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Posted
8 minutes ago, Predator-RJ said:

Hi, probably your game is borked up in some way, because the mod had a update yes, but like nothing changed on the base it still the same files and so on even the esp, i added sliders, and removed the old DLL to the reset, since now SMP fixes is required.

I have the same problem, bro. Could you please leave the option to download the old version?

Posted (edited)
55 minutes ago, MaxPro said:

I have the same problem, bro. Could you please leave the option to download the old version?

Here is the previous version HighPoly Head SMP.7z, found it in my downloads, which anyone who downloaded the previous version should have.

The mod page says SMP fixes is a requirement, so consider installing SMP fixes to make the new version work.

Edited by greenblackflame
Posted
4 hours ago, Predator-RJ said:

Hi, clipping and or streching is a SMP problem, and the "SMP fixes" is the one required to solve, and in the description, and that works only for FSMP (nexus version), if you have it, and it is working (look at the logs for the SMP fixes mod to make sure), then your collisions are all fucked up XD, because i use ABC and have no problems with it, SOS is also another one that i dont know, a bunch of people dont have problems, but some have, i use TNG with HIMBO and my XML posted on the decription also.

ahh yea i do have fsmp and assumed it was working because when i toggle 3ba to SMP the physics do work on the body so i never thought to turn on logging and see if theres a problem. Maybe ill have to give TNG another chance. I tried it awhile ago and it just didnt have the control that SOS has. I read in the support pages here that TNG doesnt have the collision anymore, so the XML on your main mod page will enable that again? Like i dont need to get an older version of TNG? 

 

Thank you for your help. You rock!

 

Posted

is there a way to like adjust it? the mouth opens a TINY bit too much so its not fully closed around any genitals. so theres like noticable gaps. is there a way to like tell the collisions that the genital is smaller then what its trying to collide with??

Posted
5 hours ago, FutaFanatic37 said:

ahh yea i do have fsmp and assumed it was working because when i toggle 3ba to SMP the physics do work on the body so i never thought to turn on logging and see if theres a problem. Maybe ill have to give TNG another chance. I tried it awhile ago and it just didnt have the control that SOS has. I read in the support pages here that TNG doesnt have the collision anymore, so the XML on your main mod page will enable that again? Like i dont need to get an older version of TNG? 

 

Thank you for your help. You rock!

 

Hi, yes the my XML works with latest TNG and himbo also, and i can assure that since i using it XD

Posted
7 minutes ago, Midnight_47 said:

is there a way to like adjust it? the mouth opens a TINY bit too much so its not fully closed around any genitals. so theres like noticable gaps. is there a way to like tell the collisions that the genital is smaller then what its trying to collide with??

Hi, if using sex lab, you can lower the open mouth amount in the expressions tab on it, it is on the top of the page in the correct tab, other framworks like ostim i think they have the same config with another name but cant help much since i dont use it.

Posted (edited)
On 3/16/2026 at 9:08 PM, Predator-RJ said:

Hi, if using sex lab, you can lower the open mouth amount in the expressions tab on it, it is on the top of the page in the correct tab, other framworks like ostim i think they have the same config with another name but cant help much since i dont use it.

well its not hte mouth sorry, its the lips, the lips open too much and kinda jiggle and tweak out a little bit, defintely not as smooth as it is in the GIFS.

and im using sexlab, not ostim, ostim isnt compatible with a lot of the loverslab mods. so i just use sexlab, but the SMP lips seem to open too much and they shake akwardly.

 

Edited by Midnight_47
Posted
13 hours ago, Midnight_47 said:

well its not hte mouth sorry, its the lips, the lips open too much and kinda jiggle and tweak out a little bit, defintely not as smooth as it is in the GIFS.

and im using sexlab, not ostim, ostim isnt compatible with a lot of the loverslab mods. so i just use sexlab, but the SMP lips seem to open too much and they shake akwardly.

 

Hmm, lower the margin for the other collision part, (penis or so), to about 0.1 or 0.05, the HEAD alredy is with a SUPER low margin of 0.05, think like almost nothing.... now the jiggle is almost invisible to see, unless you look very close at the head.

Posted

I don't know why, but smp don't apply to mouth, fsmp writing that head mesh have active physics, softbody smp mouth either don't working, but everthink else of fsmp is working. I have sl p+ v 2.17

(If you need logs, please tell what's logs you need)

Posted
16 hours ago, HarZzz said:

I don't know why, but smp don't apply to mouth, fsmp writing that head mesh have active physics, softbody smp mouth either don't working, but everthink else of fsmp is working. I have sl p+ v 2.17

(If you need logs, please tell what's logs you need)

Hi, probably the WIG option in FSMP MCM menu, anything on the head will be considered a WIG, and thus disabled... even the head itself, so disable that option , and also any other for max skeletons or auto managing and so on.

Posted

Hello, love the mod, but I was wondering if you can help me with something. I want to make it work with a Cotr preset, I searched the thread and saw someone else trying to do it and tried to follow their steps, but I can't seem to make it work. Maybe the method is outdated or I am just doing it wrong. 

 

This is what i tried 

1. Open the head nif from the cotr preset in outfitstudio

2. Import the UBE conversion of this mod, file is called FemaleHead_tangent.nif and set to reference

3. Copy all the weights except NPC Head and NPC Spine2 and delete imported nif. 

4. Export the nif to preset folder

5. Add 00DZB_FemaleHead to the HG_Head_jiggle.xml

 

If it isn't to much trouble could you provide a clear step by step on the correct way to do it? Also worth saying I am not experienced with outfit studio or nifskope. This is the cotr preset I am trying to make work: https://www.nexusmods.com/skyrimspecialedition/mods/148826?tab=description

 

Thanks!

Posted
10 hours ago, manila0653 said:

Hello, love the mod, but I was wondering if you can help me with something. I want to make it work with a Cotr preset, I searched the thread and saw someone else trying to do it and tried to follow their steps, but I can't seem to make it work. Maybe the method is outdated or I am just doing it wrong. 

 

This is what i tried 

1. Open the head nif from the cotr preset in outfitstudio

2. Import the UBE conversion of this mod, file is called FemaleHead_tangent.nif and set to reference

3. Copy all the weights except NPC Head and NPC Spine2 and delete imported nif. 

4. Export the nif to preset folder

5. Add 00DZB_FemaleHead to the HG_Head_jiggle.xml

 

If it isn't to much trouble could you provide a clear step by step on the correct way to do it? Also worth saying I am not experienced with outfit studio or nifskope. This is the cotr preset I am trying to make work: https://www.nexusmods.com/skyrimspecialedition/mods/148826?tab=description

 

Thanks!

Hi, thanks! the part about preset folder, seems wrong, since this mod needs to replace the main head nif, so you need to edit the main cotr head nif, that is probably in the meshes folder, since seems you doing for your character, not a follower, other then this do the same again in the correct nif and should work

Posted
19 hours ago, manila0653 said:

Hello, love the mod, but I was wondering if you can help me with something. I want to make it work with a Cotr preset, I searched the thread and saw someone else trying to do it and tried to follow their steps, but I can't seem to make it work. Maybe the method is outdated or I am just doing it wrong. 

 

This is what i tried 

1. Open the head nif from the cotr preset in outfitstudio

2. Import the UBE conversion of this mod, file is called FemaleHead_tangent.nif and set to reference

3. Copy all the weights except NPC Head and NPC Spine2 and delete imported nif. 

4. Export the nif to preset folder

5. Add 00DZB_FemaleHead to the HG_Head_jiggle.xml

 

If it isn't to much trouble could you provide a clear step by step on the correct way to do it? Also worth saying I am not experienced with outfit studio or nifskope. This is the cotr preset I am trying to make work: https://www.nexusmods.com/skyrimspecialedition/mods/148826?tab=description

 

Thanks!

If you get it working... I would appreciate the hell out of you if you could post your COTR nif!

Posted
10 hours ago, Predator-RJ said:

Hi, thanks! the part about preset folder, seems wrong, since this mod needs to replace the main head nif, so you need to edit the main cotr head nif, that is probably in the meshes folder, since seems you doing for your character, not a follower, other then this do the same again in the correct nif and should work

Thanks for your response! I think I got it to work, kind of. It seems the biggest problem was that I had maximum actors set to 1 in SMP flex, now it works, but the lips look pretty distorted and jittery. It works, but it looks much worse than regular HPH. Can I do something to improve it? Video: https://limewire.com/d/aj6Fn#kjDOXxRD9F

 

4 hours ago, Mordemer5 said:

If you get it working... I would appreciate the hell out of you if you could post your COTR nif!

I don't know if sharing the file is allowed but I will help as much as I can :)

Posted
17 hours ago, Predator-RJ said:

Hi, thanks! the part about preset folder, seems wrong, since this mod needs to replace the main head nif, so you need to edit the main cotr head nif, that is probably in the meshes folder, since seems you doing for your character, not a follower, other then this do the same again in the correct nif and should work

Could all that be done the same way with the HS2 race head? 

Posted
1 hour ago, bloodrequest said:

Could all that be done the same way with the HS2 race head? 

I have no experience with that race but I would guess no, I was only able to do it because someone else already made a UBE conversion and that is what Cotr is based on. There might be another way but not that I know of

Posted
37 minutes ago, manila0653 said:

I have no experience with that race but I would guess no, I was only able to do it because someone else already made a UBE conversion and that is what Cotr is based on. There might be another way but not that I know of

Yea i just was wonder, I think I'm going to use Cotr instead anyways. Hope you manage to get it working 100%.

Posted
10 hours ago, manila0653 said:

Thanks for your response! I think I got it to work, kind of. It seems the biggest problem was that I had maximum actors set to 1 in SMP flex, now it works, but the lips look pretty distorted and jittery. It works, but it looks much worse than regular HPH. Can I do something to improve it? Video: https://limewire.com/d/aj6Fn#kjDOXxRD9F

 

I don't know if sharing the file is allowed but I will help as much as I can :)

Hi, smp flex is not supported by SMP fixes, that is a hard requirement for this mod to work, since it has the fix for collisions and more.

Posted
49 minutes ago, Predator-RJ said:

Hi, smp flex is not supported by SMP fixes, that is a hard requirement for this mod to work, since it has the fix for collisions and more.

i actually have FSMP, smp flex and SMP fixes installed at the same time, and everything has worked well, this mod works perfectly with regular HPH head. So I don't think that is the problem, but I can try disabling it

Posted
12 hours ago, manila0653 said:

i actually have FSMP, smp flex and SMP fixes installed at the same time, and everything has worked well, this mod works perfectly with regular HPH head. So I don't think that is the problem, but I can try disabling it

Hi, dont dot this..... because FSMP is = SMP, FlexSMP is = SMP, your have two mods that are SMP physics, and is one or another, they dont work together, your game is using whoever you put the highest priority, and looks like FlexSMP is the one, since SMP fixes is not working for you  °_°

Posted
1 hour ago, Predator-RJ said:

Hi, dont dot this..... because FSMP is = SMP, FlexSMP is = SMP, your have two mods that are SMP physics, and is one or another, they dont work together, your game is using whoever you put the highest priority, and looks like FlexSMP is the one, since SMP fixes is not working for you  °_°

I tried with just FSMP and SMP fixes in a new game, still the same issues unfortunately :/

Posted
20 hours ago, manila0653 said:

I tried with just FSMP and SMP fixes in a new game, still the same issues unfortunately :/

I didn't see that you had sent a video sorry, in the video everything seems normal for default smo configs. Increasing the SMP interactions from 8 to 16 should help a little, other than that, the mod is like that, and the penis is too high, should be more in the middle center of the mouth.

Posted
On 3/15/2026 at 6:19 PM, Predator-RJ said:

Hi, you need SMP fixes, it is a hard requirement and only works for FSMP

yeah I have 0.0.3.  Its more that the lips retract so much more than the teeth.  Any way to control the relative movement?

Posted
10 hours ago, Predator-RJ said:

I didn't see that you had sent a video sorry, in the video everything seems normal for default smo configs. Increasing the SMP interactions from 8 to 16 should help a little, other than that, the mod is like that, and the penis is too high, should be more in the middle center of the mouth.

I see thanks! It looked good before with hph but maybe it was just better aligned

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