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Posted
5 hours ago, Dragonborn0110 said:

I really need the previous version of the mod.

Before last Tuesday's release, could someone help me?

Sounds like you really need to go bug the maker of your wabbajack list and get them to update it...

Posted
12 hours ago, Dragonborn0110 said:

I really need the previous version of the mod.

Before last Tuesday's release, could someone help me?

Hi, im sorry but "why"? i didnt change anything on the head itself, besides adding 3 new sliders, and removing the old DLL, since the SMP fixes is better option, and also from the same autor that is "Asdt123123", he made the old DLL, and now made that new fix as a standalone mod, sooooo..... there is literaly nothing worse, or so to make you want the older version

Posted
1 hour ago, Predator-RJ said:

Hi, im sorry but "why"? i didnt change anything on the head itself, besides adding 3 new sliders, and removing the old DLL, since the SMP fixes is better option, and also from the same autor that is "Asdt123123", he made the old DLL, and now made that new fix as a standalone mod, sooooo..... there is literaly nothing worse, or so to make you want the older version

It will be for a modlist. They decided to bug you instead of modlist maker... :/

Posted
24 minutes ago, ebbluminous said:

It will be for a modlist. They decided to bug you instead of modlist maker... :/

I see, this mod then should have a warning like "if updated, use the updated", since i wont change the main structure anymore is pretty good as it is now, and with the SMP fixes it works all the time, what i can do in updates is add new sliders or optimize the xml, and they both wont break anything in a "mod list" at all.

Posted
On 3/1/2026 at 8:06 AM, Predator-RJ said:

Hi, this mod is very simple, it is a "nif" replacement on the base HPH 1.4, so if you let it replace the base nif it will work as long your smp is working, a lot of people forget that HPH is a slider on Race menu called "face part" that you need to change to 2 or 3 (depends on your game), then HPH will be used, about sliders not working, seems you didnt install correctly.

dude this was the problem the entire time. since the only place i could find the original HPH was through google drive there was no info on that being a necessity. now i feel stupid and probably deserve it too lmao what a lifesaver

Posted

I installed this, and kinda generated the head on autopilot half asleep. I get a crash every time the game tries to load a female HPH now, tried unchecking it in MO2 and unfortunately don't have my original HPH female head nif file, tried one from a mirror of the HPH mod I found on google drive, got the same crash and a variation of the same crashlog, would anyone be able to help me?

Posted
32 minutes ago, DevilsAvacado said:

I get a crash every time the game tries to load a female HPH now,

Delete femalehead.tri 

Skyrim data\meshes\KL\HPH 

Posted
Hello, I’ve installed your mod. The lip physics work fine and can be triggered properly, but I’ve found that the throat doesn’t expand like it does in the screenshots you showed. Could you tell me what the problem might be? I’m using Ostim, TNG, and HIMBO, and I’ve installed all the prerequisites as you instructed. It’s really frustrating that the throat won’t expand.
Posted

Hello, I’ve installed your mod. The lip physics work fine and can be triggered properly, but I’ve found that the throat doesn’t expand like it does in the screenshots you showed. Could you tell me what the problem might be? I’m using Ostim, TNG, and HIMBO, and I’ve installed all the prerequisites as you instructed. It’s really frustrating that the throat won’t expand.

Posted
3 hours ago, ggboy3 said:

Hello, I’ve installed your mod. The lip physics work fine and can be triggered properly, but I’ve found that the throat doesn’t expand like it does in the screenshots you showed. Could you tell me what the problem might be? I’m using Ostim, TNG, and HIMBO, and I’ve installed all the prerequisites as you instructed. It’s really frustrating that the throat won’t expand.

Hi, throat is purely dependent on the animations and size, most animations just "scale" the penis so it wont clip, so it does not go in to the throat, some creature ones are good as i shown, you can solve that using PPA, but size still plays a big part.

Posted (edited)

 

19 hours ago, Predator-RJ said:

嗨,喉咙的情况完全取决于动画和尺寸,大多数动画只是“缩放”阴茎以防止穿模,所以它不会进入喉咙,一些生物的动画做得很好,就像我展示的那样,你可以使用PPA来解决这个问题,但尺寸仍然起着很大的作用。

I used APP. And the penis did enter the throat position, but there was no throat expansion effect. The penis mod used is TNG. You said it looks like it entered the throat because of penis scaling, so what should I do to trigger the throat expansion effect?

Edited by ggboy3
Posted

Hi, after some tinkering I got it to work very nice mod so thanks.

 

I noticed one thing and would like to check if the problem is with my mod setup or not.

 

There is transparent gap inside mouth between lips and teeth when looking from outside, is it normal and can I fix it ?

 

Spoiler

Clipsky1.jpg.2589c1032ff363f4eb4059306c4c2e3d.jpg

 

Posted
On 3/11/2026 at 8:44 AM, ggboy3 said:

 

I used APP. And the penis did enter the throat position, but there was no throat expansion effect. The penis mod used is TNG. You said it looks like it entered the throat because of penis scaling, so what should I do to trigger the throat expansion effect?

Hi, throat bulge is purely dependent on size (will happen mostly with creatures) and  some human animations.

Posted
48 minutes ago, crashit123 said:

Hi, after some tinkering I got it to work very nice mod so thanks.

 

I noticed one thing and would like to check if the problem is with my mod setup or not.

 

There is transparent gap inside mouth between lips and teeth when looking from outside, is it normal and can I fix it ?

 

  Reveal hidden contents

Clipsky1.jpg.2589c1032ff363f4eb4059306c4c2e3d.jpg

 

Hi, thanks! good it all worked out, about the gap, it is normal, you can make it less with some race menus sliders, because yes there ir like 3 sliders that only move the inner mouth part, so the teeths and so on, but still will be a gap in there, other thing you can do, is turn on double sided shader, to the head wont be invisible from the inside, i forgot about this since i made the "remove innner mouth" slider, and that was the main problem alongside the smp collision, so use that custom sliders i did, and edit the head project in outfit studio....

 

Open my mod project, click on the head nif, then right click, go to properties, find the double side check, mark it, set ok, then save project, and Build the head in body slide.

head.PNG

Posted
13 hours ago, Predator-RJ said:

Hi, thanks! good it all worked out, about the gap, it is normal, you can make it less with some race menus sliders, because yes there ir like 3 sliders that only move the inner mouth part, so the teeths and so on, but still will be a gap in there, other thing you can do, is turn on double sided shader, to the head wont be invisible from the inside, i forgot about this since i made the "remove innner mouth" slider, and that was the main problem alongside the smp collision, so use that custom sliders i did, and edit the head project in outfit studio....

 

Open my mod project, click on the head nif, then right click, go to properties, find the double side check, mark it, set ok, then save project, and Build the head in body slide.

head.PNG

It works now thank you.

 

I also made one follower with it, so I assume that if I use this changed project now I will also fix the mouth transparency for the follower ?

 

And one more question I am using SOS for male and TRX for futa, does TNG/HIMBO has better shlongs for this mod ?

Posted
2 hours ago, crashit123 said:

It works now thank you.

 

I also made one follower with it, so I assume that if I use this changed project now I will also fix the mouth transparency for the follower ?

 

And one more question I am using SOS for male and TRX for futa, does TNG/HIMBO has better shlongs for this mod ?

Hi, no need to "re-do" the follower head, import it on outfit studio, and mark the double sided, then export (saving over the before head), and it will the same as you did in the project ; )

 

to be completely honest, i dont use SOS anymore, when i used it it was with the Baka patch, and it was OK, no problems with it ( i think i just reduced the margin to 0.1)

now i use TNG + Himbo and works great since i made that XMLs for it, cant say wich one is better looking or so, because i never compared them...

Posted

Using stock settings for SMP head, PPA, and MNC/ABC with SL P+.  Anyone know how to fix the horror that is BJ's with some critters/larger TNG's?

 

image.thumb.png.6b94aa7db948f98993e924905467ea90.png

 

Posted
20 hours ago, no_way said:

Using stock settings for SMP head, PPA, and MNC/ABC with SL P+.  Anyone know how to fix the horror that is BJ's with some critters/larger TNG's?

 

image.thumb.png.6b94aa7db948f98993e924905467ea90.png

 

Hi, you need SMP fixes, it is a hard requirement and only works for FSMP

Posted

So i love the idea but I have a lot of clipping and massive stretching on the lips, especially when using MNC/ABC and larger SOS models. Ive read through all the support pages and have done all the things i read like changed margins, set the load orders correctly, have all the patches and lined up animations. Also tried with and without PPA (tried changing collision spher radius and height modifier) and the lips grip and roll very well but the stretching and clipping is baaaad. Any other suggestions on what i can do?

 

On smaller SOS models i also get a lot of stretching at the corners of lips. Not sure if i should be messing with any of the config settings in this mod because it doesnt seem like this mod is causing the issues.

Posted
On 3/12/2026 at 4:54 PM, Predator-RJ said:

Hi, thanks! good it all worked out, about the gap, it is normal, you can make it less with some race menus sliders, because yes there ir like 3 sliders that only move the inner mouth part, so the teeths and so on, but still will be a gap in there, other thing you can do, is turn on double sided shader, to the head wont be invisible from the inside, i forgot about this since i made the "remove innner mouth" slider, and that was the main problem alongside the smp collision, so use that custom sliders i did, and edit the head project in outfit studio....

 

Open my mod project, click on the head nif, then right click, go to properties, find the double side check, mark it, set ok, then save project, and Build the head in body slide.

head.PNG

I set it to double sided but the "save project" option is grayed out. would exporting it to overwrite the existing nif cause a problem? Or is it better to "save as" and set the path to the same location to overwrite?

Posted (edited)

I just installed new version (1.2) and now every time I triyng enter or jump to outside in Skyrim I got black screen and infinity loading. I deleted mod and all became normal as asual. I literally updated only this mod. What the huck?

P.S. On previous version (1.1) everything works perfect. Can someone drop it?

Edited by magnet0
Posted
14 hours ago, FutaFanatic37 said:

So i love the idea but I have a lot of clipping and massive stretching on the lips, especially when using MNC/ABC and larger SOS models. Ive read through all the support pages and have done all the things i read like changed margins, set the load orders correctly, have all the patches and lined up animations. Also tried with and without PPA (tried changing collision spher radius and height modifier) and the lips grip and roll very well but the stretching and clipping is baaaad. Any other suggestions on what i can do?

 

On smaller SOS models i also get a lot of stretching at the corners of lips. Not sure if i should be messing with any of the config settings in this mod because it doesnt seem like this mod is causing the issues.

Hi, clipping and or streching is a SMP problem, and the "SMP fixes" is the one required to solve, and in the description, and that works only for FSMP (nexus version), if you have it, and it is working (look at the logs for the SMP fixes mod to make sure), then your collisions are all fucked up XD, because i use ABC and have no problems with it, SOS is also another one that i dont know, a bunch of people dont have problems, but some have, i use TNG with HIMBO and my XML posted on the decription also.

Posted
11 hours ago, FutaFanatic37 said:

I set it to double sided but the "save project" option is grayed out. would exporting it to overwrite the existing nif cause a problem? Or is it better to "save as" and set the path to the same location to overwrite?

i explained two types, one is for editing the whole project, and another is for editing a single nif, in the single nif one yes, you just export over the original one ; )

Posted
7 hours ago, magnet0 said:

I just installed new version (1.2) and now every time I triyng enter or jump to outside in Skyrim I got black screen and infinity loading. I deleted mod and all became normal as asual. I literally updated only this mod. What the huck?

P.S. On previous version (1.1) everything works perfect. Can someone drop it?

Hi, probably your game is borked up in some way, because the mod had a update yes, but like nothing changed on the base it still the same files and so on even the esp, i added sliders, and removed the old DLL to the reset, since now SMP fixes is required.

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