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Sanguine Debauchery (SD+) (January 2025)


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Posted

i cant get devious assets to download. its the last mod i need to be able to correctly run this mod, but devious assets always opens in a solitare file, even when i extract it with winrar. anyone got any ideas that could maybe help me?

Posted

i cant get devious assets to download. its the last mod i need to be able to correctly run this mod, but devious assets always opens in a solitare file, even when i extract it with winrar. anyone got any ideas that could maybe help me?

 

Don't use Edge.

Posted

The mod seem to be installed, but not working, press hot key do nothing and being kill in battle just have you lying on the ground...forever. Anybody know how to fix that? The other mod seem to be working fine btw.

Posted

For those with issues initializing the mod, I am very sorry to say I am at a loss about what is happening.

 

It is working on my end and I know it is also working for a few people, so there has to be  solution for this problem.

The logs are not helping as they point to 'the mod is not initialized properly', which is not very helpful.

 

Hopefully, someone will come up with a clue that will point me to the right direction but until then, I am flying blind here.

Posted

Got a quick question.

 

Is it normal that your hair will get shaved upon Spriggan enslavement?

If yes is there a way to disable it?

 

I am currently using uunp body with unpb body preset.

 

Greetings Candiru

Posted

Got a quick question.

 

Is it normal that your hair will get shaved upon Spriggan enslavement?

If yes is there a way to disable it?

 

I am currently using uunp body with unpb body preset.

 

Greetings Candiru

Yes - it is normal if you are using Hormones.

No - it is not possible to disable that effect yet but that's on the to do list.

Posted

 

Got a quick question.

 

Is it normal that your hair will get shaved upon Spriggan enslavement?

If yes is there a way to disable it?

 

I am currently using uunp body with unpb body preset.

 

Greetings Candiru

Yes - it is normal if you are using Hormones.

No - it is not possible to disable that effect yet but that's on the to do list.

 

Hmm weird I am not using Hormones,

but I downloaded the slavetatseventbridge can it have something to do with it?

Posted

EDIT: READ THIS BEFORE READING THE POST ITSELF: I just read the thread and apparently I'm not the only having issues. Regardless, if there's any clue of what might be going on based on my post (although I really doubt that), feel free to keep reading.

 

I think I may have installed this wrong or something like that. I was using the previous version and I wasn't ready to get enslaved yet, so I simply never used the surrender key, except by accident, in which case I rolled back a save. Anyway, at the very least the game was recognizing my hotkeys, both surrendering (where a pop up menu would ask me if I wished to submit or resist), and the crawling/kneeling keys (although crawling/kneeling didn't work at all, despite showing the "Now kneeling... now crawling..." etc. messages top left.

 

I then updated to the last version (again, the one which came out 09-04), re-ran FNIS etc., and now nothing seems to be working. The hotkeys do nothing and I don't think the mod itself is working, because I can't seem to get enslaved.

 

Also, I never really had to install the mod itself in the MCM menu. I never got the 'install' option. It enabled itself and I only have the 'uninstall' option. There's a couple of grayed-out options checked marked, including 'Sanguine Debauchery' and 'In Service To Sanguine'. Is that normal?

Posted

I'm not sure if this will be of any help or not, with the latest version of Death Alternative installed the BEGIN text for SD is there. When I click on that it says it's installed, if I go back to the menu the BEGIN text is still there and not UNINSTALL like it should be, it never actually activates. I haven't had to start the mod up manually in recent versions, so even seeing that was odd to me.

 

I installed the older version of DA and it automatically started SD as soon as I got in the game like normal, but it still wasn't working. Occasionally it seemed like the SD outcome triggers, but it's while the screen is fading to black and goes into the loading screen before anything else can happen.

 

Hope this info helps in some way, this mod is amazing and I hope a fix gets found soon.

Posted

Well, what would help SkyrimII?  Is there any information that we can send that might give you an idea for where to start, what the people who have problems have in common? Do you want our load orders, papyrus logs, etc? Tell us how we can help and we'll be happy too :)

Posted

Just wanted to update everyone on the issue I and many others have been having. 

 

It doesn't appear to be caused by another mod. I ran a clean mod-manager profile with just SD+ and it's dependencies and ran into the same problem. So don't worry about removing a bunch of your mods thinking that'll solve the problem. 

 

Posted

Well, what would help SkyrimII?  Is there any information that we can send that might give you an idea for where to start, what the people who have problems have in common? Do you want our load orders, papyrus logs, etc? Tell us how we can help and we'll be happy too :)

I FIGURED IT OUT!!!!

 

 

Ok! So it turns out, you HAVE to have FNIS Sexy Movie or it WILL NOT work. I believe skyrimll made a mistake while adding support for it. 

 

http://www.nexusmods.com/skyrim/mods/54521/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54521%26preview%3D&pUp=1

 

 

I'm useful!  ;)

Posted

 

Well, what would help SkyrimII?  Is there any information that we can send that might give you an idea for where to start, what the people who have problems have in common? Do you want our load orders, papyrus logs, etc? Tell us how we can help and we'll be happy too :)

I FIGURED IT OUT!!!!

 

 

Ok! So it turns out, you HAVE to have FNIS Sexy Movie or it WILL NOT work. I believe skyrimll made a mistake while adding support for it. 

 

http://www.nexusmods.com/skyrim/mods/54521/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54521%26preview%3D&pUp=1

 

 

I'm useful!  ;)

 

 

THANK YOU

Posted

 

Well, what would help SkyrimII?  Is there any information that we can send that might give you an idea for where to start, what the people who have problems have in common? Do you want our load orders, papyrus logs, etc? Tell us how we can help and we'll be happy too :)

I FIGURED IT OUT!!!!

 

 

Ok! So it turns out, you HAVE to have FNIS Sexy Movie or it WILL NOT work. I believe skyrimll made a mistake while adding support for it. 

 

http://www.nexusmods.com/skyrim/mods/54521/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54521%26preview%3D&pUp=1

 

 

I'm useful!  ;)

 

Yessir, yes you are! Thank you for finding the solution to the problem, I can say that after downloading Sexy Move, that has fixed the problems!

 

Thank you very much for your great detective work, cheers!

 

Also, thank you for going back to the previous gags, Skyrimll.  But there are two things I'd like to mention:

 

when characters are enslaved with armbinders, the kneeling animation still doesn't match the armbinder animation of DDi.  Also, when NPC's are gagged, the mouth opens at first, but as soon as they kneel, their mouths close again.  However, since I can remove their gags and put them back on again via EFF, I've been able to force the system to have their mouths open properly.  But it really feels like the auto-kneeling system is what's causing a lot of the animation/pose conflicts between DD, sexlab, etc.  I know I'm going to sound like a broken record, but please, please PLEASE remove it, or at least set it to optional for followers, as well as characters. think you might be able to solve a lot of problems that way- (but I'm no modder.)

 

Attached is my papyrus log, if that helps.

Papyrus.0.log

Posted

Hey,

 

I just downloaded this mod today and after about 6 hours I got all my mods working, but now after about 2 hours and having to reload an old save I keep getting crashes. I'm unsure what is caused by this however I was looking at the Papyrus log and it talks about SD_SprigganSlave and I think that it is referring to this mod. I have attached my log file

 

Thanks :)

 

Papyrus.0.log

Posted

 

 

Well, what would help SkyrimII?  Is there any information that we can send that might give you an idea for where to start, what the people who have problems have in common? Do you want our load orders, papyrus logs, etc? Tell us how we can help and we'll be happy too :)

I FIGURED IT OUT!!!!

 

 

Ok! So it turns out, you HAVE to have FNIS Sexy Movie or it WILL NOT work. I believe skyrimll made a mistake while adding support for it. 

 

http://www.nexusmods.com/skyrim/mods/54521/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54521%26preview%3D&pUp=1

 

 

I'm useful!  ;)

 

Yessir, yes you are! Thank you for finding the solution to the problem, I can say that after downloading Sexy Move, that has fixed the problems!

 

Thank you very much for your great detective work, cheers!

 

Also, thank you for going back to the previous gags, Skyrimll.  But there are two things I'd like to mention:

 

when characters are enslaved with armbinders, the kneeling animation still doesn't match the armbinder animation of DDi.  Also, when NPC's are gagged, the mouth opens at first, but as soon as they kneel, their mouths close again.  However, since I can remove their gags and put them back on again via EFF, I've been able to force the system to have their mouths open properly.  But it really feels like the auto-kneeling system is what's causing a lot of the animation/pose conflicts between DD, sexlab, etc.  I know I'm going to sound like a broken record, but please, please PLEASE remove it, or at least set it to optional for followers, as well as characters. think you might be able to solve a lot of problems that way- (but I'm no modder.)

 

Attached is my papyrus log, if that helps.

 

 

I tried following this, I really did.

"Fnis Sexy move" has been in my mod list for a year. 6.1

and fnis is the latest xxl-whatever version (6.3 xxl)

 

I seriously tried to read my freaking papyrus log, errors abound.

Here is the log. Don't hurt me

`

 

Papyrus.0.log

loadorder.txt

Posted

Installing Fnis Sexy move didnt solve anything for my part. Every time on a new save SD+ was just stuck at updating forever.

Only thing that solved it for me was to...On my total fresh save from start from the game, was to remove SD+.

Then wait for MCmenu to vanish.

Then run Save Cleaner on that save.

Then reinstall SD+ on that fresh save and then it worked.

On a fresh saves from start it was just stuck on updating forever.

Maybe SD+ needs more time for Death Alternative to active before it can initializing? dunno

Posted

Yeah, it seems this issue is of a timing nature.

 

For people testing, could you create a new game without SD+, wait for all mods to initialize then install SD+?

Posted

Okay, I'll throw my two cent in.

 

Running FNIS 6.3, FNIS Creatures 6.1, FNIS Sexy Move, SD+ v352

 

SD Initializes in a new game, the game will run for a little while.... then whenever a save is loaded, whenever I change location (even just crossing a cell border in the main Skyrim overworld, I crash out.

 

To answer previously fielded questions to similar problems. Using Mod Organizer, brand new install so no old files it could be picking up on. Using latest versions of all dependencies, and the crashes go away when SD+ is uninstalled. Have not been enslaved yet, don't even believe the mod is fully active as I can't get far enough to trigger "A Night to Remember", assuming thats still the pre-requisite to slavery becoming a possibiity.

 

The important part of Papyrus is contained here...

 

 

[09/07/2016 - 10:13:59AM] Error: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
	[_SD_controller (3A000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp137"
stack:
	[_SD_controller (3A000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
	[_SD_controller (3A000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp141"
stack:
	[_SD_controller (3A000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _mtidle base: 0 number: 0
[09/07/2016 - 10:13:59AM] [Zad]: RepopulateNpcs()
[09/07/2016 - 10:13:59AM] @@ TOOLS :ReleaseSpectators
[09/07/2016 - 10:13:59AM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _mt base: 0 number: 0
[09/07/2016 - 10:13:59AM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _mtx base: 0 number: 0
[09/07/2016 - 10:13:59AM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _sneakidle base: 0 number: 0
[09/07/2016 - 10:13:59AM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _sneakmt base: 0 number: 0
[09/07/2016 - 10:13:59AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 10:13:59AM] Warning: Assigning None to a non-object variable named "::temp48"
stack:
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[_SD_controller (3A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line ?
	[alias _SDRA_player on quest _SD_controller (3A000D64)]._sdras_player.OnLocationChange() - "_SDRAS_player.psc" Line ?


 

 

 

EDIT :: Testing something that came to mind... was compiling my animations and believed myself to be under FNIS' limit, without taking into account creature animations. Testing FNIS 6.3 XXL Will update when done.

 

EDIT 2 :: Nope, same crash within the first few moments of play... same error from SD regarding getting variables such as WornHasKeyword() on a none object over and over.

 

EDIT 3 :: Found I had NSAP in my load order still, despite using SLAL. Removed it... also used CCAS to begin the game already enslaved... One of those two things stopped the error spam from SD... atleast it seems to have for now... I'm going to go with NSAP in my load order being the cause, though thats just my assumption.

Posted

ok, for troubleshooting, this is my papyrus log after upgrade SD+ and starting a new game and play for a while.

Papyrus.0.log

 

and this is the related load order--> loadorder.txt

 

after some minutes of gameplay, my character suffer from third person camera issue (from 1p, I'm forced to 3p randomly).

I think this is related on SD+ with FNIS PCEA2 (not Sexy Moves).

removing SD+, this problem disappear.

 

related messages error into papy-log:

 

 

09/07/2016 - 08:12:39PM] Error: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
	[_SD_controller (9A000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line 1229
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 487
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp137"
stack:
	[_SD_controller (9A000D64)]._sdqs_fcts_outfit.isArmbinderEquipped() - "_sdqs_fcts_outfit.psc" Line 1229
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 487
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
	[_SD_controller (9A000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line 1250
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 487
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp141"
stack:
	[_SD_controller (9A000D64)]._sdqs_fcts_outfit.isYokeEquipped() - "_sdqs_fcts_outfit.psc" Line 1250
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 487
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _mtidle base: 0 number: 0
[09/07/2016 - 08:12:39PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 503
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 503
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 503
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _mt base: 0 number: 0
[09/07/2016 - 08:12:39PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 504
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 504
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 504
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _mtx base: 0 number: 0
[09/07/2016 - 08:12:39PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 505
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 505
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 505
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _sneakidle base: 0 number: 0
[09/07/2016 - 08:12:39PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 506
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 506
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
	<unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 506
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery Actor:  group: _sneakmt base: 0 number: 0
[09/07/2016 - 08:12:39PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 514
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 514
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490
	[alias _SDRA_player on quest _SD_controller (9A000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ?
[09/07/2016 - 08:12:39PM] warning: Assigning None to a non-object variable named "::temp48"
stack:
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 514
	[_SD_controller (9A000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 490 

 

 

 

and after that, player is forced into third person camera.

 

PCEA2  messages (related?):

 

 

 

[09/07/2016 - 08:33:26PM] PCEA2 SetAA animations - refresh: TRUE
[09/07/2016 - 08:33:26PM] FNIS aa GetAAprefixList mod: FNIS PCEA2 nMods: 5
[09/07/2016 - 08:33:26PM] FNIS aa GetAAmodID mod: FNIS PCEA2 prefix: fp2 modID:2
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues mod/id:FNIS PCEA2/2
[09/07/2016 - 08:33:26PM] FNIS aa GetAAsetList mod: FNIS PCEA2 nSets: 63
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:0 base:3
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:1 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:2 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:3 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:7 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:8 base:3
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:9 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:11 base:3
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:13 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:14 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:15 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:16 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:17 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:18 base:3
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:19 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:20 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:21 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:22 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:23 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:24 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:25 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:36 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:46 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:48 base:3
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:49 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:50 base:1
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:51 base:3
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:52 base:3
[09/07/2016 - 08:33:26PM] FNIS aa GetAllGroupBaseValues - group:53 base:1
[09/07/2016 - 08:33:26PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: Lilith group: _mtidle base: 3 number: 1
[09/07/2016 - 08:33:26PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: Lilith group: _1hmidle base: 1 number: 2
[09/07/2016 - 08:33:27PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: Lilith group: _2hmidle base: 1 number: 0
[09/07/2016 - 08:33:27PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: Lilith group: _2hwidle base: 1 number: 0
[09/07/2016 - 08:33:27PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: Lilith group: _magidle base: 1 number: 1
[09/07/2016 - 08:33:27PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: Lilith group: _sneakidle base: 3 number: 0
[09/07/2016 - 08:33:27PM] FNIS aa SetAnimGroup mod: FNIS PCEA2 Actor: Lilith group: _staffidle base: 1 number: 0 

 

 

 

hope this help.

cheers!

 

S.

Posted

 

 

 

Well, what would help SkyrimII?  Is there any information that we can send that might give you an idea for where to start, what the people who have problems have in common? Do you want our load orders, papyrus logs, etc? Tell us how we can help and we'll be happy too :)

I FIGURED IT OUT!!!!

 

 

Ok! So it turns out, you HAVE to have FNIS Sexy Movie or it WILL NOT work. I believe skyrimll made a mistake while adding support for it. 

 

http://www.nexusmods.com/skyrim/mods/54521/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54521%26preview%3D&pUp=1

 

 

I'm useful!  ;)

 

Yessir, yes you are! Thank you for finding the solution to the problem, I can say that after downloading Sexy Move, that has fixed the problems!

 

Thank you very much for your great detective work, cheers!

 

Also, thank you for going back to the previous gags, Skyrimll.  But there are two things I'd like to mention:

 

when characters are enslaved with armbinders, the kneeling animation still doesn't match the armbinder animation of DDi.  Also, when NPC's are gagged, the mouth opens at first, but as soon as they kneel, their mouths close again.  However, since I can remove their gags and put them back on again via EFF, I've been able to force the system to have their mouths open properly.  But it really feels like the auto-kneeling system is what's causing a lot of the animation/pose conflicts between DD, sexlab, etc.  I know I'm going to sound like a broken record, but please, please PLEASE remove it, or at least set it to optional for followers, as well as characters. think you might be able to solve a lot of problems that way- (but I'm no modder.)

 

Attached is my papyrus log, if that helps.

 

 

I tried following this, I really did.

"Fnis Sexy move" has been in my mod list for a year. 6.1

and fnis is the latest xxl-whatever version (6.3 xxl)

 

I seriously tried to read my freaking papyrus log, errors abound.

Here is the log. Don't hurt me

`

 

Have you tried to create a NEW save WITHOUT SD+, allow for everything to initialize, then exit out and load SD+? 

Posted

Just wanna add to my post: I still every once in a while get animals (even friendly ones) randomly try to dominate my character and then I get the pop up menu to either resist or submit, both of which don't seem to do anything at all.

 

Also, please don't tell me I'll have to reinstall the mod... maybe an update that forces the mod to reset itself or something? I don't usually mind starting new saves but this is the first time in almost a year I actually get to sit down and play due to mod fuckery and learning which mods to keep or dump.

Posted

 

 

 

 

Well, what would help SkyrimII?  Is there any information that we can send that might give you an idea for where to start, what the people who have problems have in common? Do you want our load orders, papyrus logs, etc? Tell us how we can help and we'll be happy too :)

I FIGURED IT OUT!!!!

 

 

Ok! So it turns out, you HAVE to have FNIS Sexy Movie or it WILL NOT work. I believe skyrimll made a mistake while adding support for it. 

 

http://www.nexusmods.com/skyrim/mods/54521/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54521%26preview%3D&pUp=1

 

 

I'm useful!  ;)

 

Yessir, yes you are! Thank you for finding the solution to the problem, I can say that after downloading Sexy Move, that has fixed the problems!

 

Thank you very much for your great detective work, cheers!

 

Also, thank you for going back to the previous gags, Skyrimll.  But there are two things I'd like to mention:

 

when characters are enslaved with armbinders, the kneeling animation still doesn't match the armbinder animation of DDi.  Also, when NPC's are gagged, the mouth opens at first, but as soon as they kneel, their mouths close again.  However, since I can remove their gags and put them back on again via EFF, I've been able to force the system to have their mouths open properly.  But it really feels like the auto-kneeling system is what's causing a lot of the animation/pose conflicts between DD, sexlab, etc.  I know I'm going to sound like a broken record, but please, please PLEASE remove it, or at least set it to optional for followers, as well as characters. think you might be able to solve a lot of problems that way- (but I'm no modder.)

 

Attached is my papyrus log, if that helps.

 

 

I tried following this, I really did.

"Fnis Sexy move" has been in my mod list for a year. 6.1

and fnis is the latest xxl-whatever version (6.3 xxl)

 

I seriously tried to read my freaking papyrus log, errors abound.

Here is the log. Don't hurt me

`

 

Have you tried to create a NEW save WITHOUT SD+, allow for everything to initialize, then exit out and load SD+? 

 

 

?

 I started a brand-new game, it seems to initialize (If that's what we're calling it now) like any other mod, but none of the controls work.

(kneeling)up-arrow, down-arrow. But see the end of this post for a happy update.

Because it *is* a brand-new game, I cannot report right this second on any other pecadillos,

like the male sanguine or casual conversation during "Submit/resist" sexlab scenes (and where SOS sort of droops).

And because it's a new game

I came here looking for any possible updates, read about keys not working, and

if it's true I got confused between the two issues of initialization and keys, I guess I'm sorry about that.

Did I wash, take fnis twice, do LOOT, yeah.

Plus the log was supposed to enlighten you on any other issues, if you didn't happen to read it, nevermind.

------

Once Player becomes a bona-fide slave, the keys start to work.

They did not work inside sanguine's kingdom, maybe they do once slavery is active or dispensed with? Just guessing.

I figured Choosing "Same" for SD+ sex-preference was a signal to the mod to have sanguine be a feminine type person for a female player, and she is, this playthrough.

The last playthrough he was Consistently male, and the playthrough before that, male-then-female, on subsequent visits to his area.

What makes him male or female is still a guess though.

See, there are things I can figure out eventually, it's just nice to be able to ask someone who might know.

I still don't know why Zaz takes over during armbinder sessions. no other choices. And mods (other mods) despair and stand around at the sight of an armbinder/

And I also do not know (at all so forget I mentioned it) why the camera changes from first-to-third-person at cell borders.

Honey is on an island near the halfmoon mill.

Her little taco stand must be right at a cell-border because Player can take a single step forward or back and see the camera instantly change.

 

 

 

Pictures of small talk during a submit-session:

 

 

post-392535-0-91868300-1473296882_thumb.jpg

post-392535-0-36096100-1473296896_thumb.jpg

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