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Sanguine Debauchery (SD+) (January 2025)


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Posted

What about

 

- an SD+ caravan, outside the major holds, selling personal services to weary passing travelers?  Could use some of the Komamotor(?) implements to keep the product well oiled and ready to go.  And use the animobject tagged animations to add furniture based sales that enhances the appearance of a roadside stall

 

- a leashed march - without the dreaded bounceback of days of yore! - for sale to one of the town traders - and further onward sales and walks.  Could be quite entertaining in, say, Whiterun or Solitude.  There's one trader in the former who would probably buy his sister if she was offered to him  LOL

 

- and can you please please please stop that wretched 'Owner's Key' being able to be pick pocketed too easily.  It really should only appear when the PC has had to work hard enough to get to a sufficient ranking level to merit a chance at it, or of course, if the owner is now doing the Norwegian Blue act.  You don't seem to have to work hard at all for it, leastways not up to and incl 353a

 

Hope that adds some ideas, if not for now, maybe for later

 

But, whatever else, though, have a good holiday.  :)

 

 

 

 

 

 

 

 

Posted

It might be mod conflict on my part, but my female PC and her female follower were enslaved, three way initiated, and even though there were 8 male bandits nearby, the female follower joined in.  I have "opposite only" set in SD+ and also in sexlab framework but it was completely ignored every time.  I realized it's your mod and I realize it my be a conflict with my installed mods, but I would really like a solution for this unacceptable behavior.  If a log or load order would help let me know.

 

Also, could you extend the sliders to longer periods of time for the PC to attain her freedom?  Maybe extended to 'never released' so the PC has to get inventive to obtain freedom.

 

Oh, and if you haven't already, how about adding some of the 4, 5 ways to the options while enslaved.

Posted

Thanks for the suggestions... some are already on my list but it is good to see what is high on everybody's mind.

 

About threesomes, 4 somes and more somes, it becomes difficult to ensure gender preferences are maintained with a crowd of randomly selected people. I thought I already added these safeguards but I will look again.

 

About being enslaved for a longer time, I can increase the max value.

 

One thing I added in the next version is that Slavery level 6 (sex toy) completely ignores the conditions to end enslavement. 

 

Right now, you are enslaved forever at level 6. Next version will allow the player to ask to be released if they stop being submissive (use Resist a lot in the popup challenges).

Posted

Hi there, I'm new here and I just downloaded this mod.

I test it by letting bandits attacked me until I'm downed, but when I'm downed the bandits will stop and just stand there.

After I get back up again, I can only talk to the bandit and there is no action happening just like the mod description said.

 

I'm using disparity and imperious of skyrim that alters Vanilla Race I think? Reading the compatibility saying conflict about this, maybe any solution to this?

Bump?

Posted

 

Hi there, I'm new here and I just downloaded this mod.

I test it by letting bandits attacked me until I'm downed, but when I'm downed the bandits will stop and just stand there.

After I get back up again, I can only talk to the bandit and there is no action happening just like the mod description said.

 

I'm using disparity and imperious of skyrim that alters Vanilla Race I think? Reading the compatibility saying conflict about this, maybe any solution to this?

Bump?

 

 

There is currently an issue where many races will fail to register as masters if you are not playing in the English language.

 

I don't know yet when or how I am going to fix this.

Posted

A small Christmas present in advance....

Version 3.5.5 is out with these changes:

 

- Updated: Refactor Trust Pool into Slavery Allowance points 
- Updated: Add menu slider for Sanguine gender 
- Updated: Add code to disable cage scene if needed API 
- Updated: Add menu checkbox to disable cage scene 
- Updated: Release player if already enslaved and master is no longer eligible for a slaver 
- Updated: Improve item removal from enslaved followers 
- Updated: Extend the sliders to longer periods of time for the PC to attain her freedom 
- Updated: Add option to join Master at level 6 
- Updated: SexLab Hormones or YPS Fashion are now required to shave player head during enslavement  
 
- Fixed: Improve faction release after enslavement (Maria Eden compatibility) 
- Fixed: Enslaved follower becomes mute  
- Fixed: Update tracking of enslaved followers  
 
Hopefully I didn't mess anything in the packaging this time.
 
I will be out for the weekend and back on Tuesday.
 
Enjoy..
 
A few notes on this release:
 
- The refactored point system should alleviate issues with changing cells. Above 0, each merit or allowance point gives you an hour of autonomy without your master punishing you for leaving the cell he/she is in. Under 0, the chocking and shock effects of the collars are applied. Your goal is to keep that number above 0 as much as possible. It is capped at 120 hours if you are really good. And did I mention you will lose a point each hour? (including when you sleep.... tick tock)
 
- This is the first step toward a daily task system. In future versions, you will have to check in with the master once a day. Enjoy your relative freedom while you can.
 
- The max number of days until the 'ask to join' topic shows up has been increased to 100 days. Select 100 if you want that menu to never appear at all (indefinite enslavement).
 
- I don't know yet if the mute follower and the Maria Eden issues are fixed but these fixes should help.
Posted

I have a request

 

Could you give us a MCM option to disable the flowering spriggan quest, so instead the spriggan women just enslave us like normal owners, instead of infecting us when we submit to them.

 

While the quest to find your husk was interesting the first few times I tried it, after a while it became repetitive and I just wanted to get back to the classic slavery.of being owned, which this mod is so good at.

 

Thankyou.

Posted

I have a request

 

Could you give us a MCM option to disable the flowering spriggan quest, so instead the spriggan women just enslave us like normal owners, instead of infecting us when we submit to them.

 

While the quest to find your husk was interesting the first few times I tried it, after a while it became repetitive and I just wanted to get back to the classic slavery.of being owned, which this mod is so good at.

 

Thankyou.

There is already a slider menu for chance of spriggan infection. Just set it to 0 and you will be all set.

Posted

 

I have a request

 

Could you give us a MCM option to disable the flowering spriggan quest, so instead the spriggan women just enslave us like normal owners, instead of infecting us when we submit to them.

 

While the quest to find your husk was interesting the first few times I tried it, after a while it became repetitive and I just wanted to get back to the classic slavery.of being owned, which this mod is so good at.

 

Thankyou.

There is already a slider menu for chance of spriggan infection. Just set it to 0 and you will be all set.

 

I have it set at 0 (the default), but if I surrender to the spriggan woman using the surrender key (I use H for this) it still puts the roots on my hands and causes her to disappear.

 

I just tested it on a new game without the "death alternative" and "defeat" mods, and had the same result.

 

Is it possible that percentage doesn't apply to "surrender key" surrenders ? and only to death alternative defeats ?

When I hover over it in the MCM menu it says "Adds a chance of success to the Death Alternative quests defined for Spriggan infenction by SD".

 

 

Or it could just be something wrong at my end.

Posted

I'm currently having an issue with this regarding (What I think) DA/ Defeat... the bug where players are frozen in place post-resist. The thing is, I BEAT them in the resist, then got downed again and flat out KO'd... I didn't have the opportunity to resist, and yet I was still frozen in place, camera locked and unable to do anything.

 

Edit: Even when I don't resist,I still end up in a permanently stuck position. Unable to move, in a perpetual slow 'walk' animation, and with no HUD

Posted

I'm currently having an issue with this regarding (What I think) DA/ Defeat... the bug where players are frozen in place post-resist. The thing is, I BEAT them in the resist, then got downed again and flat out KO'd... I didn't have the opportunity to resist, and yet I was still frozen in place, camera locked and unable to do anything.

 

Edit: Even when I don't resist,I still end up in a permanently stuck position. Unable to move, in a perpetual slow 'walk' animation, and with no HUD

Check your skeleton and set DA to not use rag doll when you go down.

Posted

 

I'm currently having an issue with this regarding (What I think) DA/ Defeat... the bug where players are frozen in place post-resist. The thing is, I BEAT them in the resist, then got downed again and flat out KO'd... I didn't have the opportunity to resist, and yet I was still frozen in place, camera locked and unable to do anything.

 

Edit: Even when I don't resist,I still end up in a permanently stuck position. Unable to move, in a perpetual slow 'walk' animation, and with no HUD

Check your skeleton and set DA to not use rag doll when you go down.

 

 

I'm a bit of a dummy, and didn't run FNIS (Swore I did..) Though now upon reloading a 'broken' save my character's just kneeling on the ground. Is that normal or...?

Posted

Thanks for the new update!  Just two questions:

So, still no gag on followers until you have the issues you mentioned earlier fixed?

Also, you said in the changelog we could effect our bondage options per master- but I never saw any of those options in the MCM- is there something I'm missing? :) Cheers!
 

Posted

Thanks for the new update! Just two questions:

So, still no gag on followers until you have the issues you mentioned earlier fixed?

 

Also, you said in the changelog we could effect our bondage options per master- but I never saw any of those options in the MCM- is there something I'm missing? :) Cheers!

 

Yes to the first.

 

To customize your owner preferences, you need the SD addon available from the download page (not the Frostfall one, the other).

Posted

Thanks for the update, I look forward to it. Can it be installed over the present version?

Also, I had an issue with the spriggin infection quest where once finished, when I tried to remove the spriggin mask, it just said; "You touch the mask..." or something like that and that's it. You couldn't unequip it (even though it didn't show on the character). Has anyone else had that issue, and if so, was it fixed? 

 

I also have what I hope is a small request that if other people like the idea, you may consider;

Would you consider putting in a toggle to deactivate the "nudity or slave rags/ custom slave rags check when enslaved" function and have it so there's a toggle for just "checking for nudity/ clothed/ jewelry" like in pet collar?  I've noticed that I have trouble with assigning clothes depending on the outfit in question and I get the impression hdt isn't supported.

Unless I'm missing something, it means you're really limited in you creativity about what's allowed for slave clothes. I know that would kill the feel you get with the auto equip which is great, but I miss the flexibility of outfit selection.

As of right now to change up the clothes you basically have to exit the game and select a new outfit via creation kit and it's a bit of a drag. 

Posted

@skyrimll For the cages thing I think people just want to see them be used more and not become depreciated. I mean what irresponsible master is going to leave their property laying around where it could potentially walk away or be stolen. :angel:

 

I find that to be a much more immersive experience then being choked out by a magical collar. ;)

 

And thanks for your continued work on these mods, hope you enjoying  your Christmas!

Posted

@skyrimll For the cages thing I think people just want to see them be used more and not become depreciated. I mean what irresponsible master is going to leave their property laying around where it could potentially walk away or be stolen. :angel:

 

I find that to be a much more immersive experience then being choked out by a magical collar. ;)

 

And thanks for your continued work on these mods, hope you enjoying your Christmas!

I understand, but given how broken the current cage scene is at the moment, it is more helpful to give people a way to turn them off when needed.

 

I will revisit that later and use the cage system from zaz anim pack. Hopefully that will make them more reliable.

Posted (edited)

Speaking of marking your owner, I would much prefer a way of marking them that doesn't involve renaming them, as it does muck with mods like Apropos in making the dialogue seem weird. A visual marker over them that makes your owner stand out from the potential group of similar beings would be ideal. Like the Ordinator perk mod does something for special pickpocket targets.

 

Also as far as shit to do while enslaved goes. An idea I had for when you were enslaved by predators is to use yourself as live bait to attract other animals (that would have a round with the PC while your master(s) get into position), as well as good samaritans and not so good samaritans.

 

edit: just realized I put donator instead of ordinator. I blame sleep deprivation.

Edited by xeivous

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