Kalthen Posted June 6, 2014 Posted June 6, 2014 Are there any plans for the slave locker? Right now the locker has become my cloud storage for items in skyrim. I don't even use a house mod with my current character. I am actually hoping to get killed by some animal just to get back to dreamworld and my items. It is handy, but somehow feels wrong. Maybe when expanding Sanguine you could have the PC work for the key to the chest.
xgkf Posted June 6, 2014 Posted June 6, 2014 There's actually a mod that adds a (somewhat lore-friendly) summon-able chest that you can use for something like that. Can't remember what it was called, though. >.<
DeepBlueFrog Posted June 6, 2014 Author Posted June 6, 2014 Are there any plans for the slave locker? Right now the locker has become my cloud storage for items in skyrim. I don't even use a house mod with my current character. I am actually hoping to get killed by some animal just to get back to dreamworld and my items. It is handy, but somehow feels wrong. Maybe when expanding Sanguine you could have the PC work for the key to the chest. That's planned Expanding on Sanguine and having give the player quests in exchange of unlocking the locker is one of those things I would really like to be working on instead of... ... tracking down phantom hidden properties in a script that is no longer there in Mind Control ... figuring out why Alicia's portal makes some people crash repeatedly ... rewriting the whole master/slave system in SD to allow less boring enslavement ... looking for a reason why male miner boots are suddenly invisible in my game
Juusix Posted June 6, 2014 Posted June 6, 2014 Im haveing a little problem. I cant find a support page for the mod (if there is one)... But enyway. When my character gets enslaved she falls, gets her hands bound and walk still on the ground, not moving enywhere. Wonder if its something with the framework mod. I should'nt have eny conflicting mods on.
DeepBlueFrog Posted June 6, 2014 Author Posted June 6, 2014 Im haveing a little problem. I cant find a support page for the mod (if there is one)... But enyway. When my character gets enslaved she falls, gets her hands bound and walk still on the ground, not moving enywhere. Wonder if its something with the framework mod. I should'nt have eny conflicting mods on. Well... unless I am missing something, this IS the support page for this mod If you character is standing at a angle, walking very slowly and not going anywhere, I noticed the same thing and I am afraid there is no other solution than reloading a previous save. I think it is a conflict between multiple scripts that leaves the player character in a halfway state in certain, rare conditions.
magicrealm Posted June 6, 2014 Posted June 6, 2014 Hello skyrim2, i guess a couple of Players here use live a defiant life, where the Player starts as a runaway slave. unfortunately, the Story of her master is not continued. it must be a very rich Person, because a bounty of 5000 Gold is set on her head in each town. so i want to ask you if you would like to create this former master and the encounter. as a quest for sd+.
shinji72 Posted June 6, 2014 Posted June 6, 2014 That's planned Expanding on Sanguine and having give the player quests in exchange of unlocking the locker is one of those things I would really like to be working on instead of... ... tracking down phantom hidden properties in a script that is no longer there in Mind Control ... figuring out why Alicia's portal makes some people crash repeatedly ... rewriting the whole master/slave system in SD to allow less boring enslavement ... looking for a reason why male miner boots are suddenly invisible in my game That's all nice... but the enslavement part is no boring at all!
Storms of Superior Posted June 6, 2014 Posted June 6, 2014 I've been looking for a post about this problem, but I'm starting to get a bad headache, so I'll ask about it. Is there a known issue with all Skyrim hostile NPCs turning friendly for no reason? I have v2.03 installed with all of it's reqs. I tried to get my PC enslaved at Fort Greymoore which is west of Whiterun. I had this problem with v2.02 as well, but it didn't occur until I had been enslaved and escaped. Is there a console command to check faction relationships? I'm trying the bandits.
astor Posted June 6, 2014 Posted June 6, 2014 That's planned Expanding on Sanguine and having give the player quests in exchange of unlocking the locker is one of those things I would really like to be working on instead of... ... tracking down phantom hidden properties in a script that is no longer there in Mind Control ... figuring out why Alicia's portal makes some people crash repeatedly ... rewriting the whole master/slave system in SD to allow less boring enslavement ... looking for a reason why male miner boots are suddenly invisible in my game That's all nice... but the enslavement part is no boring at all! I tend to disagree. Unless i'm glitched every new game and every update, slavery is just following the npc around in a cell, doing nothing beyond the occasional scene. if the npc went places or did things, or... or anything really, it would be less tedious to deal with. As it stands now, the fun for me is running away, looking for someone to release the bonds.
shinji72 Posted June 6, 2014 Posted June 6, 2014 I tend to disagree. Unless i'm glitched every new game and every update, slavery is just following the npc around in a cell, doing nothing beyond the occasional scene. if the npc went places or did things, or... or anything really, it would be less tedious to deal with. As it stands now, the fun for me is running away, looking for someone to release the bonds. You have to roleplay it a little. In my case if the environment is interesting (like a place with many Npcs) I don't leave the area (pretending they don't actually allow me). Then I try to pay for freedom whoring out my Pc (often using other prostitution mods like Working girls), and at the same time I'm looking for an abandoned blade to cut the bindings and get revenge. So it's quite fun! Anyway we all agree the master now is a bit too passive, never making a request on his/her own.
magicrealm Posted June 6, 2014 Posted June 6, 2014 in original Version, the pc could not move away, he get pushed back to the master and punishhed. that is not possible anymore. scenery is too passive, devices are rarely used, punishment too short in time. plus the Trouble with the stolen items. the pc has to go to sanguine to get her back, but for the follower items she has to kill the master. that is a bid weird and should be unified.
Robowarrior Posted June 6, 2014 Posted June 6, 2014 My game keeps having CTDs when the sprrigan tries to enslave me
x9800 Posted June 6, 2014 Posted June 6, 2014 This mod will definitely have more and more features. And right now it's the best slavery mod available for skyrim. But best enslavement part was in Ichabod's "Player Slave Encounters" for Oblivion. No wonder though, player slavery was all that mod is about, and in SD we have Sanguine part, Spriggan part, travel to dreamworld... etc. I think SD+ can really benefit from Ichabod's master behavior pattern with selling player to his mates (completely or just to "one time") and regular "training". Personally, it's even more Sanguine's style.
shinji72 Posted June 6, 2014 Posted June 6, 2014 Mmmm sorry to keep on the self promotion.... but really... if you go to min 10:30 / 11:00 you will experience an unexpected encounter.
shinji72 Posted June 6, 2014 Posted June 6, 2014 Mmmm sorry to keep on the self promotion.... but really... if you go to min 10:30 / 11:00 you will experience an unexpected encounter.
Userper Posted June 6, 2014 Posted June 6, 2014 Mmmm sorry to keep on the self promotion.... but really... if you go to min 10:30 / 11:00 you will experience an unexpected encounter. I wonder if there will ever be any sexlab content for this particular DA addon. I personally would love more falmer content, if I wasn't so busy I would probably make it myself
DeepBlueFrog Posted June 6, 2014 Author Posted June 6, 2014 Mmmm sorry to keep on the self promotion.... but really... if you go to min 10:30 / 11:00 you will experience an unexpected encounter. I wonder if there will ever be any sexlab content for this particular DA addon. I personally would love more falmer content, if I wasn't so busy I would probably make it myself The next version of SD will add compatibility with DA Falmer enslavement. Friendly Falmer, chaurus and spiders will grab you at will depending on Coveted settings. And if the Falmer collar has some special keyword attached to it, I should be able to make it compatible with SD's enslavement as an option.
Userper Posted June 6, 2014 Posted June 6, 2014 The next version of SD will add compatibility with DA Falmer enslavement. Friendly Falmer, chaurus and spiders will grab you at will depending on Coveted settings. And if the Falmer collar has some special keyword attached to it, I should be able to make it compatible with SD's enslavement as an option. Thats good to hear
crudo Posted June 6, 2014 Posted June 6, 2014 There's actually a mod that adds a (somewhat lore-friendly) summon-able chest that you can use for something like that. Can't remember what it was called, though. >.< There is also another mod, Stash Sacks, which are great ways to store loot without a home.
crudo Posted June 6, 2014 Posted June 6, 2014 Anyway we all agree the master now is a bit too passive, never making a request on his/her own. That's it! I was trying to figure out what seems to be lacking. I've just started using SD+ and at first thought it was really well done... and it is to a point. The master/slave relationship is weak compared to how well everything else works. Too much is triggered by the PC. There is a subset quest called Sex and Punishment. I had this trigger once and it was far more aggressive. The Owner, admittedly too frequently, assaulted the PC. This didn't last very long and it quickly reverted to the typical enslavement. Really it was so brief that I was confused at first what was happening. I also had some rarer enslavments that had taken me to another place. Actually, this was also only once. After getting enslaved by the Forsworn I woke up in a cage in a different location. This was really cool an unexpected. I don't know how many events are like this but it was much more interesting. Like you shinji, I added a few mods that I thought might add to the SD+ experience. I also run Working Girl, it's great for Prison Overhaul too, to make some extra cash while captured. For grins I added Addictive Skooma mod to my game hoping that when the PC was forced to drink Skooma that she may get addicted. Unfortunately it is such a rare occurence that it hasn't happened yet. Couldn't find one for alchohol that seemed it would be compatible. I have to admit that the Dreamworld is neat at first but becomes dreary after a few events. I think too, it's because currently it is nothing more than a portal. Hopefully Sanquine will be less likely to release you in the future without entertaining him before leaving. It doesn't always need to be sex either, he is all about debauchery, maybe it's a drinking contest, gluttony or gambling for the PC's gold. Maybe have him return you to some more compromising places, either with nothing on or maybe only a hat and wooden sword, something that would be entertaining and not dangerous, like a Jarls court. Here is what I really like about the mod. The overall slavery integration. I really like the followers getting enslaved, it sets up a neat adventure after the fact. Unfortunately I use AFT and it messes with the mod. Either the follower is tied up along with you or they will simply show up later if you are in the same area due to AFT's follower AI. But my favorite overall part of the mod are the thugs that chase you down after you have ticked somebody off. It is the only method where you become the hunted and either fight or flight are the only options. I've only been taken back to Mistwatch but I believe the there is a chance that the thugs will take you to the person you wronged to be there slave. This is just the best part, I've gone out of my way to steal and pickpocket just to trigger this event. Along these lines, I would find it very entertaining if the rest of the NPC's in the world sold you off to Mistwatch (or to serve another master) after they've had some fun with you. Especially when you are captured outdoors. I have yet to trigger the Spriggan quest so I have no idea how that plays.
fryman1111 Posted June 7, 2014 Posted June 7, 2014 why is part of mine in german in the status page in the mcm half is in german and whenever i get enslaved my quest are in german too how do i fix this
Morferous Posted June 7, 2014 Posted June 7, 2014 skyrimll. Could I make a small request/suggestion? Would it be possible to delay the kneeling animation? Following the owner or hired thugs gets really troublesome, when character kneels down at any time she isn't walking. She could wait some time standing and then kneel down, so moving the character around map would be easier and more lively experience. Kneeling itself is all right, but she could count to 5 - or whatever works - before doing it.
tonykiryu23 Posted June 7, 2014 Posted June 7, 2014 i keep try to make it work i got all the other mods 2 but game runs like get on main manu and then crashes try seening if it in other moths missing somting but no o and almost forgot where the hell to i but manul?
Fredfish Posted June 7, 2014 Posted June 7, 2014 Try using TES5Edit http://www.nexusmods.com/skyrim/mods/25859/? It should tell you if any of your mods are missing a dependancy
crudo Posted June 7, 2014 Posted June 7, 2014 I finally had the Flowering Spriggan quest start, at least I think so. I was attacked by a female thief who was a Flowering Spriggan and I lost. The screen goes black and then it stays that way. I was with a follower so I could talk and if there were interactive objects close by I could interact with them. I think I was able to move as well but could not tell because of the black screen. I could use the tab key, check inventory and all that but screen remained black. Thought maybe it was just a hiccup but I encountered another Flowering Spriggan just a bit later with the exact same results. Is this a common occurrence?
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