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Sanguine Debauchery (SD+) (January 2025)


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Posted

Is it normal for Sanguine to call you back to his realm at almost random times in fights? I was fighting 2 wolves one of which i'd just easily kicked and the other i was about to kill as was low HP and then suddenly i'm back in his realm

 

Also does the honeybrew meadery have some special significance since i keep ending up there when sanguine releases me back to the world.

 

The way the mod detects if your character is about to die is bugged. Results can be wild as you being teleported when you use a killing blow on an enemy, you being teleported when your follower uses a killing blow on a enemy, and some other odd results. I was once teleported when a dragon killed a guard. I haven't seen any of them in 1.10 though, I don't think I've even gotten the death teleport in 1.10, actually...

 

Sanguine is supposed to send you to to some special locations if it can find them, or back to your last location if it can manage, but often can't so it sends you to the safe teleport which is the meadery, since the random teleport can put you in some odd places, intentionally carelessly dangerous locations, but with no autosave, can be frustrating and makes debug harder I bet.

 

Posted

I just installed SDPlusTest1.10.  I have to say, I've been meaning to check it out for some time.

 

I'm not big slave-girl fan, but I was looking at a Picture Story by hellonow and her character Mai... 
It's about being a captive of the Forsworn and becoming a member of their tribe.....

 

Long story short... I was reading here about the slave-master relationship with the character and eventually the player's character becoming a part of the master's faction, but will they still be "used" if they are kept naked?   Or will that require "Lover's Victim"?

Posted

Or dangerously nude. Otherwise, no, they'll just make snide comments about putting clothes on, just like townspeople.

Posted

Long story short... I was reading here about the slave-master relationship with the character and eventually the player's character becoming a part of the master's faction, but will they still be "used" if they are kept naked?   Or will that require "Lover's Victim"?

Or dangerously nude. Otherwise, no, they'll just make snide comments about putting clothes on, just like townspeople.

 

I've never had either dangerously nude or lover's victim and I got used by falmer.

 

I think all you need is coveted status in SD+.

Posted

 

Long story short... I was reading here about the slave-master relationship with the character and eventually the player's character becoming a part of the master's faction, but will they still be "used" if they are kept naked?   Or will that require "Lover's Victim"?

Or dangerously nude. Otherwise, no, they'll just make snide comments about putting clothes on, just like townspeople.

 

I've never had either dangerously nude or lover's victim and I got used by falmer.

 

I think all you need is coveted status in SD+.

 

 

Yes.. Coveted takes care of that, whether you have joined your captors or not.

 

Regarding being teleported in the middle of combat, I am working on that.

 

My current goals for fixes before the next release are:

 

- fix issues with repeated teleport on sleep (should happen once for now... and again later under special conditions, but definitely not all the time).

- fix death detection, especially with kill moves (the game counts you as part of a kill move whether you are the killer or the victim, which is causing the issue)

- fix enslavement sequence and prevent NPCs from hitting you forever after you are enslaved.

Posted

Is there a way to disable the automatic placing new bindings in the players inventory? I like to remove them after I become an indentured servant and just have the shackles. I believe it comes up as "Housekeeping: Placing missing bindings on player" or something along those lines.

 

Those bindings are strictly controlled. 

 

They do come off during Indentured Servant once you have low demerits. Your master has to trust you before releasing your hands, so the first few Indentured Servant will happen with your hands bound.

 

Speaking of demerits. I am moving toward a more immersive system where you do not know your current demerit level and you have to go by the mood of your master.

 

Knowing your demerits turns enslavement into an accounting game where you just click on the right answers in order to get released. I want something more visceral than that.

 

The system will be refined in the next few updates but it will give your master a mood based on your actions.

 

Underneath, the demerits are still there, but they will be calculated dynamically based your actions.

Sometimes whipping you will make your Master like you.. sometime he will whip you because he wants to teach you a lesson.

Posted

Stilling having issue with animation showing when this event triggers

 

 

 

regret1.jpg

regret2.jpg

 

 

 

Shows the debug message one to 5 and the finish message but no animation.

 

Other animations where you get tied to something work though.

 

Have these two showing in papyrus

 

Error: Array index 5 is out of range (0-4)
stack:
    [_SD_mcm_001 (34092327)]._sd_configmenu.OnPageReset() - "_SD_ConfigMenu.psc" Line 435
    [_SD_mcm_001 (34092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 793
    [sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 146

 

Error: Array index 6 is out of range (0-5)
stack:
    [_SD_mcm_001 (34092327)]._sd_configmenu.OnPageReset() - "_SD_ConfigMenu.psc" Line 433
    [_SD_mcm_001 (34092327)]._sd_configmenu.SetPage() - "SKI_ConfigBase.psc" Line 793
    [sKI_ConfigManagerInstance (29000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 146

Posted

 ok so I found a few bugs, the orcs in Broken Tusk keep near falkreath, will keep attacking even after you are enslaved, sometimes they will just kill you after bound . 

 

As far as joining the bandits, they all think of you as a bandit then.  YOu can walk into any bandit camp with no trouble.  That I don't think should happen.  I would also think if you join them you should have a bounty in ever hold then at that point. Might want to think about adding bandit merchants or making a small place where bandits can go to sell stuff.

 

Also if a regular bandit becomes your owner they keep walking away from you and if you follow them they keep walking away from their camp.  That doesn't make sense to me.

 

 There is also an issue with the animations not showing up, for awhile they were working and now they are hardly working.

 

Joining your Master's faction has that side effect.

 

I am looking into making the effect temporary so that bandits will start hitting you after a while again.

 

Giving you a bounty would be a good idea.

 

I just tried to do the flowering spriggan quest, got beaten by the thing and the message popped up saying the scent of the spriggan overwhelms me but no sex scene starts. the spriggan keeps attacking me until finally it turns into the flowering spriggan skeleton but then nothing. It just walks around. the green glowing color appears on my char and after a bit, the quest starts but my char doesnt equip the armor. can someone please help? 

 

 

how to fix issue with "slave quest loop: player is busy" message when you just has been enslaved by spriggan? armor is added but sex scene doesnt start and i have to use comman setstage _sd_sprigganslave 60 to move further

 
I haven't tested the spriggan quest in a while and it seems some things still need work there. I will check that out once the current top three issues are fixed.
Posted

I have some problems since the last few updates. 

 

-The Indentured servant quest is broken. The quest starts but bindings are not removed and turning in gold does not progress the quest. 

-The surrender option (K) does not work anymore. 

-Join option does not appear.

-Dance still doesn't work. 

 

Any idea what might be causing this? all my mods are up to date. 

 

 

Also, is there a way to adjust demerits using console commands? So I can progress the quest until I fixed this problem (assuming the problem is somewhere on my end). 

 

Posted

I encountered an enemy Spriggan in the wilds that carried a Spriggan Host circlet when I killed it. Was wearing it supposed to do anything other than give me significant boosts to some of my stats?

Posted

 

My current goals for fixes before the next release are:

 

- fix issues with repeated teleport on sleep (should happen once for now... and again later under special conditions, but definitely not all the time).

- fix death detection, especially with kill moves (the game counts you as part of a kill move whether you are the killer or the victim, which is causing the issue)

- fix enslavement sequence and prevent NPCs from hitting you forever after you are enslaved.

 

 

Items I would consider higher priority than constant sleep teleport:

  • sanguine teleport out sequence         (probably difficult to fix)
  • un-conversational female sanguine     (you can't replicate, so likely can't tackle?)
  • uninstall/cleaning sequence              (complicated?)

reason: teleporting to sanquine constantly isn't intentional but doesn't cause many issues unless it gets in the way of some quest sleep event, and I think most of those sleep events happen before the sanguine teleport, right? Then again I never got this issue. I thought everyone was complaining about teleport first time after every enslave, but every sleep causing teleport constantly is likely far more annoying, although not really problematic unless there was more to it.

 

Then again, I haven't tried the uninstall sequence for 1.10, yet

 

I haven't gotten female sanguine, and would have no issue with a genderbent sanguine, but the no response sounds bad.

 

 

Speaking of demerits. I am moving toward a more immersive system where you do not know your current demerit level and you have to go by the mood of your master.

 

Knowing your demerits turns enslavement into an accounting game where you just click on the right answers in order to get released. I want something more visceral than that.

 

The system will be refined in the next few updates but it will give your master a mood based on your actions.

 

Underneath, the demerits are still there, but they will be calculated dynamically based your actions.

Sometimes whipping you will make your Master like you.. sometime he will whip you because he wants to teach you a lesson.

 

 

I like this idea. There's no need for all owners to have the same personality, in general or all the time. I thought you implemented something like that already when the passive/aggressive responses were showing up in a patterned sequence, like they were conditional on some previous event or mood.

 

Personally, I think the owner should have the ability to do more than just whipping for punishment, maybe he can get tired of you and just wants to hang you in a pillory for an hour, or gag you because you won't stop talking/bitching to him.

 

Also, in addition to cages, could the owner hogtie the slave onto a second bed or just the ground overnight, making it harder to pickpocket while the owner is asleep, if the owner is in an distrustful mood?

 

 

I have some problems since the last few updates. 

 

-The Indentured servant quest is broken. The quest starts but bindings are not removed and turning in gold does not progress the quest. 

-The surrender option (K) does not work anymore. 

-Join option does not appear.

-Dance still doesn't work. 

 

Any idea what might be causing this? all my mods are up to date. 

 

 

Also, is there a way to adjust demerits using console commands? So I can progress the quest until I fixed this problem (assuming the problem is somewhere on my end). 

 

I have also noticed the surrender option is flakey. You often have to push the key multiple times, either because it has a delayed effect, or doesn't work the first time.

 

And when the "You have been stripped of your clothes" box appears, often times you don't get one box, you get 2-20 boxes all popping up on top of each other, or you have to click the same box "OK" 2-20 times, not sure which is happening.

 

Is the join option not appearing because you haven't been a slave for 3 days?

Posted

Yes apparantly I did not wait long enough. Join option works fine, sorry about that :)

The other problems are still there though. 

 

The bindings during Indentured Servant are also a matter of waiting long enough. 

At high demerits, you master has no reason to trust you with releasing your hands. 

Gain his trust and your hands will be free during that task.

Posted

 

Yes apparantly I did not wait long enough. Join option works fine, sorry about that :)

The other problems are still there though. 

 

The bindings during Indentured Servant are also a matter of waiting long enough. 

At high demerits, you master has no reason to trust you with releasing your hands. 

Gain his trust and your hands will be free during that task.

 

 

hmm, very well then. 

Posted

Another idea is to add real-game consequences for whippings and such. Kind of like being in prison for a lengthy time in the vanilla game, if you constantly disobey your master, perhaps you could start losing experience and therefore, eventually, hard-won perks.

Posted

skyrimll, on 31 Jan 2014 - 5:54 PM, said:snapback.png

 

My current goals for fixes before the next release are:

 

- fix issues with repeated teleport on sleep (should happen once for now... and again later under special conditions, but definitely not all the time).

- fix death detection, especially with kill moves (the game counts you as part of a kill move whether you are the killer or the victim, which is causing the issue)

- fix enslavement sequence and prevent NPCs from hitting you forever after you are enslaved.

 

 

Items I would consider higher priority than constant sleep teleport:

  • sanguine teleport out sequence         (probably difficult to fix)
  • un-conversational female sanguine     (you can't replicate, so likely can't tackle?)
  • uninstall/cleaning sequence              (complicated?)

 

  • I consider the teleport on always sleep a high priority issue because it is simply not supposed to be happening.
  • I added another check to the event so that it will hopefully not be happening again.

- 'Sanguine teleport out of sequence': can you elaborate?

 

- 'broken female Sanguine': already fixed in the next version

 

- 'uninstall/cleaning: I won't touch that can of worm until the mod is more stable. My reason for that is that I have a limited amount to time to work on this every day and I would rather spend it at making the mod work rather than making it easier to uninstall :)

 

Now if someone wants to take a look at the code and find out why uninstall is not working as advertised, I will gladly include the fixes.

 

 

Posted

I encountered an enemy Spriggan in the wilds that carried a Spriggan Host circlet when I killed it. Was wearing it supposed to do anything other than give me significant boosts to some of my stats?

 

That's normal.

 

The armor you find on other victims is considered 'decorative dead wood'.

 

I have plans to add a chance the armor will wake up again and enslave you if you wear it in the future, but that will come after stability issues are resolved.

Posted

I am preparing for the next release, possibly tomorrow.

 

I reviewed the list of hot issues and demoted most of them to 'yellow' status - which means 'annoying issues but not game breaking'.

 

There are still many issues and ideas I need to organize and prioritize in the spoiler sections though :)

Posted

Another idea is to add real-game consequences for whippings and such. Kind of like being in prison for a lengthy time in the vanilla game, if you constantly disobey your master, perhaps you could start losing experience and therefore, eventually, hard-won perks.

 

Can you lose perks this way? I always thought you only lose progress to the next level, but not already gained perks?

 

I like the idea of adding game consequences very much though, just think that you should lose stamina, health or magicka points permanently.

If you are whipped/punished more than twice a day every additional punishment should cost you 1-3 permanent health/stamina or magicka points.

As a nice synergy effect it would also make the XaZ Prison Overhaul something you even more fear :D

 

Maybe you could also get mind broken, hmmmmmm lots of possibilities.

 

Very good suggestion jfraser.

 

Posted

Thanks. :) if you could find a way to keep owners from freaking out and chasing down every animal they see, that would also be nice.

Posted

For the next release, I think i'll join the band. Untill now, quite cowardly, I've watched by the window the development unfolding. (but in the meantime you make me discover TDF prostitution. Nice mod). 
I know it's not still the SD+ stable version... but what the hell. I miss Sanguingne so much! Looking forward for 0.11!

Posted

Hi skyrimll.

Here is my suggestion for this mod, could you add it in next version? thanks!

 

When the player was killed by some one that SD not support (just like wolf), player will be "saved" by someone, and portal to his house.

of course, "saved by some one" means "be his slave"

 

And, when the master want to sell player, he will take the player to walk a long way, this cost lots of time, can we portal to the target?

 

Posted

Ok, update on the whole "go to Sanguine every time I sleep" thing - I'm guessing it's from messy leftover scripts. Even though I delete mods and re-install clean versions instead of upgrading, bits of flotsam still tend to be there. I just got a new computer and installed everything fresh, and SD works perfectly on it. I'm going to do a complete wipe on this computer and see if that does it.

Posted

Ok, update on the whole "go to Sanguine every time I sleep" thing - I'm guessing it's from messy leftover scripts. Even though I delete mods and re-install clean versions instead of upgrading, bits of flotsam still tend to be there. I just got a new computer and installed everything fresh, and SD works perfectly on it. I'm going to do a complete wipe on this computer and see if that does it.

 

Before making a complete wipe, make sure you don't have left over standalone scripts from versions prior to the version with the bsa file.

 

Look for scripts starting with '_sd_' and remove them from your Data/scripts folder.

 

The safest thing to do is to create a new directory and move the scripts there in case you have another mod with scripts starting with '_sd_' (unlikely but not impossible either).

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