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Sanguine Debauchery (SD+) (January 2025)


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Posted

what should i dl for the main Sd   SD sexlab or SD de?

 

The files for SD+ should be enough.

 

If you find issues with MCM labels, let me know. I am trying to find out if I am still missing files from the original mod.

Posted

 

what should i dl for the main Sd   SD sexlab or SD de?

 

The files for SD+ should be enough.

 

If you find issues with MCM labels, let me know. I am trying to find out if I am still missing files from the original mod.

 

ok thanks il try this now   i let you know if i find some issues with the mcm labels

 

Posted

 

Items I would consider higher priority than constant sleep teleport:

  • sanguine teleport out sequence         (probably difficult to fix)
  • un-conversational female sanguine     (you can't replicate, so likely can't tackle?)
  • uninstall/cleaning sequence              (complicated?)

 

- 'Sanguine teleport out of sequence': can you elaborate?

 

 

Not "out of sequence", I should have written "teleport-out" sequence. I was talking about the way sanguine tosses you out of his dream world, how he would often default to the meadery instead of sending you back to your last spot or the special places, but that's more "unfinished" than "broken" I guess, and you've likely changed it by now, anyway.

 

 

- 'uninstall/cleaning: I won't touch that can of worm until the mod is more stable. My reason for that is that I have a limited amount to time to work on this every day and I would rather spend it at making the mod work rather than making it easier to uninstall :)

 

Now if someone wants to take a look at the code and find out why uninstall is not working as advertised, I will gladly include the fixes.

 

 

I was afraid of that. Since it was likely left from the original SD, and after all you've changed in the mod, it likely wouldn't be easy to touble check.

 

Unfortunately, it sounds like the kind of function you would need a full understanding of early SD development and SD+ changes to grasp the whole scale of how it works, which would make it hard for anyone to fix, even the original authors.

 

Posted

Where Sanguine sends you changes with the number of times you've been to his realm in my game. Eventually he started giving me choices (after randomly sending me to Solstheim and a couple of forsworn strongholds :heart: ).

Not sure if this is precisely what you're talking about, but hope that maybe it will help.

Posted

I have a question that has probably been answered here before, but I really cba to go through 78 pages. If I don't have Frostfall installed, should I still activate the patch .esp and .bsa? (My guess is no, but I don't really have a clue)

Posted

I have a question that has probably been answered here before, but I really cba to go through 78 pages. If I don't have Frostfall installed, should I still activate the patch .esp and .bsa? (My guess is no, but I don't really have a clue)

 

Only enable the patch if you have frostfall installed... so you guessed right :) 

Posted

 

 

Items I would consider higher priority than constant sleep teleport:

  • sanguine teleport out sequence         (probably difficult to fix)
  • un-conversational female sanguine     (you can't replicate, so likely can't tackle?)
  • uninstall/cleaning sequence              (complicated?)

 

- 'Sanguine teleport out of sequence': can you elaborate?

 

 

Not "out of sequence", I should have written "teleport-out" sequence. I was talking about the way sanguine tosses you out of his dream world, how he would often default to the meadery instead of sending you back to your last spot or the special places, but that's more "unfinished" than "broken" I guess, and you've likely changed it by now, anyway.

 

 

- 'uninstall/cleaning: I won't touch that can of worm until the mod is more stable. My reason for that is that I have a limited amount to time to work on this every day and I would rather spend it at making the mod work rather than making it easier to uninstall :)

 

Now if someone wants to take a look at the code and find out why uninstall is not working as advertised, I will gladly include the fixes.

 

 

I was afraid of that. Since it was likely left from the original SD, and after all you've changed in the mod, it likely wouldn't be easy to touble check.

 

Unfortunately, it sounds like the kind of function you would need a full understanding of early SD development and SD+ changes to grasp the whole scale of how it works, which would make it hard for anyone to fix, even the original authors.

 

 

 

 

Where Sanguine sends you changes with the number of times you've been to his realm in my game. Eventually he started giving me choices (after randomly sending me to Solstheim and a couple of forsworn strongholds :heart: ).

Not sure if this is precisely what you're talking about, but hope that maybe it will help.

 

The selection of the teleport target had a bug that vanished eventually after enough visits to the dreamworld as Vithiss pointed out.

 

The next version fixes that. 

The intended effect is to send you back to where you came from for a few times, then to the Meadery for a few times, then to random places for a few times and then... after about 10 visits, Sanguine gets bored with that little game and lets you pick where you want to go back to.

 

By the way, the Meadery has no significance for now. I chose it because it is in a central location and it is a place of drinks and by extension, debauchery :) 

Eventually, I may add some quest and lore about that place.

 

Regarding uninstall, I have the feeling the issue is not that bad.

 

Part of the problem is that the original SD would just kill you on the spot most of the time, requiring you to use a God mode in the console in order to unistall properly.

 

Sanguine's Dreamworld had the side effect of sending you somewhere and restoring your health instead of killing you, which is a good thing :)

What I need to do is add a way to return to Skyrim once the quest is cleaned up and finish the cleanup of the dream quest (since it cannot cleanup properly because you were teleported there)

 

The rest of uninstall should be working fine. 

Posted

 

Yes apparantly I did not wait long enough. Join option works fine, sorry about that :)

The other problems are still there though. 

 

The bindings during Indentured Servant are also a matter of waiting long enough. 

At high demerits, you master has no reason to trust you with releasing your hands. 

Gain his trust and your hands will be free during that task.

 

 

I still can't turn in money though. And as long as I'm not able to do that, I can't complete it. Which is necessary to start the quest again (and get rid of the bindings). 

Posted

 

 

Yes apparantly I did not wait long enough. Join option works fine, sorry about that :)

The other problems are still there though. 

 

The bindings during Indentured Servant are also a matter of waiting long enough. 

At high demerits, you master has no reason to trust you with releasing your hands. 

Gain his trust and your hands will be free during that task.

 

 

I still can't turn in money though. And as long as I'm not able to do that, I can't complete it. Which is necessary to start the quest again (and get rid of the bindings). 

 

 

That should be fixed in the next version.

Posted

 

 

Ok, update on the whole "go to Sanguine every time I sleep" thing - I'm guessing it's from messy leftover scripts. Even though I delete mods and re-install clean versions instead of upgrading, bits of flotsam still tend to be there. I just got a new computer and installed everything fresh, and SD works perfectly on it. I'm going to do a complete wipe on this computer and see if that does it.

Before making a complete wipe, make sure you don't have left over standalone scripts from versions prior to the version with the bsa file.

 

Look for scripts starting with '_sd_' and remove them from your Data/scripts folder.

 

The safest thing to do is to create a new directory and move the scripts there in case you have another mod with scripts starting with '_sd_' (unlikely but not impossible either).

Thanks, but I wiped it all, uninstalled the entire game, then manually deleted whatever was left. There was another problem I couldn't find a fix for - the game crashed every 5-10 minutes or so without pattern. A complete re- install was just necessary.

Posted

MCM menu? Or does it share with the original SD's MCM? Want to make sure it's working. Made a new game to play with SD+, as I wasn't using SD before. Excited to test the new(ish) features. Also, does this effect A Night to Remember? I know that that quest triggers SD, but does it also change it? Wondering if it's worth doing that quest, or just starting the mod.

Posted

MCM menu? Or does it share with the original SD's MCM? Want to make sure it's working. Made a new game to play with SD+, as I wasn't using SD before. Excited to test the new(ish) features. Also, does this effect A Night to Remember? I know that that quest triggers SD, but does it also change it? Wondering if it's worth doing that quest, or just starting the mod.

 

It shares the original SD menu, and don't worry about a NIght to Remember. There's no change, might as well just start SD in MCM. 

Posted

Just got to say among many modders you're the nicest, keep up the good work.

Posted

Hey skyrimll, thanks for your amazing work. I think you're focussing to much on Sanguine's dreamworld. Replacing death with a cheat-like alternative, just doesn't feel right to me. I always load my last save instead of speaking with sanguine, who doesn't do anything interesting anyway, and sends me back with a cheatlike ballgag which gives me 300 extra hp (or something like that). I get the point of Sanguine is being friendly due to one being his slave, but it just doesn't feel very real, cause he has tormented slaves in cages. Maybe his whole dreamworld might need a makeover looking more daedric and less disney. Wouldn't it be awsome, if the player gets tied up in a badass way as soon as he talks to Sanguine?

 

Some ideas: Maybe Sanguine steals one's equipment when dying and returns it only, if the player does something for him (gets fucked by bandits or whatever). Or maybe the player needs to have sex or Sanguine's artifact drains the players health or something like that. I miss the downsides of being choosen by Sanguine.

 

Sorry if my writing is confusing to read. Can't help it today. :shy:

Posted

In the dreamworld on my game the only occupents are sanguine and a couple of chicks and one dude locked up in cages, will that change over time? or should there be more people in there?

 

If not perhaps an idea would be for some of the NPC's you kill to start showing up there (like calixo from windhelm when the blood on the streets quest is totally finished and he's been killed)

 

Also a check to see if you've been doing stuff for other deadra (like the molag bol one where you get a mace) could trigger sanguine calling you back to the dreamworld once the other deadra's quest is done.

 

Could have a pissed of sanguine who confiscates your stuff (the deadra item so the molag bol mace, dawnbringer sword, ebony sword from whiterun etc) when he's finished showing how pissed off he is for ya working for other deadra (doesnt seem like the sort of dude that likes to share)

Posted

I second Sanguine stealing stuff. Even money (i think it would easier to implement). They have no meaning for him. But he knows they mean a lot to you.

 

But why only malus? Why don't add also the possibility to beg him for a bonus (of course in exchange of some particularly deviant sex perversion) ?

 

Because if you die in Skyrim, maybe you were just unlucky. But maybe you've put yourself in one nasty situation. Like a really tough boss. And you keep dieing repeatedly. So instead of going every time to Sanguine, and come back every time weakened (so you're stuck in a loop. A kind of dead end situation) why don't ask him for help. Like a power boost. Or even a temporary powerful follower daedra to give you an help. 

This way the Realm will fit even better in the gameplay.

Every time you lose something... good to player who want reason for their PC to be forced in prostitution.

But if you die a second time in a very short timeframe, the dialogue can add a proposal for Sanguine for a temporary combat boost. 

Posted

All good ideas and some already on my list (like Sanguine confiscating items or the whole inventory in exchange of a task).

 

These are the kind of things I want to develop after I am done with those silly issues like 'sex stopped working after dance' or 'sexlab gets stuck while wearing the spriggan armor'. These issues are very time consuming as they feel like poking around in the dark with no indication of what is really wrong.

 

So yes.. Dreamworld will be eventually more dynamic and useful (or more entertaining at least). 

 

I will not remove it from the mod though, since SD was from the start a 'no death' mod.

Posted

New version is up.

 

This is still a test version and requires a fresh install of SD+ (on a game that doesn't have it already running). 

Once 'uninstall' is fixed, it will be safe to install SD+ on a running game. Until then, a fresh install is recommended.

 

Known issues:

 

- Train run after dance still flaky

- Prisoner clothes are not equipped when asking for clothing (but other kinds of clothing are).

- Uninstall is still broken

- Friendly fire enslavement can happen (but enslavement should be easier with other foes)

 

Changes:

 

- Removed display of demerits value

:: First step toward a more immersive, mood based enslavement

- Disabled killmove detection for now

:: Teleport to dreamworld will happen only on direct hits

- Improved enslavement sequence / potential master ignoring you as a target
:: Disabled Friendly fire detection 
 

- Fixed: Possible cause of no Naked comment

- Fixed: Source for Master saying things like 'Lets not speak about this again'

- Fixed: Impossible to give gold and finish 'Indentured servant' quest

- Fixed: One possible cause of ignored enslavement

- Fixed: Mute female form of Sanguine in Dreamworld

- Added node shape inflation for Sanguine in Make and Female forms

- SoS compatibility: Underwear is not removed anymore during enslavement

- Fixed: MCM error with array size 

 

- Updated automatic removal of items in _sd_slave

:: allow potions to be ingested

:: prevent automatic removal of Devious Devices and Schlongs

- Updated food, drink and clothing system using Gift menus for more options

:: The gift menu will give you access to similar items in your Master's inventory

:: This is a temporary fix to give you more clothing options as a slave.

 

- Tweaks to dreamworld
:: Fixes to dialogues and appearance of female sanguine 
:: Fixed access to inventory menu

:: Added condition on sanguine blessing value for dreams

:: Fixed extra crossfade in dreamworld

:: Fixed bug with destination back from dreamworld.

 

- Added awareness of gender balance during sex
:: If slave is male and master female, force cowgirl type of rape
:: If slave is female and master male, force doggystyle
:: if both female, force FF
:: if both male, force MM
 
Posted

uhh... are you sure you uploaded the right mod-info? This is the mod-info I get out of this download: http://www.nexusmods.com/skyrim/mods/11/?

The data inside the folder is right, but in NMM it shows the wrong mod.

 

It is the right mod... just not packaged with NMM in mind and NMM is confused at the way it is named apparently (yet again).

 

Change the name of the file to 'SDplus.zip' or something simple like that and try again.

Or install the files manually under your Skyrim/Data folder.

Posted

Is there any way in which I can make the shackle movement faster? I swear, in my game when pc gets enslave the only way to move is through first person and it is super slow. I tried altering the shackle movement in Zaz mcm but it didn't have any effect. Being so slow while moving is making escape be a lot more tedious than usual.

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