randrys Posted July 30, 2017 Posted July 30, 2017 Oh I'm still running on the version 6. So I just need to install 7 and I'm good to go, or do I need a fresh save? I don't know, actually. Try it on your current game and see if the problem goes away. If it doesn't, try a clean save (which probably won't make any difference). Then a new game. Good luck. Been trying it out for a few hours and I can happily say no gargoyles gonna miss those buggers but hey, at least they aren't messing anything up. Thanks a lot for the help!
OH1972 Posted August 1, 2017 Posted August 1, 2017 Edited - correction: My PC was enslaved to Jenassa. After being released, all reference to her being a follower or hireling vanished from dialogue, but the "Mistress" dialogue and "I have something for you" persisted, regardless of whether I joined the faction or not. She still seems to be following, though.
crudo Posted August 1, 2017 Posted August 1, 2017 I may be a version or two behind but I recently updated all my mods for a new game. In an earlier version of SD+ you could turn off the "Coveted" option or quest. It has a habit of disrupting the game and other mods when it decides to kick in. Is there a version or a way to turn this part of the mod off?
boo Posted August 3, 2017 Posted August 3, 2017 Using latest version the leash function does not seem to work? I"m able to walk super far away away without blackouts. Eventually my master just runs up and follows me. Reloaded and restarted the quest and it now works, except shouldn't the black out teleport me back to my master rather than vice versa? Right now, they come to me and just start following me which means I can pretty much go where I please. Also, what are the requirements for the "I'm tired" dialogue to show up?
yankeesfan3396 Posted August 4, 2017 Posted August 4, 2017 Anyone else having the issue regarding marching to Mistwatch/personality based locations. The "are we there yet" merely frees the player character without teleportating or switching masters. Without "are we there yet" (walking all the way there or wait 1 hour then END key), the master always travels to Gloomreach and we get immediately ganked by Falmer. What's the deal here? It's most peculiar considering Gloomreach is not anywhere on the manual as a "go for a walk" destination. loadorder.txt
DoubleCheeseburger Posted August 4, 2017 Posted August 4, 2017 Anyone else having the issue regarding marching to Mistwatch/personality based locations. The "are we there yet" merely frees the player character without teleportating or switching masters. Without "are we there yet" (walking all the way there or wait 1 hour then END key), the master always travels to Gloomreach and we get immediately ganked by Falmer. What's the deal here? It's most peculiar considering Gloomreach is not anywhere on the manual as a "go for a walk" destination. Yes, exact same happens to me. I'm playing with Requiem too, so it might be a conflict as Requiem does pretty big changes to factions.
boo Posted August 4, 2017 Posted August 4, 2017 What exactly are the requirements for the caged scenario to trigger? Can't seem to induce it in any way.
Guest Posted August 4, 2017 Posted August 4, 2017 How do I remove Sanguine's Collar? None of the guards are able to do it. Is there an specific NPC I am supposed to talk to about it?
Schrymp Posted August 4, 2017 Posted August 4, 2017 Anyone else having the issue regarding marching to Mistwatch/personality based locations. The "are we there yet" merely frees the player character without teleportating or switching masters. Without "are we there yet" (walking all the way there or wait 1 hour then END key), the master always travels to Gloomreach and we get immediately ganked by Falmer. What's the deal here? It's most peculiar considering Gloomreach is not anywhere on the manual as a "go for a walk" destination. Yup, same thing happened to me - well, almost. CCAS's "brutal orc" scenario placed me and the orc on the road north of Rorikstead - I asked where we were going and he said we were going to Mistwach. Then he walked down through Rorikstead, over the hills by Serpent's Bluff and down into Gloomreach. One small difference is we didn't get ganked - the falmer attacked, the master went into bleedout, the falmer went for me instead and I kited it around the entrance cave until the master recovered and killed it. Then he went to sleep on a bedroll inside the first tunnel. When he woke up again he headed for the exit, but then just stood there. So I used the "are we there yet" option and was immediately released, got all my stuff back, the "Payback" quest started and he aggroed on me, hunting me all the way back to Rorikstead where I cleverly escaped by going into the inn. Apparently he's now waiting for me in a bandit cave in Hjaalmarch to come and retrieve all the stuff he already gave me. I don't use requiem, so I'm guessing that's probably not it.
blarney Posted August 6, 2017 Posted August 6, 2017 I must be missing something, as I can't find the addons for Dawnguard and Dragonborn anywhere. They don't seem to be on the download page, unless they're just grouped under "Customization". Am I unable to see them or missing something else? Regardless, either this or some other issue has caused this mod to just crash the game every time i get to the main menu after the EA logo.
DeepBlueFrog Posted August 6, 2017 Author Posted August 6, 2017 I must be missing something, as I can't find the addons for Dawnguard and Dragonborn anywhere. They don't seem to be on the download page, unless they're just grouped under "Customization". Am I unable to see them or missing something else? Regardless, either this or some other issue has caused this mod to just crash the game every time i get to the main menu after the EA logo. Support for the add-ons has been either made obsolete or detected and integrated into the main mod. You don't need them anymore. If you have crash at launch, install TES5edit and run it - it will tell you which master files or requirement you are missing. EA logo? you must mean Bethesda logo?
tanuhk Posted August 6, 2017 Posted August 6, 2017 I am starting to have some problems with getting enslavement to run correctly again.I installed Simple Slavery and found my character would appear near the Thalmor Embassy when the auction was over. The creator of that mod said I should update SD+ so I have done that, and now find enslavement does not work at all (even on a clean save). I have tried being defeated and enslaved directly, approaching someone and asking them to be my master, being auctioned off via Simple Slavery and even tried visiting the Dreamworld by way of the debug menu on Deviously Enslaved. I am not sure what went wrong in my installation but I have all the required mods on all my "enslavement" mods, but I just don't seem to get enslaved anymore.
bicobus Posted August 6, 2017 Posted August 6, 2017 If you find yourself near the thalmor embassy after SS triggered and sold you, it may be because you are running an outdated version of SS. Please refer to Simple Slavery's support topic to be sure. As a general note, if you have trouble with the vector of enslavement, the issue is more likely to rest with that vector and not SD+ itself.
Lyman the Lunatic Posted August 7, 2017 Posted August 7, 2017 Curses, I accidentally overwritten a slavery lvl 6 save so i have to start all over!So, this is a story about a bug I already talked about, I just posted it here because it's funny & it's also a problem. So, this current version allows the master to teleport everywhere but the master also wants to do their own thing. This is funny because I send my char. to one of the dungeons with traps. I know where the rap was & so able to avoid it safely. The master teleported to the other side (sounds simple enough), but his first decision is to walk back to where he was before he's teleported. So yeah, her master stepped on the trap & ded & my char. is instantly freed.Now, what was her master been doing which made him so willing to walk back & gets killed by the traps? Choosing between which bench to sit on. At one time, the message "(Changes his mind)" keeps appearing for like 6 times before my char. was raped. Her master just love those benches he can't decide which one to sit on!
tarl7 Posted August 8, 2017 Posted August 8, 2017 when enslaved is your magicka supposed to be reduced to 0? I have full magicka which makes it very easy to kill your master and escape if you have high enough skill in destruction.
GioGio Posted August 8, 2017 Posted August 8, 2017 I was wondering is the quest ID for Sanguine's Project is available. I'm stuck at the "Convince your master you are ready to go" even though he already let me go. Just wanna progress the quest with setstage.
Sharilyn Posted August 9, 2017 Posted August 9, 2017 Hi, Does anyone know how to remove the coveted ring or something? Not only is there no feature to remove the "coveted" quest, but everytime I load a game it keeps snapping me out of 1st person and puts me into 3rd person view for an extended period of time....I assume this is due to the mod equipping the coveted collar on you? If anyone knows a fix I would greatly appreciate it
Lyman the Lunatic Posted August 10, 2017 Posted August 10, 2017 I think I talked about this one before, kind of disappointed this specific feature exists, because it would've made an awesome adventure story!So, you know how the mod will force your char. to wear a yoke & gets whipped for attacking her master, right? Well, her master was sleeping & it seemed poisoning npcs while they are sleeping doesn't work with this mod anymore (if my char. reverse-pickpocketing sleeping npcs, it is considered as giving gifts to that npcs). I know it because I send my char. to Drelas cottage & she has 100 in alchemy so she can just cook up poison & kill Drelas that way. The reason she can intereact with everything was because Drelas told her to kneel (see, this is exactly why I nagged about kneeling is a bad idea especially when the slavery lvl are low). It didn't work, Drelas was just "Oh, you slipped this wonderful gift in my robe pocket while I sleep? Good girl!". But I have Defeat so it force dropped her sword on the floor which was upgraded to insta kill pretty much everything (more like 4 hits on legendary). So she sneak attacked, took 2/3rd of Drelas health before your mod screams & force put the yoke & played the punishment scene. So I made her did it again, & she successfully killed Drelas. And your mod had a heart attack & my char. can't move at all because your mod wants to punish her for attacking her master, but your mod already freed my char. for killing Drelas!I coc-ed her out of his hut, told her to wait & the game froze.So yeah, I still think the crawling should be a thing on slavery lvl 5 & 6, because you have a lot of choices & privileges with your master by then. I didn't like the mod force-equip the magical yoke just because my char. outsmarted her master. I already have problems with dirt poor bandits who can barely feed themselves could afford to buy fancy kinky leather bdsm gears which they will never use but they buy them any way just in case some dumb hot chicks who think they are adventurers will come by so they can tie her up & rape the snot out of her with said fancy leather gears are absurd enough. Even more absurd, when some of these gears are magically enchanted! Now, a magical yoke?! This is sooo ridiculous!So yeah, mostly here to share a story. Still unhappy with the magical yoke, though. I think it's already a suicidal decision enough if my char. were to attack her master. I think it already create a slavery dilemma for my char even without the magical yoke. But with magical stuff like these, the fun is getting sucked out & I'm not happy about it because this mod is a damn fine mod!Oh, I tried the dance spell, the spell didn't work but it's a very good way to spam money because my char. gets paid for just casting them. Maybe you might want to look in to that.
Kingmurray Posted August 11, 2017 Posted August 11, 2017 So I'm having a really annoying issue. After I get enslaved by someone(Via DA), doesn't matter who it is, the message pops up telling me I've been enslaved, takes a few seconds then it puts all the usually restraints etc. on my character, but my view remains locked in 3rd person, I can't move at all other than jumping straight up and sneaking. I have tried to restore player controls via the console commands but using EnablePlayerControls seemingly does nothing and I have also tried doing the same thing a few times via some MCM menu's. Thanks in advance
Schrymp Posted August 12, 2017 Posted August 12, 2017 I seem to be having some trouble with Coveted misfiring on certain voicetypes. Basically, NPCs do the naked-while-wearing-clothes-comment thing just fine, but if they use the MaleBrute or MaleCondescending voicetype nothing more happens. For a while I thought it was a mod conflict because I use Humorous Naked Comments, but the issue persists even if I uninstall it and from what I can tell the mod doesn't do anything different with those two voicetypes (it's mostly just sound files and an esp to overwrite the subtitles).
SiegfreidZ Posted August 13, 2017 Posted August 13, 2017 I can't seem to get SD+ to enslave my character. I have it enabled with all its requirements (and a bunch more mods), and it never triggers. Simple Slavery get me freed, selecting a slavery option in Live Another Life just puts me into the respective area (like a bandit camp), but I don't get Enslaved. I may see the "so-and-so has chosen to keep you as a slave" message, but nothing comes of it. Any known conflicts? Also, I know it's not related, but the bondage items in ZaZ animations, especially the wrist items, never display on my character. And the hourly events in Prison Overhaul don't trigger, either .
Kingmurray Posted August 13, 2017 Posted August 13, 2017 I can't seem to get SD+ to enslave my character. I have it enabled with all its requirements (and a bunch more mods), and it never triggers. Simple Slavery get me freed, selecting a slavery option in Live Another Life just puts me into the respective area (like a bandit camp), but I don't get Enslaved. I may see the "so-and-so has chosen to keep you as a slave" message, but nothing comes of it. Any known conflicts? Also, I know it's not related, but the bondage items in ZaZ animations, especially the wrist items, never display on my character. And the hourly events in Prison Overhaul don't trigger, either . Inside the Death Alternative MCM menu you need to manually register all of the trigger events. They will not trigger without doing this.
SiegfreidZ Posted August 13, 2017 Posted August 13, 2017 I can't seem to get SD+ to enslave my character. I have it enabled with all its requirements (and a bunch more mods), and it never triggers. Simple Slavery get me freed, selecting a slavery option in Live Another Life just puts me into the respective area (like a bandit camp), but I don't get Enslaved. I may see the "so-and-so has chosen to keep you as a slave" message, but nothing comes of it. Any known conflicts? Also, I know it's not related, but the bondage items in ZaZ animations, especially the wrist items, never display on my character. And the hourly events in Prison Overhaul don't trigger, either . Inside the Death Alternative MCM menu you need to manually register all of the trigger events. They will not trigger without doing this. Thanks for the reply! Well, I double-checked everything and made sure manually to register the quests a few times (I had pretty much every option checked before as well). Choosing a slavery beginning still doesn't Enslave the character immediately (I get quickly torched when choosing the electromancer's thrall opening, for example), and receiving the "x has decided to keep you as a slave" message still doesn't proc slavery. However, I may instead get the message that my character has been taken as a slave by the aggressor's friend after a scene, I'll then warp to that location, and THEN it seems to trigger Enslavery properly. Weird, no?
neykiooo Posted August 14, 2017 Posted August 14, 2017 Hi, i have a problem with the mod, everytime my PC gets enslaved with the message " x decides to keep you as its slave" the attacker does nothing else than Bang my PC instead of the restraints equipping. It's not all, i keep receiving the message above, and the attacker bang the PC again. it's a circle. I tried reinstalling all the SD components and also Deviously enslaved but the problem keeps going. How can i fix this?
Kingmurray Posted August 14, 2017 Posted August 14, 2017 I can't seem to get SD+ to enslave my character. I have it enabled with all its requirements (and a bunch more mods), and it never triggers. Simple Slavery get me freed, selecting a slavery option in Live Another Life just puts me into the respective area (like a bandit camp), but I don't get Enslaved. I may see the "so-and-so has chosen to keep you as a slave" message, but nothing comes of it. Any known conflicts? Also, I know it's not related, but the bondage items in ZaZ animations, especially the wrist items, never display on my character. And the hourly events in Prison Overhaul don't trigger, either . Inside the Death Alternative MCM menu you need to manually register all of the trigger events. They will not trigger without doing this. Thanks for the reply! Well, I double-checked everything and made sure manually to register the quests a few times (I had pretty much every option checked before as well). Choosing a slavery beginning still doesn't Enslave the character immediately (I get quickly torched when choosing the electromancer's thrall opening, for example), and receiving the "x has decided to keep you as a slave" message still doesn't proc slavery. However, I may instead get the message that my character has been taken as a slave by the aggressor's friend after a scene, I'll then warp to that location, and THEN it seems to trigger Enslavery properly. Weird, no? Yeah, very weird?? Just a quick what alternate start mods are using, just curious?
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