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Posted

Hi again, I messed around with the mod loading order a bit and the collision appeared, thanks for the tip, but now I have a problem: my lips are glitching and sometimes closing randomly and twitching too much during animations. What could be the problem?

Posted
On 12/30/2025 at 2:25 PM, ABOBUSIKnero said:

Hi again, I messed around with the mod loading order a bit and the collision appeared, thanks for the tip, but now I have a problem: my lips are glitching and sometimes closing randomly and twitching too much during animations. What could be the problem?

 

On 12/30/2025 at 2:26 PM, ABOBUSIKnero said:

Maybe I need to change the FSMP settings? What are yours?

Hi, the head collapsing on its own, can be other mods (outfits, body collisions with custom names) collisions under the head, the Soft body GT mod has some incompt with this mod as far i know for some people, about FSMP option, you only need to disable the option about wigs + hairs, and or any auto manager for skeletons/ max actors, squeletons on  the MCM menu for FSMP.

 

 

 

 

Happy new years!!!

Posted
Spoiler
27 minutes ago, NotaZero said:

Working nicely with "Simply Serana" Replacer! Thank you so much for this mod! 

 

 

 

489830_20260101111904_1.png.d5174f62cae393d377bcbc503db02c71.png

 

 

489830_20260101113729_1.png.e282da18b4339c317627b966c4098d06.png

 

 

Awesome! Happy new year!

Posted
44 minutes ago, NotaZero said:

Working nicely with "Simply Serana" Replacer! Thank you so much for this mod! 

 

 

 

489830_20260101111904_1.png.d5174f62cae393d377bcbc503db02c71.png

 

 

489830_20260101113729_1.png.e282da18b4339c317627b966c4098d06.png

 

Is this working out of the box like this!?

Posted
30 minutes ago, pheonex2077 said:

Is this working out of the box like this!?

Hi, if you use TNG with my edited XMLs, choose good animations, and or alingn them to be like the pics, it should work like the pics and gifs i posted on the page... same for creatures

Posted
5 hours ago, Predator-RJ said:

Hi, if you use TNG with my edited XMLs, choose good animations, and or alingn them to be like the pics, it should work like the pics and gifs i posted on the page... same for creatures

I didnt think it worked with followers out of the box like this, He is using the simply serana replacer in the pics above so i'm assuming it's the serana follower not the player character that has mouth stretching out of the box?

Posted
59 minutes ago, pheonex2077 said:

I didnt think it worked with followers out of the box like this, He is using the simply serana replacer in the pics above so i'm assuming it's the serana follower not the player character that has mouth stretching out of the box?

Hi, well it does not work for any other then the player character out of the box when you install, you need to make the transfer for the NPCs\followers heads that you want manually following the video i posted next to the mod, if that is done correctly, is like i said, should work like the picss.

Posted
On 12/29/2025 at 7:10 PM, asdt123123 said:

You gotta provide more of that crash report. Especially the register part. You wouldn't random crash on a test eax, eax instruction (Or at least it would be rare). So that eax is probably dangling. 

Also use CrashLoggerSSE. It reads pdb files which hdtsmp64 provides. 

 

I would remove MuJointFix and test too. 

Thanks for Respond this was the Crash Report I don't have the mod anymore also been busy with real life 

https://pastebin.com/d6z9ES5F

 

Posted (edited)
On 1/1/2026 at 11:22 PM, NotaZero said:

Working nicely with "Simply Serana" Replacer! Thank you so much for this mod! 

 

 

 

489830_20260101111904_1.png.d5174f62cae393d377bcbc503db02c71.png

 

 

489830_20260101113729_1.png.e282da18b4339c317627b966c4098d06.png

 

Are you also using TNG?

I managed to get it working too,

but after aligning it, Serana’s mouth splits to the side,

it looks like a Joker-style wide smile.

Edited by Zeng951753
Change text’s color
Posted
1 hour ago, Zeng951753 said:

 

Are you also using TNG?

I managed to get it working too,

but after aligning it, Serana’s mouth splits to the side,

it looks like a Joker-style wide smile.

Yes i using tng with the  XMLs i also posted on the main page, with that the collisions should look good, if properly aligned actors.

Posted
2 hours ago, Predator-RJ said:

Yes i using tng with the  XMLs i also posted on the main page, with that the collisions should look good, if properly aligned actors.

Thanks for the reply! I've applied the TNG XML you posted. I'm going to run a test again to verify if the alignment is correct now.

Posted
37 minutes ago, DaMan1 said:

Look what your domino fall has created 

 

Incredible mod by Asdt, works perfectly with the SMP head, recomend to check it out!!! 

Posted

Hey so i was troubleshooting the mod as i kept getting a sagging face lips and neck- constantly deforming. i found that my issue was DD vergi jewellery but specifically, smp earrings and necklaces(i'd assume any other mod with smp jewellery causes this but can't confirm). Any chance there's a solution for this?

 

As long as i unequip them, mod works perfectly

Posted
2 hours ago, redery said:

Hey so i was troubleshooting the mod as i kept getting a sagging face lips and neck- constantly deforming. i found that my issue was DD vergi jewellery but specifically, smp earrings and necklaces(i'd assume any other mod with smp jewellery causes this but can't confirm). Any chance there's a solution for this?

 

As long as i unequip them, mod works perfectly

Hi, from your description, it can be the earings or mods own "head" collision, or a very bad XML, but probably the "own collision" situation, in this case, you can delet the collision on the said item/mods, using outfit studio, like you load the item and delete the collision, save or export the nif again, or also edit the said XML so the head collision is "private", so only collide with the ear ring and not other items (this is the correct way).

Posted
On 1/1/2026 at 10:22 AM, NotaZero said:

Working nicely with "Simply Serana" Replacer! Thank you so much for this mod! 

 

 

 

489830_20260101111904_1.png.d5174f62cae393d377bcbc503db02c71.png

 

 

489830_20260101113729_1.png.e282da18b4339c317627b966c4098d06.png

 

I have cured version of Serana. Getting back to Skyrim and gonna retry building mine did you have crash problem because it might be the cured version of Serana. It works normally but fast traveling or after 20 min of game it crashes

:( Thank you

Posted

is there a way to make players jaw open more? in the end my characters jaw doesn't open as much, and lower lip goes over upper lip and such.

Posted
On 10/16/2024 at 4:34 PM, Predator-RJ said:

Hi, you can do it, just align the head (specially mouth part/area) with any other head and copy the weights from this one, then add the XML path on the NIF, edite the XML to the new head part name for collisions, and it should work.

 

Sorry to ask but i've tried this but when i get into game my skin is invisible so i've got floating eye and hair

 

I even manually applied the weight maps so it would create more accurate bones but i can't figure out why its giving me this

 

image.thumb.png.02068b1eb966cfc980cf19045672f4d2.png

Posted
6 minutes ago, friendlygaint said:

 

Sorry to ask but i've tried this but when i get into game my skin is invisible so i've got floating eye and hair

 

I even manually applied the weight maps so it would create more accurate bones but i can't figure out why its giving me this

 

image.thumb.png.02068b1eb966cfc980cf19045672f4d2.png

Hi, for male i never tested out, i do know male heads have a slight diferent bone position, so that could have bugged out the custom bones i created, basically, this would require way more attention. you need to fix the male figure's head if it's distorted when you open the NIF file using NIFSkope. Once that's done if needed, then copy the weights, and also use the "fix bad bones" option in Outfit Studio. That might solve it, but I can't confirm because I've only done female transfers, not male ones... and also, you would need to smooth out the custom weights for the lips, and throat in the male head, since it has diferences with female weights height.

Posted
6 hours ago, DaMan1 said:

is there a way to make players jaw open more? in the end my characters jaw doesn't open as much, and lower lip goes over upper lip and such.

Hi, if using sex lab, you can go to the "expression editor" part and look there, you can edit the expressions and the mouth open  value also.

Posted
6 minutes ago, Predator-RJ said:

Hi, for male i never tested out, i do know male heads have a slight diferent bone position, so that could have bugged out the custom bones i created, basically, this would require way more attention. you need to fix the male figure's head if it's distorted when you open the NIF file using NIFSkope. Once that's done if needed, then copy the weights, and also use the "fix bad bones" option in Outfit Studio. That might solve it, but I can't confirm because I've only done female transfers, not male ones... and also, you would need to smooth out the custom weights for the lips, and throat in the male head, since it has diferences with female weights height.

 

Thank you for the help :)

 

I'll give a good look and see if i can figure out what i'm missing 

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