Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

So I am really surprised  that the sideways crawling animation is still not fixed ... maybe no one pointed it out :D ... anyways my character stands up and walks normally when crawling in a diagonal or side ways.

Posted

First, thanks for the great mod. I've been running it for months and enjoy it a lot. Want to see if anybody else has seen or can recreate this problem. If not, it's just my load and nothing for anybody else to worry about.

 

My character is enslaved and everything is working fine until her owner wants to go for a walk. At that point he becomes immortal. I've tried console setessential baseID 0 then a console kill command and still won't die.

 

Running version 3.5.9

New game

character was enslaved through Simple Slavery auction house

Sent to auction house after jailed through prison overhaul

 

Thanks again.

 

Update: I uninstalled 3.5.9 then installed 3.5.8 and the problem was resolved. I removed 3.5.8 and re-installed 3.5.9 and the problem returned. All testing is with the same save game.

Posted

Fun fact this mod is partly incompatible with the wildling race. Since that race changes humans into enemies. It even effects the daedra too. So when i did the night to remember since my character was caught. Everytime i enter the dreamworld the daedra kept attacking me. So i couldn't do the quest and had to cheat to get the keys to ignore the questline.

Posted

 

 

I got myself enslaved then the owner wanted to take me to the Mistwatch auction but kept going back home while halfway to the place. I used the coc and try to get him to go there but when i brought him there he was going back home. Dunno what to do.

Try using the dialogue topic 'are we there yet'. It should be available on the way to Mistwatch in the lastest version.

There might be a conflict between SLSW Addicted and SD+.

TES5Edit_2017-06-06_22-11-54.png

 

The story manager quest node around the arrest quest is in conflict. I suppose I need to give SD+ the priority?

Yes.. since SD+ also includes the other DB option.

First he says soon then I tp him to the center he releases me and starts attacking me but the npcs at Mistwatch don't attack.

 

 

Got the same issue, except for that he never leaves the bandit camp.

 

Another issue that I have is that when the owner ask me to join the faction the option where you keep the collar and join the faction doesn't work. The collar gets removed even when I pick that option.

Posted

Hello!  I'm getting spammed with
 

[06/12/2017 - 05:33:48PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[zadQuest (1700F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line ?
	[zadQuest (1700F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line ?
	[_SD_controller (74000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (74000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (74000D64)]._sdras_player._maintenance() - "_SDRAS_player.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (74000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?

Not sure why.  I have the latest version of FNIS, and I do have the FNIS esp in my load order.  Also I've noticed, although I'm not sure it's related, in Zaz (6.1 as recommended on the OP) MCM "Player Control", SD+ (also the latest version) is not listed as registered.  This is a new game, too.  Nevertheless, I'm just wondering if these would be a source for concern?    

Posted

I'm so dumb. I stopped playing Skyrim for a while, finally got back to troubleshooting, except I found my problem immediately: I accidentally changed my settings to "same gender capture only" so of course when the group of bandits that is scripted to be only men activates DAYMOYL, my female character won't be captured.

Thankfully it's an error on my end, not an incompatability.  :P

Posted

Hi again!  I did some additional experimentation just to see.  On a new game, I installed Zaz 7.0 from 6.11.  After receiving the same error messages in my log, I disabled bound combat in DD's MCM because, well, you never know.  Saved, exited, reloaded and no difference.  One play even that was a few hours long resulted in my Papyrus being over 3k in size with this error message.

Posted

To install mods like SD+ or Captured Dreams properly you need to enabled them once every other mods and addon are installed. If you don't, stuff don't get linked properly.

 

You want to do it in this order:

  • regular mods and sexlab
  • start a game, save and exit
  • enable other small sexlab mods
  • load last save, wait for the new mcm menu to appears, save and exit
  • enable bigger mods (sd+, captured dreams,...)
  • load last save, wait for the new mcm menu to appears, save
  • reload last save.

SD+ install itself in two steps, when it get enabled and after the following save load.

 

This post is a bit messy, that's because I just woke up and didn't get a coffee yet. Sorry :P

Posted

No, that's okay, I know exactly what you meant.  I've already tried that.  Thinking it might be an order of installation issue like with other mods out there (SMIM, MNC, etc), I did exactly that, but with SD+ specifically.  It turns out that it's not an order of installation issue.  The spam persists.

Thank you, by the way, for trying to help.  I really do appreciate it. 

Posted

It's not about the order of installation, but the order of initialization in your game. You have to initialize all the dependencies for SD+ before installing SD+ in your game. FNIS issues comes if you try to start a game with SD+ enabled. Even if everything seems to work correctly, if nothing happens when you try to kneel/crawl, you have an initialization issue. Those problems are shown in the log as cross-mod methods or variable that weren't bound properly.

 

For example, something like this:

ERROR: Cannot call qvCurrentVersion() on a None object, aborting function call

 

The "None object" just means that the mod is referring to nothing, because it failed to bind the reference at the game creation (new game). Those stuff are backed into you save file, thus won't get automatically fixed later on: the mod will still refer to "nothing".

 

It isn't a load order or an installation order, it is an activation order.

Posted

Oh dear, we're getting into a play of words now.  Let me be clear on how I did it:  installed the required pre-requisites for SD and their requisites (if any); went into to the game, ensured they were installed and running, saved, exited, and then installed SD.  By the way, I'm not experiencing any issues with SD.  The mod is functioning perfectly in-game.  There are no broken features -- just the reoccurring log.  To that end, my concern.

 

 

Posted

It's not about the order of installation, but the order of initialization in your game. (...)

(...) By the way, I'm not experiencing any issues with SD.  The mod is functioning perfectly in-game.  There are no broken features -- just the reoccurring log.  To that end, my concern.

 

OlBenny, can you check in your log if the error spam occurs regularly/randomly or only right after loading a savegame? The latter has always been the case for me, mainly because as a SkyProc patcher user there's no way for me to activate my load oder incrementally (and I refuse to play without my beloved PerMa either).

 

Also, once my char has been enslaved, the FNIS issue gets sorted out by the game, kneel/crawl anims work (including the hotkeys for them) and, same as in your experience, the SD+ mod functions just fine.

 

So overall, I have decided not to worry about it because it doesn't seem to affect anything in a bad or lasting way (for my game anyway).

Posted

Quick question - Will enslavement ever be considered for creatures added by Immersive Patrols and More SexLab Creatures? It's mostly random dogs and patrol dogs or wolves. Possibly some giants(I've seen patrols from IP use giants). I think they do trigger sex scenes under some circumstances but actual enslavement doesn't appear to be possible at the moment even when I select to submit for enslavement and just for sex.

Looks like a small oversight more than anything that's why I ask.

Posted

Hi HisDudeness, indeed looking at my past four logs, like yourself, it logging after loading the save.  Not only that, it's only for a minute or two.  However, it's like every other millisecond it's being reported, which does add up.  I'm happy to hear that I'm not the only one.  And, yes, I'm suspecting it's harmless as well; it's just a lot.  Although, this past weekend I was in-game for about four or five hours and that log was huge, 3k in size.  I'm pretty certain that was regularly reporting continuously throughout and not just at the start of the save.  But, I didn't keep the log so I'm not sure.  I'll see if I get the same result this weekend.

Posted

Just a quick question, how do you trigger the 'Sex and Punishment' quest. Right now it's checked but grayed out in the MCM. Thanks skyrimll.

Posted

I believe those are internal quests, not player quests. They happens as you interact with your owner. Might be after failing a daily task?

Posted

I believe those are internal quests, not player quests. They happens as you interact with your owner. Might be after failing a daily task?

Thanks bicobus, already had one side quest trigger but it was all screwed up. Owner was heading to Mistwatch but heading in the opposite direction. Asked "are we there yet" three times, third time I was set free and 'Payback's a Bitch' triggered. Followed the NPC with an arrow on her head for about 2 hours and we ended up across from Windhelm docks with the NPC twitching back and forth obviously stuck. Wasn't fun.

 

Do you know if there's a way to get the quest id's on these quests? Thanks again bicobus.

Posted

Walking to mistwatch is supposed to end with you being "sold" to simple slavery. I never was able to properly go to mistwatch proper though. You attained the unrefined and "under construction" part of SD+ it appear :)

 

Well, that or skyrimLL have more information.

Posted

I just went to the Dreamworld for the first time on this play through and the Sanguine Project quest started, after talking with Sanguine and him talking about a Fspoon (or whatever :) ) my character is enslaved and Sanguine becomes my Owner... is this intended behavior, because it never happened on previous games?

 

Thanks.

Posted

Quick question - What's "Your slavery has been terminated because this creature has been removed from master races" mean? That was probably the most anti climactic ending to any voluntary slavery ever! :P But no really what is it?

 

n4e9af.jpg

Posted

Quick question - What's "Your slavery has been terminated because this creature has been removed from master races" mean? That was probably the most anti climactic ending to any voluntary slavery ever! :P But no really what is it?

I asked this question before and never got an answer. Hopefully this time. It's frustrating to go through a day of training with an owner only to find they have been removed from the 'master races'. The other question is why be able to recruit them in the first place if they aren't compatible?

Just wondering, does anyone know at what point in the training does your owner allow you to wear armor? Thanks in advance.

Posted

TBH I suspect this has to do with the list of SD Add On races, in its MCM. That's a really wild assumption, I know nothing of how these things work. But what I do know is that this is quite frustrating and it's not even like I'm being enslaved by something too exotic. I get this pop up with very common creatures including dogs, wolves, spiders and saber cats... Basic stuff. Another thing about it, I can consistently reproduce this so I have to assume it MIGHT be intentional, another reason I think it has to do with SD AO.

 

On one hand I understand it may take time to add support for all the creatures or at least the basic types and that too much pressure or complaining or reports of glitches can lead to the "Well, since people are whining about it and it's too much work then F* it, remove all creatures" kind of solution. But on the other hand that'd be a real shame. If you're going to do it(Include creatures I mean), might as well be thorough. And IMHO it's worth keeping this in and expanding on it(If anything it feels a bit weaker than enslavement by Humans which is a shame).

 

And if it's not a matter of including these creatures in SD Add On list then just ignore all of the above but do shed some light on this one.

Posted

TBH I suspect this has to do with the list of SD Add On races, in its MCM. That's a really wild assumption, I know nothing of how these things work. But what I do know is that this is quite frustrating and it's not even like I'm being enslaved by something too exotic. I get this pop up with very common creatures including dogs, wolves, spiders and saber cats... Basic stuff. Another thing about it, I can consistently reproduce this so I have to assume it MIGHT be intentional, another reason I think it has to do with SD AO.

 

On one hand I understand it may take time to add support for all the creatures or at least the basic types and that too much pressure or complaining or reports of glitches can lead to the "Well, since people are whining about it and it's too much work then F* it, remove all creatures" kind of solution. But on the other hand that'd be a real shame. If you're going to do it(Include creatures I mean), might as well be thorough. And IMHO it's worth keeping this in and expanding on it(If anything it feels a bit weaker than enslavement by Humans which is a shame).

 

And if it's not a matter of including these creatures in SD Add On list then just ignore all of the above but do shed some light on this one.

The same issue holds true for humans. I don't play with creatures but for instance Lydia (nord) works just fine. But if I download a follower who is also a nord, after one day of training they get removed. It has nothing to do with morality or mood (tried tweaking) so I have no idea why. Hopefully we'll get an answer.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...