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Posted
On 4/10/2026 at 5:41 PM, aihao68 said:

image.thumb.png.faa46fc8cdb75b53dd360418b0ad886f.png

Hi, broken penis collision, or you dont have SMP fixes "working", make sure to match SMP fixes version to the FSMP version.

Posted
10 hours ago, Rushman_93 said:

Pardon my poor understanding, but shouldn't this HPH SMP overwrite the current one in my load order and thus apply to all other NPCs that use the standard HPH mod? Unless all NPC replacers come with their own versions of a HPH included in their own mods. I have been wondering how this works.

Hi, install High poly head original mod withe the "loose" files, option, then this one will replace that one, as far NPCs or so, no it will not apply to then, unless you do each one manually, the transfer video i posted along with the mod.

Posted
On 10/16/2025 at 11:00 PM, Predator-RJ said:

Now it makes sense, it is a completely diferent method, and not a normal overlay.... this mesh will need the same weights for smp, basically do the same as the video for npcs or followers, but for this custom mesh used in the mod.

im struggling to  load the scars into otufit studio, do you know where they are in the files?

 

Posted
5 hours ago, qwertygirl123 said:

im struggling to  load the scars into otufit studio, do you know where they are in the files?

 

Hi, fast and easy way to see where mods have all file, unzip then and look inside, or look at the virtual install for the said mod in your mod manager ; )

Posted (edited)

Hello, and thank you for your work.

It seems that whatever Sacrosanct mod does to vampires is incompatible with your sliders part of mod. Don't know if it's because of being vampire or vampire lord, but no amount of changing face part slider (between 00KLH_FemaleHeadDarkElf and 00KLH_FemaleHeadDarkElfVampire), or doing shenanigans with saving/loading presets described in this topic, allows bottox sliders to work for me, the only way is to change my race in RaceMenu back to dark elf (it shows as PlayerRace while vampire), after that sliders work perfectly fine. After this, appearance can be loaded and changed correctly (except glowing eyes) but character's stats reset to ... something. Not sure if it's lvl1 dunmer stats or what I had before vampirism or something in between. I'll try to cure vampirism normally, see if sliders work after that and then become vampire again. I want to know, if the sliders don't work because they didn't exist when snapshot of a character was made for becoming a vampire purposes or it's just some other incompatibility with vampires appearance change like face sculptor in Riften has. 

 

Edit:

Tested it, and as soon as I became vampire again sliders stopped working. Oh well, it seems I'll have to skip on this mod of yours. All the best to you!

 

Edit 2:

This mod made sliders work for me
https://www.nexusmods.com/skyrimspecialedition/mods/140535?tab=files

Edited by Kitmoon
Found fix for my problem
Posted (edited)

This mod is great! I've been tuning the .xml settings in the mod.

I discovered way too late that you can apply .xml changes while the game is running by running 'smp reset' as a console command.

 

I also discovered that in the .xml settings the z-axis means forward and backward, and y means upward and downward.

By setting the linear lower z limit to 0 (and the linear upper limit higher than the lower z limit, or else it's not considered a constraint by SMP), you

can prevent the lips, and any bone for that matter, from moving backward in the mouth, which reduces clipping issues.

(Edit: each bone's orientation seems to be determined by its position relative to its anchor bone, so x-axes can be slightly off, for example.

Seeing the how the bones and head move in each axis is easiest in Outfit Studio.)

 

High stiffness causes faster oscillations, or 'wiggles' in movements.

Damping 'mutes' or 'deadens' some amount of every movement, which reduces residual 'ripples' after a significant, 'proper' and fast movement.

Damping also has really high strength, a value of 2 for linear or angular damping completely stops jiggles immediately.

(Edit: The FSMP validator says under 'generic constraint default', damping is a vector3 type, don't know how high it can be set.)

The .xml contains a link to the FSMP validator, here's a color-coded one for easier readability: https://github.com/DaymareOn/FSMP-Validator/blob/main/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.xsd

 

Low stiffness and low damping causes a really slowed, slimy jiggle that doesn't settle.

This visual effect looks great on the throat, as it simulates natural movement.

For the lips and cheeks, I'm still trying different stiffnesses and damping, and seeing which movement looks best.

Again, great mod! This mod should have been made years ago!

Edited by greenblackflame
Posted
On 4/15/2026 at 8:07 AM, Kitmoon said:

Hello, and thank you for your work.

It seems that whatever Sacrosanct mod does to vampires is incompatible with your sliders part of mod. Don't know if it's because of being vampire or vampire lord, but no amount of changing face part slider (between 00KLH_FemaleHeadDarkElf and 00KLH_FemaleHeadDarkElfVampire), or doing shenanigans with saving/loading presets described in this topic, allows bottox sliders to work for me, the only way is to change my race in RaceMenu back to dark elf (it shows as PlayerRace while vampire), after that sliders work perfectly fine. After this, appearance can be loaded and changed correctly (except glowing eyes) but character's stats reset to ... something. Not sure if it's lvl1 dunmer stats or what I had before vampirism or something in between. I'll try to cure vampirism normally, see if sliders work after that and then become vampire again. I want to know, if the sliders don't work because they didn't exist when snapshot of a character was made for becoming a vampire purposes or it's just some other incompatibility with vampires appearance change like face sculptor in Riften has. 

 

Edit:

Tested it, and as soon as I became vampire again sliders stopped working. Oh well, it seems I'll have to skip on this mod of yours. All the best to you!

Hi thanks! it seems the mod you talking about is a "revamp" of vampire so it probably changes the meshes all along, and it is not even high poly probably so yeah wont work with that

Posted
On 4/16/2026 at 12:58 PM, greenblackflame said:

This mod is great! I've been tuning the .xml settings in the mod.

I discovered way too late that you can apply .xml changes while the game is running by running 'smp reset' as a console command.

 

I also discovered that in the .xml settings the y-axis means forward and backward, and z means upward and downward.

By setting the linear lower y limit to 0, (and less than the linear upper limit, or else it's not considered a constraint by SMP), you

can prevent the lips, and any bone for that matter, from moving backward in the mouth, which reduces clipping issues.

Also, high stiffness causes faster oscillations, or 'wiggles' in movements.

Damping 'mutes' or 'deadens' some amount of every movement, which reduces residual 'ripples' after a significant, 'proper' and fast movement.

Damping also has really high strength, a value of 2 for linear or angular damping completely stops jiggles immediately.

Low stiffness and low damping causes a really liquid, slimy jiggle that doesn't settle.

This visual effect looks great on the throat, as it simulates natural movement.

For the lips and cheeks, I'm still trying different stiffnesses and damping, and seeing which movement looks best.

Again, great mod! This mod should have been made years ago!

Thanks! and yes i made the XML way smaller and compact so messing around is way more easy then before since all bones use a single config mostly for the lips, or other parts! 

Posted

image.jpeg.4917939e9e6cd108d702b68113a6eec8.jpeg
Hi, been having an issue with the bottom lips getting stretched to the point its showing the npc/actor teeth like in the shown image. I've tried looking for the solutions in the recent replies, and also tried installing the SOS patch by Gus Crow, updating PPA, adjusting the expressions, adding HIMBO pyshics addon and else but still can't fix it. I use SOS, FSMP 3.0.2, HIMBO, the latest PPA. I noticed that installing the SMP fix for FSMP 3.0.0 beta doesnt affect anything including the stretching bottom lips, so i uninstalled it, and everything still works the same. I'm assuming because the FSMP 3.0.2 has the same fixes as the SMP fix. I might try installing the bimbo lips just to test stuff. I'm pretty sure I've followed everything in the guide on the main page, but still, I think I did something wrong somewhere. At this point I apologize if I asked for something that has been asked before, but almost giving up on fixing it myself, incase anyone has the same issue with the same mods Im using, anything would be appreciated

Posted
14 hours ago, adips said:

image.jpeg.4917939e9e6cd108d702b68113a6eec8.jpeg
Hi, been having an issue with the bottom lips getting stretched to the point its showing the npc/actor teeth like in the shown image. I've tried looking for the solutions in the recent replies, and also tried installing the SOS patch by Gus Crow, updating PPA, adjusting the expressions, adding HIMBO pyshics addon and else but still can't fix it. I use SOS, FSMP 3.0.2, HIMBO, the latest PPA. I noticed that installing the SMP fix for FSMP 3.0.0 beta doesnt affect anything including the stretching bottom lips, so i uninstalled it, and everything still works the same. I'm assuming because the FSMP 3.0.2 has the same fixes as the SMP fix. I might try installing the bimbo lips just to test stuff. I'm pretty sure I've followed everything in the guide on the main page, but still, I think I did something wrong somewhere. At this point I apologize if I asked for something that has been asked before, but almost giving up on fixing it myself, incase anyone has the same issue with the same mods Im using, anything would be appreciated

Hi, hmmmm, one thing i must say, and you probably know is "having the mods" does not equal they are installed correctly or also loaded correctly XD, by the pic you dont have the correct collisions at ALL for SOS, try with the baka patch, or change to TNG that has my own XMLs posted on the main page, and that is guaranted to work if you install correctly, like you alredy have himbo, sooooo why not TNG?.... FSMP 3+ does not have the fixes from SMP fixes, and never will, and you need SMP fixes is a HARD requirement for this mod ok ; )

Posted

Hi i have read back a few pages and saw others with issues like this but i couldn't figure out what to do specifically. i am using PPA and the tng himbo patch.image.png.14b7ed2d320778a63bd0ccc4e4ed104b.png

ScreenShot105.png

Posted
Spoiler
35 minutes ago, r1u2s3t4y5 said:

Hi i have read back a few pages and saw others with issues like this but i couldn't figure out what to do specifically. i am using PPA and the tng himbo patch.image.png.14b7ed2d320778a63bd0ccc4e4ed104b.png

ScreenShot105.png

 

Hi first pic looks like just didnt enter correctly or you dont have SMP fixes, second pic you character is VERY, very miss-aligned for the penis, sooooo yeah, mod cant  resolve that much issues.

Posted (edited)

Loving the mod! 

I think I have learned some new things about an issue, the jagged triangles in the lip corners.

In animations, after experimenting with the lip corner settings in the .xml, I saw that long, jagged triangles sometimes stuck out of the lip corners.

I loaded the femaleHead.nif into Outfit Studio, and I was able to reproduce this in Outfit Studio, by putting a very high negative x offset on the lip corner bone.

The triangles stretch because some of them a have high weight, it seems.

A way to remove the jagged triangles is to remove the weights from the triangles, which should reduce the stretched triangles, which I'm currently trying to do.

 

Edit: removing vertices while the pose is applied to mesh is easier, as removing weights from jagged triangles leaves some unweighted dots on a mesh that should move.

Edit 2: Removing vertices causes the lips to look bumpy. I reverted all changes, I'm stumped by this.

Spoiler

image.png.eedcf28eb23d302a8da1abcdac75ba58.png

Edited by greenblackflame
Posted
18 hours ago, r1u2s3t4y5 said:

thanks for the response. ive checked nexus for smp fixes but cant seem to find it. is it just called "smp fixes"?

Hi, since it is a requirement it is alredy on the main page for this mod, so click there and you will be on the page for SMP fixes ; )

Posted

For months, I've been searching for a solution to a problem where my character's expressions completely reset in the final scene. The most bothersome part is closing the mouth during oral scenes. This only happens in the final scene of the animation, when orgasm is playing. It turns out that when I don't have this mod installed, the problem doesn't occur. Does anyone have any idea what's causing this? Has anyone else experienced a similar problem?

 

 

thank you for your work my friend!

Posted
7 hours ago, Everything97 said:

For months, I've been searching for a solution to a problem where my character's expressions completely reset in the final scene. The most bothersome part is closing the mouth during oral scenes. This only happens in the final scene of the animation, when orgasm is playing. It turns out that when I don't have this mod installed, the problem doesn't occur. Does anyone have any idea what's causing this? Has anyone else experienced a similar problem?

 

 

thank you for your work my friend!

Hi thanks!

conditional expressions, or anything that makes your character have another "epxression" sistem, even aheagao mods, can do this, remove any related mod, and leave only sexlab in charge of the expressions to test, if fixes, then you add one by one the mods you have before and test each time, when you find the culprit you will need to search if it has a patch or way to disable in sex animations.

Posted (edited)

Wall of rambling text incoming.
This is insane. A new update to HPH SMP, immediately after recent updates to FSMP and PPA? Absolutely incredible!!!

SMP and PPA both produce an extremely good visual effect, and now they've become integrated! Definitely my two most favorite mods.

Great to see active development on these incredible mods that came out of left field. Thank you, mod author, for my favorite mod.

To think I returned to modding Skyrim again at such great time!

HPH SMP Version 1.4 is insanely good. Remove inner lips is now a 0 or 1 setting in RaceMenu!

Version 1.4 even incorporates MFEE! And the SMP collision behavior is greatly improved!

A fantastic update to a great mod, 10/10.

 

Spoiler

On another note, I'm trying out various changes to the settings for angular rotation on the cheeks and lip corners in Outfit Studio, and then applying the values to the HP_Head.xml.

When the cheeks rotate around (with my own settings, not the mod's default .xml settings), it resembles swallowing, and when the lip corners rotate back and forth, it resembles sucking. It produces a great visual effect!

But it's hard to create this good-looking effect as the angular rotations quickly turn unstable and chaotic when they interfere with each other.

Also, the two sides of the cheeks can move independently.

I imagine there might be a setting in the FSMP validator to lock them together on the y-axis.

With angular rotation enabled on every axis of the many bones of the cheeks and lip corners, I predictably got excessively swirly waves, crashing and twisting around into small points. Which is fine, because I make copies of every known good config!

For a while, I wanted to create a cheek bulge effect but I gave up after not getting much of any collisions against the inside of the cheek. With the new SMP toggle of PPA, I wonder if it might be possible, but it definitely seems difficult.

In fact, it would probably require adding bones to the inside of the cheek, with margin multipliers, like the throat.

I also considered temporarily using oral orifice waypoints (from PPA) behind the cheeks based on the animation.

Adding bones seems a bit difficult for me as of now!🤔

So my hats off to you!

 

Making changes to the .xml settings is very fascinating!

In fact, as strange as it is, I always keep a page of the FSMP validator on github open, trying to understand more about how FSMP can be configured in the .xml. I even add comments in my .xml😂

I basically just try completely random settings that as a rule produce unintended behavior. But its extremely fun!

And at this point, I definitely have way more fun trying out different SMP .xml settings on the High Poly Head than playing the base game.

 

Edited by greenblackflame
Posted
25 minutes ago, greenblackflame said:

This is insane. A new update to HPH SMP, immediately after recent updates to FSMP and PPA? Absolutely incredible!!!

SMP and PPA both produce an extremely good visual effect, and now they've become integrated! Definitely my two most favorite mods.

Great to see active development on these incredible mods that came out of left field. Thank you, mod author, for my favorite mod.

To think I returned to modding Skyrim again at such great time!

HPH SMP Version 1.4 is insanely good. Remove inner lips is now a 0 or 1 setting in RaceMenu!

Version 1.4 even incorporates MFEE! And the SMP collision behavior is greatly improved!

A fantastic update to a great mod, 10/10.

Hi, thank you a lot!!! really happy you like the mod!!! and also that is worked good enough for you XD

Posted

So a lot of these fire sex mods like SMP head, PPA, CBPC anus, etc always want to overwrite XP32, while XP32 insists it must win every confilct with every mod otherwise crashes will happen. What do we do in these cases?

Posted

Amazing mod! Have you ever considered making it compatible for male characters? Gay players don’t receive the love they deserve in Skyrim😪

Posted
7 hours ago, yuhyyuh1 said:

Tried converting it to COTR failed lol. Anyone had better luck?

Check this out. I've listed all the steps for converting to COTR. Works well.
 


 

Spoiler

TheElderScrollsVSkyrim_2026_04.21-19_56.thumb.png.4a176a48abe7607f1a2db1eaea854dac.png

 

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