DIO over Za Warudo Posted April 23, 2019 Posted April 23, 2019 Out of curiosity, is it possible to make it so only certain scenarios can occur using this mod? Say for example if I only wanted the Flowering Spriggan quest and none of the other elements of the mod (such as Slavery or Sanguine), would that be possible?
DeepBlueFrog Posted April 23, 2019 Author Posted April 23, 2019 1 hour ago, Aizen525 said: Out of curiosity, is it possible to make it so only certain scenarios can occur using this mod? Say for example if I only wanted the Flowering Spriggan quest and none of the other elements of the mod (such as Slavery or Sanguine), would that be possible? Yes. Just set the chance of slavery to 0 in SD and in Death Alternative.
Trent Oasis Posted April 24, 2019 Posted April 24, 2019 Hey, love the mod! I've been having some issues ever since the last update that I can't seem to figure out. I've noticed that my character is being registered as the aggressor and my master as the victim in any scene with my master. Even in sexlab's diary its showing that my character was aggressive. I have no idea why this is happened and I've been uninstalling any mod that I thought might be causing this issue. I was wondering if anyone else has noticed this issue or is it just me? Or if there's some kind of fix through something like sexlab? I've tried multiple new games and multiple npc's for masters. It doesn't seem to matter if they are human or a creature. I've been looking all over the site for a solution but can't seem to find one. I noticed this because I was using SLSO and on the previous version of SD+ everything seemed normal. It's only for sex scenes started because of SD. Other mods such as defeat work fine. Any help would be greatly appreciated.
Dovahbear91 Posted April 24, 2019 Posted April 24, 2019 Is there a way to have slavery only possible through DAYMOYL? Im not too fond of every neutral creature draging me into a dialogue menu when I walk into town. But I still want slavery to be a possible outcome for defeat. Would anyone mind giving me a hand? On a side note, is it possible to disable SL dialogues for certain NPCS in general. I dont want my popup box appearing every time I talk with my creature follower, especially when I havent even been enslaved by them.
WhatRules Posted April 24, 2019 Posted April 24, 2019 Escaping is too easy in the mod's current state. You can just ignore all effects and run. Most of the time your master is too slow or stupid to catch up and if there is a settlement nearby you just ask someone to help you. The collar needs to be more punishing. Like slowing you down a lot with a chance of tripping, and after your stamina is empty you start losing health from getting choked. That's an effective slave collar. 1
Kalthen Posted April 24, 2019 Posted April 24, 2019 I seem to have a problem with the SD+ dreamworld bindings. When I ask Sanguine for removal after the mead, the bindings don't get removed. They are not showing in the inventory. Is there a way to console them off? I rememder having this problem on way earlier versions. I think it had to do with the update and then the limited removal setting that screwed up somewhere along the line. Edit: I solved this via returning to dreamworld. Somehow the housekeeping got screwed.
DeepBlueFrog Posted April 25, 2019 Author Posted April 25, 2019 Looks like I may have found a solution to the Follower being both slave and master after 'I need a strong hand'... Tested here with Alicia... Note: her name is not Owner because it is already reserved by her own quest. 1
JeanKatana Posted April 25, 2019 Posted April 25, 2019 Hi folks, First of all, I read the FAQ page about the installation of this mod. So I did a clean installation, step by step. SD+ works fine, except for one thing: When i'm enslaved, I see the message "you are chained and collared" but generally I have no cuff. Collar seems to works fine, strangely. Is this a known issue? When I open the console, i have this text error about JSON An other issue: when the master dislike the look of my character. Instead of shave my character head, it leads to open racemenu.
DeepBlueFrog Posted April 25, 2019 Author Posted April 25, 2019 4 hours ago, JeanKatana said: Hi folks, First of all, I read the FAQ page about the installation of this mod. So I did a clean installation, step by step. SD+ works fine, except for one thing: When i'm enslaved, I see the message "you are chained and collared" but generally I have no cuff. Collar seems to works fine, strangely. Is this a known issue? When I open the console, i have this text error about JSON An other issue: when the master dislike the look of my character. Instead of shave my character head, it leads to open racemenu. The cuffs don 't always happen after enslavement. The JSON error is linked to SlaveTats. Make sure you have it installed, along with the SlateTats event mod. Racemenu is displayed when you don't have both Hormones and YPS Immersive Fashion installed. If you want the mod to shave your head, you will need both.
DeepBlueFrog Posted April 26, 2019 Author Posted April 26, 2019 I could use some help troubleshooting two custom mesh for new races for SD. If you know about troubleshooting mesh in nifskope so that they don't crash CKeditor, please reach out by private message and I will send you the files. I would really like to get this to work.
zwdragonbone8314 Posted April 28, 2019 Posted April 28, 2019 Hi, I just download and play the latest version of SE+. When my character is enslaved, it always trigger punishment scence when initiated sex with someone, even that someone is the master. As a result the immersive is broken. Is this a known bug? Or I got the setting wrong? I don't think I missed anything and I played in a brand new game.
pihwht Posted April 28, 2019 Posted April 28, 2019 8 hours ago, zwdragonbone8314 said: Hi, I just download and play the latest version of SE+. When my character is enslaved, it always trigger punishment scence when initiated sex with someone, even that someone is the master. As a result the immersive is broken. Is this a known bug? Or I got the setting wrong? I don't think I missed anything and I played in a brand new game. Quite often Owner enjoys hurting player.
Xuji Posted April 30, 2019 Posted April 30, 2019 I hope this isn't a stupid question or has been answered elsewhere. When your owner gets tired of you and sells you, is it to nearby valid NPCs or does your owner sell you to prescripted locations?
Raistln1971 Posted April 30, 2019 Posted April 30, 2019 On 4/22/2018 at 10:27 PM, minibw said: Casual bump. I can't imagine that no one here knows what to do in this quest chain? Well when there are only 3 people you can talk to and you've talked to all of them, explored everywhere you can go, searched and picked up all the items (food, drinks, empty bottles, skooma), and there is nothing to do but sit there because regardless of how many brews you have, he doesn't want it and you can't progress in that quest chain, what's so hard to believe? And just a note, been here for 13 days, even following him around and searching for almost 2 hours of real time.
kralgar1 Posted May 1, 2019 Posted May 1, 2019 Spoiler What do you think he wants to do to us next sister?
DeepBlueFrog Posted May 1, 2019 Author Posted May 1, 2019 20 minutes ago, kralgar1 said: Hide contents What do you think he wants to do to us next sister? He wants to do both of you.
Effelle Posted May 2, 2019 Posted May 2, 2019 Is there a walkthrough for this mod and its quests, and the order in which they should be completed so the plot makes SENSE? Because the lack of quest markers (and the fact that some quests seem uncompleted and never leave my "active quests") makes it VERY confusing. I have no idea if I'm doing ANYTHING in the right order, some "steps" seem to get skipped over so I'm not sure if that will break things, stuff I'm supposed to do ("talk to the Alicias", "Ask Sanguine about the Alicias", "Find out what you're doing in this place") never seem to come up in dialogue or action even though they're in my objectives, getting enslaved never seems to "take" (I can just wander away with no consequences after I ask for "a strong hand to guide me" and I am given no tasks at all, and being enslaved by Sanguine doesn't seem to work right (he doesn't like the mead I give him no matter what's in my inventory, buying my way free does nothing at all, offering sex etc. seems to have no effect aside from the sex scene, him sending me to random places where nothing seems scripted to happen is utterly confusing and pointless-seeming... I mean, why send me to DRAGONBRIDGE? There's nothing plot-related there at all!) I'm doing my best to talk to EVERYONE, to look for clues (though nothing at all will progress at Haelga's, even if I talk to her AND find the Honningbrew shipping manifest AND find the shrine beneath the meadery), and the fact that I NEED clues is very obscure, with no hints about where to look for them (usually) and few indications about what they're for or what the "hints" actually want me to do ("Maybe if I please the Divines...?" I have no idea what I'm expected to do there!), especially since I can often find things or progress out-of-order. ("Note to Myself"? Was I supposed to find that randomly, or at a specific time?) I really like the concept of this mod and when it's fun, it's fun, but I feel like I'm jumping around randomly from plot-point to plot-point with no way to know if I satisfied earlier criteria, or if missing a "step" means I won't be able to complete something in the future, and I'm just generally confused about what the heck is going on because the narrative is so unclear and jumbled up. In conclusion, this mod can be VERY confusing and non-intuitive about what you need to do and in what order you should do it, or even HOW it should be done to be completed correctly. Dialogue options sometimes never come up even after I think I've done the quest-step right, no matter how many times I ask or days I wait or how I try to "behave" for Sanguine. People I ask for help may agree (and then take gold or sex), but items I ask them to remove always stay on anyway. And there seems to be no MCM options to emergency-remove items or reset quests that I may have borked somehow or are simply buggy. So... Anyone have or know of a walkthrough or list of what order I should do things in? Any hints about how to proceed with any of the given tasks? The lack of structure and clarity and being pointed in the right direction is frustrating me to tears.
DeepBlueFrog Posted May 3, 2019 Author Posted May 3, 2019 1 hour ago, Effelle said: Is there a walkthrough for this mod and its quests, and the order in which they should be completed so the plot makes SENSE? Because the lack of quest markers (and the fact that some quests seem uncompleted and never leave my "active quests") makes it VERY confusing. I have no idea if I'm doing ANYTHING in the right order, some "steps" seem to get skipped over so I'm not sure if that will break things, stuff I'm supposed to do ("talk to the Alicias", "Ask Sanguine about the Alicias", "Find out what you're doing in this place") never seem to come up in dialogue or action even though they're in my objectives, getting enslaved never seems to "take" (I can just wander away with no consequences after I ask for "a strong hand to guide me" and I am given no tasks at all, and being enslaved by Sanguine doesn't seem to work right (he doesn't like the mead I give him no matter what's in my inventory, buying my way free does nothing at all, offering sex etc. seems to have no effect aside from the sex scene, him sending me to random places where nothing seems scripted to happen is utterly confusing and pointless-seeming... I mean, why send me to DRAGONBRIDGE? There's nothing plot-related there at all!) I'm doing my best to talk to EVERYONE, to look for clues (though nothing at all will progress at Haelga's, even if I talk to her AND find the Honningbrew shipping manifest AND find the shrine beneath the meadery), and the fact that I NEED clues is very obscure, with no hints about where to look for them (usually) and few indications about what they're for or what the "hints" actually want me to do ("Maybe if I please the Divines...?" I have no idea what I'm expected to do there!), especially since I can often find things or progress out-of-order. ("Note to Myself"? Was I supposed to find that randomly, or at a specific time?) I really like the concept of this mod and when it's fun, it's fun, but I feel like I'm jumping around randomly from plot-point to plot-point with no way to know if I satisfied earlier criteria, or if missing a "step" means I won't be able to complete something in the future, and I'm just generally confused about what the heck is going on because the narrative is so unclear and jumbled up. In conclusion, this mod can be VERY confusing and non-intuitive about what you need to do and in what order you should do it, or even HOW it should be done to be completed correctly. Dialogue options sometimes never come up even after I think I've done the quest-step right, no matter how many times I ask or days I wait or how I try to "behave" for Sanguine. People I ask for help may agree (and then take gold or sex), but items I ask them to remove always stay on anyway. And there seems to be no MCM options to emergency-remove items or reset quests that I may have borked somehow or are simply buggy. So... Anyone have or know of a walkthrough or list of what order I should do things in? Any hints about how to proceed with any of the given tasks? The lack of structure and clarity and being pointed in the right direction is frustrating me to tears. My apologies if it is confusing at times. The lack of quest markers is due to my desire to go from the hand holding Bethesda has inflicted on us since Oblivion and back to quest that require to read books, dialogues and follow clues. I admit that many things are still ambiguous and I have been adding a lot more comments to quest objectives to make sure things are easier to follow, but several areas are still unclear. Except for a couple of things that are forced in sequence, most of my quest objectives can be completed in any order. So it shouldn't matter if you read the shipping manifest before Sanguine sends you to Haelga's for instance. Speaking of Sanguine.. he will send you to random areas at times for the hell of it. There is not always something to do with the quest when he sends you somewhere. To add to the confusion, a few easter eggs made it into the mod - like the Note to Self. It has no purpose in the game. If you can decode the Daedra characters, you will see some random thoughts from Sanguine and a shout out to a few people on the forum. The main quest is also incomplete right now. The last stage is the question about your choice between embracing debauchery, serving sanguine or lying and getting help from the Divines. I have a whole chapter planned for each of these tracks but it is not ready yet.
DeepBlueFrog Posted May 3, 2019 Author Posted May 3, 2019 On the specific question of a walkthrough... I am trying to spend my time finishing the quests in my mods right now. If anyone has the time to write up a walkthough for any of the mods, I will happily host the text on Github. Just PM me. If you want to contribute and do not know how to code, this is your chance
DeepBlueFrog Posted May 3, 2019 Author Posted May 3, 2019 A new version is up with these changes: RELEASE NOTES for milestone SD 2019-05-02 Enhancements: Add support for Sanguine device to Equip/Clear mod event Disable inventory removal for Spriggan quest Cosmetic changes to Dreamworld Add backup topic to Crassius for 3rd hint about Alicias Bugs: Spriggan gloves and boots are not cleared anymore 2
Kalthen Posted May 3, 2019 Posted May 3, 2019 Will the last update solve my problem with the Sanguine Devices not removing properly after asking Sanguine and then leaving dreamworld? I've had some issues with other mods trying to add DD bindings after a dreamworld visit.
slaymike Posted May 3, 2019 Posted May 3, 2019 Bestbuy recently wiped my PC (a contract violation), but I digress. I need some help mod with setup: Mod manager is telling me that SD is "missing masters". I get a CTD when the game would reach the dragon born symbol on start up. Any advice?
Psalam Posted May 3, 2019 Posted May 3, 2019 Quote 7 minutes ago, slaymike said: Bestbuy recently wiped my PC (a contract violation), but I digress. I need some help mod with setup: Mod manager is telling me that SD is "missing masters". I get a CTD when the game would reach the dragon born symbol on start up. Any advice? Run LOOT. Most mod managers flag missing masters. For instance, NMM (which I use) marks them in red on my mod list. If something is missing I know it and know what it is.
slaymike Posted May 3, 2019 Posted May 3, 2019 4 minutes ago, Psalam said: Run LOOT. Most mod managers flag missing masters. For instance, NMM (which I use) marks them in red on my mod list. If something is missing I know it and know what it is. Sorrry I meant Mod Organizer if that's important. Please tell me" What's LOOT?"
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