shadow866 Posted October 10, 2014 Posted October 10, 2014 Hello! Im curious if anyone found a solution for indentured servant. Master never releases you even if you pay the gold. So the only way to escape is to steal the key or kill your master. Am i doing something wrong or is it a bug thats being worked on for next version? Thanks for all your hard work SkyrimII. And dont burn your self out
pinky6225 Posted October 11, 2014 Posted October 11, 2014 Hello! Im curious if anyone found a solution for indentured servant. Master never releases you even if you pay the gold. So the only way to escape is to steal the key or kill your master. Am i doing something wrong or is it a bug thats being worked on for next version? Thanks for all your hard work SkyrimII. And dont burn your self out Try checking the SD+ MCM menu and the amount of gold that has to be paid, i've noticed that after paying this has a habit of staying at zero so if you are enslaved again it won't show the next time. Resetting it to the default/any non-zero value causes the dialogue to appear for me again.
The Stinkin' Beaver Posted October 11, 2014 Posted October 11, 2014 Please excuse the noob question, but how do I install the CT77_SD+_Slave_Outfit_(bodyslide).7z via the ModCommander? I tried to set the data folders correctly but failed every time. Thanks for your help.
DeepBlueFrog Posted October 11, 2014 Author Posted October 11, 2014 Please excuse the noob question, but how do I install the CT77_SD+_Slave_Outfit_(bodyslide).7z via the ModCommander? I tried to set the data folders correctly but failed every time. Thanks for your help. The files in this 7z file are meant to be installed manually. You need to extract them to a local folder (on your desktop for example), them copy the content of that folder into the Data folder of Skyrim. Once that is done, you need to open Bodyslide and convert the files to your current shape. You need to know how to use Bodyslide for that (there are simple tutorials on the Bodyslide page: http://www.nexusmods.com/skyrim/mods/49015/? ).
Golgo13 Posted October 11, 2014 Posted October 11, 2014 When I tried to pay the gold, it went to zero, and the master/mistress acted as though she didn't receive enough gold. The quest eventually failed. I then decided to simply keep doing things to improve my relationship. When I got to -143, she invited me to become one of them, to refuse, or to just remain "hers." I figured that joining the Foresworn faction wouldn't screw things up TOO badly, so, I agreed-- but, they still didn't remove the slave collar, so, I still couldn't wear my earrings that gave me 54% magica regeneration. So, I decided to reload and choose to remain "hers" so I could steal the key and leave. *UNFORTUNATELY* (and, PLEASE HELP!!!) Even though I ultimately chose NOT to join any faction, I discovered that, after simply sampling that (Foresworn) faction, the hired thugs no longer acted correctly. One group of thugs just stood around next to my house, talking, without a contract (I checked their pockets). I loaded a game from before I'd ever been captured by the Foresworn, at all, and some hired thugs were near to where I "jumped" my 'toon. I led them away from Shadowmere so that I wouldn't kill them while trying to defend my horse, then let them come at me. They said, "We're here to teach you a lesson," but, when they got near my 'toon, they sheathed their weapons and stood around. The first, I think, reiterated the phrase once and drew his weapon a second time before sheathing it, again. They had no interest, at all, in attacking my 'toon once they reached her. Problem: (1) Even after you become fully accepted by the Foresworn (or, presumably, anyone else), they keep you locked in a slave collar; (2) The Foresworn were, apparently, "faction 0;" and, even though I ultimately chose not to join them, a flag was set identifying my 'toon as a member of that faction. Moreover, the "hired thugs" must be members of "faction 0," as well. Furthermore, that flag must be set for the entire game, for all saves, both preceding and proceeding the event associated with that flag. The feature allowing the disassociation from specific factions would be extremely helpful in this case. Idk what I can do, other than start a new game. Does anyone else have any other suggested solution?
Golgo13 Posted October 11, 2014 Posted October 11, 2014 Since I'm apparently going to have to abandon my current game, could anyone please tell me how to get Race Menu to import an head after you hit "Export Head?" I like how my current 'toon came out, and I'd like to save, at least, THAT little bit of my current game-- but, I don't even remember which head I started out with as a base head. So, I'd like to just import the whole thing.
Content Consumer Posted October 11, 2014 Posted October 11, 2014 Since I'm apparently going to have to abandon my current game, could anyone please tell me how to get Race Menu to import an head after you hit "Export Head?" I like how my current 'toon came out, and I'd like to save, at least, THAT little bit of my current game-- but, I don't even remember which head I started out with as a base head. So, I'd like to just import the whole thing. For me, it's just quicksave andquickload buttons to save and load a preset.
Vithiss Posted October 11, 2014 Posted October 11, 2014 Since I'm apparently going to have to abandon my current game, could anyone please tell me how to get Race Menu to import an head after you hit "Export Head?" I like how my current 'toon came out, and I'd like to save, at least, THAT little bit of my current game-- but, I don't even remember which head I started out with as a base head. So, I'd like to just import the whole thing. In mine,(EDIT: while in Racemenu) you select a preset slot by number, then use F5 to save, and then, when creating a new character, slide the preset thing to the same number and hit F9. Hope that helps.
Loopy06 Posted October 12, 2014 Posted October 12, 2014 Hello, sorry for the language I will try to express myself as good as possible. When being enslaved I got armbinder+gag+leg cuffs. Mouvement is reduced (intended I guess). But I can only move in 1st person view, as if I had a blindfold (without the visual effect). I've asked the owner to remove the armbinder (after the gag dialogue). Although he seems to agree the armbinder isn't removed. I can't open my inventory so I can't try to remove the devices myself, can't use food too (as I use RND this is a real problem). I have been playing a bit like that, tried to please the owner and the other slavers, see if the devices get eventualy removed but I've got another problem. At some point movement speed has been even more reduced. As I was barely able to move and in a big dungeon I gave up here... I felt stuck : can't kill the owner cause of the armbinder, can't run away cause it took me 5 seconds for 1 step, can't get gold from other npc because of the same reason. Don't know what to think now, the mod seemed great maybe I don't get how to play it.
DeepBlueFrog Posted October 12, 2014 Author Posted October 12, 2014 Hello, sorry for the language I will try to express myself as good as possible. When being enslaved I got armbinder+gag+leg cuffs. Mouvement is reduced (intended I guess). But I can only move in 1st person view, as if I had a blindfold (without the visual effect). I've asked the owner to remove the armbinder (after the gag dialogue). Although he seems to agree the armbinder isn't removed. I can't open my inventory so I can't try to remove the devices myself, can't use food too (as I use RND this is a real problem). I have been playing a bit like that, tried to please the owner and the other slavers, see if the devices get eventualy removed but I've got another problem. At some point movement speed has been even more reduced. As I was barely able to move and in a big dungeon I gave up here... I felt stuck : can't kill the owner cause of the armbinder, can't run away cause it took me 5 seconds for 1 step, can't get gold from other npc because of the same reason. Don't know what to think now, the mod seemed great maybe I don't get how to play it. There are problems with removal of armbinders. I am working on a new version of the end of the month. What I suggest for now is to either remove the armbinders using the console, or go back to an earlier save without enslavement, turn off SD events in Death Alternative menu and wait for the next version in a few weeks.
luythen Posted October 12, 2014 Posted October 12, 2014 I find Sanguine is getting a wee bit persistant, as in pulling my char into the dreamworld several times in succession when I want to use a bed. Since I have RND I kind of need my character to sleep at some point and three times in succession the dreamworld gets more annoying than this additional game. Is there a way to reduce the frequency when Sanguine pulls one into the dreamworld for not essential reasons (aka death or quest related)? Ideally with cooldown? In essence it happened to me several times that just after I come from the Dreamworld because I wanted to sleep I will again be zapped to the Dreamworld when I then want to use the bed getting kind of stuck.
Loopy06 Posted October 12, 2014 Posted October 12, 2014 Tried again, this time in an other dungeon. I haven't got an armbinder during enslavement, things seem to work better. I have an other issue tho, the owner keep telling "on your knees, pet", I've tried all the key sneaking, jumping, surrender key ... nothing happends. (One more thing, bj animations triggers even with a gag).
CliftonJD Posted October 12, 2014 Posted October 12, 2014 Tried again, this time in an other dungeon. I haven't got an armbinder during enslavement, things seem to work better. I have an other issue tho, the owner keep telling "on your knees, pet", I've tried all the key sneaking, jumping, surrender key ... nothing happends. (One more thing, bj animations triggers even with a gag). the command "on your knees pet" was an old order by master, its known to have lost function this version 2 things noted there with gags: if its a ring gag bj should still occur if you've been rewarded with gag removal so that speech "dialogues" are possible, the gag will no longer block animations either
DeepBlueFrog Posted October 12, 2014 Author Posted October 12, 2014 Tried again, this time in an other dungeon. I haven't got an armbinder during enslavement, things seem to work better. I have an other issue tho, the owner keep telling "on your knees, pet", I've tried all the key sneaking, jumping, surrender key ... nothing happends. (One more thing, bj animations triggers even with a gag). Which version of SD+ are you using? I searched through the code and I don't have any occurrence of 'on your knees' anywhere.
Vithiss Posted October 12, 2014 Posted October 12, 2014 I still get "On your knees pet." as the owner's reply when you first initiate dialog, like the "what now dog?" things and the like, but not as a directive. I have thought that it was a "mood" indicating thing, like the old kneeling positions were.
Zydar Posted October 12, 2014 Posted October 12, 2014 Just came back to LL after a long while and I saw Pet Collar, I think it would work well with SD+ in mind. What I am thinking is for the collar to activate whenever you misbehave or go out a certain range. To escape, you have to distract your master/mistress or wait for the right moment and get out of its activation range as fast as possible so they can't activate it in time.Or be a nice pet and maybe they'll switch the collar to something nicer.Also I saw this, is it like a compliment to SD+? Should I install both or is it two different path of patching SD and as such are incompatible?
The Stinkin' Beaver Posted October 12, 2014 Posted October 12, 2014 So I'm back again.. I managed to get almost everything working, apart from the animations. Whenever I dance or submit, the animations seem to skip and my PC is just standing there, and the NPC behind/next to me, all strapped etc. The lips are moving.. When I 'dance', I can see them clapping their hands, but my PC wouldn't bother. He wouldn't get on his knees when told so either. I have no idea what I may have done wrong.. I'd like to post pictures of what my ModOrganizer looks like, but I am not able to do so here. So if anyone has enough time on his/her hands to help, please let me know what information you need. I did install everything skyrimll defined under Installation, I can't tell if it all wen't fine Thank you..
Loopy06 Posted October 12, 2014 Posted October 12, 2014 Tried again, this time in an other dungeon. I haven't got an armbinder during enslavement, things seem to work better. I have an other issue tho, the owner keep telling "on your knees, pet", I've tried all the key sneaking, jumping, surrender key ... nothing happends. (One more thing, bj animations triggers even with a gag). Which version of SD+ are you using? I searched through the code and I don't have any occurrence of 'on your knees' anywhere. 2.04.4, and addons, he stopped saying that after a moment tho. Can I ask how many disposition points you need to earn your freedom ? I was at -162 when I decided to kill everyone. Also slavers are supposed to take turns after dance? (They don't for me). And finaly after my first visit in the dreamworld I can see the artifact in my inventory (in Tamriel).
Loopy06 Posted October 12, 2014 Posted October 12, 2014 So I'm back again.. I managed to get almost everything working, apart from the animations. Whenever I dance or submit, the animations seem to skip and my PC is just standing there, and the NPC behind/next to me, all strapped etc. The lips are moving.. When I 'dance', I can see them clapping their hands, but my PC wouldn't bother. He wouldn't get on his knees when told so either. I have no idea what I may have done wrong.. I'd like to post pictures of what my ModOrganizer looks like, but I am not able to do so here. So if anyone has enough time on his/her hands to help, please let me know what information you need. I did install everything skyrimll defined under Installation, I can't tell if it all wen't fine Thank you.. Did you run FNIS ?
The Stinkin' Beaver Posted October 12, 2014 Posted October 12, 2014 yes, i did, I copied it to C:\Users\~\Downloads\ModOrganizer\mods\FNIS Behavior V5 1 1 -- ALWAYS necessary\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe, run as administrator, and under 'Available Patches' I can see this: "GENDER Specific Animations" "SKELETON Arm Fix" *xp 32's "PC Exclusive Animation Path" (PCEA) *xp 32's "New Animation for Running with Bow" *xp 32's "Momo Acrobatic Jump" *rongphale's "Horsemen Mounted Combat Enh."
DeepBlueFrog Posted October 12, 2014 Author Posted October 12, 2014 yes, i did, I copied it to C:\Users\~\Downloads\ModOrganizer\mods\FNIS Behavior V5 1 1 -- ALWAYS necessary\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe, run as administrator, and under 'Available Patches' I can see this: "GENDER Specific Animations" "SKELETON Arm Fix" *xp 32's "PC Exclusive Animation Path" (PCEA) *xp 32's "New Animation for Running with Bow" *xp 32's "Momo Acrobatic Jump" *rongphale's "Horsemen Mounted Combat Enh." When you run it, do you see SanguineDebauchery listed? You should see something like this: Reading sanguinesDebauchery V?.? ...
The Stinkin' Beaver Posted October 12, 2014 Posted October 12, 2014 no, unfortunately not, all I can see is this: >>Warning: Bad installation. Generator not run from a Skyrim installation directory.<<FNIS Behavior V5.1.1 13.10.2014 00:22:05Skyrim: ??.?? - D:\SteamLibrary\steamapps\common\Skyrim (Steam)Generator: C:\Users\Flatter\Downloads\ModOrganizer\mods\FNIS Behavior V5 1 1 -- ALWAYS necessary\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe>>Warning: Bad installation. Generator not run from \Tools\GenerateFNIS_for_Users.<<Skeleton female: Default (99 bones) male: Default (99 bones)Reading FNIS V5.1.1 ...Reading FNISBase V5.1.1 ...All Anim Lists scanned. Generating Behavior Files ...Creature Pack not installed129 animations for 2 mods successfully included (character)2 Warning(s). Warning: Bad installation. Generator not run from a Skyrim installation directory. That could fix it? ...
carnifex Posted October 12, 2014 Posted October 12, 2014 no, unfortunately not, all I can see is this: >>Warning: Bad installation. Generator not run from a Skyrim installation directory.<< FNIS Behavior V5.1.1 13.10.2014 00:22:05 Skyrim: ??.?? - D:\SteamLibrary\steamapps\common\Skyrim (Steam) Generator: C:\Users\Flatter\Downloads\ModOrganizer\mods\FNIS Behavior V5 1 1 -- ALWAYS necessary\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe >>Warning: Bad installation. Generator not run from \Tools\GenerateFNIS_for_Users.<< Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... All Anim Lists scanned. Generating Behavior Files ... Creature Pack not installed 129 animations for 2 mods successfully included (character) 2 Warning(s). Warning: Bad installation. Generator not run from a Skyrim installation directory. That could fix it? ... Are you running FNIS from within Mod Organizer? It goes like this: 1. Install FNIS via MO 2. Go to "data" tab in MO 3. Find GenerateFNISforUsers.exe in the file tree there 4. Right click it, choose "Add as Executable" 5. Choose FNIS as the executable in MO's drop down menu 6. Click "Run" Otherwise, FNIS won't see the mods you've installed using MO, as it will only scan the actual Data folder of your Skyrim install. Hope this helps!
The Stinkin' Beaver Posted October 12, 2014 Posted October 12, 2014 In MO, under Data, GenerateFNISforUsers is only available under 'tools': the only options I have here are 'Write to File' and 'Refresh'. In the 'data' section above, the following file/mod are printed in red - is this a conflict? -sanguines Debauchery.bsa / SDPlus2044 -sanguines Debauchery.bsl / SDPlus2044 SexLab.esm / SexLabFramework ZaZAnimationPack.exm / ZazAnimationPack Main V0600 Before I screw things up further - do I just need to copy FNIS to the Skyrim folder? Edit: I do have FNIS in .../SteamApps/common/Skyrim/Data/tools/GenerateFNIS_for_Users - the .exe is there, here is the output: FNIS Behavior V5.1.1 13.10.2014 01:16:43Skyrim: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim (Steam)Skeleton female: Default (99 bones) male: Default (99 bones)Reading sanguinesDebauchery V?.? ...Reading SexLab V1.59c ...Reading SexLabCreature V1.59c ...Reading ZaZAnimationPack V6.0.0 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...All Anim Lists scanned. Generating Behavior Files ...Creature Pack not installedmt_behavior usage: 18,2 % ( 26 furniture, 29 offset, 0 alternate animations)1771 animations for 4 mods successfully included (character) JESUS CHRIST it's working now! It was just that I apparently didn't run FNIS from the wrong directory *facepalm*. Thank you for your input. It definitely helped. If I had your experience, I bet I'd be a lot less patient with 'noobs' than you all are! Just wow... Thanks for the Mod, to every single contributor!
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