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Posted

Can anyone with a somewhat small mod list who has this mod working with creatures send their mod list with load order? I’ve tried everything but cannot get it to work if someone could show their mod list and load order with it working maybe I can try copy it on a fresh install. 

Posted (edited)

I think i once saw a file or a fix burried somewhere for the wobbling mouth cheeks in the wind, can somebody help me out here real quick? while we're at it, are there any other files / mods not in the OP people might be interested in? 78 pages of comments is a lot lol

side note: mod works flawlessly, installations instructions were super clear, much appreciated!

side side note: kinda new to SexLAB, am I doomed to manually adjust every animation by hand or is there a magic "allignment" mod out there yet?

Edited by thomas19997
Posted

Hello. Finally got it working and its working well. Thank you for the mod! 

 

However, I have the following question: I tried getting this to work with a futa follower but the physics is not working. My theory is that the Futa SOS is missing the physics file. Does someone know where I could find one or how I would go about doing it myself?

Posted
4 hours ago, KALFER4512 said:

The creatures don't work, but humans do. What's the reason for this?

 

It requires SMP profiles for the creatures.  If you don't have it, Animated Beast Cocks is what you need.  It includes SMP profiles for creatures.

Posted

hi, so i got the bulge working but unlike your gifs the mouth doesnt open well or wide especially for all animals  , and for humans the jaws are not regular , i tried editing the margin in your xml for tng it doesnt change much, i have tng and baka smp working it work well with ppa but the mouth is the main issueimage.png.94f9d8b3658e871011b4ae51bbad2e48.pngScreenShot11.png.4525531accd8705199ff617ec030f9e7.pngScreenShot10.png.58bc56697972685d6f36ba806df1a196.png

Posted (edited)

Woof yeah, second needing some help with the FSMP wind issue. I can't seem to turn it off despite setting all the FSMP native wind options I can find to false - PapyrusUtil overwrites everything, all requirements updated to game version 1.61, etc. Tried every single SMP Wind version I could find and added the bones to those inis... The only way to fix is apparently to turn off SMP physics altogether, but things still stretch when paused. Feel like I'm overlooking something here. 

Spoiler

20261001222859_1.jpg

20261001222916_1.jpg

 

Edited by lundehund
Posted
Spoiler
On 9/28/2026 at 3:23 PM, PENIS12345z said:

hi, so i got the bulge working but unlike your gifs the mouth doesnt open well or wide especially for all animals  , and for humans the jaws are not regular , i tried editing the margin in your xml for tng it doesnt change much, i have tng and baka smp working it work well with ppa but the mouth is the main issueimage.png.94f9d8b3658e871011b4ae51bbad2e48.pngScreenShot11.png.4525531accd8705199ff617ec030f9e7.pngScreenShot10.png.58bc56697972685d6f36ba806df1a196.png

 

Hi, it is either TNG or SOS, you cant have the two, and i recomend only having TNG + the xml i made, with that it has to work, if not, you have other mods changing or adding collisions/physics to the humans penis, since the creature ones are working like you said.

Posted
Spoiler
2 hours ago, lundehund said:

Woof yeah, second needing some help with the FSMP wind issue. I can't seem to turn it off despite setting all the FSMP native wind options I can find to false - PapyrusUtil overwrites everything, all requirements updated to game version 1.61, etc. Tried every single SMP Wind version I could find and added the bones to those inis... The only way to fix is apparently to turn off SMP physics altogether, but things still stretch when paused. Feel like I'm overlooking something here. 

20261001222859_1.jpg

20261001222916_1.jpg

 

Hi, FSMP has its own wind, and you have other mods for wind, they are adding more variables, so disable them and check

Posted
20 hours ago, Predator-RJ said:
  Reveal hidden contents

 

Hi, FSMP has its own wind, and you have other mods for wind, they are adding more variables, so disable them and check

Ah I apologize, false alarm. It turns out it wasn't a weather mod or wind at all, but really imprecise SMP collisions on a cape from "More Modular Clothing System" that was making a mess of things lmaoooo.

 

All is well! Great mod. 😓

Posted

I ported follower and Maven replacer from LE > SE > HPH > SMP head. (just too see if its possible)

 

It works but needs some fixing in Outfit Studio nif. for eye and eyelashes. This one is fixed already just a heads up.

 

Maven

Lerica

 

Spoiler

SkyrimSE2026-10-0219-27-23_610.thumb.png.80119856d27ab65a4d9c3714ae273ce0.pngSkyrimSE2026-10-0219-33-58_625.thumb.png.451d8102b147998a8b3b3fee1bb03765.pngScreenShot32.thumb.png.8197ad257fb89a062c95558eb8058782.png

 

For those who do not want SMP, I have left low-poly head .nif and .esp files so that you can modify them as needed.

 

I have slightly modified the skeleton by adding the MuSkeletonEditor file. It should work properly. Lerica uses a different body mesh than Maven, and the mesh displayed in the game is determined by the load order (the mesh with the lowest load order takes precedence).

 

You need Mu Skeleton Editor if you want changes to the skeleton.

 

Posted (edited)

Hey there, great mod so far, I have a bit of a problem porting Smp head to a UBE NPC though. I did all the steps in Outfit Studio (there's no OS project, but I ported the UBE SMP head from the file as a base for the bones). Same for the .nif branch. This is a custom personal preset used as an NPC replacer and is using the basice UBE female head. idk what I did wrong, I've been looking here but haven't really found a solution (sorry if this is frequent, I try to keep this thing as a last resort) I haven't found a lot about UBE specifically so I don't know what the issue is here. (Small note: If I don't do the conversion for the NPC, no SMP Head). In the examples ahead, I didn't modify the UBE .XML

 

Please help ❤️

 

 

Spoiler

image.png.6e7af4ba0ece817be82379d9b440ba82.png

 

 

 

Spoiler

image.png.99c3c357fe0d2d4759162df54d2d8782.png

 

NPC in question during BJ scene

Spoiler

SMPHeadbug1.jpg.9f312de4e85668c776fd2f489b2fdc7b.jpg

Spoiler

Player character using the same head (personal preset)

 

SMPHeadbug2.jpg.c43183ad6f49fd31fef869483942a8b2.jpg

 

 

Edited by Ykarion
Posted

I wanted to apply it to followers only. 

Followed instructions and it worked perfectly. 

Amazing mod, thank you 🙏

Posted
On 10/8/2026 at 7:10 PM, Ykarion said:

Hey there, great mod so far, I have a bit of a problem porting Smp head to a UBE NPC though. I did all the steps in Outfit Studio (there's no OS project, but I ported the UBE SMP head from the file as a base for the bones). Same for the .nif branch. This is a custom personal preset used as an NPC replacer and is using the basice UBE female head. idk what I did wrong, I've been looking here but haven't really found a solution (sorry if this is frequent, I try to keep this thing as a last resort) I haven't found a lot about UBE specifically so I don't know what the issue is here. (Small note: If I don't do the conversion for the NPC, no SMP Head). In the examples ahead, I didn't modify the UBE .XML

 

Please help ❤️

 

 

  Reveal hidden contents

image.png.6e7af4ba0ece817be82379d9b440ba82.png

 

 

 

  Reveal hidden contents

image.png.99c3c357fe0d2d4759162df54d2d8782.png

 

NPC in question during BJ scene

  Reveal hidden contents

SMPHeadbug1.jpg.9f312de4e85668c776fd2f489b2fdc7b.jpg

  Reveal hidden contents

Player character using the same head (personal preset)

 

SMPHeadbug2.jpg.c43183ad6f49fd31fef869483942a8b2.jpg

 

 

Hi, as far i can tell from the pics you did all right, since it is deformning, but your last pic looks like the "reset" didnt kick in, from SMP fixes, so try to do the reset manually and dont have the char change expressions anything at the said time, like only open mouth and thats it, if works fine, then it is not reseting when it should be, so  SMP fixes is not seeing your NPC it seems, if that is the case.

Posted (edited)

Skyrim SE 1.5.97, FSMP 3.5.0, SMP Fixes 0.0.3, PPA 0.0.38, [Predator] SMP Head (HPH), Animal SOS + BakaFactory ABC 3.31, MNC v17.0, Creature Framework V5.0. Lips/mouth SMP collision works with a male SOS NPC, but not with any creature: the penis passes through the face, The mouth opens, but the lips don't react; the cock simply passes through the texture., throat/vagina/anus PPA physics work fine with creatures. XML comparison: human peniscollision is a per-triangle-shape (margin 0.1, priority 2, penetration 1, tag VirtualPenis), creature DogPenis in hdtmalewolf.xml is a per-vertex-shape (margin 1.20, no priority/penetration, tag schlong). Head bones (lips/cheeks/throat) have no tags; head shapes are tagged HighPolyHead. Tried removing head from DogPenis no-collide list, and adding priority/penetration — no change. Do creature penises need a specific collision shape or tag for the lip bones to react? Is lip collision supported for creatures at all? I might have missed something or something is missing; I'm new to modding. But all the creature animations work perfectly, except for the oral ones. Sorry for the poor English; I'm using a translator.

Edited by Berkutov1ch
Posted
Spoiler
45 minutes ago, Berkutov1ch said:

Skyrim SE 1.5.97, FSMP 3.5.0, SMP Fixes 0.0.3, PPA 0.0.38, [Predator] SMP Head (HPH), Animal SOS + BakaFactory ABC 3.31, MNC v17.0, Creature Framework V5.0. Lips/mouth SMP collision works with a male SOS NPC, but not with any creature: the penis passes through the face, The mouth opens, but the lips don't react; the cock simply passes through the texture., throat/vagina/anus PPA physics work fine with creatures. XML comparison: human peniscollision is a per-triangle-shape (margin 0.1, priority 2, penetration 1, tag VirtualPenis), creature DogPenis in hdtmalewolf.xml is a per-vertex-shape (margin 1.20, no priority/penetration, tag schlong). Head bones (lips/cheeks/throat) have no tags; head shapes are tagged HighPolyHead. Tried removing head from DogPenis no-collide list, and adding priority/penetration — no change. Do creature penises need a specific collision shape or tag for the lip bones to react? Is lip collision supported for creatures at all? I might have missed something or something is missing; I'm new to modding. But all the creature animations work perfectly, except for the oral ones. Sorry for the poor English; I'm using a translator.

 

Hi, if you new to modding you should not be here XD... this is a mod for people who alredy know how SMP works, and how to get it working, and it depends on the other mods to also work out, like the creature one, and human one, but since you here alredy, by what you desribed you probably have a borked install of ABC (wrong load order and so on), ABC works 100% with this mod, with the creatures it covers,  SOS in other hand is a mess, i recomend Himbo + TNG and the my patch as  in the description of the mod, with that the mod HAS to work, if not you still with wrong installs or load order/ priority.

Posted
Spoiler
On 10/17/2026 at 11:34 AM, Singwinerrr said:

Hello, can anyone help me solving this?

IMG_20261016_193651.jpg

 

Hi, since no description i will assume collision is not working, if that, you dont have the proper collisions or have the wrong load order and things like that, also there is multiple posts about it here ; )

Posted
On 10/13/2026 at 4:36 PM, Berkutov1ch said:

Skyrim SE 1.5.97, FSMP 3.5.0, SMP Fixes 0.0.3, PPA 0.0.38, [Predator] SMP Head (HPH), Animal SOS + BakaFactory ABC 3.31, MNC v17.0, Creature Framework V5.0. Lips/mouth SMP collision works with a male SOS NPC, but not with any creature: the penis passes through the face, The mouth opens, but the lips don't react; the cock simply passes through the texture., throat/vagina/anus PPA physics work fine with creatures. XML comparison: human peniscollision is a per-triangle-shape (margin 0.1, priority 2, penetration 1, tag VirtualPenis), creature DogPenis in hdtmalewolf.xml is a per-vertex-shape (margin 1.20, no priority/penetration, tag schlong). Head bones (lips/cheeks/throat) have no tags; head shapes are tagged HighPolyHead. Tried removing head from DogPenis no-collide list, and adding priority/penetration — no change. Do creature penises need a specific collision shape or tag for the lip bones to react? Is lip collision supported for creatures at all? I might have missed something or something is missing; I'm new to modding. But all the creature animations work perfectly, except for the oral ones. Sorry for the poor English; I'm using a translator.

Hi, I’m sure you have a mod conflict — ABC isn’t overwriting MNC because these mods have different nif file names. You need to change the ABC file names to the MNC names, but that’s not all — MNC uses only female sexual organs, so you also need to change the ABC nif mod and make them like in MNC (only the members with conflicts).

Posted (edited)

So as I think someone else had trouble with this issue. I am as well.  

Creature Oral lips/throat not working, everything else is. 


I had this all working with 1.597 on an older modded skyrim and im starting over from scratch on a 1.6.1170 just for reference. 

Installed:
SOS SE with the 1.6.1170 DLL patch
FSMP 3.5
FSMP Fixes for SMP 3.0.0+
HPH SE 1.4
MNC 17
ABC

Included are the pictures of whats going on:
Creature Oral:

image.png.23541c65f509dd1504855d223bae1678.pngimage.png.3af028113c5ed8f119c5db9b091b5d69.png

Falmer and chaurus examples. 

They work with vaginal collision just fine. 



Human example:
image.png.c9fb8b4d7f64a9491d684c769879e647.png

I dont know if I am missing something or... some odd load order? Something not going right with JUST the collision on smp mouth with creatures is very odd. Given the collisions work with the vagina just fine. 

I got that BAKA SOS Patch but that didnt really do anything with or without it. 

Any help would be appreciated. I love this mod. 


Ive done a full reinstall as well as I wasnt that far along doing 1.597 again. And now I have the same issue as above. 

I think there might be a problem with ABC ? Its literally just the lip/throat part of this mod that doesnt work with creatures. It works with humans though.

Edited by GranolaLord
More info
Posted
16 hours ago, GranolaLord said:

So as I think someone else had trouble with this issue. I am as well.  

Creature Oral lips/throat not working, everything else is. 


I had this all working with 1.597 on an older modded skyrim and im starting over from scratch on a 1.6.1170 just for reference. 

Installed:
SOS SE with the 1.6.1170 DLL patch
FSMP 3.5
FSMP Fixes for SMP 3.0.0+
HPH SE 1.4
MNC 17
ABC

Included are the pictures of whats going on:
Creature Oral:

image.png.23541c65f509dd1504855d223bae1678.pngimage.png.3af028113c5ed8f119c5db9b091b5d69.png

Falmer and chaurus examples. 

They work with vaginal collision just fine. 



Human example:
image.png.c9fb8b4d7f64a9491d684c769879e647.png

I dont know if I am missing something or... some odd load order? Something not going right with JUST the collision on smp mouth with creatures is very odd. Given the collisions work with the vagina just fine. 

I got that BAKA SOS Patch but that didnt really do anything with or without it. 

Any help would be appreciated. I love this mod. 


Ive done a full reinstall as well as I wasnt that far along doing 1.597 again. And now I have the same issue as above. 

I think there might be a problem with ABC ? Its literally just the lip/throat part of this mod that doesnt work with creatures. It works with humans though.

i had the same problem but installing fnis creature pack and running fnis fixed it for me. 

 

Posted
Spoiler
20 hours ago, GranolaLord said:

So as I think someone else had trouble with this issue. I am as well.  

Creature Oral lips/throat not working, everything else is. 


I had this all working with 1.597 on an older modded skyrim and im starting over from scratch on a 1.6.1170 just for reference. 

Installed:
SOS SE with the 1.6.1170 DLL patch
FSMP 3.5
FSMP Fixes for SMP 3.0.0+
HPH SE 1.4
MNC 17
ABC

Included are the pictures of whats going on:
Creature Oral:

image.png.23541c65f509dd1504855d223bae1678.pngimage.png.3af028113c5ed8f119c5db9b091b5d69.png

Falmer and chaurus examples. 

They work with vaginal collision just fine. 



Human example:
image.png.c9fb8b4d7f64a9491d684c769879e647.png

I dont know if I am missing something or... some odd load order? Something not going right with JUST the collision on smp mouth with creatures is very odd. Given the collisions work with the vagina just fine. 

I got that BAKA SOS Patch but that didnt really do anything with or without it. 

Any help would be appreciated. I love this mod. 


Ive done a full reinstall as well as I wasnt that far along doing 1.597 again. And now I have the same issue as above. 

I think there might be a problem with ABC ? Its literally just the lip/throat part of this mod that doesnt work with creatures. It works with humans though.

 

Hi, no problem a lot of  people seems to not know how to properly install the ABC and MNC, but it is simple, install MNC, let replace anything asked, then you insatll ABC and let it replace AGAIN anything asked, so by priority ABC runs over anything, that way ABC will reaplace MNC that does not have SMP collisions with the ABC parts that have SMP collisions, it is the same rule for SOS, and TNG or any other mod, the last and high priority is the mods that has the collisions...

this mod needs SMP fixes for the SMP part, and PPA to the throat bulge part by sliders, otherwise SMP in there is only as fallback, like in the description ; )

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