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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

 

took all weapons out of my inventory also no spells at all engaged worked for a while as soon as player was put in a yoke, the message came on again.  Is it possible the yoke is being considered a weapon?

 

 

I don't think the yoke is considered a weapon. It doesn't actually add anything to your hands, it just forces your character's animation.

Could you append a copy of your load order and a papyrus log?

 

 

This may be a stupid question but where do I find the papyrus log?

 

Posted

 

 

 

took all weapons out of my inventory also no spells at all engaged worked for a while as soon as player was put in a yoke, the message came on again.  Is it possible the yoke is being considered a weapon?

 

 

I don't think the yoke is considered a weapon. It doesn't actually add anything to your hands, it just forces your character's animation.

Could you append a copy of your load order and a papyrus log?

 

 

This may be a stupid question but where do I find the papyrus log?

 

 

 

From the pinned troubleshooting guide:

 

FIRST THINGS FIRST, CHECK YOUR PAPYRUS DEBUG LOG!

As a script heavy mod, many of SexLab's most common errors are printed out in this log file and SexLab attempts to print out errors to the log in a descriptive manner to explain why it will not start an animation.

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
 
If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.
 
Save your changes to Skyrim.ini and load your your game, quickly attempt to replicate the issue you have with SexLab, and quit the game.
 
Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.
 

 

Make sure to reset those ones to zeroes again when you're done getting a log. Keeping it on increases strain on the engine a bit.

Posted

Haha.. made you think I am away so I could jump in unexpected .. like the Thalmor Inquisition!

 

So... your chief weapon would be fear,  fear and surprise?

 

Your TWO weapons would be fear, surprise - oh and ruthless efficiency!

 

Your THREE weapons.... ;)

Posted

So I can't figure out. Are the Bodyslide files UUNP-based? No info seems to say this in the thread anywhere. I've searched like crazy and found nothing. EDIT: Is it safe to assume that they are UUNP if CT77 made them (since they mainly make UUNP bodyslide conversions)?

 

 

EDIT 2: Well the CT77 is an actual body, and Bodyslide Outfit studio doesn't have a conversion template for it, yet provides the preset. Why is this? I expect clipping may occur because of this, but I'm unsure. I use UNPB, and it seems CT77 is CBBE-based.

Posted

So I can't figure out. Are the Bodyslide files UUNP-based? No info seems to say this in the thread anywhere. I've searched like crazy and found nothing. EDIT: Is it safe to assume that they are UUNP if CT77 made them (since they mainly make UUNP bodyslide conversions)?

 

I think the files for the SD+ as in the Spriggan gear is CBBE.

 

Also CT77 is Chronotrigger who made the Remodeled Armor for CBBE.

 

I as in the person writing this response am Gamefever, I made the UUNP version for Remodeled Armor for UUNP and Ousnius the caretaker of Bodyslide co-authored it with me.

 

I also happened to make all the UUNP sliders for the Devious Device gear up to the recent release.

 

Posted

 

So I can't figure out. Are the Bodyslide files UUNP-based? No info seems to say this in the thread anywhere. I've searched like crazy and found nothing. EDIT: Is it safe to assume that they are UUNP if CT77 made them (since they mainly make UUNP bodyslide conversions)?

 

I think the files for the SD+ as in the Spriggan gear is CBBE.

 

Also CT77 is Chronotrigger who made the Remodeled Armor for CBBE.

 

I as in the person writing this response am Gamefever, I made the UUNP version for Remodeled Armor for UUNP and Ousnius the caretaker of Bodyslide co-authored it with me.

 

I also happened to make all the UUNP sliders for the Devious Device gear up to the recent release.

 

 

Sorry if I was bothering. I appreciate the quick response. I'm still trying to learn all of this terminology and what's what. I'm thinking of getting into converting bodyslide files to UUNP for the mods I use and share them... But I need to know how the steps are different when making a production UUNP slider vs making a converted preset to a specific UUNP body type. All the guides don't seem to cover how to make a UUNP release-worthy preset.

Posted

 

 

So I can't figure out. Are the Bodyslide files UUNP-based? No info seems to say this in the thread anywhere. I've searched like crazy and found nothing. EDIT: Is it safe to assume that they are UUNP if CT77 made them (since they mainly make UUNP bodyslide conversions)?

 

I think the files for the SD+ as in the Spriggan gear is CBBE.

 

Also CT77 is Chronotrigger who made the Remodeled Armor for CBBE.

 

I as in the person writing this response am Gamefever, I made the UUNP version for Remodeled Armor for UUNP and Ousnius the caretaker of Bodyslide co-authored it with me.

 

I also happened to make all the UUNP sliders for the Devious Device gear up to the recent release.

 

 

Sorry if I was bothering. I appreciate the quick response. I'm still trying to learn all of this terminology and what's what. I'm thinking of getting into converting bodyslide files to UUNP for the mods I use and share them... But I need to know how the steps are different when making a production UUNP slider vs making a converted preset to a specific UUNP body type. All the guides don't seem to cover how to make a UUNP release-worthy preset.

 

 

I didn't actually use the guides to learn how to use Bodyslide/Outfit Studio.

In fact I found them hard to follow.  It was just easier to test out each button and see what happened than follow a techy guide that may well likely have been written by a guy that is English as a Second Language and writing in Technobabble Speak.

 

If I start writing about this here it would get really lengthy for a comment in someone elses mod thread as well.

One of the other major hurdles for aspiring Slider Set authors is that they may not understand that some files need fixing before they can become a worthy working slider set.  An example of a staggering amount of work done by a peer in this regard would be LadyHorus with her Tera Armor, she literally reworked the amount of Polygons and fitted them to baseline UUNP before making the sliders for the Tera Armor.

 

Specific questions are better and don't forget you could just PM those or even speak to Ousnius on Bodyslide/Outfit Studio main page on Nexus.  Don't be scared he doesn't bite hard.

 

I'd specifically advise making a conversion of something that has already actually been done well such as say one of Deserter X's works or even Tiwa44's....Even though I did those it may be easier if you could simply look at it in game and in Outfit Studio in a good working manner and are working on getting yours similar to that.

 

Posted

 

 

 

So I can't figure out. Are the Bodyslide files UUNP-based? No info seems to say this in the thread anywhere. I've searched like crazy and found nothing. EDIT: Is it safe to assume that they are UUNP if CT77 made them (since they mainly make UUNP bodyslide conversions)?

 

I think the files for the SD+ as in the Spriggan gear is CBBE.

 

Also CT77 is Chronotrigger who made the Remodeled Armor for CBBE.

 

I as in the person writing this response am Gamefever, I made the UUNP version for Remodeled Armor for UUNP and Ousnius the caretaker of Bodyslide co-authored it with me.

 

I also happened to make all the UUNP sliders for the Devious Device gear up to the recent release.

 

 

Sorry if I was bothering. I appreciate the quick response. I'm still trying to learn all of this terminology and what's what. I'm thinking of getting into converting bodyslide files to UUNP for the mods I use and share them... But I need to know how the steps are different when making a production UUNP slider vs making a converted preset to a specific UUNP body type. All the guides don't seem to cover how to make a UUNP release-worthy preset.

 

 

I didn't actually use the guides to learn how to use Bodyslide/Outfit Studio.

In fact I found them hard to follow.  It was just easier to test out each button and see what happened than follow a techy guide that may well likely have been written by a guy that is English as a Second Language and writing in Technobabble Speak.

 

If I start writing about this here it would get really lengthy for a comment in someone elses mod thread as well.

One of the other major hurdles for aspiring Slider Set authors is that they may not understand that some files need fixing before they can become a worthy working slider set.  An example of a staggering amount of work done by a peer in this regard would be LadyHorus with her Tera Armor, she literally reworked the amount of Polygons and fitted them to baseline UUNP before making the sliders for the Tera Armor.

 

Specific questions are better and don't forget you could just PM those or even speak to Ousnius on Bodyslide/Outfit Studio main page on Nexus.  Don't be scared he doesn't bite hard.

 

I'd specifically advise making a conversion of something that has already actually been done well such as say one of Deserter X's works or even Tiwa44's....Even though I did those it may be easier if you could simply look at it in game and in Outfit Studio in a good working manner and are working on getting yours similar to that.

 

 

Thank you for the info. You're right in one regard. Just playing around and getting a feel for it helps. 

 

I just need to make sure the textures don't get stretched too much by moving nodes around... as well as test on a variety of UUNP models.

 

Thanks for the help. I'll take my questions elsewhere. You're right, I shouldn't be filling an unrelated mod with this sort of thing. Apologies.

Posted

This is my papyrus log and load order with the latest 353a version installed (didn't have the problem with version 351)

again I keep getting  the message my collar compells me to drop weapon over and over regardless of what I am doing with no weapons drawn or spells activated.

 

*note I recreated this by using the submit feature and player was raped by wandering bystanders during this test.

 

Okay load order and papyrus log submitted

 

Papyrus

 

 

[11/24/2016 - 10:22:14AM] SexLabDebug log opened (PC)
[11/24/2016 - 10:22:14AM] Config Reloading...
[11/24/2016 - 10:22:14AM] GetSetAnimation(DDBeltedSolo): Get
[11/24/2016 - 10:22:14AM] GetSetAnimation(DDArmbinderSolo): Get
[11/24/2016 - 10:22:14AM] GetSetAnimation(DDYokeSolo): Get
[11/24/2016 - 10:23:16AM] NOTICE: ValidateActor(Pilgrim) -- TRUE -- MISS
[11/24/2016 - 10:23:17AM] NOTICE: ValidateActor(Lauren) -- TRUE -- MISS
[11/24/2016 - 10:23:17AM] Thread[0]  - Entering Making State
[11/24/2016 - 10:23:17AM] NOTICE: ValidateActor(Lauren) -- TRUE -- HIT
[11/24/2016 - 10:23:18AM] ActorAlias[Lauren] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (09061EEF)>]
[11/24/2016 - 10:23:18AM] NOTICE: ValidateActor(Pilgrim) -- TRUE -- HIT
[11/24/2016 - 10:23:18AM] NOTICE: Pilgrim Seeded Stats: [42.510422, 74.992966, 50.733097, 65.075340, 101.316490, 17.676334, 5.000000, 3.000000, 0.000000, 0.000000, 0.000000, 0.000000, 8.000000, 0.000000, 68.000000, 109.656487, 548.868225, 13.440768]
[11/24/2016 - 10:23:18AM] ActorAlias[Pilgrim] SetActor([Actor < (C600D948)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (09061EEF)>]
[11/24/2016 - 10:23:19AM] Thread[0] Event Hook - AnimationStarting
[11/24/2016 - 10:23:19AM] Thread[0] Adjustment Profile - BretonRaceF.BretonRaceF
[11/24/2016 - 10:23:20AM] ActorAlias[Lauren]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF001A09)>]]
[11/24/2016 - 10:23:20AM] ActorAlias[Pilgrim]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF001A16)>]]
[11/24/2016 - 10:23:20AM] ActorAlias[Pilgrim]  - Strip: [False, False, True, False, True, False, False, False, False, True, False, False, False, False, False, False, True, False, False, False, False, False, False, False, True, False, True, False, False, False, False, False, False]
[11/24/2016 - 10:23:20AM] ActorAlias[Lauren]  - Strip: [False, True, True, False, True, False, False, False, False, True, False, True, False, False, False, False, True, False, False, False, False, False, False, False, True, False, True, False, True, False, False, False, True]
[11/24/2016 - 10:23:21AM] ActorAlias[Pilgrim]  - Equipment: [[Form < (00107106)>]]
[11/24/2016 - 10:23:21AM] ActorAlias[Pilgrim]  - Scales[0.950000/ DISABLED] Voice[VoiceSlot 07 (Female)] Expression[Afraid] BaseEnjoyment[1]
[11/24/2016 - 10:23:21AM] ActorAlias[Lauren]  - Equipment: []
[11/24/2016 - 10:23:21AM] ActorAlias[Lauren]  - Scales[0.950000/ DISABLED] Voice[Quiet (Female)] Expression[sad] BaseEnjoyment[0]
[11/24/2016 - 10:23:22AM] Thread[0] SyncDone(Prepare) - Lag Timer: 27.177002
[11/24/2016 - 10:23:22AM] Thread[0] Event Hook - AnimationStart
[11/24/2016 - 10:23:24AM] Thread[0] SyncDone(startUp) - Lag Timer: 8.201996
[11/24/2016 - 10:23:26AM] Thread[0] SyncDone(Sync) - Lag Timer: 8.647995
[11/24/2016 - 10:23:26AM] Thread[0] Event Hook - StageStart
[11/24/2016 - 10:23:27AM] Thread[0] Event Hook - StageEnd
[11/24/2016 - 10:23:28AM] Thread[0] SyncDone(Sync) - Lag Timer: 8.944000
[11/24/2016 - 10:23:28AM] Thread[0] Event Hook - StageStart
[11/24/2016 - 10:23:29AM] Thread[0] Event Hook - StageEnd
[11/24/2016 - 10:23:30AM] Thread[0] SyncDone(Sync) - Lag Timer: 8.721008
[11/24/2016 - 10:23:30AM] Thread[0] Event Hook - StageStart
[11/24/2016 - 10:23:30AM] Thread[0] Event Hook - StageEnd
[11/24/2016 - 10:23:31AM] Thread[0] SyncDone(Sync) - Lag Timer: 8.959000
[11/24/2016 - 10:23:32AM] Thread[0] Event Hook - StageStart
[11/24/2016 - 10:23:32AM] Thread[0] Event Hook - StageEnd
[11/24/2016 - 10:23:33AM] Thread[0] SyncDone(Sync) - Lag Timer: 8.830002
[11/24/2016 - 10:23:33AM] Thread[0] Event Hook - OrgasmStart
[11/24/2016 - 10:23:34AM] Thread[0] Event Hook - OrgasmEnd
[11/24/2016 - 10:23:34AM] Thread[0] Event Hook - StageStart
[11/24/2016 - 10:23:34AM] ActorAlias[Pilgrim]  - Orgasms[1] Enjoyment [11] BaseEnjoyment[-46] FullEnjoyment[57]
[11/24/2016 - 10:23:34AM] ActorAlias[Lauren]  - Orgasms[1] Enjoyment [12] BaseEnjoyment[-60] FullEnjoyment[72]
[11/24/2016 - 10:23:34AM] Thread[0] Event Hook - AnimationEnding
[11/24/2016 - 10:23:34AM] ActorAlias[Pilgrim]  - Resetting!
[11/24/2016 - 10:23:34AM] ActorAlias[Lauren]  - Resetting!
[11/24/2016 - 10:23:35AM] Thread[0] SyncDone(Reset) - Lag Timer: 28.742004
[11/24/2016 - 10:23:35AM] Thread[0] Event Hook - AnimationEnd
[11/24/2016 - 10:23:48AM] Thread[0]  - Returning to thread pool...

 

 

And Load order

 

 

Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Falskaar.esm
CreatureFramework.esm
SGHairPackBase.esm
ETaC - RESOURCES.esm
SexLab.esm
DA_Skyship.esm
SexLabAroused.esm
ZaZAnimationPack.esm
MiasLair.esp
Campfire.esm
ApachiiHairMales.esm
ApachiiHair.esm
Devious Devices - Assets.esm
SkyMoMod.esm
EFFCore.esm
JSwords.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
ClimatesOfTamriel.esm
daymoyl.esm
HjakhtraevarrTomb.esm
GeneralStores.esm
TouringCarriages.esp
SkyrimBound.esp
BFSEffects.esp
RaceMenuPlugin.esp
ClimatesOfTamriel-Nights-Level-7.esp
EnhancedLightsandFX.esp
Auto Unequip Ammo.esp
FaceMasksOfSkyrim.esp
Bikini-MTM.esp
SexLabMassMatchMaker.esp
Brawl Bugs CE.esp
BS-TheHag_Overlays.esp
AnonymousPeople.esp
AzarHairPonyTail 03 - Havok.esp
SGHairPackAIO.esp
Character Creation Overhaul.esp
CCO - Diverse Races And Genders.esp
CCO - Dynamic Skill Progression.esp
CharGen ECE Morphs.esp
Requiem.esp
Bikini Clothes.esp
RaceMenuPluginXPMSE.esp
DandelionArmor.esp
Dr_Bandolier.esp
ETaC - Complete.esp
UIExtensions.esp
ConvenientCrossbows.esp
CrimeDecay.esp
CharGen Morphs.esp
Bathing in Skyrim - Main.esp
dD - Realistic Ragdoll Force - Realistic.esp
FancyDress.esp
FNISSexyMove.esp
Footprints.esp
Chesko_WearableLantern.esp
KS Hairdo's.esp
MF_SpectatorCrowds.esp
HDT Female Hairstyles.esp
1nivWICCloaksCRAFT.esp
iHUD.esp
TavernClothes-MTM.esp
Khajiit Merchants Buy Stolen Items.esp
ImmersiveFP.esp
JaxonzNamedSave.esp
ClimatesOfTamriel-Dungeons-Hardcore.esp
Skyrim Immersive Creatures.esp
Requiem - SIC Patch.esp
3DNPC.esp
KS Hairdos - HDT.esp
RaceMenuOverlays.esp
RaceMenu.esp
ArmorCap90b.esp
MarkRecallAlt.esp
MeridaHair.esp
HearthfireMultiKid.esp
GoToBed.esp
ETaC IHO Compatibility Patch.esp
NewmillerPiercings2.esp
NewmillerPiercings3.esp
MoreNastyCritters.esp
NewmillerPiercingsUNPB.esp
imp_helm_legend.esp
Purity.esp
RaceMenu - Norse Tattoos.esp
Better Dynamic Snow.esp
SerialStrip.esp
SerialStripper.esp
SexLab Extra Voices.esp
SexLabDefeat.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
sextoys-calyps-2.esp
SkyUI.esp
Customizable Camera.esp
BLEED.esp
SL Deadly Drain.esp
sr_ifpssl.esp
WATER.esp
SSv2.esp
EnduringDragons.esp
3DNPC - Requiem Patch.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
wizDynamicThings.esp
SkyFalls - Distant Waterfall Overhaul.esp
Inigo.esp
Immersive Weapons.esp
EMCompViljaSkyrim.esp
animal_mansion.esp
Phenderix's Magic Evolved.esp
Requiem - Immersive Weapons.esp
WetandCold.esp
Wintermyst - Enchantments of Skyrim.esp
Halamshiral.esp
LC_immersiveLoot.esp
StavesofSkyrim.esp
MammothManor.esp
EFFDialogue.esp
der_airship.esp
Pinegrove Lodge.esp
Pinewoods Cottage.esp
JKs Whiterun.esp
ElysiumEstate.esp
ElysiumEstate-HF.esp
Requiem - HearthFires.esp
nosalt.esp
Immersive Horses.esp
WarpNudeRings.esp
arnima.esp
LPBards.esp
SexLab Eager NPCs.esp
JaxonzBlinkTeleport2.esp
Skyrim Shadow Striping Fix.esp
White River Cottage.esp
Elisdriel.esp
SolsticeCastle.esp
BR_HoodCirclets.esp
Frostfall.esp
RayeksEnd.esp
Deviously Cursed Loot.esp
Devious Devices - Equip.esp
Devious Deviants.esp
ImmerSlave-DeviceCut.esp
Statues.esp
CUYC_CleanUpYourCorpses.esp
Swamp House.esp
CampingKitNorthernRanger.esp
ShadowStripingFix.esp
lydia out please.esp
TemptressVixen.esp
SummonFollowers.esp
FieldLab.esp
LoversComfort.esp
SustainedSpells.esp
BetterMageArmor.esp
iNeed.esp
FNISspells.esp
FCKagrenacsInstantFortress.esp
Portal.esp
Sustained Magic Plus.esp
Dead Body Collision.esp
zz_GDRAHoods.esp
iNeed - Dangerous Diseases.esp
My Home Is Your Home.esp
GypsyEyesCaravan.V.2.Beta.esp
bm_SimpleAction.esp
Starting Spell Choice.esp
SexCrime.esp
Armored_Rings1.esp
TheEyesOfBeauty.esp
zzEstrus.esp
CanalHomeM.esp
SimpleSlavery.esp
Maria.esp
BanneredMareExtension.esp
sanguinesDebauchery.esp
SexLab_Dialogues.esp
notice board.esp
Skyrim Unbound.esp
SlaveTats.esp
HDTBikini.esp
Bathing in Skyrim - Water for WATER (Vanilla).esp
Cloaks.esp
FoxClub.esp
JaxonzEnhGrab.esp
MonnoBikini.esp
PonyTailClub.esp
HouseOfBurden.esp
PopulatedSkyrim.esp
SexLabTools.esp
WetFunction.esp
ZaZHDTWorkshop.esp
SLAnimLoader.esp
BladesBikini.esp
Spell Levitate.esp
HoamaiiSleepingBags.esp
FNIS.esp
StrapOnbyaeonv1.1.esp
Warmer Magic Lights v2 - Big.esp
SLALAnimObj.esp
Bashed Patch, 0.esp

 

Posted

This is my papyrus log and load order with the latest 353a version installed (didn't have the problem with version 351)

again I keep getting  the message my collar compells me to drop weapon over and over regardless of what I am doing with no weapons drawn or spells activated.

 

*note I recreated this by using the submit feature and player was raped by wandering bystanders during this test.

 

Okay load order and papyrus log submitted

 

I'm not sure what the problem is, but your mod list is all kinds of fucked. NonSexLabAnimation is no longer supported. Look into SLAL packs and the SexLab Animation Loader instead. (most major animation packs have been converted and are way more up to date) You have two Animal Mansion mods installed (animal mansion redux is NOT compatible with any others). Also SexLab Dialogues is NOT compatible with Animal Mansion Redux, so you can't use any mod that uses SexLab Dialogues if you plan to use Animal Mansion Redux (meaning this mod). I ended up removing Animal Mansion Redux from my list until it becomes actually more complete, so I could use Sanguine Debauchery. You might start at looking at all the mod requirements and incompatibilities for every SexLab mod you use, as I'm sure these aren't the only ones.

 

Also make sure Sexlab and the Creature Framework is up to date. If you're using the creature framework built into the MoreNastyCritters you're doing it wrong. The latest version is 1.1.0pre2. Also make sure Jcontainers is up to date (MoreNasty Critters's version is also out of date like Creature Framework)

 

Word of advice: Read the entirety of descriptions of mods you install, especially SexLab mods. You'll save yourself a lot of trouble.

 

EDIT: Also, please use spoiler tags if you're going to add a large list like that.

Posted

By the way, Animal mansion redux is compatible with Dialogues. I used both for a while with no problem.

 

I haven't found anyone willing to give me a reproducible error I can test on my end.

 

All I could get was hearsay about conflicts with no hard evidence so far,

Posted

Whops, must have listed all my esps list  not my load order alot of these are esp's i looked at but are not actually activated.  (Actually currently I am using slal animations). (Okay updated correct load order on previous post...sorry bit new at some of this)

Posted

I was thinking that "() grabs you lustily" with option "submit, resist" was SD, but since I have "opposite gender only", as with all mods, I can't figure which mod is causing my female follower, when she is dismissed, to start this conversation with my female PC.  Plus, the resist option doesn't do any good - the sex animation starts anyway.   Do you know of another mod that uses this approach?  I need to remove it or fix it.

Posted

By the way, Animal mansion redux is compatible with Dialogues. I used both for a while with no problem.

 

I haven't found anyone willing to give me a reproducible error I can test on my end.

 

All I could get was hearsay about conflicts with no hard evidence so far,

 

It's an hearsay. I've used both and it worked perfectly. I even mention that to the creator but he replied that someone experienced that.

I guess that "someone" had some other issues and blamed the wrong mod, as it's  often the case.

Posted

 

By the way, Animal mansion redux is compatible with Dialogues. I used both for a while with no problem.

 

I haven't found anyone willing to give me a reproducible error I can test on my end.

 

All I could get was hearsay about conflicts with no hard evidence so far,

 

It's an hearsay. I've used both and it worked perfectly. I even mention that to the creator but he replied that someone experienced that.

I guess that "someone" had some other issues and blamed the wrong mod, as it's  often the case.

 

 

I believe this to be a vanilla bug most people don't know about rearing its head. Skyrim has a problem displaying dialogue in certain conditions, usually when there are two many possible options.

 

For those experiencing problems between Animal Mansion and Dialogues, try installing EZ2C Dialogue Menu or Better Dialogue Controls and see if that fixes your issue(s). If you don't want to install either of those, try using the arrow keys in the dialogue menu instead of the mouse, many people have reported that this gets them to the "missing" options.

Posted

Sorry 'bout that then. It somehow sunk into my brain that the DA link was moved to another esp.

 

If you have issues with dialogues, try "Better Dialogues" or the "EZ2C dialogue menu" plugins from the nexus.

 

That's not it, I meant the dialogue options are grey and when I click on them nothing happens. There's nothing wrong with any other dialogue box in any way... Meaning this is something very specific to those particular dialogues I mentioned. Unless what you're implying is that I must install one of those. In which case.... If we definitely need Better Dialogues or EZ2C for SD+ or any of its components to work properly, shouldn't that be mentioned clearly in the requirements?

Posted

 

Sorry 'bout that then. It somehow sunk into my brain that the DA link was moved to another esp.

 

If you have issues with dialogues, try "Better Dialogues" or the "EZ2C dialogue menu" plugins from the nexus.

 

That's not it, I meant the dialogue options are grey and when I click on them nothing happens. There's nothing wrong with any other dialogue box in any way... Meaning this is something very specific to those particular dialogues I mentioned. Unless what you're implying is that I must install one of those. In which case.... If we definitely need Better Dialogues or EZ2C for SD+ or any of its components to work properly, shouldn't that be mentioned clearly in the requirements?

 

 

Ah, that one. I've experienced it only once, and I've only ever seen one (this one makes two) reports about it happening to other people.

I'm really not sure why this happens. It's very rare though, but it seems to completely block a single NPC when it happens. It's not unique to SD+, for me it happened with an NPC in "Pretty, Vacant" when SD+ wasn't even installed.

For a while I thought it had something to do with a sex script interrupting dialogue, but I'm not sure.

 

The only solution I found was to load a previous save.

Posted

I think that one is related to an npc being stuck in a scene from a quest. The only fix is to either fin which scene is responsible and fix it, or use the wait key until it starts working again.

Posted

I think that one is related to an npc being stuck in a scene from a quest. The only fix is to either fin which scene is responsible and fix it, or use the wait key until it starts working again.

 

Hmmm how would I go about finding which scene that would be? In my case(And at least to my untrained eyes as far as code goes), it seems to happen to random NPCs. Say I'll walk to a wolf, Human, pretty much any random NPC anywhere(Even ones that could not possibly be involved in any quest of mine) and get enslaved. From that point on, the dialogues can glitch like that.

 

As for waiting, it's 50-50 if it'll work and when it does work the owner interrupts the dialogue and humps me, more often than not... Once that scene is over, the dialogues may glitch again. Loading a save has the same chances of working.

Posted

That's the hard part. I don't know if there is a way to know which scenes an npc is currently part of.

Kk, then the next logical question would be if there's a way to stop that if it happens. Like a console command that removes a targeted NPC from all quests... Or sort of resets them, preferably without terminating slavery or affecting SD, DE and so on. Better yet, would it be possible for mods involving slavery and related dialogues to remove or reset the NPC automatically once slavery is triggered, and prevent them from being part of any other scene or quest not related to those mods?

Posted

I get an 'unhandled exception error' when I try to run FNIS with SD+. I usually have to run FNIS without it and then load it in, and then the crawling animations don't work.

Which version of FNIS do you have?

 

I don't have that issue here.

Posted

I had a thought today as I was with Sanguine in the Dream World, would be cool if you could add a quest that eventually allows you to have Sanguine as a dominant follower--similar to Leon and Leah added by Deviously Cursed Loot. You have to take care of their needs still, can request to (or will be randomly) whipped/fucked, but you are allowed to wear armor and use weapons to adventure otherwise unhindered. Could add options when speaking with Sanguine to allow/restrict armor, gold, weapons, etc in the pc's inventory. Of course this would be sometime after you've met Sanguine and have gone through getting all of his spectral bondage equipped. I'm not sure if you had something like this in mind for slavery level 6, but thought I would share my ideas for it and maybe point you to DCUL's dominant followers if you were looking for something similar to that :)

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