DeepBlueFrog Posted December 13, 2016 Author Posted December 13, 2016 is anything supposed to happen to followers? i'm sure i remember in older versions the master used to violate them as well. they just kind of sit there now. That's fixed in the next version. I am running into an issue with broken kneeling and crawling animations right now. I have to delay the release of the update until that is fixed.
bicobus Posted December 13, 2016 Posted December 13, 2016 what is this wierd thing that keeps happening lol? When my character is taken as a slave through death alternative scenario, she wants to get up but she just stays at one place and her feet just twirls around wierdly. It doesnt stop. I had that happen once. After a while my character started rising into the air while gyrating her feet, hands, and head around in circles. Eventually she hit the roof of the cave and stopped rising, but never stopped rotating appendages. I thought it was the engine mixing up which idle animation to assign resulting in it trying to do too many things to the character at once, but I dunno... I reloaded an earlier save and it went away. Got that one last night, but chances are that it is due to death alternative ending (ragdoll+bleeout) or defeat's ending. Is it dependant on wrong settings or it is just natural to happen sometimes? DAYMOYL and defeat have specific animations when your character get defeated. DA has either "ragdoll+bleedout", "just ragdoll" or nothing. Same goes for defeat. I would suggest to disable any animation triggered by either of these mods, as they may be the cause of the issues we talked about. From what I understand, the character tries to "stand up" while being stuck in one of DA or defeat animation which leads to shenanigans.
philyb Posted December 13, 2016 Posted December 13, 2016 is anything supposed to happen to followers? i'm sure i remember in older versions the master used to violate them as well. they just kind of sit there now. That's fixed in the next version. I am running into an issue with broken kneeling and crawling animations right now. I have to delay the release of the update until that is fixed. Good to hear as it means it isn't me! Keep up the good work across all mods man, even the obscure ones.....small changes can make a world of difference.
LinksSword Posted December 15, 2016 Posted December 15, 2016 Where are the models located for the host body outfit? i would like to remodel it. Where are the models mesh located for the host body outfit? i would like to remodel it.
SnowieScrolls Posted December 15, 2016 Posted December 15, 2016 So, I've run into a new issue. Now every time I'm "killed" in combat and supposed to be enslaved, the game CTD. Any help with this?
DeepBlueFrog Posted December 15, 2016 Author Posted December 15, 2016 So, I've run into a new issue. Now every time I'm "killed" in combat and supposed to be enslaved, the game CTD. Any help with this? Make sure you have XPMS skeleton installed and try to set the defeated effect in Death Alternative to Bleedout only ( no rag doll effect ).
crudo Posted December 15, 2016 Posted December 15, 2016 I wanted to release it this weekend but I ran into a nasty issue with enslaved followers and I had to fix that first. Not sure what issue you are fixing with enslaved followers but I ran into an odd one. I'm using Extensible Follower Framework, EFF 4.02. The problem occurred after enslavement. My character and Annekke were enslaved. Our Master died in combat. I was able to retrieve the key which released my character of all the bonds except collar. Annekke's bonds were not released and the Master's Key had dissolved or something. I used a common restraints key to remove the wood bit and various cuffs. She still wore the hand cuffs even though her inventory screen didn't show them through EFF. I finally used the console and removed the cuffs and she was able to enter combat again. That was all working except for the main problem. I cannot speak to her. I can issue commands through EFF but that's it, no dialogue. I thought I would just dismiss her through EFF and be done with it but afterwards she still follows me around only she is no longer using EFF commands as that mod considers her dismissed. So I have a mute helper following me around that I can't speak with. Any thoughts on how to get rid of her or release her from this state? If I had to guess I'm thinking the game still thinks she is enslaved.
DeepBlueFrog Posted December 15, 2016 Author Posted December 15, 2016 Yep. That's the issue. I currently disabled all slavery gear for followers to see if that helps. Testing followers enslavement is very time consuming, especially since this issue doesn't happen all the time.
SnowieScrolls Posted December 15, 2016 Posted December 15, 2016 Make sure you have XPMS skeleton installed and try to set the defeated effect in Death Alternative to Bleedout only ( no rag doll effect ). Yep, I have both of these things. I can be enslaved by surrendering or other mods triggering it, just not when defeated in combat.
SnowieScrolls Posted December 15, 2016 Posted December 15, 2016 Not sure what issue you are fixing with enslaved followers but I ran into an odd one. I'm using Extensible Follower Framework, EFF 4.02. The problem occurred after enslavement. My character and Annekke were enslaved. Our Master died in combat. I was able to retrieve the key which released my character of all the bonds except collar. Annekke's bonds were not released and the Master's Key had dissolved or something. I used a common restraints key to remove the wood bit and various cuffs. She still wore the hand cuffs even though her inventory screen didn't show them through EFF. I finally used the console and removed the cuffs and she was able to enter combat again. That was all working except for the main problem. I cannot speak to her. I can issue commands through EFF but that's it, no dialogue. I thought I would just dismiss her through EFF and be done with it but afterwards she still follows me around only she is no longer using EFF commands as that mod considers her dismissed. So I have a mute helper following me around that I can't speak with. Any thoughts on how to get rid of her or release her from this state? If I had to guess I'm thinking the game still thinks she is enslaved. Have you tried using the emergency release slavery option in the SD+ MCM? I use UFO but had a similar problem, not sure if it's related. I dismissed my follower by resetting his AI and telling him to leave again. In case you don't know, you reset an NPC's AI by selecting them in the console and using the command "resetai".
El_Duderino Posted December 15, 2016 Posted December 15, 2016 I wanted to release it this weekend but I ran into a nasty issue with enslaved followers and I had to fix that first. Not sure what issue you are fixing with enslaved followers but I ran into an odd one. I'm using Extensible Follower Framework, EFF 4.02. The problem occurred after enslavement. My character and Annekke were enslaved. Our Master died in combat. I was able to retrieve the key which released my character of all the bonds except collar. Annekke's bonds were not released and the Master's Key had dissolved or something. I used a common restraints key to remove the wood bit and various cuffs. She still wore the hand cuffs even though her inventory screen didn't show them through EFF. I finally used the console and removed the cuffs and she was able to enter combat again. ... Hi, Not sure if it is related, but I had a very similar problem with my follower (vanilla follower and EFF) last night. Only in my case, I could not remove the collar from her even after the Master had died and I had retrieved the key. Getting a second key through console didn't help either. However, what did help was to run Cursed Loot's "Free Me" safeword routine. That also removed my follower's Collar and she became a normal follower again, freed from whatever was causing her to be mute.
crudo Posted December 15, 2016 Posted December 15, 2016 So I have a mute helper following me around that I can't speak with. Any thoughts on how to get rid of her or release her from this state? If I had to guess I'm thinking the game still thinks she is enslaved. Have you tried using the emergency release slavery option in the SD+ MCM? I use UFO but had a similar problem, not sure if it's related. I dismissed my follower by resetting his AI and telling him to leave again. In case you don't know, you reset an NPC's AI by selecting them in the console and using the command "resetai". You mean "Safeword" in the SD+ MCM? That was my first guess. After I was freed from my Master the Safeword MCM toggle was greyed out. I will try the resetai command and see if that works. We recently ran into a Cursed Loot trap and even though I got all the bonds off Annekke she is still running around like her hands are bound. Funny as hell to see her doing flying drop kicks against bandits. Still, I want her back to normal. We've been through a lot together on this playthrough. Hi, Not sure if it is related, but I had a very similar problem with my follower (vanilla follower and EFF) last night. Only in my case, I could not remove the collar from her even after the Master had died and I had retrieved the key. Getting a second key through console didn't help either. However, what did help was to run Cursed Loot's "Free Me" safeword routine. That also removed my follower's Collar and she became a normal follower again, freed from whatever was causing her to be mute. Yep. I run Cursed Loot and tried the "Free Me" option in the MCM. No luck. Thanks for the suggestion.
crudo Posted December 15, 2016 Posted December 15, 2016 Yep. That's the issue. I currently disabled all slavery gear for followers to see if that helps. Testing followers enslavement is very time consuming, especially since this issue doesn't happen all the time. Okay. Thanks for the follow-up. Not trying to be difficult but maybe you can just have the follower get dismissed for now. Have a simple dialogue menu that reads, "Follower's Name" was able to escape. I know the intent is to have them together but this issue is pretty significant at the moment. By the way, whatever happened to the follower being taken away to Mistwatch Keep? In all my times using this mod that only triggered twice and that was quite a few versions ago. Always liked the concept of going to a fort and freeing my follower.
KillaBeast2 Posted December 15, 2016 Posted December 15, 2016 Hey everyone, I have noticed that my game is stuttering and decided to log the scripts running and I have found one script from this mod constantly spamming. I have the latest version with all requirements. [alias _SDQA_host on quest _SD_sprigganslave (6F0253BD)]._sdqas_host.OnUpdate() - "_SDQAS_host.psc" Line 27[12/15/2016 - 01:26:56PM] error: _sdqf_sprigganslave_01.IsRunning() being called on an invalid object, aborting function callstack: [alias _SDQA_host on quest _SD_sprigganslave (6F0253BD)]._sdqas_host.OnUpdate() - "_SDQAS_host.psc" Line 27[12/15/2016 - 01:26:56PM] warning: Assigning None to a non-object variable named "::temp1" If anyone could help me fix this issue I would appreciate it. Edit: I fixed the spamming issue and no longer see it on my logs. I used the save cleaner to reset the mod and it's dependencies and all is normal.
Sospice Posted December 16, 2016 Posted December 16, 2016 Hi, just checking in on how the update or patch was coming along (you had mentioned you were releasing something that would have a fix for that issue with Maria Eden, the disappearing dialogue issue after SD+ enslavement). No rush, just trying to figure out if I should hold off on starting a new game. It will be out in the next couple of days. I wanted to release it this weekend but I ran into a nasty issue with enslaved followers and I had to fix that first. I look forward to it.
DeepBlueFrog Posted December 16, 2016 Author Posted December 16, 2016 When you have the problem with mute followers, is it with a human master or a creature?
DeepBlueFrog Posted December 16, 2016 Author Posted December 16, 2016 Version 3.5.4 is out with these changes: - Fixed: Enforce nudity of enslaved followers (fix issue with gag) - Fixed: Enslaved follower is never used by master - Fixed: Surrender mode is not working out of combat anymore - Fixed: Player is not properly released from ZAP slavery factions when enslavement ends - Fixed: Sanguine armbinders are not equipped when player sent to Dreamworld Note: I don't know if the issue with mute followers is fixed. I did more tests and didn't experience it but that doesn't mean it is gone. let me know if it is still happening for you. Unfortunately, I have no solution if your follower is already mute. I tried everything I could think of and didn't get anywhere. You will have to either forget that follower or reload a past save before the follower lost all dialogues.
Zor2k13 Posted December 16, 2016 Posted December 16, 2016 Thanks for this gonna try it now, something I just remembered to ask you is about the dreamworld. When I did get there in previous versions earlier this year if my character was getting raped by anyone other than sanguine it was a restrained npc that somehow moved while restrained all the way over to my character and raped her while they were still wearing big giant wooden furniture. Why was that happening anyway and was that ever fixed? I don't know yet myself because I haven't progressed far enough to get to the dreamworld yet.
boo Posted December 16, 2016 Posted December 16, 2016 Thanks for the update. Have some more issues to report. When my character is enslaved, the game reports that they have been marked as their owner's property, yet no tattoo shows up. I have both slavetats and the events bridge installed.
crudo Posted December 16, 2016 Posted December 16, 2016 When you have the problem with mute followers, is it with a human master or a creature? It was a human master.
DeepBlueFrog Posted December 16, 2016 Author Posted December 16, 2016 Thanks for the update. Have some more issues to report. When my character is enslaved, the game reports that they have been marked as their owner's property, yet no tattoo shows up. I have both slavetats and the events bridge installed.What race was your master? Can you post an error log? Another thing to test is to look in slavetats menu and see if SD+ options are there. If you have a mod with a bad config for slavetats, that can prevent SD+ options from registering properly.
boo Posted December 16, 2016 Posted December 16, 2016 Slavetats has the SD+ tattoos listed. Race wise, I don't really remember.
DeepBlueFrog Posted December 16, 2016 Author Posted December 16, 2016 Slavetats has the SD+ tattoos listed. Race wise, I don't really remember. What happens if you try to apply an SD tattoo manually? Also, are you using CCs SD customization addon for DLC creatures ?
boo Posted December 16, 2016 Posted December 16, 2016 Manually they apply just fine. As for the latter, I do have the addon, yes.
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