Predator-RJ Posted March 27 Author Posted March 27 On 3/25/2026 at 5:49 PM, no_way said: yeah I have 0.0.3. Its more that the lips retract so much more than the teeth. Any way to control the relative movement? Hi, normally the lips should only wrap around and move in and out a little, not much, you can also use racemenu to move the inner mouth part, that have the teeths to inside more so they are not so close to the lips, otherwise no.
Predator-RJ Posted March 27 Author Posted March 27 23 hours ago, kamichan67575 said: Hi, great mod, it works well for me, although I'd like it to be usable with the Erin race, is there any possibility of that? Hi, unfortunatelly it wont work in Erin because Erin uses its own head, so a "port" would be needed to that head in case, more or less like the transfer process, but a little more complex if the mouth does not align properly. 1
ASASSSSSS Posted March 29 Posted March 29 (edited) Hey Predator-RJ  love your update on the mod and worked perfectly and loving it and using every time but when doing on certain follower like this one  https://www.nexusmods.com/skyrimspecialedition/mods/124057?tab=images  it won’t build on outfit studio because it doesn’t match the shape of the head anyway to get around it The vertex count of the reference and chosen shape is not the same!  thank you Edited March 29 by ASASSSSSS
Predator-RJ Posted March 29 Author Posted March 29 17 hours ago, ASASSSSSS said: Hey Predator-RJ  love your update on the mod and worked perfectly and loving it and using every time but when doing on certain follower like this one  https://www.nexusmods.com/skyrimspecialedition/mods/124057?tab=images  it won’t build on outfit studio because it doesn’t match the shape of the head anyway to get around it The vertex count of the reference and chosen shape is not the same!  thank you Hi, thanks! glad it works fine for you!  about the follower, if the vertex does not match, then it is not HPH in there, probably vannila or something else, with that said, it is more complex to transfer the weights, like a lot more, and since you cant "transfer" because the heads dont match, the way around would neeed to use copy weights, and the copy needs about the same head shape to be done, so unfortunattely if you dont know a lot of outfit studio and how the weights work i dont recomend in doing it. 1
posuideqianzhihe two Posted April 2 Posted April 2 after I removed the old DLL(version 1.1),The lips physically disappeared(I used SMP FIX),When I reinstalled the DLL, my lips regained their physical condition.
Predator-RJ Posted April 3 Author Posted April 3 On 4/2/2026 at 10:26 AM, posuideqianzhihe two said: after I removed the old DLL(version 1.1),The lips physically disappeared(I used SMP FIX),When I reinstalled the DLL, my lips regained their physical condition. Hi, maybe it is a translation thing or so, but this does not make any sense XD, they would not disappear, even if you remove the SMP head, now if you remove the smp dll, then yeah all smp would be broken.
kamichan67575 Posted April 6 Posted April 6 (edited) Hi, I had to do a clean install of the mod, and for some reason, now if I add SMP Fix, the game just freezes and I can't do anything. Is SMP Fix still necessary? Or am I missing something? I didn't have this problem the first time, and I think I did the same thing. Any ideas what might be causing this?  Edit: I think I solved it, although I did several things I don't know what the exact solution was, I had the FSMP version from Nexxus and I updated to the new one that's on the FSMP Discord and I also started a new game, it seems that the problem disappeared. Edited April 7 by kamichan67575 Solucion al problema que tenia
Just Checking Posted April 6 Posted April 6 Hey, sorry if this has been answered a million times, I looked through a bunch of the thread and the things I found didn't quite solve the problem for me.  Mouths have physics for me, they interact with the stuff they should interact with but they deform quite badly, as if the schlong in question is larger than it actually is and it's pressing the lips thin and misshapen. The result is a mouth that is stretched around an invisible forcefield around the schlong. The help I've seen on this is is tweaking the margin setting in the chosen schlong xml (which I think I've done right, and did seem to improve response to where the schlong ends but not around its girth), switching to tmg and using the file here (currently still using this), which also didn't fix the problem, and making sure alignment is as good as you can get it. I've messed with all of these to the best of my knowledge, tried turning off the wig setting in fsmp and tried to solve both using and not using procedural penis. Maybe it's just a matter of how I've made my character's face, but using your example gifs as a reference for what it should look like, I tried giving my character larger lips thinking maybe fuller lips would account for mouth deformation, but they still don't really match up to the schlong girth very well, and still become pretty distorted. Is there anything I could have missed? I feel like there must be just some random factor I haven't accounted for and it's going to be laughably obvious when it gets pointed out.
kamichan67575 Posted April 7 Posted April 7 I have a question: is this mod supposed to work and display correctly, including the GIFs, just by installing it, or do I need to make any adjustments or modify anything on the character? It seems to work; I've already installed everything, including the patch for TNG, but the mouth opening doesn't look like the images, and sometimes it gets distorted in some animations. This is fixed by separating the characters and reassembling them using Ostim's settings.
pdd001 Posted April 7 Posted April 7 Does the TNG_Himbo_SMP_XMLs patch works without Himbo ? I only use TNG
RoxDox Posted April 7 Posted April 7 So I've been doing a new list and a stupid amount of testing I've found this mod seems to break DD gags. If this mod is installed and I equip a gag from DD the character doesn't open their mouth. Not sure if its been reported here but I was chasing shadows thinking it was either DDNG or SexlabP+  Could potentially be SMP fixes which is a requirement I saw it does something that messes with face morphes. Haven't got much more info.
Predator-RJ Posted April 7 Author Posted April 7 On 4/6/2026 at 2:12 AM, Just Checking said: Hey, sorry if this has been answered a million times, I looked through a bunch of the thread and the things I found didn't quite solve the problem for me.  Mouths have physics for me, they interact with the stuff they should interact with but they deform quite badly, as if the schlong in question is larger than it actually is and it's pressing the lips thin and misshapen. The result is a mouth that is stretched around an invisible forcefield around the schlong. The help I've seen on this is is tweaking the margin setting in the chosen schlong xml (which I think I've done right, and did seem to improve response to where the schlong ends but not around its girth), switching to tmg and using the file here (currently still using this), which also didn't fix the problem, and making sure alignment is as good as you can get it. I've messed with all of these to the best of my knowledge, tried turning off the wig setting in fsmp and tried to solve both using and not using procedural penis. Maybe it's just a matter of how I've made my character's face, but using your example gifs as a reference for what it should look like, I tried giving my character larger lips thinking maybe fuller lips would account for mouth deformation, but they still don't really match up to the schlong girth very well, and still become pretty distorted. Is there anything I could have missed? I feel like there must be just some random factor I haven't accounted for and it's going to be laughably obvious when it gets pointed out. Hi, the "gap" is margin or if you have PPA, it opening the mouth "too much", like larger then it should be, and the mod need the mouth to be opened smaller then the penis size, you can configure that in PPA expressions configs, now if not that it is margin related, try the lowest possible with 0.0 in the head shapes, and in the penis collisions
Predator-RJ Posted April 7 Author Posted April 7 13 hours ago, kamichan67575 said: I have a question: is this mod supposed to work and display correctly, including the GIFs, just by installing it, or do I need to make any adjustments or modify anything on the character? It seems to work; I've already installed everything, including the patch for TNG, but the mouth opening doesn't look like the images, and sometimes it gets distorted in some animations. This is fixed by separating the characters and reassembling them using Ostim's settings. Hi, it should work like the gifs in most animations, even better if you have PPA and made the correct adjustments for the mouth enter point + expressions ( mouth does not need to open larger then the penis, it ness to open smaller then the penis size), with that it should be like the gifs if also using the TNG xml, Ostim i have zero clue about, a bunch of people have problems with it managing things it should not manage like the physics, so on that part i cant help much. 1
Predator-RJ Posted April 7 Author Posted April 7 5 hours ago, pdd001 said: Does the TNG_Himbo_SMP_XMLs patch works without Himbo ? I only use TNG yep, one is for TNG other is HIMBO, no problem if you dont have one or another, just make sure my XML will be the priority over the original 1
kamichan67575 Posted April 7 Posted April 7 12 minutes ago, Predator-RJ said: Hi, it should work like the gifs in most animations, even better if you have PPA and made the correct adjustments for the mouth enter point + expressions ( mouth does not need to open larger then the penis, it ness to open smaller then the penis size), with that it should be like the gifs if also using the TNG xml, Ostim i have zero clue about, a bunch of people have problems with it managing things it should not manage like the physics, so on that part i cant help much. I understand, I'll try Sexlab and see if it looks better. I really like Ostim because it seems easier to use, but if it has a lot of problems, maybe I should reconsider. My problem is more with the width of the mouth; it doesn't seem to expand much, especially when the penis size is the largest that TNG allows. Below that size, it seems to work better, but it's acceptable if you don't look at the details too closely. And if I use PPA, although I have to disable expressions within the PPA menu, otherwise the mouth gets distorted, and then it looks terrible.
pdd001 Posted April 7 Posted April 7 55 minutes ago, Predator-RJ said: yep, one is for TNG other is HIMBO, no problem if you dont have one or another, just make sure my XML will be the priority over the original Thanks.Â
Predator-RJ Posted April 8 Author Posted April 8 9 hours ago, kamichan67575 said: I understand, I'll try Sexlab and see if it looks better. I really like Ostim because it seems easier to use, but if it has a lot of problems, maybe I should reconsider. My problem is more with the width of the mouth; it doesn't seem to expand much, especially when the penis size is the largest that TNG allows. Below that size, it seems to work better, but it's acceptable if you don't look at the details too closely. And if I use PPA, although I have to disable expressions within the PPA menu, otherwise the mouth gets distorted, and then it looks terrible. Hi, PPA works great with this mod thats why it is recomended, you need FSMP and SMP fixes, but both with correct versions, since FSMP has 3+ update, if you use the ones from discord, and that will need SMP fixes beta for that version, with that it should work without any distortions or problems with the character opening or closing the mouth....
Just Checking Posted April 8 Posted April 8 13 hours ago, Predator-RJ said: Hi, the "gap" is margin or if you have PPA, it opening the mouth "too much", like larger then it should be, and the mod need the mouth to be opened smaller then the penis size, you can configure that in PPA expressions configs, now if not that it is margin related, try the lowest possible with 0.0 in the head shapes, and in the penis collisions Good god, thank you so much. That's made a huge difference, and I was able to tweak a few more things, now it's looking much better. Thanks for all the help you're giving everyone troubleshooting all this stuff.
Predator-RJ Posted April 8 Author Posted April 8 9 hours ago, Just Checking said: Good god, thank you so much. That's made a huge difference, and I was able to tweak a few more things, now it's looking much better. Thanks for all the help you're giving everyone troubleshooting all this stuff. Awesome! glad it all worked, and thanks!!! XD
Predator-RJ Posted April 10 Author Posted April 10 1 hour ago, Gullz said: Hi I was wondering if the mod works on Sexlab 1.63 Should work with any version, this mod is a simple Head nif, replacement on top of the original HP head nif, now to have collisions and so on, that is with another mods...
Rushman_93 Posted April 10 Posted April 10 (edited) Is it normal that in certain deformations, the lips will just be pushed back inwards or deformed instead of opening outwards? Maybe I need to make the mouth open more? Is that configurable with the help of PPA? Â Update: Updating PPA seems to have fixed it, I have no idea why. Edited April 10 by Rushman_93
stormstrike Posted April 10 Posted April 10 I took the UBE head from J_Gon and transferred the bones from it to the COTR head in OutfitStudio. In NifSkope, I specified the path to HP_HEAD.xml (NiStringExtraData). Added the my COTR high poly head in HP_HEAD.xml (00DZ_FemaleHead_0013 in my case) I tested the COTR and COTR high poly head. Physics works. It's not always perfect. But it's better than nothing, I guess. 1
aihao68 Posted April 10 Posted April 10 On 2025/2/10 at AM12点32分, Predator-RJ said: Sorry, my English is not good. After using the mod, the upper lip has a bit of distance, but the lower lip is further away. Do you have any suggestions? Also, the lips twitch very frequently, and I don't know what to do.
Rushman_93 Posted April 12 Posted April 12 Pardon my poor understanding, but shouldn't this HPH SMP overwrite the current one in my load order and thus apply to all other NPCs that use the standard HPH mod? Unless all NPC replacers come with their own versions of a HPH included in their own mods. I have been wondering how this works.
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