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Posted
43 minutes ago, asdt123123 said:

In other words: Your plan to use CBPC is going to be full of problems due to there being such a large variety of different faces and mouth positions from users. 

The idea is not to solve problems and/or replace SMP, but simply to counteract distortions caused by imprecise collisions determined by factors such as animation, NPC height, and/or other factors. I know that it will not be a replacement and should not become one, nor should it be seen as such.

 

46 minutes ago, asdt123123 said:

it's using .tri files

It is already known that this file causes CTD with this mod.

Posted
14 hours ago, jojohunter said:

I encountered a bug where, when this mod is used alongside SMP-Flex, players with physics-based hairstyles experience hair physics sticking to their bodies and twitching during dashes.

Hi, very odd, i know the mod does work with flex, but thats it, i didnt make extensive testing and i dont use combat mods with dash etc... so i would recomend changing to FSMP, see if helps, and also the DLL made by Asdt123123 is made for FSMP only!

Posted (edited)
On 4/20/2023 at 12:10 PM, JohnyBungalow1 said:

Also yeah, the existing outfit conversions are in my Discord server for now plus u may find the best support there
 

I know I arrived a bit late for the party, but does anyone have the UBE face with SMP for the mod that works?

The Discord page is offline for me, it always gives an error (messages don't load). 

nvm, i got it clicking in all options in rules entry

Edited by mcdyn
Posted
On 2/7/2026 at 2:46 AM, EdwardV said:


Hey, well there could be a few things causing issues, its always best to go over some basics. With both HPhead and HPheadSMP installed, and SMP overwritting the regular version, have you gone into racemenu and changed facepart to 2 or 3 I believe, to enable the highpoly head? This is a step many forget, myself included when first working with this mod.

Oh good lord I had no idea this was a thing. Did it and it works perfectly, physics and all~
 

Posted

Sorry if this has been asked before, but is it normal that the SMP hair kinda resets itself whenever the facial expression changes? I know one needs to rest smp because of the morphing during BJ scenes but I'd rather not have that every time happen when the face makes some sublte changes.

Posted
37 minutes ago, GrimReaper said:

Sorry if this has been asked before, but is it normal that the SMP hair kinda resets itself whenever the facial expression changes? I know one needs to rest smp because of the morphing during BJ scenes but I'd rather not have that every time happen when the face makes some sublte changes.

Hi, with FSMP it should not be happening unless something got borked, now if you use the other SMP, "Flex SMP' it will do the flicker since the DLL expects FSMP, not FlexSMP

Posted (edited)
2 hours ago, Predator-RJ said:

Hi, with FSMP it should not be happening unless something got borked, now if you use the other SMP, "Flex SMP' it will do the flicker since the DLL expects FSMP, not FlexSMP

I do use FSMP, not Flex. Everything else behaves as expected but after installing your SMP head, I do get this issue. Whenever the mouth moves, to be precise. I do have mods that enable player expressions, so maybe that's the issue? I suppose the reset is necessary as explained in the mod page here since SMP has trouble with face morphs or something along those lines, so in a way it seems to be working as intended. The head morph changes, SMP resets which probably causes the fair to flicker? This just happens as soon as the mouth gets morphed via expressions. If the mouth doesn't change due to some emotion being displayed the hair stays normal.

 

Edit: Looking at the FaceMorphWatcher.ini, it seems to update every 50 milliseconds. Which would probably explain the flickering when the mouth slowly changes due to an emotion or face 'animation' (like yawning) being played.

Edited by GrimReaper
Posted

This is a similar phenomenon. It occurs intermittently, but it definitely occurs when you start sitting down. It doesn't affect SMP wigs, but it does cause problems with SMP hair.Same thing. It doesn't affect SMP wigs, but it does cause problems with SMP hair.

Posted
22 hours ago, GrimReaper said:

I do use FSMP, not Flex. Everything else behaves as expected but after installing your SMP head, I do get this issue. Whenever the mouth moves, to be precise. I do have mods that enable player expressions, so maybe that's the issue? I suppose the reset is necessary as explained in the mod page here since SMP has trouble with face morphs or something along those lines, so in a way it seems to be working as intended. The head morph changes, SMP resets which probably causes the fair to flicker? This just happens as soon as the mouth gets morphed via expressions. If the mouth doesn't change due to some emotion being displayed the hair stays normal.

 

Edit: Looking at the FaceMorphWatcher.ini, it seems to update every 50 milliseconds. Which would probably explain the flickering when the mouth slowly changes due to an emotion or face 'animation' (like yawning) being played.

Yeah, try increasing it to like 500ms, see if helps, but seems the reset on your game is using the "last resort" method by what Asdt explained, it has 2 ways, one does only in the head, and if that method fails, it uses the default one that is basically the reset as it was before so it afects the hairs too.

Posted
On 12/25/2025 at 8:24 PM, Predator-RJ said:

XD, very insteresting! about the XML, you will have to find the XML for the schlong you wanna edit, when you find it you can edit that "margin" value i said, sometimes it is 0.3 and it is too much, put 0.1 or 0.05 and will resolve ; )

Capturar.PNG

thanks for the info!
I was wondering why the mouth was twitchy and opening more than the size of the penis for Baka SMP Patch.
Just setting margin to 0.05 improved collision a lot.
Can I set it lower than 0.05 or it would problems?

Posted
On 2/10/2026 at 7:35 PM, Predator-RJ said:

Yeah, try increasing it to like 500ms, see if helps, but seems the reset on your game is using the "last resort" method by what Asdt explained, it has 2 ways, one does only in the head, and if that method fails, it uses the default one that is basically the reset as it was before so it afects the hairs too.

Sorry for the late reply, I did put it to like 5000ms and this helps reduce the resetting hair but it still is somewhat annoying. I don't know if it's an entire reset, if I do use the smp reset function from FSMP it usually distorts the entire character for a split second. In this case it just affects the hair. I suppose I could disable the dll entirely unless it's strictly necessary for the mod to function, I wouldn't mind doing the reset manually during certain animations.

Posted
On 2/13/2026 at 2:46 PM, Edzio said:

thanks for the info!
I was wondering why the mouth was twitchy and opening more than the size of the penis for Baka SMP Patch.
Just setting margin to 0.05 improved collision a lot.
Can I set it lower than 0.05 or it would problems?

Hi you can go to 0.01 as minimum ;)  glad it helped!

Posted (edited)

Can the jaw and teeth be SMP animated as well so that it goes downwards? Asking for a friend. 🙂

Edited by Edzio
Posted
On 2/16/2026 at 5:46 AM, Edzio said:

Can the jaw and teeth be SMP animated as well so that it goes downwards? Asking for a friend. 🙂

Hi, they where in the first versions, but just causes more problems, like the teeth can pop out of the head in multiple ways, so no, better the way it is.

Posted
19 hours ago, Ogrescar said:

The Baka SMP patch is flawed. I will post a corrected version.

Hi, SOS could be made like i did for TNG, the mesh is alredy the collision, since they all are low poly... but baka patch worked when i tested long time ago

Posted

Everything works amazingly well in Flex, which appears to be much more responsive and much lighter on frames than FSMP (with many more controls/settings), but the auto reset flickers (gulping motion).

Looking forward to a flex version.

Posted
14 hours ago, sikamikanico78 said:

hi.. were can i get sos and tng with colisions for this mod to work with them?? thanks!

Hi, TNG you just need the XML i have made, avaliable on the main page, read description ; )

Posted
7 hours ago, RanmaZ said:

is this mod compatible with the Bimbos of skyrim weight change option depending on your bimbo corruption?

Hi, there is no problem with Bimbos of skyrim + this mod, but there is like, no "integration" with any slider i did for this mod, nor will have unless someone finds a way to use the sculp sliders with other mod scripts, it was talked about some times in the Bimbos of skyrim support pages ; )

Posted

hi. 
hph 1.4 instaled 
sos with all needed stuff(all work)
fsmp work (latest) uncheked
instal this (due to guid) simple version 
sliders show-up but dont work

mb im dumb but how make this work 
give some advice

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