GladiatorUA Posted July 19, 2017 Posted July 19, 2017 After enslavement Sanguine didn't give me back my keys. All of my keys. Including quest ones. Is this normal?
jfraser Posted July 19, 2017 Posted July 19, 2017 I want to understand something since the error saying you have a weapon is base off a combat mod. Does tk combat and/or dodge effects it or does the devious device -interrogation having the unarm combat/ when you have been yoke you can kick is the source of the error?SPERG also has it's own unarmed combat. Go to it's options and change automatic to manual. You'll get two fists in inventory and you will stop "entering combat" every time game wants to restrict you. I don't have sperg. I have perkus maximus, wildcat, decious device interrogation, and tk combat. As something that tweaks the skills and/or combat. it might be tk dodge. I've never be had that issue before, but now I have TKD for the first time, and for the first time, I'm getting that message repeated.
Thisisne88 Posted July 19, 2017 Posted July 19, 2017 So I escaped from a forsworn enslavement and then had to go away for a while to get all of my devices removed. Once I saved up some money and hired some mercenaries to help I returned to the camp to kill everyone and recover my lost gear and money. I think I found my old master(at least she looked like she was) and I killed her but she didn't have any of my gear and neither did anyone else in the camp. Does your stuff despawn after a while and if you don't pick it up do you lose it forever? Or is it in a chest somewhere? Also I am using this in conjunction with slaverun and I finished the quests in slaverun and became free again. Eventually whiterun becomes enslaved again and I remain free, except after I was enslaved in SD+ and escaped I am now considered a slave again in slaverun. How can I fix this? Is there a console command I can use to remove the slave faction?
DoubleCheeseburger Posted July 20, 2017 Posted July 20, 2017 My character got enslaved in the outside and when I try to run away, the game tells that I'm too far away from Owner, but shortly after that Owner just runs to me and follows me. Happens every time both with human/mere and creature owners. So there is no difficulty in getting away from Owner since I can just lead him to his enemies and get him killed. Is this expected behaviour of Owner's AI or I got a bug/conflict?
Nickship Posted July 20, 2017 Posted July 20, 2017 So does this work with Prison overhaul cause in MCM it says not active yet?
Leeyds4LLTS Posted July 20, 2017 Posted July 20, 2017 I very much like how this mod has evolved over time, so thank you for all your work and time. Is there some info somewhere on the quest "Sanguine's Project". I would like to know a little more about the details of this quest. =)
Nepro Posted July 20, 2017 Posted July 20, 2017 Sanguine Debutchary and Timing is Everything has record conflict in the hired thug quest. http://s2.ifotos.pl/img/Untitledj_qpshnxa.jpg Which should win this conflict? In MCM of Timing is Everything you can set up value of the stolen item which triggers Hired Thug quest.
bicobus Posted July 21, 2017 Posted July 21, 2017 Let sanguine win, timing everything is just there for you to customize the vanilla behavior while sanguine changes that behavior.
jfraser Posted July 21, 2017 Posted July 21, 2017 So I escaped from a forsworn enslavement and then had to go away for a while to get all of my devices removed. Once I saved up some money and hired some mercenaries to help I returned to the camp to kill everyone and recover my lost gear and money. I think I found my old master(at least she looked like she was) and I killed her but she didn't have any of my gear and neither did anyone else in the camp. Does your stuff despawn after a while and if you don't pick it up do you lose it forever? Or is it in a chest somewhere? Also I am using this in conjunction with slaverun and I finished the quests in slaverun and became free again. Eventually whiterun becomes enslaved again and I remain free, except after I was enslaved in SD+ and escaped I am now considered a slave again in slaverun. How can I fix this? Is there a console command I can use to remove the slave faction? your stuff is in a chest in sanguine's realm. This happens any time you're not close to your owner when they die while you are still enslaved. This is to protect your stuff from getting permanently destroyed when the owner's body despawns. Your other issue probably has to do with the fact that both mods add you to the zbfFactionSlave faction. Try removing yourself from it.
DeepBlueFrog Posted July 21, 2017 Author Posted July 21, 2017 I need your help. After years lurking around here, I thought it was about time to post a Poll Please check out this poll: http://www.loverslab.com/topic/81295-skyrimll-mods-open-beta-thread/ As you can see, I have a lot on my plate. Too many things started and nothing quite finished. I would like to get a sense of what YOU would like to see finished first so I can properly direct my attention and fight the mild ADHD I have when it comes to my mods.
Carida Posted July 22, 2017 Posted July 22, 2017 Small issue I'm having, I changed the keys that activate the kneeling and crawling animations to 1 and 2 because I use customizable camera and the arrow eyes are used for the movement of the camera in that mod, but unfortunately after doing so, the animations do not work at all, was it unwise to switch the activation keys? Or should I switch them to something else that aren't hot keys? Thank you for any help and I voted on the poll -C
bicobus Posted July 22, 2017 Posted July 22, 2017 Was it working before? Also the keys 1 and 2 are hot wired by skyrim to the fast equip shortcut, so it would be unwise to use them
DoubleCheeseburger Posted July 23, 2017 Posted July 23, 2017 My character got enslaved in the outside and when I try to run away, the game tells that I'm too far away from Owner, but shortly after that Owner just runs to me and follows me. Happens every time both with human/mere and creature owners. So there is no difficulty in getting away from Owner since I can just lead him to his enemies and get him killed. Is this expected behaviour of Owner's AI or I got a bug/conflict? After examining source code I can confirm that this is supposed behaviour.
Carida Posted July 23, 2017 Posted July 23, 2017 Was it working before? Also the keys 1 and 2 are hot wired by skyrim to the fast equip shortcut, so it would be unwise to use them Yes it was, but I figured out the problem, previously it would work outside of slavery but now it only works whilst enslaved -C
bicobus Posted July 23, 2017 Posted July 23, 2017 This is due to a bad install of your mods, you should install SD+ after starting your game and while you are still in the starting cell. SkyrimLL really should put instructions to a good installation of SD+ in the OP.
Deviljho-san Posted July 23, 2017 Posted July 23, 2017 Edit: I fiigure it out. I didn't expect diel wield parrying will cause it too. :l Edit Edit: The real culprit was apparently SexCrime. Didn't know that would be incompatible with this mod.
panthercom Posted July 28, 2017 Posted July 28, 2017 Why does this mod prevent the use of tfc when enslaved and bound? It's really frustrating when idled and trying to while away the hours, and prevents screenshooting in any useful way. Normally, I'd be putting my PC in some bondage poses or chaining her up and putting the camera in a nice spot to take in the scenery. I know you were trying to find some ways to make the slavery more exciting, so why not devote a few hours of each day to immobilizing the PC with some different poses and some of the Zaz preset expressions.
randrys Posted July 28, 2017 Posted July 28, 2017 So I installed the Addons for SD and noticed that each time I loaded into a cell a gargoyle would spawn in and turn hostile and attack everything. I thought this was kinda cool, until it started messing up quests and scenes. Is anyone else seeing this happen or know a way to resolve it? I disabled the SD Addons.esp, which has stopped the gargoyle spawning, but I was wondering if there was a fix to keep the addon active without having the gargoyle spawn all over the place.
Content Consumer Posted July 28, 2017 Posted July 28, 2017 So I installed the Addons for SD and noticed that each time I loaded into a cell a gargoyle would spawn in and turn hostile and attack everything. I thought this was kinda cool, until it started messing up quests and scenes. Is anyone else seeing this happen or know a way to resolve it? I disabled the SD Addons.esp, which has stopped the gargoyle spawning, but I was wondering if there was a fix to keep the addon active without having the gargoyle spawn all over the place. That should have been fixed in the most recent version. Where did you download it? EDIT: This is the most recent version: http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2017-06-04/page-677?do=findComment&comment=1822724
bicobus Posted July 29, 2017 Posted July 29, 2017 SkyrimLL put your version 6 in the main download area. Looks like somebody should tell the man to update that file
randrys Posted July 29, 2017 Posted July 29, 2017 So I installed the Addons for SD and noticed that each time I loaded into a cell a gargoyle would spawn in and turn hostile and attack everything. I thought this was kinda cool, until it started messing up quests and scenes. Is anyone else seeing this happen or know a way to resolve it? I disabled the SD Addons.esp, which has stopped the gargoyle spawning, but I was wondering if there was a fix to keep the addon active without having the gargoyle spawn all over the place. That should have been fixed in the most recent version. Where did you download it? EDIT: This is the most recent version: http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2017-06-04/page-677?do=findComment&comment=1822724 Oh I'm still running on the version 6. So I just need to install 7 and I'm good to go, or do I need a fresh save?
DeepBlueFrog Posted July 29, 2017 Author Posted July 29, 2017 Fixed - Updated SD Customization Addon to fix issues with random gargoyles (I did not update the version number or date of the download page... just replaced the SD addon file).
LesboIsBesto Posted July 29, 2017 Posted July 29, 2017 Probably the wrong place to ask this (not sure where else I can) but are all Falmer male & if not, are there lesbian friendly animations for them or does SexLab give them a strapon to use male animations or something? Not into beastiality (if they count as that) but the Falmer kinda have me confused considering they were once normal elves tbh...
Content Consumer Posted July 29, 2017 Posted July 29, 2017 Oh I'm still running on the version 6. So I just need to install 7 and I'm good to go, or do I need a fresh save? I don't know, actually. Try it on your current game and see if the problem goes away. If it doesn't, try a clean save (which probably won't make any difference). Then a new game. Good luck. Fixed - Updated SD Customization Addon to fix issues with random gargoyles (I did not update the version number or date of the download page... just replaced the SD addon file). If it would help, I could make a new mod page for it instead of just posting here in the support thread.
DeepBlueFrog Posted July 29, 2017 Author Posted July 29, 2017 No need for a new download page. I will do a better job at updating mine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now