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Sanguine Debauchery (SD+) (January 2025)


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Posted

Manually they apply just fine. As for the latter, I do have the addon, yes.

Then finding about the race of the master is important. Could be an issue with the addon.

Posted

Hi 

 

I have only one question ! How can i edit curently the sprigan armor to a cbbe one ? Cuz i think sd+ use unp, but i want to change it. If anyone know a method for that pls write it to me. THX

Posted

Hi

 

I have only one question ! How can i edit curently the sprigan armor to a cbbe one ? Cuz i think sd+ use unp, but i want to change it. If anyone know a method for that pls write it to me. THX

CBBE model is included.

Use the CBBE option in the top right corner of the menu.

Posted

Was a fix included in this latest version for the Maria Eden dialogue bug? (dialogue options disappearing post SD enslavement)

I didn't document it but yes, that should be fixed now. I am not using ME so somebody will have to confirm.

Posted

When you have the problem with mute followers, is it with a human master or a creature?

I've no idea if this will help others but I have seen this with both human and creature masters in a game that is using Defeat with SD. Using Defeat's Clean Up option fixes the issue for me.

Posted

got lydia to enslave my character by wearing a collar and asking for a strong hand to guide me. For some reason my character was not equipped with a gag so I had to go get one from a container nearby and put it on. Trying to talk to lydia after that had the same gag problem can't talk to her. She can initiate the dialogue of mmmph! where she eventually says I think I know what you are trying to say but then I just get the ... response again and she exits dialogue with my character. Something like this takes about a week in game time to change though right? unless I started a new game? I will test and see if it changes in a week game time or more.

Posted

It seems this SD Addons is not working as it should be (or i am missing something)

I've changed all gear preferences (player/master) to IRON and i'm still getting random types.

 

Is it normal pc's master change your armbinders after each sex scene? I have a collection in my inventory (ebony, leather, zaz, ...) 

Posted

^ I've also noticed that not working.

 

 

Was a fix included in this latest version for the Maria Eden dialogue bug? (dialogue options disappearing post SD enslavement)


I didn't document it but yes, that should be fixed now. I am not using ME so somebody will have to confirm.

 

 

Alas despite  a clean install and a good few hours of testing, it doesn't seem to be completely fixed, important dialogue options are still lost post enslavement, no matter what the circumstances.

 

:(

 

Posted

^ I've also noticed that not working.

 

 

Was a fix included in this latest version for the Maria Eden dialogue bug? (dialogue options disappearing post SD enslavement)

I didn't document it but yes, that should be fixed now. I am not using ME so somebody will have to confirm.

 

 

Alas despite  a clean install and a good few hours of testing, it doesn't seem to be completely fixed, important dialogue options are still lost post enslavement, no matter what the circumstances.

 

:(

 

I've got the same disappeared dialogue issue as well.

Posted

 

When you have the problem with mute followers, is it with a human master or a creature?

I've no idea if this will help others but I have seen this with both human and creature masters in a game that is using Defeat with SD. Using Defeat's Clean Up option fixes the issue for me.

 

 

I can confirm that this works.  Almost.  In my case I needed one more step.  As I mentioned earlier my follower, Annekke suffered from enslavement mutism.  I finally had to kill her because she was following me around even after I dismissed her.  After reading Bane Master's post I resurrected her with the console.  She was still exhibiting the same behaviors so I applied the Clean Up toggle from the Defeat MCM menu and she started chattering away.  However, in my case I could not get her to interact properly.  She would still follow me around with limited dialogue options and no EFF command wheel.  If I were to dismiss her via dialogue she would say, "I'll wait for you here if you need me.", yet still she would follow me around like a lost little puppy.  I recalled another suggestion on this thread that stated to try the "resetai" command in the console.  This brought her back to 100% interactive.

 

Thanks Bane Master!

 

The abridged version:

 

Use the Defeat MCM, Clean Up toggle option.

Open the console and with the affected NPC highlighted type, resetai.

Posted

 

 

When you have the problem with mute followers, is it with a human master or a creature?

I've no idea if this will help others but I have seen this with both human and creature masters in a game that is using Defeat with SD. Using Defeat's Clean Up option fixes the issue for me.

I can confirm that this works. Almost. In my case I needed one more step. As I mentioned earlier my follower, Annekke suffered from enslavement mutism. I finally had to kill her because she was following me around even after I dismissed her. After reading Bane Master's post I resurrected her with the console. She was still exhibiting the same behaviors so I applied the Clean Up toggle from the Defeat MCM menu and she started chattering away. However, in my case I could not get her to interact properly. She would still follow me around with limited dialogue options and no EFF command wheel. If I were to dismiss her via dialogue she would say, "I'll wait for you here if you need me.", yet still she would follow me around like a lost little puppy. I recalled another suggestion on this thread that stated to try the "resetai" command in the console. This brought her back to 100% interactive.

 

Thanks Bane Master!

 

The abridged version:

 

Use the Defeat MCM, Clean Up toggle option.

Open the console and with the affected NPC highlighted type, resetai.

No problem - glad it's working for you

 

I'm using UFO rather than EFF in my game so I am guessing that's why I didn't need to resetai

Posted

I just checked, doing "removefromallfactions" on my character brings back the missing dialogue. So I'm guessing that both this mod and Maria Eden use some sort of custom faction assignment that is conflicting, because as I understand it, the dialogue that is missing won't appear if you're already a slave via Maria Eden.

So basically, something that assigns the character upon initial enslavement via SD+ is placing the character into a faction that is used to track something for SD+, and when maria eden checks to see if you're presently a slave to someone using the maria eden system, it sees that you're in that state set by SD+, thinks the character is a maria eden slave to someone and so doesn't offer those dialogue options. 

 

Posted

Hi again

 

TY for the answer skyrimll ! 

 

And i have to ask one more thing. Is there any option to make the cbbe spriggan armor to bodyslide ? Or Changeing the mesh somehow ? If i think correctly the bsa file contains the spriggan armor and i dont know how to edit bsa files. When first time i want to edit manualy the armor i found it that is not in the meshes folder so its must be in the bsa file.

Any suggestions or toughts are welcome...

Posted

I figured out the maria eden conflict. I wrote a bat file to get all player factions, then compared the pre-and post enslavement logs.

The issue was this;

 

Player.GetInFaction   080096AE  ;;;zbfFactionSlave;;;
GetInFaction >> 1.00
 
Before enslavement, that faction is set to 0. After the enslavement through SD+ ends, that faction is still set to 1.

I set it back to 0 (set to -1 to get faction level of 0 again).

After I did that, the maria eden slavery options dialogue comes back.

Is there some reason why zbfFactionSlave is still set to 1 after the first enslavement ends? Is it required for something to function in SD+?

I can show you the before/ during/ after/ logs if you want to see them.
Posted

 

I figured out the maria eden conflict. I wrote a bat file to get all player factions, then compared the pre-and post enslavement logs.

 

The issue was this;

 

Player.GetInFaction 080096AE ;;;zbfFactionSlave;;;

GetInFaction >> 1.00

 

Before enslavement, that faction is set to 0. After the enslavement through SD+ ends, that faction is still set to 1.

 

I set it back to 0 (set to -1 to get faction level of 0 again).

 

After I did that, the maria eden slavery options dialogue comes back.

 

Is there some reason why zbfFactionSlave is still set to 1 after the first enslavement ends? Is it required for something to function in SD+?

 

I can show you the before/ during/ after/ logs if you want to see them.

That won't be necessary thanks.

I thought the slave faction was released after enslavement but I missed something apparently.

 

I am out this weekend but I will look into it Sunday night when I come back.

Posted

About the mute follower issue, one thing I am after is a better idea of when the problem is triggered.

 

I had followers becoming mute right away and followers becoming mute only after a few days of enslavement.

 

Any clue about what you or the follower were doing just before they lost their dialogues would help as well.

Posted

 

The issue was this;

 

Player.GetInFaction   080096AE  ;;;zbfFactionSlave;;;
GetInFaction >> 1.00
 
Before enslavement, that faction is set to 0. After the enslavement through SD+ ends, that faction is still set to 1.

 

I set it back to 0 (set to -1 to get faction level of 0 again).

 

I'd been having issues with SD+ acting funny and refusing to work with Deviously Enslaved. Taking my character out of the faction solves the Deviously Enslaved problem. It finally gives the enslavement dialog scenario. Dunno if it'll fix my other issues but here's hoping

 

thanks

 

Posted

Hi,

The new version 3.5.4 has some change that breaks the first view camera in the introductory sequence of the game, when you go to Helgen. The camera forced into the 3rd view. Version 3.5.3a did not have this problem. What can I do? Thanks in advance.

 

Posted

Hey there I have decided to give Skyrim another try, and play a DLC I have only barely touched before... of course I wanna do it with SD+ ... Now, I really like this mod, and it is way more interesting than SD itself, however, would it make sense to try play a longish game with SD+? The author has warned players against it, but I guess I still DO like this mod.

 

Now, there is another and more strange issue. Whenever I start a new game I get a message "[sD] Updating script to version 20150125" - and basically that's it. The mod is stuck on updating, I cannot enable or disable it. I have tried changing the loading order, deleted a couple of suspicious mods but nothing seems to help.

 

Here is the load order:

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
SexLab.esm=1
ZaZAnimationPack.esm=1
Schlongs of Skyrim - Core.esm=1
Devious Devices - Assets.esm=1
SexLabAroused.esm=1
Devious Devices - Integration.esm=1
hdtHighHeel.esm=1
Devious Devices - Expansion.esm=1
daymoyl.esm=1
dD - Realistic Ragdoll Force - Realistic.esp=1
XPMSE.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
FNIS.esp=1
FNISspells.esp=1
SkyUI.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SOSRaceMenu.esp=1
Devious Deviants.esp=1
SexLab_Dialogues.esp=1
UIExtensions.esp=1
Deviously Enslaved.esp=1
Bathing in Skyrim - Main.esp=1
DeviouslyHelpless.esp=1
sanguinesDebauchery.esp=1
Better Vampires.esp=1
a1Ravenous.esp=1
SexLabHorribleHarassment.esp=1
hydra_slavegirls.esp=1
SexLabProcreation.esp=1
SexLabDangerousNights2.esp=1
SkyCasino.esp=1
SexLabSkoomaWhore.esp=1
SLSW Addicted.esp=1
TradeBarter.esp=1
pchs_loansharks.esp=1
SimpleSlavery.esp=1
Prison.esp=1
RealisticNeedsandDiseases.esp=1
RND_Dawnguard-Patch.esp=1
RND_HearthFires-Patch.esp=1
RND_Dragonborn-Patch.esp=1
RND_AnimalLoot.esp=1
Alternate Start - Live Another Life.esp=1
ImmerSlave.esp=1

 

 

This is normal Skyrim, not SE. Any suggestions?

 

This is a brand new installation on a Skyrim-virgin laptop, so there shouldn't be any traces of previous versions here.

Posted

Hey there I have decided to give Skyrim another try, and play a DLC I have only barely touched before... of course I wanna do it with SD+ ... Now, I really like this mod, and it is way more interesting than SD itself, however, would it make sense to try play a longish game with SD+? The author has warned players against it, but I guess I still DO like this mod.

 

Now, there is another and more strange issue. Whenever I start a new game I get a message "[sD] Updating script to version 20150125" - and basically that's it. The mod is stuck on updating, I cannot enable or disable it. I have tried changing the loading order, deleted a couple of suspicious mods but nothing seems to help.

 

Here is the load order:

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

HearthFires.esm=1

Dragonborn.esm=1

SexLab.esm=1

ZaZAnimationPack.esm=1

Schlongs of Skyrim - Core.esm=1

Devious Devices - Assets.esm=1

SexLabAroused.esm=1

Devious Devices - Integration.esm=1

hdtHighHeel.esm=1

Devious Devices - Expansion.esm=1

daymoyl.esm=1

dD - Realistic Ragdoll Force - Realistic.esp=1

XPMSE.esp=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

FNIS.esp=1

FNISspells.esp=1

SkyUI.esp=1

Schlongs of Skyrim.esp=1

SOS - VectorPlexus Regular Addon.esp=1

SOSRaceMenu.esp=1

Devious Deviants.esp=1

SexLab_Dialogues.esp=1

UIExtensions.esp=1

Deviously Enslaved.esp=1

Bathing in Skyrim - Main.esp=1

DeviouslyHelpless.esp=1

sanguinesDebauchery.esp=1

Better Vampires.esp=1

a1Ravenous.esp=1

SexLabHorribleHarassment.esp=1

hydra_slavegirls.esp=1

SexLabProcreation.esp=1

SexLabDangerousNights2.esp=1

SkyCasino.esp=1

SexLabSkoomaWhore.esp=1

SLSW Addicted.esp=1

TradeBarter.esp=1

pchs_loansharks.esp=1

SimpleSlavery.esp=1

Prison.esp=1

RealisticNeedsandDiseases.esp=1

RND_Dawnguard-Patch.esp=1

RND_HearthFires-Patch.esp=1

RND_Dragonborn-Patch.esp=1

RND_AnimalLoot.esp=1

Alternate Start - Live Another Life.esp=1

ImmerSlave.esp=1

 

 

This is normal Skyrim, not SE. Any suggestions?

 

This is a brand new installation on a Skyrim-virgin laptop, so there shouldn't be any traces of previous versions here.

Try starting a new game without Dialogues and SD+. Save, quit and reload that save with Dialogues and SD+ enabled.

 

If you have too many mods starting at once, they can have issues.

 

Also, before enabling SD+, make sure to go into the Sexlab menu and start Sexlab.

Posted

Ok I will give it a try! Do you think I could pull a long game using your mod? I kind of like it after all...

 

PS. Nope, still nothing.I get same kind of error. Maybe it is possible to enable debugging? I can only say that apparently Dance and Rest Anywhere animations do add after all, but I do not get any new messages after that and the game is stuck on upgrade.

Posted

Ok I will give it a try! Do you think I could pull a long game using your mod? I kind of like it after all...

 

PS. Nope, still nothing.I get same kind of error. Maybe it is possible to enable debugging? I can only say that apparently Dance and Rest Anywhere animations do add after all, but I do not get any new messages after that and the game is stuck on upgrade.

 

Hi,

 

I have been using SD+ in several games in the past two years, and some of those ran pretty long. To me personally the mod has always been safe and stable.

 

Your load order isn't that long, but you are missing a few critical components in your mod list:

- no USLEEP (Unofficial Patches -- simply a must-have because it fixes so many bugs in vanilla Skyrim)

- no bashed patch -- you should always create one when running with an even somewhat longer modlist

 

Check that all your Sexlab mods are up to date (most important here are SL itself, Zaz, DD, Aroused Redux) but also check each individual Sexlab mod's page for possible conflicts and that it's still compatible with an up-to-date build of Sexlab.

 

hdtHighHeel.esm=1 -- I'd recommend to remove that one and use only mods that use the much resource friendlier NiO heels instead (like Devious Devices does). NiO is included with RaceMenu.

DeviouslyHelpless.esp=1 -- make sure you are using the updated version for SL 1.6+, Deviously Helpless Patched by Slorm

Deviously Enslaved.esp=1 -- make sure you are using Deviously Enslaved Continued by Verstort

 

When starting the new game in the LAL prison cell, do nothing until all the update/install messages have scrolled through in the upper left corner of the screen. Next, I'd recommend to first only start up and configure Sexlab in the MCM. Then save your game, quit and restart Skyrim and load that savegame. Some mods (like SD+, DD) will now show new update/install messages, again wait until the screen is clear of messages. Only now configure the other mods. Save your game once all is done and speak to Lady Mara.

 

Finally, ensure that your game can handle your graphics settings. You should really be running with a solid 60fps indoors (and critically not a single fps more, you must have vSync enabled at all times!) and not much below that outdoors. A low frame rate directly and severly impacts the speed at which the scripting engine is running, which can cause issues for script hungry mods like SexLab and in the longer run can have disastrous effects on your savegame.

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