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Sanguine Debauchery (SD+) (January 2025)


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Posted
Spoiler
2 hours ago, PubliusNV said:

Thanks, If the trolls are not a feature of the dreamworld I might be having a bad interaction with the Sexlab Pheromones mod.

 

 

That's a "normal" reaction with pheromones. Be careful about drinking alcohol with Sanguine. Turn off pheromones in Dreamworld.

Posted

From the version on github.

The "_sdras_master.psc" script is not ending when the master dies or something.  Using ReSaver there are 33 active instances of "_sdras_master.psc". The save with these scripts running is 110.23MB. Using resaver to terminate and remove these scripts the save is 13.84MB.

 

Posted
1 hour ago, jbezorg said:

From the version on github.

The "_sdras_master.psc" script is not ending when the master dies or something.  Using ReSaver there are 33 active instances of "_sdras_master.psc". The save with these scripts running is 110.23MB. Using resaver to terminate and remove these scripts the save is 13.84MB.

 

Yikes!

 

I thought I covered endless loops at quest end for that one.

 

I will take another look.

Posted

I'm using the last beta and the feature of unequiping weapon when inslaved isn't working properly. If I find a weapon on corpse or on the ground and take it, I have the message that the collar compells me to drop it. But it is still in my inventory, and after that I can easily equip it and kill my master in sleep. I think the in previous versions (who said you could fight message) worked way better.

Posted

Not sure if bug or intentional:

 

1. I´m being teleported into sanguines realm on basically every sleep

 

2. All of the alicias in sanguines realm are treating me as their slave

 

will post info if its a bug

Posted
29 minutes ago, Akkos said:

Not sure if bug or intentional:

 

1. I´m being teleported into sanguines realm on basically every sleep

 

2. All of the alicias in sanguines realm are treating me as their slave

 

will post info if its a bug

The chance of being sent to sanguine during your sleep is adjustable in mcm.

Posted
5 hours ago, Akkos said:

Not sure if bug or intentional:

 

1. I´m being teleported into sanguines realm on basically every sleep

 

2. All of the alicias in sanguines realm are treating me as their slave

 

will post info if its a bug

An error log before and after you sleep will help too.

I display diagnostic details about why you are sent to Dreamworld or not when you sleep.

Posted

I'm trying to get my female Sanguine's robe to scale with her body weight - currently it only uses the sanguinerobe_f_0.nif despite there being a sanguinerobe_f_1.nif available. I think part of the problem might be the "default race" option in the armor addon window not being selected; i've seen that happen before in other mods. Unfortunately, i can't add "default race" to the "additional races" list in the armor addon window (a fix that's worked when this issue cropped up in other mods), possibly because it's built for the custom _SD_DremoraRace. Is there a simple way to fix this, or am I doomed to have a slender Sanguine suddenly developing some hefty curves the moment she takes her clothes off?

 

Also, I just want to add that this mod is awesome! It's been on my modlist for years, through multiple skyrim installs. Thanks!

Posted

Kyne's Grove

Once you find the Lore book in the Temple of Kynareth, read it carefully. If contains clues about the location of a sacred source of water blessed by Kyne.

When you find the location of the spring, you will be allowed in under these conditions:

  • You are infected by roots
  • You have turned into a full spriggan shape
  • You are embracing your natural side and walk naked

Once inside, you will find a tree surrounded by a Spriggan Matron and small spriggans.

There is also an altar under a waterfall. Drinking from the altar will remove any residual root still attached you by accident long after the Spriggan quest is completed.

(As a safety, you can ask Danica PureSpring in Whiterun to help you get rid of residual roots as well).

 

so.... where is precisive location of kyne's grove...

english is not my mother tongue, so i can't understand the book

Posted
16 minutes ago, jaejaem99 said:

so... where is precisive location of kyne's grove...

english is not my mother tongue, so i can't understand the book

It should be up the hilld, to the west of Kynesgrove settlement.

Posted
Spoiler
1 hour ago, jaejaem99 said:

Kyne's Grove

Once you find the Lore book in the Temple of Kynareth, read it carefully. If contains clues about the location of a sacred source of water blessed by Kyne.

When you find the location of the spring, you will be allowed in under these conditions:

  • You are infected by roots
  • You have turned into a full spriggan shape
  • You are embracing your natural side and walk naked

Once inside, you will find a tree surrounded by a Spriggan Matron and small spriggans.

There is also an altar under a waterfall. Drinking from the altar will remove any residual root still attached you by accident long after the Spriggan quest is completed.

(As a safety, you can ask Danica PureSpring in Whiterun to help you get rid of residual roots as well).

 

so.... where is precisive location of kyne's grove...

english is not my mother tongue, so i can't understand the book

 

 

Off topic but your posts or going to continue to look like this when you post directly from Google Translate. If you want to make them appear the same as the other posts on the threads (and that is up to you) you should first copy Google Translate into Notepad (or something similar). Then copy from Notepad and post here. Don't ask me why or how this works but it does.

Posted
On 10/3/2018 at 3:12 AM, jbezorg said:

The "_sdras_master.psc" script is not ending when the master dies or something.  Using ReSaver there are 33 active instances of "_sdras_master.psc". The save with these scripts running is 110.23MB. Using resaver to terminate and remove these scripts the save is 13.84MB.

Yup, got the same bug in beta. Save being bloated by this script.

Posted

Is it normal that on return from the first visit to the Dreamworld all of my PC's keys are missing? It looks like she got everything else back except her gold and keys. Removing restraint keys I can understand, but the keys to the player houses?

Posted
3 minutes ago, PubliusNV said:

Is it normal that on return from the first visit to the Dreamworld all of my PC's keys are missing? It looks like she got everything else back except her gold and keys. Removing restraint keys I can understand, but the keys to the player houses?

There is an issue with how Skyrim transfers inventory to a container (stone locker). Apparently keys have to be transferred to a person and not an object.

 

So I had to transfer them to Crassius Curio.

 

Next time you go to Dreamworld, ask him about your stuff and then ask him about your keys. He will return them back to you.

Posted
2 minutes ago, DeepBlueFrog said:

Next time you go to Dreamworld, ask him about your stuff and then ask him about your keys. He will return them back to you.

Thanks very much.

Posted

My PC went back to dreamworld the very next time she slept, but I didn't see any dialog options with Crassus to ask about her stuff.  Are those only available when she's enslaved, or has just been freed?  She was taken several times by Sanguine, but was not enslaved.

Posted

I'm... kind of stuck in the dreamworld I've talked to all 3 alicia and curio 2 of the alicias had something to say which updated my quest log aswell as curio but the 3rd one doesn't update my questlog neither does she have anything to say

Posted
5 hours ago, Leonidas1210vc said:

it doesn't seeme to work with alternate Start, is there something ive done wrong or is it just not compatible?

I have been using Alternate start with SD+ for ages.

 

What do you mean by it doesn't work?

Posted
1 hour ago, DeepBlueFrog said:

I have been using Alternate start with SD+ for ages.

 

What do you mean by it doesn't work?

im currently seeing what happening to my skyrim...for some reason i can't start a new game.... ctds with or without AS and Sd

 

so i determined that its not them, at least thats what it appears to be atm

Posted
Spoiler
4 hours ago, Leonidas1210vc said:

im currently seeing what happening to my skyrim...for some reason i can't start a new game.... ctds with or without AS and Sd

 

so i determined that its not them, at least thats what it appears to be atm

 

When you try to start a new game does it crash before you see the main menu or afterwards?

Posted
8 hours ago, Psalam said:
  Reveal hidden contents

 

When you try to start a new game does it crash before you see the main menu or afterwards?

after. im going to uninstall a few mods and see if itll work like that though ive had more than the amount ive had before and it still worked.

Posted

Hey, I seem to be having an issue starting this mod. Every time I load my save, I get a pop-up saying "SD+ is installing" and to wait until I stop seeing messages, then to save and reload. However, no messages ever show up, and when I save and reload, the pop-up appears again. If I go to the "Status" tab in the MCM, I have the option to uninstall, but it doesn't seem to work.  This issue seems to only happen when I start a new game. 

 

I am currently using version 3.6.2.beta4.

EDIT: Never mind, just saw there was a newer beta version. I updated to 3.6.2.beta5 and started a new game, and the issue seems to be fixed.

Posted
Spoiler
39 minutes ago, Leonidas1210vc said:

after. im going to uninstall a few mods and see if itll work like that though ive had more than the amount ive had before and it still worked.

 

If you can reach the main menu and then crash when starting the odds are that you have too many animations for the crummy Bugthesda engine to handle in your modded Skyrim game. You can check this by running FNIS and adding up the number of animations that are listed when it's complete. Most people can handle between 10k-12k animations. The more script heavy your mods the fewer animations that you will be able to use. So, if you're going to uninstall mods you might want to start with animation packages. Then keep running FNIS until your total is down in a reasonable range. Other options include using older versions of ZAP and DD (if you can find them and they are compatible with your other mods). Finally you can get on the SLAL thread where there are instructions for tweaking animations out of packages in order to get your numbers down.

Posted
21 minutes ago, Psalam said:
  Reveal hidden contents

 

If you can reach the main menu and then crash when starting the odds are that you have too many animations for the crummy Bugthesda engine to handle in your modded Skyrim game. You can check this by running FNIS and adding up the number of animations that are listed when it's complete. Most people can handle between 10k-12k animations. The more script heavy your mods the fewer animations that you will be able to use. So, if you're going to uninstall mods you might want to start with animation packages. Then keep running FNIS until your total is down in a reasonable range. Other options include using older versions of ZAP and DD (if you can find them and they are compatible with your other mods). Finally you can get on the SLAL thread where there are instructions for tweaking animations out of packages in order to get your numbers down.

yeeaaaaah, it was my animations sadly.......... i had posted a support thread and they helped me out. now i must choose favorites again.....great

Posted
Spoiler
39 minutes ago, Leonidas1210vc said:

yeeaaaaah, it was my animations sadly.......... i had posted a support thread and they helped me out. now i must choose favorites again.....great

 

Really and truly, you should take a look at the SLAL support thread. If you don't have to eliminate too many there are methods on there about picking and choosing which specific animations you want to keep.

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