Leonidas1210vc Posted October 11, 2018 Posted October 11, 2018 17 minutes ago, Psalam said: Reveal hidden contents Really and truly, you should take a look at the SLAL support thread. If you don't have to eliminate too many there are methods on there about picking and choosing which specific animations you want to keep. ok, thanks for the help
Jiffex Posted October 12, 2018 Posted October 12, 2018 Hi, I downloaded this mod and I had a question about being enslaved. I use it with Simple Slavery, Defeat and Death Alternative and after being knocked out and sold by some bandits I woke up and was bought at the auction and then I spawned just outside of Whiterun with my owner. The thing is she doesn't go anywhere, just stands there and tells me to "get on my knees where you belong" over and over. I can talk to her through the SL Dialogues and ask what she wants but she won't talk to me outside of that. Is this normal or is she supposed to move on from Whiterun?
Psalam Posted October 12, 2018 Posted October 12, 2018 Spoiler 16 minutes ago, Jiffex said: Hi, I downloaded this mod and I had a question about being enslaved. I use it with Simple Slavery, Defeat and Death Alternative and after being knocked out and sold by some bandits I woke up and was bought at the auction and then I spawned just outside of Whiterun with my owner. The thing is she doesn't go anywhere, just stands there and tells me to "get on my knees where you belong" over and over. I can talk to her through the SL Dialogues and ask what she wants but she won't talk to me outside of that. Is this normal or is she supposed to move on from Whiterun? I know there is a lot to absorb but you might want to look at this from the modpage: For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page
Jiffex Posted October 12, 2018 Posted October 12, 2018 24 minutes ago, Psalam said: Reveal hidden contents I know there is a lot to absorb but you might want to look at this from the modpage: For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page I found this quote: If master is outside, walks you to a slaver destination based on personality type but my master doesn't walk anywhere, she just stands still. Sorry if I'm being stupid.
Psalam Posted October 12, 2018 Posted October 12, 2018 Spoiler 1 minute ago, Jiffex said: I found this quote: If master is outside, walks you to a slaver destination based on personality type but my master doesn't walk anywhere, she just stands still. Sorry if I'm being stupid. If you read, in detail, you will find that there are several different types of master and each one wants different things. Part of DeepBlueFrog's "game within a game" is that the player needs to discover what kind of master that he has and give him the appropriate things (money, goods, sex or an excuse to punish). If you "succeed" your master will like you and may give you freedom OR they may decide they like you too much to ever let you go. If your master gets well and thoroughly disgusted with you he will march you off to Mistwatch for resale. But, until your master has decided to resell you it is unlikely that they will move around a lot (unless you try moving away from them and then they tend to follow you). As I said, there is the thumbnail but it is all in the PDF manual in much greater detail.
DeepBlueFrog Posted October 13, 2018 Author Posted October 13, 2018 16 hours ago, Jiffex said: I found this quote: If master is outside, walks you to a slaver destination based on personality type but my master doesn't walk anywhere, she just stands still. Sorry if I'm being stupid. Once outside, the master should start walking to a slaver spot after 24 hours outside. If inside, the master will not walk anywhere.
Guest AthenaESIV Posted October 13, 2018 Posted October 13, 2018 Anyone ever had an issue where you get a double menu pop up during SD+ interactions? One menu is in the usual dialog place, but then a second menu pops up a little higher on the screen with (mostly) the same responses
DeepBlueFrog Posted October 14, 2018 Author Posted October 14, 2018 19 minutes ago, AthenaESIV said: Anyone ever had an issue where you get a double menu pop up during SD+ interactions? One menu is in the usual dialog place, but then a second menu pops up a little higher on the screen with (mostly) the same responses That doesn't sound right... almost as if you had multiple versions of SD+ running at the same time.
Guest AthenaESIV Posted October 14, 2018 Posted October 14, 2018 Here are some screen shots attached, untitled-1 (it is actually the second one below) is the first dialog that pops up, and whatever I chose there the second screen's (the one looking up at the sky) menu is there after...
DeepBlueFrog Posted October 14, 2018 Author Posted October 14, 2018 1 hour ago, AthenaESIV said: Here are some screen shots attached, untitled-1 (it is actually the second one below) is the first dialog that pops up, and whatever I chose there the second screen's (the one looking up at the sky) menu is there after... Oh that... I didn't realize you were talking about beast / creature enslavement. What is the race of the master? The first dialogue topics should not appear in that case. I had to create the second one because the first dialogue structure had issues with unclickable options for most creature masters for some reason. I tried to fix it for weeks and I eventually gave up and created my own dialogue options using messageboxes.
Guest AthenaESIV Posted October 14, 2018 Posted October 14, 2018 She was attacked by a dog, the little shit just sacked her without provication! Seems to work ok, I just thought maybe there was a conflict... Is there something I can do to make it work? Maybe the "Hello" dialog is screwing it up? I cannot remember which mod does that but I can find it in a few minutes.
Driavorus Posted October 14, 2018 Posted October 14, 2018 hello, i seem to be having an issue with the sex animations and i don't know how to fix it, as in whenever am enslaved and my master demands sex or someone nearby grabs me and i submit it plays non aggressive normal animations where my character is even on top sometimes rather than being used as a slave. so i'd appreciate any help cause i remember having the mod before and it played animations where i was the sub or slave all the time. now though it doesn't.
Psalam Posted October 14, 2018 Posted October 14, 2018 Spoiler 23 minutes ago, Driavorus said: hello, i seem to be having an issue with the sex animations and i don't know how to fix it, as in whenever am enslaved and my master demands sex or someone nearby grabs me and i submit it plays non aggressive normal animations where my character is even on top sometimes rather than being used as a slave. so i'd appreciate any help cause i remember having the mod before and it played animations where i was the sub or slave all the time. now though it doesn't. Check the settings in your MCM for DD and make sure that you have "preserve scene aggressiveness" (or something like that) ticked on. Also, make sure that override is turned off in ZAP.
PubliusNV Posted October 14, 2018 Posted October 14, 2018 I did the Thieve's Guild quest at the meadery and found Sanguine's shrine. But I haven't been able to find the key to the shortcut under the bridge. Can anyone tell me where to find it? Thanks. Edit: Never mind, I found it after doing a better job of searching this forum topic.
BarnabasCollins Posted October 18, 2018 Posted October 18, 2018 My last PC bit the dust and I have a new one. Are this mod and its requirements compatible with the Special Edition? If so, it would be much easier for me to install that version than relearn how to make the original version playable all over again. XD
Fuzzy_Fox Posted October 18, 2018 Posted October 18, 2018 6 minutes ago, BarnabasCollins said: My last PC bit the dust and I have a new one. Are this mod and its requirements compatible with the Special Edition? If so, it would be much easier for me to install that version than relearn how to make the original version playable all over again. XD No this is for LE only. 1
PubliusNV Posted October 19, 2018 Posted October 19, 2018 Despite the fact that I have EFF set for a max of one follower, and have recruited only one, after my PC entered and then left the Bannered Mare Brenuin followed her. After walking around Whiterun for a few minutes Severio Pelagia started following her. After a few more minutes Jon Battle-Born started following her. None of them are being managed by EFF, none of them have any dialogue other than their normal dialogues, and none of them go into sneak mode when my PC does. So they aren't real followers. Could this mod's "Coveted" effect be responsible for it? I don't want to go on a dungeon run with these three clowns following along because I don't want to get them killed. If not, is there a console command to make them stop? Thanks.
devilangel13 Posted October 19, 2018 Posted October 19, 2018 Hello! I m doing the truth quest and i m totally lost it s writed that i need to go to the destination that lord sanguine picked for me but i see no marker on the map
DeepBlueFrog Posted October 19, 2018 Author Posted October 19, 2018 10 hours ago, PubliusNV said: Despite the fact that I have EFF set for a max of one follower, and have recruited only one, after my PC entered and then left the Bannered Mare Brenuin followed her. After walking around Whiterun for a few minutes Severio Pelagia started following her. After a few more minutes Jon Battle-Born started following her. None of them are being managed by EFF, none of them have any dialogue other than their normal dialogues, and none of them go into sneak mode when my PC does. So they aren't real followers. Could this mod's "Coveted" effect be responsible for it? I don't want to go on a dungeon run with these three clowns following along because I don't want to get them killed. If not, is there a console command to make them stop? Thanks. That’s not SD doing. “Coveted” just causes NPCs to attack you on sight, not follow you. The only time NPCs follow you like that is when they have been drafted into a multiple attackers scene. But even then, I never got to have them follow you properly anyway. Other mods cause that behavior but no can’t remember which. Deviously Enslaved Maybe?
DeepBlueFrog Posted October 19, 2018 Author Posted October 19, 2018 8 hours ago, devilangel13 said: Hello! I m doing the truth quest and i m totally lost it s writed that i need to go to the destination that lord sanguine picked for me but i see no marker on the map There is no particular destination for that stage. This stage is just telling you to wait until you go back to Dreamworld a few times before unlocking the next step in the quest.
devilangel13 Posted October 19, 2018 Posted October 19, 2018 1 hour ago, DeepBlueFrog said: There is no particular destination for that stage. This stage is just telling you to wait until you go back to Dreamworld a few times before unlocking the next step in the quest. thank you
devilangel13 Posted October 19, 2018 Posted October 19, 2018 Hi! I think i m at the moment where sanguine should have shaved my hair but nothng happened?he just said that he don t like my hair and gived me some hydromel. I m using ks hdt hair, is that cause of it?
DeepBlueFrog Posted October 20, 2018 Author Posted October 20, 2018 12 hours ago, devilangel13 said: Hi! I think i m at the moment where sanguine should have shaved my hair but nothng happened?he just said that he don t like my hair and gived me some hydromel. I m using ks hdt hair, is that cause of it? No... that stage should just change the color of your hair. People reported some hair are not compatible with that color change apparently. And I believe you need Hormones for color changes to be applied properly anyway.
suckmycock1700 Posted October 20, 2018 Posted October 20, 2018 Just want to point out that the save bloat bug is still happening in the beta, it seems it can happen around an hour after escaping enslavement. Mod has to be reinstalled to fix it 1
DeepBlueFrog Posted October 20, 2018 Author Posted October 20, 2018 1 hour ago, suckmycock1700 said: Just want to point out that the save bloat bug is still happening in the beta, it seems it can happen around an hour after escaping enslavement. Mod has to be reinstalled to fix it I know... I am still trying - unsuccessfully - to get rid of it. Any comment and help about the code is welcome. My current lead is to reduce the number of calls to EvaluatePackages. I have to find a better way to do that because I need to regularly check which AI package the master should have when conditions are changing.
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