Mondaiji Posted September 6, 2016 Posted September 6, 2016 Do not remove the _sd files from the BSA provided with this mod. Don't touch the BSA. Don't extract the BSA unless you're certain of what you are doing. A regular user do not need to do that. The reason skyrimll told you to remove loose scripts is because there are old "patch" and addons for the previous versions of Sanguine Debauchery. Those are not compatible with SD+ and will lead to problems. If you never installed any of those, then there is nothing for you to remove. @Mondaiji: imgur probably blacklisted loverslab.com and thus other people can't see your images unless visiting the url directly. That happened with the hongfire forums too. You can host your image there, but just link to the images and don't use the img tag. I did not say he should delete anything. The only issue i think could come from extracting BSA is a very specific scenario. You would be required to have another BSA not extracted in your installation and this one is required to have higher priority. In other words BSA content always get's overwritten by extracted files. This is about someone installing mods through MO. Thanks for the info about the blacklist.
asdasd123123 Posted September 6, 2016 Posted September 6, 2016 Actually, looking at the issues log in pastebin, you should not be having these errors at all. In the initialization especially. I haven't used the patch for Dawnguard and patch for Dragonborn for SD+ in more than a year. That means you are using an old version of the code. Make sure you check your scripts folder and delete all scripts starting with _sd. Also, if you are using Inte's SD Patch mod, delete it. It is not designed to work with SD+ 3.0 and above. I checked the ESP file and it contains the patch files. Look: http://i.imgur.com/WFHe6At.png
DeepBlueFrog Posted September 6, 2016 Author Posted September 6, 2016 Actually, looking at the issues log in pastebin, you should not be having these errors at all. In the initialization especially. I haven't used the patch for Dawnguard and patch for Dragonborn for SD+ in more than a year. That means you are using an old version of the code. Make sure you check your scripts folder and delete all scripts starting with _sd. Also, if you are using Inte's SD Patch mod, delete it. It is not designed to work with SD+ 3.0 and above. I checked the ESP file and it contains the patch files. Look: http://i.imgur.com/WFHe6At.png Unfortunately, the attached image comes up empty. Not sure what you mean without it.
asdasd123123 Posted September 6, 2016 Posted September 6, 2016 Actually, looking at the issues log in pastebin, you should not be having these errors at all. In the initialization especially. I haven't used the patch for Dawnguard and patch for Dragonborn for SD+ in more than a year. That means you are using an old version of the code. Make sure you check your scripts folder and delete all scripts starting with _sd. Also, if you are using Inte's SD Patch mod, delete it. It is not designed to work with SD+ 3.0 and above. I checked the ESP file and it contains the patch files. Look: http://i.imgur.com/WFHe6At.png Unfortunately, the attached image comes up empty. Not sure what you mean without it. imgur's servers r fucked up today. Just keep re-opening it. http://i.imgur.com/WFHe6At.png Edit: Reuploaded:
SnowieScrolls Posted September 6, 2016 Posted September 6, 2016 Quite enjoying the recent updates, I love how smooth everything transitions and have encountered virtually no bugs! (The only issue I had was with FNIS sexy move, which has been fixed ) I appreciate all the integration and compatibility with other mods I use, namely Cursed Loot and Defeat. On a separate note, it isn't a bug but kinda bothers me that everything that happens in this mod (being enslaved, randomly raped, your inventory searched, etc) seems far too easy to get out of. And by that I mean, no matter what you can always choose the "resist" option instead of "submit" and have little to no consequences for doing so. This feature, while nice if you really don't want being enslaved to get in the way of your gameplay, goes against the rest of the mod which feels natural and immerses you in the real struggle that your character is going through to get out of slavery, or Sanguine's clutches, or whatever you may be doing. I think there are several options to remedy this to make gameplay with this mod feel more like you're actually struggling to fight off your enslaver, or actually trying to push them away when they attempt to do various cruel things to you. One option would be the introduction of a "struggle bar" (similar to Defeat's, with controller support please!) where you have to work to try and fight off your aggressor--or consciously choose to submit and not fight. This could get annoying to do with everything though, so perhaps the "struggle bar" would be isolated to enslavement, and other attempts would be defined by the same submit/resist dialog box... but with a failure system. This failure system could allow you to simply choose resist, but resisting only works so many times in a row or perhaps has a % chance of success. At the very least, if I'm enslaved I want to be punished by my enslaver for resisting their attempts to rape me, loot my inventory, change my hairstyle, whatever. TL/DR: We need something more immersive than just picking submit or resist for everything.
galgat Posted September 6, 2016 Posted September 6, 2016 I have a couple of Problem, they may be self inflicted, but I just don't know what is wrong. 1. I did a clean save on everything including death alternative. when installing, and of course ran FNIS. Checked my Load order with Tes5Edit. 2. I assigned my surrender key just as i always have 3. The surrender key won't work for me at all. I don't think the others are working either. 4. I went to honey brew, so I could kill the old bastard in the cave, and sleep there. 5. I went to Sanguine favorite room, and all the bondage equipment failed to install, even got the Info windows popping up showing that your mod tried to install them, but they all failed. That is pretty much it in a nut shell.. I am including the log file in case it helps, I had played for quite awhile so it may be burdensome to dig through. EDIT >> I did get the rose Tattoo on my bottom though. Papyrus.0.7z
boo Posted September 6, 2016 Posted September 6, 2016 Crawling to the sides seems to only apply for non-sneak crawling. Sneak crawling still stands back up when strafing.
bicobus Posted September 6, 2016 Posted September 6, 2016 Actually, looking at the issues log in pastebin, you should not be having these errors at all. In the initialization especially. I haven't used the patch for Dawnguard and patch for Dragonborn for SD+ in more than a year. That means you are using an old version of the code. Make sure you check your scripts folder and delete all scripts starting with _sd. Also, if you are using Inte's SD Patch mod, delete it. It is not designed to work with SD+ 3.0 and above. I checked the ESP file and it contains the patch files. Look: http://i.imgur.com/WFHe6At.png Unfortunately, the attached image comes up empty. Not sure what you mean without it. If you simply click the link to imgur hosted image, imgur will send you nothing. A simple F5 will then load the image. This is because your browser is telling imgur from where you come from (loverslab).
asdasd123123 Posted September 6, 2016 Posted September 6, 2016 I have a couple of Problem, they may be self inflicted, but I just don't know what is wrong. 1. I did a clean save on everything including death alternative. when installing, and of course ran FNIS. Checked my Load order with Tes5Edit. 2. I assigned my surrender key just as i always have 3. The surrender key won't work for me at all. I don't think the others are working either. 4. I went to honey brew, so I could kill the old bastard in the cave, and sleep there. 5. I went to Sanguine favorite room, and all the bondage equipment failed to install, even got the Info windows popping up showing that your mod tried to install them, but they all failed. That is pretty much it in a nut shell.. I am including the log file in case it helps, I had played for quite awhile so it may be burdensome to dig through. EDIT >> I did get the rose Tattoo on my bottom though. Same thing when i finally get it to "fully" initialize, it only partly works. Enslavement also doesn't seem to be able to trigger anymore either.
DonQuiWho Posted September 6, 2016 Posted September 6, 2016 Do not remove the _sd files from the BSA provided with this mod. Don't touch the BSA. Don't extract the BSA unless you're certain of what you are doing. A regular user do not need to do that. The reason skyrimll told you to remove loose scripts is because there are old "patch" and addons for the previous versions of Sanguine Debauchery. Those are not compatible with SD+ and will lead to problems. If you never installed any of those, then there is nothing for you to remove. @Mondaiji: imgur probably blacklisted loverslab.com and thus other people can't see your images unless visiting the url directly. That happened with the hongfire forums too. You can host your image there, but just link to the images and don't use the img tag. I did not say he should delete anything. The only issue i think could come from extracting BSA is a very specific scenario. You would be required to have another BSA not extracted in your installation and this one is required to have higher priority. In other words BSA content always get's overwritten by extracted files. This is about someone installing mods through MO. Thanks for the info about the blacklist. Thanks folks Now seen the pics, but while you're probably both right in some respects (how's that for tact ), I don't see any script folders in MO as I don't extract BSA files. Rather I have it set to 'manage' BSA files directly. I do maintain every mod generation in MO, to check whether or not new updates completely overwrite older ones, check why not if they don't, and then untick the older ones when I am sure that the update is complete I never delete the older versions. They just sit there so I can go back if necessary. And I use the mod name allocated to the new FNIS one created on the allied FNIS rerun to show at what save what was changed, so I'm clear on that and can go back if I have to. (But if MO were somehow to be leaking info from the BSA's of old unticked generations of a mod, I suppose I could get problems, but I've not seen any hint anywhere of that being a problem) Finally, I did have a look through the non virtual 'script' directory in my raw Steam installation, and there are NO script files there at all, so no '_sd 'scripts have crept in that way either That should, I think, cover it, unless either of you can give me a good reason that says otherwise tyvvm to both of you for the help on this and the heads ups on the other queries too Now to go back to playing, and watching some other mod bring it all falling down around my ears
Mondaiji Posted September 6, 2016 Posted September 6, 2016 Mondaiji, on 06 Sept 2016 - 03:33 AM, said: bicobus, on 06 Sept 2016 - 03:13 AM, said: Do not remove the _sd files from the BSA provided with this mod. Don't touch the BSA. Don't extract the BSA unless you're certain of what you are doing. A regular user do not need to do that. The reason skyrimll told you to remove loose scripts is because there are old "patch" and addons for the previous versions of Sanguine Debauchery. Those are not compatible with SD+ and will lead to problems. If you never installed any of those, then there is nothing for you to remove. @Mondaiji: imgur probably blacklisted loverslab.com and thus other people can't see your images unless visiting the url directly. That happened with the hongfire forums too. You can host your image there, but just link to the images and don't use the img tag. I did not say he should delete anything. The only issue i think could come from extracting BSA is a very specific scenario. You would be required to have another BSA not extracted in your installation and this one is required to have higher priority. In other words BSA content always get's overwritten by extracted files. This is about someone installing mods through MO. Thanks for the info about the blacklist. Thanks folks Now seen the pics, but while you're probably both right in some respects (how's that for tact ), I don't see any script folders in MO as I don't extract BSA files. Rather I have it set to 'manage' BSA files directly. I do maintain every mod generation in MO, to check whether or not new updates completely overwrite older ones, check why not if they don't, and then untick the older ones when I am sure that the update is complete I never delete the older versions. They just sit there so I can go back if necessary. And I use the mod name allocated to the new FNIS one created on the allied FNIS rerun to show at what save what was changed, so I'm clear on that and can go back if I have to. (But if MO were somehow to be leaking info from the BSA's of old unticked generations of a mod, I suppose I could get problems, but I've not seen any hint anywhere of that being a problem) Finally, I did have a look through the non virtual 'script' directory in my raw Steam installation, and there are NO script files there at all, so no '_sd 'scripts have crept in that way either That should, I think, cover it, unless either of you can give me a good reason that says otherwise tyvvm to both of you for the help on this and the heads ups on the other queries too Now to go back to playing, and watching some other mod bring it all falling down around my ears Very tacful. MO can't be leaking anything from a Mod that is not activated in the left pane. I admit i do dislike BSA as they just complicate and slow a setup but offer no benefit if you are a MO User.
caocaothedeciever Posted September 6, 2016 Posted September 6, 2016 Enslavement hasn't worked at all, and I have no _sd files to remove in my scripts folder. Can't surrender, and getting killed just results in getting killed- no slavery.
Guest Posted September 6, 2016 Posted September 6, 2016 Enslavement hasn't worked at all, and I have no _sd files to remove in my scripts folder. Can't surrender, and getting killed just results in getting killed- no slavery. check the status tab does it say updating?
caocaothedeciever Posted September 6, 2016 Posted September 6, 2016 Enslavement hasn't worked at all, and I have no _sd files to remove in my scripts folder. Can't surrender, and getting killed just results in getting killed- no slavery. check the status tab does it say updating? No, there isn't anything unusual occurring in the status tab, all seems normal as before the update. I have DA fully updated and I did both old and clean saves, and ran save cleaner, Loot, the works. Just doesn't want to cooperate .
Guest Posted September 6, 2016 Posted September 6, 2016 I have a couple of Problem, they may be self inflicted, but I just don't know what is wrong. 1. I did a clean save on everything including death alternative. when installing, and of course ran FNIS. Checked my Load order with Tes5Edit. 2. I assigned my surrender key just as i always have 3. The surrender key won't work for me at all. I don't think the others are working either. 4. I went to honey brew, so I could kill the old bastard in the cave, and sleep there. 5. I went to Sanguine favorite room, and all the bondage equipment failed to install, even got the Info windows popping up showing that your mod tried to install them, but they all failed. That is pretty much it in a nut shell.. I am including the log file in case it helps, I had played for quite awhile so it may be burdensome to dig through. EDIT >> I did get the rose Tattoo on my bottom though. I can assign keys for "Kneel" but kneel doesn't actually work anymore. Mixed blessing, because the default keys (plus and minus) interfered with another mod. Setting them to left-bracket, right-bracket instead, shows approval by the Mod's MCM interface, but they don't actually do anything. This is not some bug I'm announcing, because they worked yesterday. Something somewhere turned them completely off. I'm quoting your post because it seems to have something to do with keyboard keys.
zwdragonbone831 Posted September 6, 2016 Posted September 6, 2016 I have a couple of Problem, they may be self inflicted, but I just don't know what is wrong. 1. I did a clean save on everything including death alternative. when installing, and of course ran FNIS. Checked my Load order with Tes5Edit. 2. I assigned my surrender key just as i always have 3. The surrender key won't work for me at all. I don't think the others are working either. 4. I went to honey brew, so I could kill the old bastard in the cave, and sleep there. 5. I went to Sanguine favorite room, and all the bondage equipment failed to install, even got the Info windows popping up showing that your mod tried to install them, but they all failed. That is pretty much it in a nut shell.. I am including the log file in case it helps, I had played for quite awhile so it may be burdensome to dig through. EDIT >> I did get the rose Tattoo on my bottom though. I have exactly the same problem. Enslavement doesn't work at all in the latest version of SD+, and I updated the required mod like defeat, SD dialogue.
shadow866 Posted September 6, 2016 Posted September 6, 2016 I CANNOT get the new update to fully initialize. It just sits at 'Update Status: 1' and never continues. I have DA 7.0.1, and the prior SD+ worked PERFECTLY. Initial SD+ error logs: http://pastebin.com/Cx7LPt5w This is spammed about 200 times in my logs: http://pastebin.com/PbJkVTeJ I've tried making a new save, using an old save, de-activating mods.. Everything. It just wont fully activate currently dealing with this issue myself not exactly sure the issue either. Did anyone find a solution for this? I got the same issue. Updating forever. And this is on a Fresh save from the start.
Raistlin_ Posted September 6, 2016 Posted September 6, 2016 hey there still loving the mod ty for all your work man. i was skimming the latest posts and saw that you said in one to take out sd cages? is that doing something to the mod that hurts it? ive been using it for awhile now no issues, but if its doing something it shouldnt ill take it out.
bicobus Posted September 6, 2016 Posted September 6, 2016 hey there still loving the mod ty for all your work man. i was skimming the latest posts and saw that you said in one to take out sd cages? is that doing something to the mod that hurts it? ive been using it for awhile now no issues, but if its doing something it shouldnt ill take it out. Well, the maintainer of SD Cages isn't following the development of SD+ and skyrimLL isn't taking SD Cages into account for future updates. Which lead to the situation: as long as it works, it works.
Raistlin_ Posted September 6, 2016 Posted September 6, 2016 hey there still loving the mod ty for all your work man. i was skimming the latest posts and saw that you said in one to take out sd cages? is that doing something to the mod that hurts it? ive been using it for awhile now no issues, but if its doing something it shouldnt ill take it out. Well, the maintainer of SD Cages isn't following the development of SD+ and skyrimLL isn't taking SD Cages into account for future updates. Which lead to the situation: as long as it works, it works. ah gotcha ty for the info. darn i love the added difficulty it adds having 40 extra enemies in most locations as well as the cages everywhere. when i start my next game and put his update in it ill take it out to be safe darn darn lol.
bicobus Posted September 6, 2016 Posted September 6, 2016 Well, you don't need tougher enemies per say. Usually enemies that hit harder can do the trick. For instance, with apocalypse spells, any mage could be deadly if taken lightly. Those spells hurt. But of course, they're not impossible to beat, as the NPC added by SD cages seems to be. Have you tried to up the global difficulty of skyrim through the options? In legendary mode, you deal 0.25 times your real damages while the NPC do 3x their damages.
Raistlin_ Posted September 6, 2016 Posted September 6, 2016 Well, you don't need tougher enemies per say. Usually enemies that hit harder can do the trick. For instance, with apocalypse spells, any mage could be deadly if taken lightly. Those spells hurt. But of course, they're not impossible to beat, as the NPC added by SD cages seems to be. Have you tried to up the global difficulty of skyrim through the options? In legendary mode, you deal 0.25 times your real damages while the NPC do 3x their damages. not yet used apocalypse spells ill check it out. yeah i was just reading on the cage forum how impossible they can be. i have it set up with various mods that its just a few hits for me to kill them and them to kill me so we are equal even at lvl 1 have tk dodge in and dual wield parry so i can block and roll away when mages or archers fire. plus i have 5 followers with amazing follower tweaks so while im forced to run away quite often to recover before going back into the fight we still can take them if i dodge alot and shoot them with my musket lol. though i do get taken captive quite often too lol. i didnt like ramping up the difficulty in game so much because it felt like i was hitting a brick wall so little damage being done to them, i prefer it to be a cpl hits apiece and fights over either for them or me. ps i have the skytweak mod in as well as a weapon damage mod that allows me to change the damage by type or material of the weapons for just me or for everyone i tweaked my damage output to achieve my hits killing them quickly though the badass bandits do take several more hits then the garden variety bandits. pps i decided to keep that mod in unless it conflicts with this one because im under the impression that the only downfall will be that the cages arent used and im ok with that. though like i posted on the cage forum i have yet to be captured in a dungeon and not have it be used. ppps though if it ever becomes an issue ill definitly be keeping this one first for the enslavement features. oh and i like your idea on the cage forum for the roaming slavers.
VagueKitty Posted September 6, 2016 Posted September 6, 2016 I CANNOT get the new update to fully initialize. It just sits at 'Update Status: 1' and never continues. I have DA 7.0.1, and the prior SD+ worked PERFECTLY. Initial SD+ error logs: http://pastebin.com/Cx7LPt5w This is spammed about 200 times in my logs: http://pastebin.com/PbJkVTeJ I've tried making a new save, using an old save, de-activating mods.. Everything. It just wont fully activate currently dealing with this issue myself not exactly sure the issue either. Did anyone find a solution for this? I got the same issue. Updating forever. And this is on a Fresh save from the start. Removing SDCages fixed it for me. For google's sake, let's have the error that gets spammed, again: [alias _SDQA_host on quest _SD_sprigganslave (640253BD)]._sdqas_host.OnUpdate() - "_SDQAS_host.psc" Line 25 [09/05/2016 - 01:05:18AM] ERROR: _sdqf_sprigganslave_01.IsRunning() being called on an invalid object, aborting function call stack: [alias _SDQA_host on quest _SD_sprigganslave (640253BD)]._sdqas_host.OnUpdate() - "_SDQAS_host.psc" Line 25 [09/05/2016 - 01:05:18AM] warning: Assigning None to a non-object variable named "::temp2" ...I'm not quite sure I even want to understand the reason, this seems completely unrelated.
caocaothedeciever Posted September 6, 2016 Posted September 6, 2016 I CANNOT get the new update to fully initialize. It just sits at 'Update Status: 1' and never continues. I have DA 7.0.1, and the prior SD+ worked PERFECTLY. Initial SD+ error logs: http://pastebin.com/Cx7LPt5w This is spammed about 200 times in my logs: http://pastebin.com/PbJkVTeJ I've tried making a new save, using an old save, de-activating mods.. Everything. It just wont fully activate currently dealing with this issue myself not exactly sure the issue either. Did anyone find a solution for this? I got the same issue. Updating forever. And this is on a Fresh save from the start. Removing SDCages fixed it for me. For google's sake, let's have the error that gets spammed, again: [alias _SDQA_host on quest _SD_sprigganslave (640253BD)]._sdqas_host.OnUpdate() - "_SDQAS_host.psc" Line 25 [09/05/2016 - 01:05:18AM] ERROR: _sdqf_sprigganslave_01.IsRunning() being called on an invalid object, aborting function call stack: [alias _SDQA_host on quest _SD_sprigganslave (640253BD)]._sdqas_host.OnUpdate() - "_SDQAS_host.psc" Line 25 [09/05/2016 - 01:05:18AM] warning: Assigning None to a non-object variable named "::temp2" ...I'm not quite sure I even want to understand the reason, this seems completely unrelated. Removing SDCages didn't fix anything for me :\. Still stuck on trying to update SD+
shadow866 Posted September 6, 2016 Posted September 6, 2016 Yup i didnt even have SDCages installed and got the issue. So its problaby not SDCages.
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