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Sanguine Debauchery (SD+) (January 2025)


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Posted

Can someone please tell me how to unequip items with the console?

player.unequipitem X

where X is the item's code.

 

To remove from inventory (and also unequip):

player.removeitem X #

where X is the item code and # is the number of items to remove.

 

 

example:

player.unequipitem 3c9fe

  - will unequip a worn roughspun tunic

 

player.removeitem 3c9fe 10

 - will remove 10 roughspun tunics from your inventory

 

 

EDIT: If you're trying to unequip an item from an NPC, first select the NPC in the console (click on them with your mouse) and then just type:

unequipitem X

Posted

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

 

I switched it to back slash " \ " as I kept getting the daymoyl menu when hitting k to change actor for positioning in sexlab anims.  I don't seem to have any other mods using that key.

 

 

Thanks for the suggestion.

 

I changed it to '\' for now. 

 

Making progress on the next update. You can see it on the second post of this thread.

 

Most of the changes so far are internal and contained into a single line of the change log :)

Posted

 

 

 

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

I switched it to back slash " \ " as I kept getting the daymoyl menu when hitting k to change actor for positioning in sexlab anims. I don't seem to have any other mods using that key.

Thanks for the suggestion.

 

I changed it to '\' for now.

 

Making progress on the next update. You can see it on the second post of this thread.

 

Most of the changes so far are internal and contained into a single line of the change log :)

I would prefer using the number pad, as defeat does. I have SD's set to NUM8 right now. They're already blank so it won't affect anything.

 

I use \ for my first-person switch, although, of course, I can change that :)

Posted

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

 

I switched it to F7, not that I recommend that as a default.

 

You should also seriously consider skipping the popup dialogue (ignoring the key) outside combat, and/or add a check so it is ignored in text input mode.  As it stands now, if you are typing text (e.g. the Take Notes journal), it will try to open this modal dialogue - and with Take Notes, that means the dialogue is behind the journal window where you cannot see it to close it.  I expect it would have similar, though less game-breaking, issues with naming things at the enchanting station.

 

I believe that the text input mode can be checked using 'UI.IsTextInputEnabled'.

Posted

Disabled Dreamworld on sleep question:

 

Will Haelga's basement also be excluded now? I kinda liked that, making more of a link between her and Uncle San. Just curious though. Thanks!

Posted

Disabled Dreamworld on sleep question:

 

Will Haelga's basement also be excluded now? I kinda liked that, making more of a link between her and Uncle San. Just curious though. Thanks!

 

I am not disabling anything. Changes of dreamworld on sleep will be the same as they are now.

 

What I am adding is a system for other mods to disable these visits on sleep when they need to.

 

The only things that will not be disabled are the first visit to dreamworld (because it sets the mod up) and sleep in front of the shrine (just because :) ).

Posted

 

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

 

I switched it to back slash " \ " as I kept getting the daymoyl menu when hitting k to change actor for positioning in sexlab anims.  I don't seem to have any other mods using that key.

 

 

Thanks for the suggestion.

 

I changed it to '\' for now. 

 

Making progress on the next update. You can see it on the second post of this thread.

 

Most of the changes so far are internal and contained into a single line of the change log :)

 

Just make it able to change.  I use the numbers above the key board; SD+ =2, Defeat =3, Submit=4.  Easy to hit the key for different situations.  

Posted

 

 

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

 

I switched it to back slash " \ " as I kept getting the daymoyl menu when hitting k to change actor for positioning in sexlab anims.  I don't seem to have any other mods using that key.

 

 

Thanks for the suggestion.

 

I changed it to '\' for now. 

 

Making progress on the next update. You can see it on the second post of this thread.

 

Most of the changes so far are internal and contained into a single line of the change log :)

 

Just make it able to change.  I use the numbers above the key board; SD+ =2, Defeat =3, Submit=4.  Easy to hit the key for different situations.  

 

 

I thought about it.. and I might do that later.

 

I don't want to waste time right now, trying to figure out how to 1) add a key mapping selector to MCM, 2) make sure that choice sticks after save and 3) hook it up to the right variables in SD and test it properly.

Posted

 

 

 

 

 

 

 

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

I switched it to back slash " \ " as I kept getting the daymoyl menu when hitting k to change actor for positioning in sexlab anims. I don't seem to have any other mods using that key.

Thanks for the suggestion.

 

I changed it to '\' for now.

 

Making progress on the next update. You can see it on the second post of this thread.

 

Most of the changes so far are internal and contained into a single line of the change log :)

Just make it able to change. I use the numbers above the key board; SD+ =2, Defeat =3, Submit=4. Easy to hit the key for different situations.

I thought about it.. and I might do that later.

 

I don't want to waste time right now, trying to figure out how to 1) add a key mapping selector to MCM, 2) make sure that choice sticks after save and 3) hook it up to the right variables in SD and test it properly.

Don't you already do that? The k key is already moveable...

Posted

Thanks for the clarification.

 

Very much looking forward to the next version, though I am adopting kittens that week too so my attentions will be a bit divided (but in a good way) :D

Posted

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

 

Y or U maybe?  You should definitely make it configurable in MCM, in case another hotkey has been assigned to that one.

 

You might also want to allow an automatic submission option, in case the player wants to always submit and doesn't want to be bothered by pressing a key.  Or maybe the player is running to many mods already to assign a hotkey.  Both might apply to me. ;)

 

Posted

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

 num pad * or - is where i put it when it worked.

Posted

 

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

Y or U maybe? You should definitely make it configurable in MCM, in case another hotkey has been assigned to that one.

 

You might also want to allow an automatic submission option, in case the player wants to always submit and doesn't want to be bothered by pressing a key. Or maybe the player is running to many mods already to assign a hotkey. Both might apply to me. ;)

Automatic submission is the way the mod works right now :)

 

Manual submission was there but I had to remove it when I switched to DA. I am just bringing it back.

Posted

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

 

I switched it to back slash " \ " as I kept getting the daymoyl menu when hitting k to change actor for positioning in sexlab anims.  I don't seem to have any other mods using that key.

 

 

I vote for "\", and I really hope to be able to do that quick submission thing again. Welcome back, Skyrimll. I'm looking forward to the hope that my SD+ issues will be solved; I won't give up.

Posted

Hi, I've got still problems using the actual version of SD+...

 

 

Hi I've got an problem with updating from version 2.04.3 to 2.04.4. If I updated to the newest version, I'm getting error messages in game.

 

SD DA dreamworld death: Teleport anyway

SD DA dreamworld death failed: Timeout

 

I tried to remove the old version and created a clean save, but the problem is still the same. If I'm using an character who has never used this mod, every worked fine...

 

Any ideas how i can fix it?

 

Any ideas how to solve the problem or removing the mod complete from the save, so I can reinstall it without issues?


 

Edit:

I've found a solution for my problem. I hope this can help other players with similiar issues.

 

First I've created a "normal" clean save with no results. After that I found an way to remove invalid registrations via SKSE.

Just add these lines into your skse.ini. If the file does not exists, create it in your Skyrim->data->skse folder.

[General]
ClearInvalidRegistrations=1

It took some time till all invalid registrations are removed. I've waited 2 ingame hours and all is fine now.

 

Posted

I know that this has been asked but does anyone have a work around for when you escape your enslavement and/or go to the dream world to get your stuff back and then back to Skyrim and not have the bandits attack you again? 

 

 

Posted

 

 

 

 

 

Question for advanced players.

 

I am working on fixing voluntary submission and restoring the submission key.

 

My question: what would be a good choice for a key that is not used by half of the mods out there? :)

 

(Not K, not N,... what else?)

I switched it to back slash " \ " as I kept getting the daymoyl menu when hitting k to change actor for positioning in sexlab anims. I don't seem to have any other mods using that key.

Thanks for the suggestion.

 

I changed it to '\' for now.

 

Making progress on the next update. You can see it on the second post of this thread.

 

Most of the changes so far are internal and contained into a single line of the change log :)

Just make it able to change. I use the numbers above the key board; SD+ =2, Defeat =3, Submit=4. Easy to hit the key for different situations.

I thought about it.. and I might do that later.

 

I don't want to waste time right now, trying to figure out how to 1) add a key mapping selector to MCM, 2) make sure that choice sticks after save and 3) hook it up to the right variables in SD and test it properly.

Don't you already do that? The k key is already moveable...

 

 

By Ysmir! You are right!

 

All this time and I didn't notice the key is remappable! :)

 

I can now scratch all requests to remap the key to something else.

 

Thanks for pointing out the obvious.. I apparently needed that!

Posted

Please do consider disabling the key while in text input mode though.

 

I added a check for IsTextInputEnabled()

That should disable the menu in your situation.

Posted

 

Please do consider disabling the key while in text input mode though.

 

I added a check for IsTextInputEnabled()

That should disable the menu in your situation.

 

 

Thank you.

Posted

I am having an issue with the Flowering Spriggan quest.

 

After I arrive at the grove and the spriggan appears the quest appears to get stuck and the spriggan just wanders around the grove.

 

 

 

PS: My character is wearing a DD Chastity Belt

Posted

I am having an issue with the Flowering Spriggan quest.

 

After I arrive at the grove and the spriggan appears the quest appears to get stuck and the spriggan just wanders around the grove.

 

 

 

PS: My character is wearing a DD Chastity Belt

 

Did you find the fertile husk and retrieved your items?

 

Sometimes, it is located in mid air around the center of the target area.

Posted

 

I am having an issue with the Flowering Spriggan quest.

 

After I arrive at the grove and the spriggan appears the quest appears to get stuck and the spriggan just wanders around the grove.

 

 

 

PS: My character is wearing a DD Chastity Belt

 

Did you find the fertile husk and retrieved your items?

 

Sometimes, it is located in mid air around the center of the target area.

 

 

Thanks for the quick reply!

 

I found the husk and retrieved my items. But nothing changes.

I still have the spriggan "gloves" and the spriggan NPC will not interact, not even as an hostile.

The quest line hasn't changed in any way.

Posted

 

 

 

 

I am having an issue with the Flowering Spriggan quest.

 

After I arrive at the grove and the spriggan appears the quest appears to get stuck and the spriggan just wanders around the grove.

 

 

 

PS: My character is wearing a DD Chastity Belt

Did you find the fertile husk and retrieved your items?

 

Sometimes, it is located in mid air around the center of the target area.

Thanks for the quick reply!

 

I found the husk and retrieved my items. But nothing changes.

I still have the spriggan "gloves" and the spriggan NPC will not interact, not even as an hostile.

The quest line hasn't changed in any way.

It takes a few hours in game for the effect to clear up.

 

There is also a bug with the hands.

 

If the quest is no longer active in your journal and the hands are not equipped in your inventory but still attached to you, you will have to remove them through the console.

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