nogoe Posted May 20, 2017 Posted May 20, 2017 Something strange is going on. I can only use doggy animations and if I disable doggy animations then It will force aggressiveness if I disable aggressive animations then no animations will run. I've disabled the agrees I've animation options in the sexlab and devious devices menus and disabled the override option in Zaz. Something strange is going on. I can only use doggy animations and if I disable doggy animations then It will force aggressiveness if I disable aggressive animations then no animations will run. I've disabled the agrees I've animation options in the sexlab and devious devices menus and disabled the override option in Zaz. Something strange is going on. I can only use doggy animations and if I disable doggy animations then It will force aggressiveness if I disable aggressive animations then no animations will run. I've disabled the agrees I've animation options in the sexlab and devious devices menus and disabled the override option in Zaz.
md_60 Posted May 21, 2017 Posted May 21, 2017 Can you please add a button to make this mod ignore cloak spells? One of my mods has one built in and I cant figure out which one. Basically without this. Any mod with a built in cloak for detections and functionality is inconpatable. Can you please add a button to make this mod ignore cloak spells? One of my mods has one built in and I cant figure out which one. Basically without this. Any mod with a built in cloak for detections and functionality is inconpatable.
DeepBlueFrog Posted May 21, 2017 Author Posted May 21, 2017 Creature enslavement is very much in there. There is currently an issue with dialogues getting stuck but that will be fixed in the next version.
thomastm Posted May 23, 2017 Posted May 23, 2017 Can let blacksmith remove piercing also? or sell the tool?
mule45 Posted May 23, 2017 Posted May 23, 2017 Can let blacksmith remove piercing also? or sell the tool? If you mean the clitoral/genital piercing, thats currently bugged and can't be removed. The mod author said there would be a fix in the next update
jgold101 Posted May 24, 2017 Posted May 24, 2017 So I don't seem to be teleporting to dreamworld when sleeping even though I set it to 100%. I also did a quick search in the log and found [_sdras_dreamer] Chance on sleep: 100 There was also some warnings so it could just be that my save is messed up Papyrus.0.log
bicobus Posted May 24, 2017 Posted May 24, 2017 you have tons of warning and errors at startup, I wouldn't expect any stable game with those around. It usually is meaning full to link your log to a load order, so people reading it knows to which mod errors are linked to. I expect zzEstrusQuest to be from the broken estrus mod, not sure though.
jgold101 Posted May 24, 2017 Posted May 24, 2017 you have tons of warning and errors at startup, I wouldn't expect any stable game with those around. It usually is meaning full to link your log to a load order, so people reading it knows to which mod errors are linked to. I expect zzEstrusQuest to be from the broken estrus mod, not sure though. Yep that is what I thought I will uninstall some mods I don't use often and make a new save. Thanks for the advice I will attach my load order to this post. Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 SexLab.esm=1 Devious Devices - Assets.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Integration.esm=1 daymoyl.esm=1 hdtHighHeel.esm=1 dcc-soulgem-oven-000.esm=1 Schlongs of Skyrim - Core.esm=1 CreatureFramework.esm=1 Devious Devices - Expansion.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 SD Cages.esp=0 xazPrisonOverhaul.esp=1 xazPrisonOverhaul - Patch.esp=1 SeverinManorImprovements.esp=1 Improved Artifacts - Complete Collection.esp=1 VioLens.esp=1 ORM-Arvak.esp=1 High Level Enemies.esp=1 High Level Enemies - Dawnguard.esp=1 High Level Enemies - Dragonborn.esp=1 Improved Dragon Shouts.esp=1 Improved Dragon Shouts - Dawnguard.esp=1 Improved Dragon Shouts - Dragonborn.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 BarenziahQuestMarkers.esp=1 When Vampires Attack.esp=1 SmartCast_1_0.esp=1 Brawl Bugs CE.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 LeftHandRings.esp=1 LeftHandRings - Dawnguard.esp=1 ABT - Faster Arrows Improved +50%.esp=1 SexLab_DibellaCult.esp=1 Captured Dreams.esp=1 aedric ritual remake.esp=0 SexLabSkoomaWhore.esp=1 Inigo.esp=0 Run For Your Lives.esp=1 ABT - Faster Bolts Improved +50%.esp=1 ABT - Recover +50% Arrows and Bolts.esp=1 aMidianborn_Skyforge_Weapons.esp=1 Bound Armory Extravaganza.esp=1 imp_helm_legend.esp=1 HDT Havok Object.esp=1 FtM_3 - OBIS + CCOR.esp=0 FtM_3 - OBIS.esp=0 FtM_3.esp=1 FtM_3 - CCOR.esp=0 FNIS.esp=1 Dual Wield Parrying_SKSE.esp=1 EstrusChaurus.esp=1 SkyUI.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 zzEstrus.esp=1 LeftHandRings - Enchanted.esp=1 dD-No Spinning Death Animation Merged.esp=1 DibellanDefender.esp=1 SlaveTats.esp=1 SlaveTatsEventsBridge.esp=1 Tribal Tattoo Overlays.esp=1 NecroSketchAlpha05.esp=1 SuccubusSkin.esp=1 SkyRealism - Time and Travel.esp=1 AliciaPainSlut.esp=0 Deviously Cursed Loot.esp=1 sanguinesDebauchery.esp=1 BoundArmors.esp=1 SexLab_Dialogues.esp=1 daymoyl_DawnguardAddon.esp=1 SexLab_Hormones.esp=1 DragonPriestMaskQuestMarkers.esp=1 Equippable Tomes.esp=1 Devious Deviants.esp=1 MF_RadiantProstitution.esp=1 SD Addons.esp=1 NamedSoulGems.esp=1 SLALAnimObj.esp=1 SLAnimLoader.esp=1 SL Deadly Drain.esp=1 PickDefaultFollowerArmor.esp=1 SGEyebrows.esp=1 KS Hairdo's.esp=1 Brows.esp=1 SOS - Hormones UNP Addon.esp=1 SOSRaceMenu.esp=1 XPMSE.esp=1 RaceMenuMorphsUUNP.esp=1 ContinueGameNoCrash.esp=1 dremorathrall.esp=0 NewmCBBELO1.esp=1 TheEyesOfBeauty.esp=1 UIExtensions.esp=1 SexLab_DibellaCult_Sisters.esp=1 SexLab Submit.esp=1 AddItemMenu.esp=1 12FemaleBrows.esp=1 KS Hairdos - HDT.esp=1 SexLab_SOS-Stapon.esp=1 SexLabWerewolves.esp=1 MoreNastyCritters.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 FadeTattoos.esp=1 RapeTattoos.esp=1 Alternate Start - Live Another Life.esp=1 Alternate Start - Live A Deviant Life.esp=1 Deviously Cursed Loot LAL AddOn.esp=1
jfraser Posted May 24, 2017 Posted May 24, 2017 you have tons of warning and errors at startup, I wouldn't expect any stable game with those around. It usually is meaning full to link your log to a load order, so people reading it knows to which mod errors are linked to. I expect zzEstrusQuest to be from the broken estrus mod, not sure though. Yep that is what I thought I will uninstall some mods I don't use often and make a new save. Thanks for the advice I will attach my load order to this post. Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 SexLab.esm=1 Devious Devices - Assets.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Integration.esm=1 daymoyl.esm=1 hdtHighHeel.esm=1 dcc-soulgem-oven-000.esm=1 Schlongs of Skyrim - Core.esm=1 CreatureFramework.esm=1 Devious Devices - Expansion.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 SD Cages.esp=0 xazPrisonOverhaul.esp=1 xazPrisonOverhaul - Patch.esp=1 SeverinManorImprovements.esp=1 Improved Artifacts - Complete Collection.esp=1 VioLens.esp=1 ORM-Arvak.esp=1 High Level Enemies.esp=1 High Level Enemies - Dawnguard.esp=1 High Level Enemies - Dragonborn.esp=1 Improved Dragon Shouts.esp=1 Improved Dragon Shouts - Dawnguard.esp=1 Improved Dragon Shouts - Dragonborn.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 BarenziahQuestMarkers.esp=1 When Vampires Attack.esp=1 SmartCast_1_0.esp=1 Brawl Bugs CE.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 LeftHandRings.esp=1 LeftHandRings - Dawnguard.esp=1 ABT - Faster Arrows Improved +50%.esp=1 SexLab_DibellaCult.esp=1 Captured Dreams.esp=1 aedric ritual remake.esp=0 SexLabSkoomaWhore.esp=1 Inigo.esp=0 Run For Your Lives.esp=1 ABT - Faster Bolts Improved +50%.esp=1 ABT - Recover +50% Arrows and Bolts.esp=1 aMidianborn_Skyforge_Weapons.esp=1 Bound Armory Extravaganza.esp=1 imp_helm_legend.esp=1 HDT Havok Object.esp=1 FtM_3 - OBIS + CCOR.esp=0 FtM_3 - OBIS.esp=0 FtM_3.esp=1 FtM_3 - CCOR.esp=0 FNIS.esp=1 Dual Wield Parrying_SKSE.esp=1 EstrusChaurus.esp=1 SkyUI.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 zzEstrus.esp=1 LeftHandRings - Enchanted.esp=1 dD-No Spinning Death Animation Merged.esp=1 DibellanDefender.esp=1 SlaveTats.esp=1 SlaveTatsEventsBridge.esp=1 Tribal Tattoo Overlays.esp=1 NecroSketchAlpha05.esp=1 SuccubusSkin.esp=1 SkyRealism - Time and Travel.esp=1 AliciaPainSlut.esp=0 Deviously Cursed Loot.esp=1 sanguinesDebauchery.esp=1 BoundArmors.esp=1 SexLab_Dialogues.esp=1 daymoyl_DawnguardAddon.esp=1 SexLab_Hormones.esp=1 DragonPriestMaskQuestMarkers.esp=1 Equippable Tomes.esp=1 Devious Deviants.esp=1 MF_RadiantProstitution.esp=1 SD Addons.esp=1 NamedSoulGems.esp=1 SLALAnimObj.esp=1 SLAnimLoader.esp=1 SL Deadly Drain.esp=1 PickDefaultFollowerArmor.esp=1 SGEyebrows.esp=1 KS Hairdo's.esp=1 Brows.esp=1 SOS - Hormones UNP Addon.esp=1 SOSRaceMenu.esp=1 XPMSE.esp=1 RaceMenuMorphsUUNP.esp=1 ContinueGameNoCrash.esp=1 dremorathrall.esp=0 NewmCBBELO1.esp=1 TheEyesOfBeauty.esp=1 UIExtensions.esp=1 SexLab_DibellaCult_Sisters.esp=1 SexLab Submit.esp=1 AddItemMenu.esp=1 12FemaleBrows.esp=1 KS Hairdos - HDT.esp=1 SexLab_SOS-Stapon.esp=1 SexLabWerewolves.esp=1 MoreNastyCritters.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 FadeTattoos.esp=1 RapeTattoos.esp=1 Alternate Start - Live Another Life.esp=1 Alternate Start - Live A Deviant Life.esp=1 Deviously Cursed Loot LAL AddOn.esp=1 please put that in a spoiler next time. On the Estrus thing, if you're using mods that need it (like Estrus Chaurus or FEMA), you don't need to delete Estrus. Just uncheck it in your favourite mod manager so the mod doesn't load but its assets are still available for the other mods to use.
Matterom Posted May 27, 2017 Posted May 27, 2017 So, With the new version on Git, Couple issues I've noticed. When asking the owner to remove the arm shackles so they may use their hands, they are not removed. Further moving into that line of questioning is blocked by the same question. When in an animation, another npc or the same npc will execute another animation which causes... issues. Npcs seem to jump into the queue over and over. The slavery status menu will pop up in the wait screen (This may not be an issue, but i never noticed in the previous version) Technically this version broke a few of content consumers starts, like the dreamworld one but /shrug The Collar for the falmer's is the generic iron collar, not the gourget? from the falmer bikini Few more that i neglected to write down, may go for another testing run. Any plans for followers being subjugated to similar treatment as the player, instead of just kneeling there for no reason? Also i noticed the removal of the Crawling, Kneeling and standing functions.
NunsontheRun Posted May 28, 2017 Posted May 28, 2017 I'm not sure if I'm doing something wrong or if I am being impatient. I ended up getting enslaved and have an 'Owner' (a vampire's thrall in Movarth's lair when my attack went horribly wrong) but I have no dialogue options. The vampires drain my blood, but the thrall says 'out of my way dog' and stuff but I can't talk or ask questions. I tried waiting and sleeping but nothing else happens. Am I being too impatient?
68350 Posted May 28, 2017 Posted May 28, 2017 Hello, I liked the mod and recently installed it, but I can't find much information about items when you get enslaved. Do you lose everything and have no way of getting them back, even if you escape/kill your master?
volanthh Posted May 29, 2017 Posted May 29, 2017 Hello, I liked the mod and recently installed it, but I can't find much information about items when you get enslaved. Do you lose everything and have no way of getting them back, even if you escape/kill your master? You should get them back when the master is dead. A question for others? I may be overlooking this, but is there a way to prevent being given rags when enslaved? Just makes more sense you'd have to stay naked. Especially with creatures. How exactly does a bear dress you in rags?
bicobus Posted May 29, 2017 Posted May 29, 2017 You get naked if you tick the "hardcore" option in the MCM. Nothing hardcore about that though And how exactly does a bear undress you?
volanthh Posted May 29, 2017 Posted May 29, 2017 Weird, I have hardcore enabled. And how exactly does a bear undress you? That's the easy part. They have claws. It's not a stretch to assume they just mauled the clothes off. Well, other than the fact you can get them back. I noticed another weird thing that I can't fully pin down. If you run SD+ and Slaverun Reloaded, when you become an SD+ slave, it apparently flags you also as a Slaverun slave. Figured that one out when I killed and escaped from said bear and tried to hop on a carriage.
DeepBlueFrog Posted May 29, 2017 Author Posted May 29, 2017 Weird, I have hardcore enabled. And how exactly does a bear undress you? That's the easy part. They have claws. It's not a stretch to assume they just mauled the clothes off. Well, other than the fact you can get them back. I noticed another weird thing that I can't fully pin down. If you run SD+ and Slaverun Reloaded, when you become an SD+ slave, it apparently flags you also as a Slaverun slave. Figured that one out when I killed and escaped from said bear and tried to hop on a carriage. That could be because of the support for Zap slavery factions. I added that a while back to improve compatibility with mods like Maria Eden. If slaverun also uses these factions that would explain it.
volanthh Posted May 29, 2017 Posted May 29, 2017 Weird, I have hardcore enabled. And how exactly does a bear undress you? That's the easy part. They have claws. It's not a stretch to assume they just mauled the clothes off. Well, other than the fact you can get them back. I noticed another weird thing that I can't fully pin down. If you run SD+ and Slaverun Reloaded, when you become an SD+ slave, it apparently flags you also as a Slaverun slave. Figured that one out when I killed and escaped from said bear and tried to hop on a carriage. That could be because of the support for Zap slavery factions. I added that a while back to improve compatibility with mods like Maria Eden. If slaverun also uses these factions that would explain it. That is likely the case then. I may have to disable Slaverun until I actually feel like playing through it then. I mostly only have it there for a Simple Slavery outcome. I haven't actively done much with it and I've turned off auto-progression for the moment.
bicobus Posted May 30, 2017 Posted May 30, 2017 This is an issue that should be resolved on slaverun side though, and it could be easily solved by testing for the existence of a storageUtil variable and create a nuance slave/former slave/escaped slave. Anyhow, that problem needs to be reported on slaverun topic and you can quote my suggestion.
volanthh Posted May 30, 2017 Posted May 30, 2017 This is an issue that should be resolved on slaverun side though, and it could be easily solved by testing for the existence of a storageUtil variable and create a nuance slave/former slave/escaped slave. Anyhow, that problem needs to be reported on slaverun topic and you can quote my suggestion. Might just do that. Thanks. By the way I figured out the whole rags getting equipped thing in an earlier reply of mine. Turns out I had "limited item removal" turned on and, for some reason, that causes you to get a set of rags.
DeepBlueFrog Posted May 30, 2017 Author Posted May 30, 2017 Can you add something for Milk Mod Economy? Short answer - that will probably not happen. I am not using Milk Mod Economy in my game anyway and I have already too much to do and not enough time as it is to tackle another integration like that. Now if someone familiar with Milk Mod Economy can save me time and show me exactly what code to add where, I will be happy to.
Versh Posted May 30, 2017 Posted May 30, 2017 Hi skyrimll, First, thanks to keeping this mod updated and working, Secondly a feedback about an issue: I think I have some problem with SD+ and the spectral devices (I've already noted that someone has reported the piercing problem, but mine is related to random pieces of the whole set) If I remember right the spectral devices will last a few hours after leaving the dreamworld, but now after this time I get the magical effect (that quick bubble) and then only some devices get removed, the others remains locked. I managed to remove the cuff with a blacksmith, but collars/gags/etc. can't be removed by anyone (neither blacksmith, mages, guards, etc.) Also sometimes, visiting the dreamworld I get only a few devices not the whole set. It's something that has been changed recently? Did I miss something (probably)? So, to be brief: Enter the Dreamworld: it happend that only some devices appears (equip & inventory) Exit the Dreamworld: after 2 or 3 hours only some devices get unequipped and removed (magic effect visible, magiceffect expires, etc.) but not all The devices not removed by the timer are impossible to remove in any way (at least, in game without brutalize the savegame file) I don't think I have something that might create incompatibilities with SD+, the only new mods added are: Loot and Degradation (that I don't think could create problems about) Requem (also improbable, but there's a compatibility patch by Soaryne, that I use [ http://www.loverslab.com/files/file/1685-requiem-sexlab-devious-patches/ ] that should be updated at SD+ 3.5.7, so there's a small chance about the not updated compatibility, I use SD+ 3.5.8) So, which obvious, big, glowing, warning message that explains how to avoid this error I missed? There's a debug command that I could use to remove the spectral devices as workaround? Oh, I've almost forgot: a little request, if you have time/will A condition check during the whipping scenes to avoid to go below a specific amount of heal will be useful (Sanguine killed me in a few strikes, probably is the Damage amount calculated by requiem).
McChuckles Posted May 31, 2017 Posted May 31, 2017 anyone else having an issue when enslaved and your masters wants u to go to your cage but then u just stand there unable to move?
DeepBlueFrog Posted June 1, 2017 Author Posted June 1, 2017 anyone else having an issue when enslaved and your masters wants u to go to your cage but then u just stand there unable to move? Cage scene is very broken at this stage. I added a global variable to turn it off if needed. I can find out the details when I come home later today.
NunsontheRun Posted June 2, 2017 Posted June 2, 2017 I'm not sure if I'm doing something wrong or if I am being impatient. I ended up getting enslaved and have an 'Owner' (a vampire's thrall in Movarth's lair when my attack went horribly wrong) but I have no dialogue options. The vampires drain my blood, but the thrall says 'out of my way dog' and stuff but I can't talk or ask questions. I tried waiting and sleeping but nothing else happens. Am I being too impatient? Can anyone offer a suggestion? I've tested this out with several 'owners' and I don't see any dialogue options to talk to the owner. I'm not sure what I should be seeing. Should there be a dialogue option?
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