DeepBlueFrog Posted June 2, 2017 Author Posted June 2, 2017 I'm not sure if I'm doing something wrong or if I am being impatient. I ended up getting enslaved and have an 'Owner' (a vampire's thrall in Movarth's lair when my attack went horribly wrong) but I have no dialogue options. The vampires drain my blood, but the thrall says 'out of my way dog' and stuff but I can't talk or ask questions. I tried waiting and sleeping but nothing else happens. Am I being too impatient? Can anyone offer a suggestion? I've tested this out with several 'owners' and I don't see any dialogue options to talk to the owner. I'm not sure what I should be seeing. Should there be a dialogue option? Did you install and enable SexLab Dialogues as well? You should see [More dialogues] or [Refresh dialogues] on just about every NPC.
NunsontheRun Posted June 2, 2017 Posted June 2, 2017 I'm not sure if I'm doing something wrong or if I am being impatient. I ended up getting enslaved and have an 'Owner' (a vampire's thrall in Movarth's lair when my attack went horribly wrong) but I have no dialogue options. The vampires drain my blood, but the thrall says 'out of my way dog' and stuff but I can't talk or ask questions. I tried waiting and sleeping but nothing else happens. Am I being too impatient? Can anyone offer a suggestion? I've tested this out with several 'owners' and I don't see any dialogue options to talk to the owner. I'm not sure what I should be seeing. Should there be a dialogue option? Did you install and enable SexLab Dialogues as well? You should see [More dialogues] or [Refresh dialogues] on just about every NPC. Thanks for your reply. Umm, no. *shame mode* I'm chary of adding another mod to my currently-operational game in case I break it but that might be the only option.
DeepBlueFrog Posted June 2, 2017 Author Posted June 2, 2017 I didn't make Dialogues a required mod as, in theory, it is possible to completely replace it by the same functions in another mod. In practice however, no other mod is interacting with SD+ in this way, so at the moment it is pretty much required.
DeepBlueFrog Posted June 5, 2017 Author Posted June 5, 2017 Happy to announce the next version of SD+ (3.5.9) is out with these changes: - Added: Reset master monitoring slave status on slave transfer enhancement - Added: Various cosmetic tweaks to dream world npcs - Added: Make sex from Resist option optional after enslavement attack from creatures enhancement - Added: Auto-equip items received from the master's inventory enhancement - Added: Replace multiple travel package with one package plus quest alias enhancement - Added: Reduce impact of hourly allowance reduction at higher slavery levels enhancement - Added: Find solution when master inventory is full enhancement - Added: Disable Bounty hunter side quest for now Compatibility enhancement - Added: Tweak master monitoring/searching states enhancement - Added: Make SexlabForbiddenActors part of the faction exclusion list by default enhancement - Added: Only transfer player items away if player is enslaved after killing master enhancement - Added: Make the 'no enslavement' faction a StorageUtil FORM list enhancement - Added: Add more daedric feel to Dreamworld and Shrine - Fixed: Enslavement breaks dreamworld visits OnSleep events - Fixed: Stack dump spam in error log after 'OnHit' events from attack by spells (fire,frost,spark) - Fixed: Spectral devices won't clear properly from court wizard - Fixed: Change of dreamworld on sleep is not initialized correctly - Fixed: Missing dialogues with master on Falmer enslavement - Fixed: Make sure quest checkboxes still work for Gold wicked/Train run/Coveted - Fixed: Slavery exposure rises too quickly
caocaothedeciever Posted June 5, 2017 Posted June 5, 2017 This is great, thank you for the update!Did you re-add gags to enslaved followers yet?
DeepBlueFrog Posted June 5, 2017 Author Posted June 5, 2017 This is great, thank you for the update! Did you re-add gags to enslaved followers yet? No... haven't had the time to investigate yet. I spent most of the time since the last update troubleshooting issues with dialogues with creatures (that was a month wasted right there), various bug fixes in SD+ and the first chapter of the quest in Parasites.
caocaothedeciever Posted June 5, 2017 Posted June 5, 2017 This is great, thank you for the update! Did you re-add gags to enslaved followers yet? No... haven't had the time to investigate yet. I spent most of the time since the last update troubleshooting issues with dialogues with creatures (that was a month wasted right there), various bug fixes in SD+ and the first chapter of the quest in Parasites. Ack, that's the thing I'm waiting for the most before I start a new playthrough, ha ha ha.
RandomOne Posted June 5, 2017 Posted June 5, 2017 My fav mod updated again , hey, I've tried to avoid this because I was thinking it would break your mod but if another mod causes sangy or the alicias to enslave you and and then you leave dreamworld, and they follow you to skyrim, would this break SD? I've had it happen a couple of times and i just quit and restarted from an earlier save. My gut says it would break SD, but was wanting an official word on this , thx.
znaroks Posted June 5, 2017 Posted June 5, 2017 IDK is this a bug or intentional, but when I'm enslaved, my character is able to fight using bound combat, even tho I have disabled bound combat in DD devices
DeepBlueFrog Posted June 5, 2017 Author Posted June 5, 2017 My fav mod updated again , hey, I've tried to avoid this because I was thinking it would break your mod but if another mod causes sangy or the alicias to enslave you and and then you leave dreamworld, and they follow you to skyrim, would this break SD? I've had it happen a couple of times and i just quit and restarted from an earlier save. My gut says it would break SD, but was wanting an official word on this , thx. I had Sanguine follow me back in Tamriel many times and it wasn't game braking except he has a tendency to teleport back to Dreamworld and leave you hanging in the most ridiculous places. It kind of fits his personality anyway. IDK is this a bug or intentional, but when I'm enslaved, my character is able to fight using bound combat, even tho I have disabled bound combat in DD devices I don't think I am doing anything special about bound combat in SD+... just using whatever DD has to offer there. Did you ask that question on the DD forum thread?
RandomOne Posted June 5, 2017 Posted June 5, 2017 My fav mod updated again , hey, I've tried to avoid this because I was thinking it would break your mod but if another mod causes sangy or the alicias to enslave you and and then you leave dreamworld, and they follow you to skyrim, would this break SD? I've had it happen a couple of times and i just quit and restarted from an earlier save. My gut says it would break SD, but was wanting an official word on this , thx. I had Sanguine follow me back in Tamriel many times and it wasn't game braking except he has a tendency to teleport back to Dreamworld and leave you hanging in the most ridiculous places. It kind of fits his personality anyway. IDK is this a bug or intentional, but when I'm enslaved, my character is able to fight using bound combat, even tho I have disabled bound combat in DD devices I don't think I am doing anything special about bound combat in SD+... just using whatever DD has to offer there. Did you ask that question on the DD forum thread? Good to know, that's what I was afraid of, he wouldn't find his way back to dreamworld,awesome that he does, my role playing options just expanded a little more
kozzz Posted June 5, 2017 Posted June 5, 2017 In 3.5.9 there are no options to turn off 'Coveted' and 'Gold for the wicked'. Does it mean that they functionalities are mandatory? For me 'Coveted' is very annoing feature of SD. Thanks
jfraser Posted June 6, 2017 Posted June 6, 2017 In 3.5.9 there are no options to turn off 'Coveted' and 'Gold for the wicked'. Does it mean that they functionalities are mandatory? For me 'Coveted' is very annoing feature of SD. Thanks yeah, i always turn it off as well.
DeepBlueFrog Posted June 6, 2017 Author Posted June 6, 2017 In 3.5.9 there are no options to turn off 'Coveted' and 'Gold for the wicked'. Does it mean that they functionalities are mandatory? For me 'Coveted' is very annoing feature of SD. Thanks yeah, i always turn it off as well. I didn't anticipate that ... I will rectify it in the next version. For the time being, your best chance is to use the console to set _SD_state_isCoveted to 0
GeorgiaCav Posted June 6, 2017 Posted June 6, 2017 My fav mod updated again , hey, I've tried to avoid this because I was thinking it would break your mod but if another mod causes sangy or the alicias to enslave you and and then you leave dreamworld, and they follow you to skyrim, would this break SD? I've had it happen a couple of times and i just quit and restarted from an earlier save. My gut says it would break SD, but was wanting an official word on this , thx. I had Sanguine follow me back in Tamriel many times and it wasn't game braking except he has a tendency to teleport back to Dreamworld and leave you hanging in the most ridiculous places. It kind of fits his personality anyway. Heh! I remember the one time that happened to me, right after I first started using this mod a couple of years ago. I freaked out, thinking it was a bug and wondering why nobody in the bandit fortress he took my character to seemed to mind that a big red daedra was trudging around their home with a naked Breton girl in tow. I asked about it and you said it was normal, and that if seeing Sanguine in Skyrim was immersion-breaking, just consider that I'm the only one who sees him that way, everyone else sees a human avatar of him. Sort of like when an NPC says "Pink cheeks! What are you doing here?" right before they rape you, that's them getting temporarily "possessed" by Sanguine. Strangely, I don't think he's ever tried to enslave me directly since then. Maybe once or twice, but I either quit-stopped it or got a CTD each time.
jfraser Posted June 6, 2017 Posted June 6, 2017 In 3.5.9 there are no options to turn off 'Coveted' and 'Gold for the wicked'. Does it mean that they functionalities are mandatory? For me 'Coveted' is very annoing feature of SD. Thanks yeah, i always turn it off as well. I didn't anticipate that ... I will rectify it in the next version. For the time being, your best chance is to use the console to set _SD_state_isCoveted to 0 Unknown variable '_SD_state_isCoveted' Edit: it's _SD_State_isCovetedEffectOn
Lyman the Lunatic Posted June 6, 2017 Posted June 6, 2017 Some weird things happened, I can't replicate it so I don't know what's the problem.My char. will be freed after the first night, but the master and his friends didn't turn hostile. The slave dialogues are still there, but "Why me" wouldn't work, though. I already refresh dialogues with Sexlab Dialogues, nothing happened.Or maybe I failed to replicate it because the other playthrough, I just make my char. spam sex & so it didn't happen. But I made her spam sex because the master likes to teleport across the cell for some reason, I think it's just Skyrim being Skyrim. I wouldn't want to imagine what will happen if I make my char. got enslaved outdoors, her master might just teleported into the middle of the Sea of Ghosts! I see the "changed his mind" and "% of task completed 100" no idea what they meant. They appear a couple times while my char. was spamming sex.The train sex doesn't seem to work as usual. A bit funny when 5 guys standing around my char. clapping. I don't know it's just funny.
Kingslayer101 Posted June 6, 2017 Posted June 6, 2017 I got myself enslaved then the owner wanted to take me to the Mistwatch auction but kept going back home while halfway to the place. I used the coc and try to get him to go there but when i brought him there he was going back home. Dunno what to do.
bicobus Posted June 6, 2017 Posted June 6, 2017 There might be a conflict between SLSW Addicted and SD+. The story manager quest node around the arrest quest is in conflict. I suppose I need to give SD+ the priority?
DeepBlueFrog Posted June 6, 2017 Author Posted June 6, 2017 I got myself enslaved then the owner wanted to take me to the Mistwatch auction but kept going back home while halfway to the place. I used the coc and try to get him to go there but when i brought him there he was going back home. Dunno what to do. Try using the dialogue topic 'are we there yet'. It should be available on the way to Mistwatch in the lastest version. There might be a conflict between SLSW Addicted and SD+. TES5Edit_2017-06-06_22-11-54.png The story manager quest node around the arrest quest is in conflict. I suppose I need to give SD+ the priority? Yes.. since SD+ also includes the other DB option.
Bane Master Posted June 6, 2017 Posted June 6, 2017 I got myself enslaved then the owner wanted to take me to the Mistwatch auction but kept going back home while halfway to the place. I used the coc and try to get him to go there but when i brought him there he was going back home. Dunno what to do. Try using the dialogue topic 'are we there yet'. It should be available on the way to Mistwatch in the lastest version. There might be a conflict between SLSW Addicted and SD+. TES5Edit_2017-06-06_22-11-54.png The story manager quest node around the arrest quest is in conflict. I suppose I need to give SD+ the priority? Yes.. since SD+ also includes the other DB option. Strange - There should be no conflict. SWA uses a separate stacked node that shares the event specifically to avoid this situation. When I load SD as active in the creation kit and SWA as a Plugin they both seem to be fine. All that the swa_stopandsearch quest does is run an inventory check for illegal drugs, remove any found and add their value to the guard's crime bounty. Then it stops.
Kingslayer101 Posted June 7, 2017 Posted June 7, 2017 I got myself enslaved then the owner wanted to take me to the Mistwatch auction but kept going back home while halfway to the place. I used the coc and try to get him to go there but when i brought him there he was going back home. Dunno what to do.Try using the dialogue topic 'are we there yet'. It should be available on the way to Mistwatch in the lastest version. There might be a conflict between SLSW Addicted and SD+. TES5Edit_2017-06-06_22-11-54.png The story manager quest node around the arrest quest is in conflict. I suppose I need to give SD+ the priority? Yes.. since SD+ also includes the other DB option. First he says soon then I tp him to the center he releases me and starts attacking me but the npcs at Mistwatch don't attack.
Pupkin Posted June 8, 2017 Posted June 8, 2017 quick question. Does this mod allow to get visual whip marks? I just dont remember getting them last time I played.
DeepBlueFrog Posted June 8, 2017 Author Posted June 8, 2017 quick question. Does this mod allow to get visual whip marks? I just dont remember getting them last time I played. You get two types of visual marks: - temporary ones out of the box, using a skin shader. - long term ones using Slavetats (you need the Stavetat event bridge mod and of course, Slavetats itself for that one to work).
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