olonolo Posted June 24, 2017 Posted June 24, 2017 In training the owner just stands around being lazy and the so called sub has to initiate any actions. This is bad enough but now the owner has decided to use furniture. I have a couple of x-crosses set up in the house and the owner just heads over to one, on their own, and gets on it. They have to be released otherwise they will stay on it all day. Really? I mean if Sanguine is watching he must be laughing his head off.
bicobus Posted June 24, 2017 Posted June 24, 2017 In training the owner just stands around being lazy and the so called sub has to initiate any actions. This is bad enough but now the owner has decided to use furniture. I have a couple of x-crosses set up in the house and the owner just heads over to one, on their own, and gets on it. They have to be released otherwise they will stay on it all day. Really? I mean if Sanguine is watching he must be laughing his head off. Yeah, it seems that the owner started to use the idle packages present at a given location. I'm not sure if it is a glitch or intended.
olonolo Posted June 25, 2017 Posted June 25, 2017 In training the owner just stands around being lazy and the so called sub has to initiate any actions. This is bad enough but now the owner has decided to use furniture. I have a couple of x-crosses set up in the house and the owner just heads over to one, on their own, and gets on it. They have to be released otherwise they will stay on it all day. Really? I mean if Sanguine is watching he must be laughing his head off. Yeah, it seems that the owner started to use the idle packages present at a given location. I'm not sure if it is a glitch or intended. Surely it wouldn't be intended. What I don't understand is that there are force greet events in the game already like: "come on, you know you want it too", "lift up your leg pet", "you've been warned" etc. Why can't that be extended to the owner when training, have the player get on furniture, force greet the player for whipping, whatever. Anything is better than this boring standing around.
bicobus Posted June 25, 2017 Posted June 25, 2017 Because SD+ is designed in a way to work everywhere, which means it cannot be too specific in its different tasks. For instance, being in a forest should yield different tasks than being inside a cave. The broad quantity of locations possible is simply too much for a single modder to work on in addition to the different features that needs fixing and implementing. Going for a static scenario in which the player character is brought to a specific place for training would have other issues such as a lack of repeatability: once you've experienced the scenario, it'll always remain the same and can lead to boredom. It is a bit of a though situation SD+ is in as it needs to remain entertaining for a situation that is quite boring. A way to remove the annoyances would be to make the slavery scenario more active by letting the player chose whatever can happen during a day, a bit like a simulation, based on the point system. It would just be a change of user interface, the existing mechanics wouldn't change. As a NPC, the owner can't really do anything because that would require a scenario of some kind or an elaborated AI package to make him react to any and all situation. If instead you shift the burden of choice on the player, many short comings such as "standing around doing nothing" would disappear. But this would require shifting the choice from a dialogue system to a proper interface, because Skyrim's dialogues are pretty shit. Anyhow, we are now waiting for skyrimLL to beat his real work into submission and then regenerate his sanity before coming back in here. The beast dialogues bug was quite exhausting.
jfraser Posted June 25, 2017 Posted June 25, 2017 the next updates will include increased activities while enslaved. but as bicobus said, real life keeps these things delayed.
BRICK Posted June 25, 2017 Posted June 25, 2017 to anybody who is starting a new game with SD+ and death alternatives, if you are noticing that DAYMOYL isn't registering the SD+ scenario's / DA Events, before anything else, make sure you hit the Manual Registration in "player setting" under the install button. I know this most likely doesn't need a post but I just spent a day trying to figure out why my scenario's / Events were not appearing, having completely missed the Manual Registration button, I'm an idiot, I know >_< btw is there somewhere I can upload my load order for people review it? I downloaded the newest version of loot and after getting past the cyclic problem I had it sort my mods and I don't know if it's any better than my previous load order, its very different but I don't know if it's any better
bicobus Posted June 25, 2017 Posted June 25, 2017 You can save your load order in a text file and attach it to your post by using the advanced editor ("More Reply Options" button on the bottom right of the reply input). Otherwise, any pastebin would do.
olonolo Posted June 25, 2017 Posted June 25, 2017 Because SD+ is designed in a way to work everywhere, which means it cannot be too specific in its different tasks. For instance, being in a forest should yield different tasks than being inside a cave. The broad quantity of locations possible is simply too much for a single modder to work on in addition to the different features that needs fixing and implementing. Going for a static scenario in which the player character is brought to a specific place for training would have other issues such as a lack of repeatability: once you've experienced the scenario, it'll always remain the same and can lead to boredom. It is a bit of a though situation SD+ is in as it needs to remain entertaining for a situation that is quite boring. A way to remove the annoyances would be to make the slavery scenario more active by letting the player chose whatever can happen during a day, a bit like a simulation, based on the point system. It would just be a change of user interface, the existing mechanics wouldn't change. As a NPC, the owner can't really do anything because that would require a scenario of some kind or an elaborated AI package to make him react to any and all situation. If instead you shift the burden of choice on the player, many short comings such as "standing around doing nothing" would disappear. But this would require shifting the choice from a dialogue system to a proper interface, because Skyrim's dialogues are pretty shit. Anyhow, we are now waiting for skyrimLL to beat his real work into submission and then regenerate his sanity before coming back in here. The beast dialogues bug was quite exhausting. Thanks for this bicobus, okay, I get it. It's too bad really, I guess we'll just have to wait to see how things get resolved. Still a great mod. For now I just turn on Pet Collar while training, make the player a pet and at least I'm getting a bit more action.
Durante Posted June 26, 2017 Posted June 26, 2017 How do you make female aggressor animations work? PC male submissive? Great mod by the way! And during mid quest, I got a message that NPC isn't master race, PC got released from slavery and the message "your master abandoned you" kept spamming, making controls unresponsive.
NunsontheRun Posted June 26, 2017 Posted June 26, 2017 I have a problem with the root removal after the Spriggan quest finished. I still have hand and foot roots. I've been to the grove and drunk from the fountain and I was told I felt invigorated. I've been to the temple of Kynareth and had ointment put on and then I get a message about the roots falling off. This worked for the 'body' roots. However the hands and feet won't come off. What's really odd is that I CAN drop them. If I drop the 'hand' roots they appear on the ground in front of me. Then I can drop them again, and again, and again. I have ended up knee deep in a pile of hand and foot roots and still I can't get rid of them. I tried putting them in to a container but that didn't work. Any guidance would be much appreciated!
jfraser Posted June 26, 2017 Posted June 26, 2017 I have a problem with the root removal after the Spriggan quest finished. I still have hand and foot roots. I've been to the grove and drunk from the fountain and I was told I felt invigorated. I've been to the temple of Kynareth and had ointment put on and then I get a message about the roots falling off. This worked for the 'body' roots. However the hands and feet won't come off. What's really odd is that I CAN drop them. If I drop the 'hand' roots they appear on the ground in front of me. Then I can drop them again, and again, and again. I have ended up knee deep in a pile of hand and foot roots and still I can't get rid of them. I tried putting them in to a container but that didn't work. Any guidance would be much appreciated! this might be part of the mod. It's been awhile, but as I recall, you don't become completely free of the spriggan stuff for a few days after you go to the grove. This is because you still have leftover spriggan sap in your body. Everything should go back to normal in a couple days. Or something broke.
NunsontheRun Posted June 26, 2017 Posted June 26, 2017 Thanks for your reply. It's been about a day and a half of game time but maybe I'll wait a bit longer. Is there any way to remove an item from the player's inventory through the console?
bicobus Posted June 26, 2017 Posted June 26, 2017 Try to wait some more by big chunk (3-5 days at a time) and stand idle for a while between waiting to see if anything change. Best doing so in a closed area.
Kingmurray Posted June 26, 2017 Posted June 26, 2017 Hi! I've been following your work for ages and have used this mod of multiple separate occasions and loved it! There is, however, one thing i have always wondered. I apologise if this has already been answered somewhere else. Is this a good mod to use for a fully play-through, not in terms of gameplay but in terms of stability, performance and compatibility? Anyway thank you to whomever answers this question. EDIT: Second question: What are good papyrus settings for someone who use a lot of script 'heavy' mods like; Frostfall, RND, ultimate combat, SL aroused/aroused creatures etc. etc? Again, thank you!
Zor2k13 Posted June 26, 2017 Posted June 26, 2017 In training the owner just stands around being lazy and the so called sub has to initiate any actions. This is bad enough but now the owner has decided to use furniture. I have a couple of x-crosses set up in the house and the owner just heads over to one, on their own, and gets on it. They have to be released otherwise they will stay on it all day. Really? I mean if Sanguine is watching he must be laughing his head off. Yeah, it seems that the owner started to use the idle packages present at a given location. I'm not sure if it is a glitch or intended. Surely it wouldn't be intended. What I don't understand is that there are force greet events in the game already like: "come on, you know you want it too", "lift up your leg pet", "you've been warned" etc. Why can't that be extended to the owner when training, have the player get on furniture, force greet the player for whipping, whatever. Anything is better than this boring standing around. All this standing around is rubbish! We should be out there fucking everybody hehe:-) I floated a big idea some time ago but it would be a whole lot of work and basically a whole new mod.
Lyman the Lunatic Posted June 27, 2017 Posted June 27, 2017 the atronach is there just for flavour. You're in an upper plane where things like that roam about. Sanguine always kills it for me. But it does knock some of the alicias out of their areas, especially the one in the cage. In my game, the first Alicia will be attacked, sometimes she ran away (not really running, more like sliding around while in a pose). Why not making the atronach docile or something. Isn't there supposed to be a short dialogue with the first Alicia? My char. can't talk to her because the game is in a combat state/mode not sure what's the appropriate term here.
bicobus Posted June 27, 2017 Posted June 27, 2017 The atronach appears randomly, along other actors, because err... reasons. Skyrimll said it was to simulate some kind of conflict between the daedra's spheres or something. As jfraser said, it is there just for flavour and has no impact on anything, like the alicias. I personally don't like it very much, but I don't spend time in sanguine's real very often.
NunsontheRun Posted June 27, 2017 Posted June 27, 2017 Try to wait some more by big chunk (3-5 days at a time) and stand idle for a while between waiting to see if anything change. Best doing so in a closed area. Sadly it hasn't made any difference. I've waited about 5 days inside. I have an infinite number of spriggran roots on my feet and hand, so every time I drop one of them, another one appears on me. I've even tried player.removeitem with the item ID but it doesn't work.
jfraser Posted June 27, 2017 Posted June 27, 2017 Try to wait some more by big chunk (3-5 days at a time) and stand idle for a while between waiting to see if anything change. Best doing so in a closed area. Sadly it hasn't made any difference. I've waited about 5 days inside. I have an infinite number of spriggran roots on my feet and hand, so every time I drop one of them, another one appears on me. I've even tried player.removeitem with the item ID but it doesn't work. ah, then you're bugged. I'm not sure how those work. if they're considered DD items, you can try something like Devious Equip which, despite its name, also does the opposite.
NunsontheRun Posted June 27, 2017 Posted June 27, 2017 Try to wait some more by big chunk (3-5 days at a time) and stand idle for a while between waiting to see if anything change. Best doing so in a closed area. Sadly it hasn't made any difference. I've waited about 5 days inside. I have an infinite number of spriggran roots on my feet and hand, so every time I drop one of them, another one appears on me. I've even tried player.removeitem with the item ID but it doesn't work. ah, then you're bugged. I'm not sure how those work. if they're considered DD items, you can try something like Devious Equip which, despite its name, also does the opposite. I solved it by disabling the mod through NMM, running FNIS, loading Skyrim, saving the game again, leaving Skyrim, re-enabling SD+ and re-running FNIS. As far as I can tell (after 5 minutes of play) there are no adverse effects. The roots are gone. If my savegame really does still run I've been jolly lucky!
bicobus Posted June 27, 2017 Posted June 27, 2017 If the roots aren't disabled when they should, the papyrus log would show some kind of errors. But glad you managed to fix your game.
frozenflowers Posted June 28, 2017 Posted June 28, 2017 Hello everyone I bought the old version of Skyrim (it was hard to find on Steam!) just to try this mod and I'm really liking it. The first thing I did before even going to see the Jarl was get beaten by some bandits; I tried two locations, one in some mines and one in the mountains. I've been running into a lot of bugs and I'm not sure if that's because I've set something up wrong or because I need a more powerful computer. In the mountain scenario I eventually was supposed to get marched to a ship or something for auction, but when I repeated the "Are we there yet" option the game released me from slavery and never teleported me to the new location. In the mine scenario the game just starts to crash around the time I reach slavery level 2. One time I tried running out of the mine and of course got caught, but after the punishment the game just locked up and I couldn't move. Should I be proceeding further in the main storyline before I attempt a full level 5 enslavement?
jfraser Posted June 28, 2017 Posted June 28, 2017 Hello everyone I bought the old version of Skyrim (it was hard to find on Steam!) just to try this mod and I'm really liking it. The first thing I did before even going to see the Jarl was get beaten by some bandits; I tried two locations, one in some mines and one in the mountains. I've been running into a lot of bugs and I'm not sure if that's because I've set something up wrong or because I need a more powerful computer. In the mountain scenario I eventually was supposed to get marched to a ship or something for auction, but when I repeated the "Are we there yet" option the game released me from slavery and never teleported me to the new location. In the mine scenario the game just starts to crash around the time I reach slavery level 2. One time I tried running out of the mine and of course got caught, but after the punishment the game just locked up and I couldn't move. Should I be proceeding further in the main storyline before I attempt a full level 5 enslavement? um...are you sure you posted this in the correct support thread? None of that sounds like SD...
frozenflowers Posted June 28, 2017 Posted June 28, 2017 um...are you sure you posted this in the correct support thread? None of that sounds like SD... I'm pretty sure yeah. I've been using this as a guide and it's accurate as far as I can tell. I just tried it with a 100% save and everything seems to be working much better; I ran over to Swindler's Den and got enslaved and got up to Level 3 before running into another bug (food items no longer appeared in my inventory so I wasn't able to fulfill the food requirements). But my saves before that point are still working so I'll just keep trying different things until I get to Level 5.
bicobus Posted June 28, 2017 Posted June 28, 2017 If you get released after "are we there yet", it may means that SD+ is trying to start a third party scenario that do not exists (not installed) and thus nothing happens. I got that one in the beta as SD+ tried to trigger wolfskull. After the punishments, you may see a notification: "you are left to ponder about your fate". After which you won't be able to move for a little while, that is normal and intended and you'll regain access to your movements after a bit. As for the crashes, make sure you are using crash fixes and enboost.
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