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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
14 hours ago, Zoey McKenzie said:

Thanks for the tip. I loaded a save just before speaking with Master to trigger the scene.

 

And I did resurrect on her before triggering the scene. Then triggered it. And she was still seated, and wouldn't move.

So I did resurrect again. Still wound't move. Then I waited an hour. And tried two more times.

 

Still refuses to get out of her chair.

 

Here's the log.

 

I realized just now, I should probably have tried with a new save too. Just to rule out it being my save.

I did run the saveCleaner from FallrimTools on this save. So it might have deleted something?

 

I will report back and edit the post.

 

Thank you so much for helping, with replying to mine, and others posts with issues. :D 

 

Update:

So I started a new game. Selected the camping option. As that's the least amount of work to get out of the Alternative Start cell.
Opened MCM, and selected the Slavery Start option for Captured Dreams.

 

Everything went fine on the ship. Except another mod intervened and gave me a belt. :P 

 

But it kept going just fine, till I met Master in the CD shop. Up till the point where Herran gave Master the note. And she was just stuck reading it, forever. Or she was just a really, REALLY slow reader.

 

She never put the note away, or anything else happened.

 

I tried to resurrect her. In case that would work. But then she was just staring at Herran, and no note anymore.

At which point, I quit to go and update this message.

 

With the new log here.

This should contain the logs from the beginning of the game, up till when it stopped.

 

For the simple opening if you see this line: "Damn him to Oblivion! If I get my hands on him he will regret this." and that is where it stops then use   setstage  CDxSlaveryOpening 325   as that done by a script at the end of that scene. If you have to, use  stopscene xx07bcb4  (xx being the mod ID (29 on your game I believe).

 

As for Ariasha not getting out of her chair there are no scripts or conditions at that point, only thing is that the player and Master are in their positions. If you see some variation of this dialogue then they are in position: Ariasha, dear, I have some good news, we have a new slave joining us today. I know you were hoping she would accept." Worse comes to worse you can enable your controls, unequip everything and use the DD or CD remove devices function to remove the quest items then   setstage  CDxSlavery_Player 120   (use stopscene 16ca90 if necessary) but this will result in missing some dialogue between Master and Ariasha.

Posted
22 minutes ago, Veladarius said:

Try installing part 3 and build the catsuits in bodyslide. I think DD either dropped the use of some of the items (boots mainly) or moved the meshes from the original mods position. Everything else either comes with the mod (sign and maids outfit), DD (devices) or Skyrim. If it doesn't work post a screenshot so I have an idea as to where it is happening.

II installed part three and rebuilt all the meshes, devious devices included, just to be sure. Sadly it does not seem to have fixed my problem. I attached some screenshots below of the error boxes. The sign on the post in front of the shop was missing too, along with the maid uniform worn by the courier. 

 

Judging by the slaves' models, it looks like some sort of armbinder is missing, along with some kind of ceiling ornaments, but I can't be sure.

 

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Posted
45 minutes ago, Veladarius said:

As for Ariasha not getting out of her chair there are no scripts or conditions at that point, only thing is that the player and Master are in their positions. If you see some variation of this dialogue then they are in position: Ariasha, dear, I have some good news, we have a new slave joining us today. I know you were hoping she would accept." Worse comes to worse you can enable your controls, unequip everything and use the DD or CD remove devices function to remove the quest items then   setstage  CDxSlavery_Player 120   (use stopscene 16ca90 if necessary) but this will result in missing some dialogue between Master and Ariasha.

After I make my selection, and it fades to black. And loads back in by the stop of the stairs, with Master. And we walk over to the bed. There's no more dialogue when we arrive to the bed. Master doesn't say anything at all.

 

But, I'll try it now. Thanks.

 

Update:

Still doesn't seem to have done anything.

 

There's no dialogue. I tried to remove all the Quest items when standing still, and I loaded back and tried to remove them before talking with Master. Same results.

 

setstage  CDxSlavery_Player 120 doesn't appear to actually do anything. Nothing happens. And there's no response in the console.

 

But when I do stopscene 16ca90 I get, "Item '16ca90' not found for parameter Scene. Compiled script now saved!"

 

I'm guessing because your fix was only for if the dialogue did show, and the player and Master are in position?

Which probably isn't the case, if the first bit of dialogue doesn't show?

Posted
2 minutes ago, aingelproject667 said:

II installed part three and rebuilt all the meshes, devious devices included, just to be sure. Sadly it does not seem to have fixed my problem. I attached some screenshots below of the error boxes. The sign on the post in front of the shop was missing too, along with the maid uniform worn by the courier. 

 

Judging by the slaves' models, it looks like some sort of armbinder is missing, along with some kind of ceiling ornaments, but I can't be sure.

The shoes would be in Part 3. The items on the wall are the sign (same as is outside) and is in Part 2 of the files.

Posted
1 minute ago, Zoey McKenzie said:

After I make my selection, and it fades to black. And loads back in by the stop of the stairs, with Master. And we walk over to the bed. There's no more dialogue when we arrive to the bed. Master doesn't say anything at all.

 

But, I'll try it now. Thanks,

If she says nothing at all then the likely culprit is Herran possibly being missing as he should be headed towards the landing on the stairs.

Posted
9 minutes ago, Veladarius said:

The shoes would be in Part 3. The items on the wall are the sign (same as is outside) and is in Part 2 of the files.

I'll see if reinstalling Part 2 fixes the problem, then. Oddly enough, the only bodyslide files I saw in part 2 were for the catsuit, no shoes.

Posted
7 minutes ago, aingelproject667 said:

I'll see if reinstalling Part 2 fixes the problem, then. Oddly enough, the only bodyslide files I saw in part 2 were for the catsuit, no shoes.

Shoes don't get created in bodyslide so just installing it should work as long as you don't overwrite the existing catsuit meshes.

Posted

Hi, Just checking this out for the first time, [SSE version] noticed a number of  errors about " warning: Property ZazAPCAO104 on script "...   
didn't really find any resolution searching the forum so i spent some time looking into it.  

Recompiled the 
zadBeltScript.pex script to include the missing idle property. Seems to be happy now.  here 'tis  if you want to take a look.

Edit: the first courier had black face bug..?  seems there were some missing face gen exports. so here's a fresh export from ck of all facegen files. 

Edit: also, the Female guards patch had broken references (u need to have Captured Dreams.esp flagged as master before converting in ck otherwise you'll get these broken references)  here 'tis fixed.  including output of corresponding ck facegen for the new faces,  (*esp is flagged as esl

 
Posted

Hello, first of all, thanks for great mod.

Currently I've became master's relationship slave but I would like to reset this relationship.

I've tried resetting the mainframe but afterwards I am not able to interact with master, whatsoever.

What do I have to do in order to make this work again?

Only DD and DCL is installed along with CD.

Posted
2 hours ago, carfelre92 said:

Hello, first of all, thanks for great mod.

Currently I've became master's relationship slave but I would like to reset this relationship.

I've tried resetting the mainframe but afterwards I am not able to interact with master, whatsoever.

What do I have to do in order to make this work again?

Only DD and DCL is installed along with CD.

Use  sqv  CDxSlavery_Player  to get some info you will need (ID's #'s of various things)

Remove yourself from the faction   faction_relationship  and   roomfaction_1stManor   and  locationfaction_manor   (ID's from above)

 

Also set the global variables Ownedstatus and RelationshipStatus  to 0   (find the actual global variable names from the above info)

 

Then reset the Framework (in the MCM menu) or go to a save before you tried doing what you did (no guarantee that it will reverse what you have done).

Posted
5 hours ago, ezfreee said:

Hi, Just checking this out for the first time, [SSE version] noticed a number of  errors about " warning: Property ZazAPCAO104 on script "...   
didn't really find any resolution searching the forum so i spent some time looking into it.  

Recompiled the 
zadBeltScript.pex script to include the missing idle property. Seems to be happy now.  here 'tis  if you want to take a look.
 

I can't / won't redistribute DD scripts, it may damage DD if they change the script.

 

 

5 hours ago, ezfreee said:

 


Edit: the first courier had black face bug..?  seems there were some missing face gen exports. so here's a fresh export from ck of all facegen files. 

Edit: also, the Female guards patch had broken references (u need to have Captured Dreams.esp flagged as master before converting in ck otherwise you'll get these broken references)  here 'tis fixed.  including output of corresponding ck facegen for the new faces,  (*esp is flagged as esl


 

What version of Skyrim are you using? I don't have any of these issues with the version for the original version, may be an issue with the port to SSE which I didn't do.

Posted
2 hours ago, ZekeTheBeak said:

Quick question; as a property slave, how can you tell what your quota is? Am I missing something?

There are books in the mine and the smithy that show your progress, they are open books just like the one in the shop that tells you various statistics.

Posted

Quick question, what is the file "CD device removal DDv4 update v2" for? 
I guessed it's some sort of compatibility patch for Devious Device v4 and installed it alongside everything per the instruction just in case, but would like to know for sure.

Posted

Manor slave - sweeping task sometimes does not register as being completed properly. Clear all the dust, it stops spawning new ones but when you talk to markus you get the 'done for today i won't finish my tasks" dialogue so you get a demerit. The whole thing is already hours of repetitive mundane tasks and when the several minutes you spend running around sweeping stuff go to waste because of that it's very frustrating. Is there any way to cheat that task if necessary?

Posted

I'm having some problems with Erani. I've completed her quest and brought her to Honeyside in Riften. I used the dialogue to tell her she'd be living there, and where to do things, but she never really does anything. If I leave and come back later, she will not be there, and by using the console to teleport to her, she will be in the Captured Dreams NPC holding cell. I've tried resetting her Alias, but that doesn't solve it. I've also noticed that when I use the MCM option to teleport her to her house marker, she instead goes to the holding cell.

 

Anything I can do to fix this?

Posted
7 hours ago, Veladarius said:

There are books in the mine and the smithy that show your progress, they are open books just like the one in the shop that tells you various statistics.

Thanks!

Posted
On 6/1/2019 at 9:52 AM, Veladarius said:

Shoes don't get created in bodyslide so just installing it should work as long as you don't overwrite the existing catsuit meshes.

I reinstalled part 2 and the sign and other missing parts seems to be fixed. I'm thinking I probably accidentally overwrote something while installing another mod, or simply installed Part 2 improperly the first time around. At any rate, the mod appears to be functioning again! 

Posted

So... I installed Captured Dreams for LE today (Files 1, 2, 3 and DD v4 Update v2), did the whole LOOT / FNIS / BodySlide bonanza, and at first everything seemed to work fine. I met the maid messenger giving me the ad, found the store, was able to enter, bought some items, started a "retrieve items" quest. I had occasional CTDs but didn't worry too much because with a heavily edited Skyrim sometimes Scripts happen to crash - that's how this works.

 

But when I rented a bed in a tavern and slept, DD and/or CD started to throw exceptiPapyrus.2.logons. After waking up, CD tried to add some items to my character according to the on screen messages, and failed, with DD reporting an error while checking for item conflicts. (I know I should've jotted down the error message. Blame on me.) Tried it multiple times with DCL events shut down and enabled, rape shut down and enabled - same exceptions. So I uninstalled CD, cleaned my save file, tried again and lo and behold: No more exceptions.

So, I know how to install stuff in this game and have some minor experience with trouble shooting, but when it comes to reading Papyrus logs? Yeah, I'm lost. Maybe one of you fine ladies or gents would like to give a fellow pervert a hand? Log's appended for your enjoyment. (Note about the final three messages: The game didn't terminate with CTD, I rather qqq'ed out of it via console command.) Thanks in advance.

Posted
14 hours ago, SisUser said:

Quick question, what is the file "CD device removal DDv4 update v2" for? 
I guessed it's some sort of compatibility patch for Devious Device v4 and installed it alongside everything per the instruction just in case, but would like to know for sure.

In DD v4 the device keywords for the armbinders and yokes were changed to a uniform keyword instead of individual ones, the new devices that act similarly to armbinders use the same keyword as well. The update has several updated scripts that will check the version of DD you are using and use the appropriate keyword when equipping and removing such devices so the mod will remove v4 armbinders and other items.

Posted
19 minutes ago, NoirXiaoba said:

So... I installed Captured Dreams for LE today (Files 1, 2, 3 and DD v4 Update v2), did the whole LOOT / FNIS / BodySlide bonanza, and at first everything seemed to work fine. I met the maid messenger giving me the ad, found the store, was able to enter, bought some items, started a "retrieve items" quest. I had occasional CTDs but didn't worry too much because with a heavily edited Skyrim sometimes Scripts happen to crash - that's how this works.

 

But when I rented a bed in a tavern and slept, DD and/or CD started to throw exceptiPapyrus.2.logons. After waking up, CD tried to add some items to my character according to the on screen messages, and failed, with DD reporting an error while checking for item conflicts. (I know I should've jotted down the error message. Blame on me.) Tried it multiple times with DCL events shut down and enabled, rape shut down and enabled - same exceptions. So I uninstalled CD, cleaned my save file, tried again and lo and behold: No more exceptions.

So, I know how to install stuff in this game and have some minor experience with trouble shooting, but when it comes to reading Papyrus logs? Yeah, I'm lost. Maybe one of you fine ladies or gents would like to give a fellow pervert a hand? Log's appended for your enjoyment. (Note about the final three messages: The game didn't terminate with CTD, I rather qqq'ed out of it via console command.) Thanks in advance.

All of the errors refer to almost all of the different timers that are used in various quests but there should be at most 2 timers running: one that is the task manager and tells CD what tasks are available (since many have cool down times between doing them) and the other is when guests arrive and leave the VIP House but that only runs if it has been built. Both run once per day, the Task Manager at 6 am and the VIP House timer at about 11 am (varies somewhat). The NULL or NONE errors are because the quest is not active and the target or variables have not been set. No idea why they all went off unless you used the console command to start all quests, otherwise I have never seen this before.

Posted
10 hours ago, Calich said:

I'm having some problems with Erani. I've completed her quest and brought her to Honeyside in Riften. I used the dialogue to tell her she'd be living there, and where to do things, but she never really does anything. If I leave and come back later, she will not be there, and by using the console to teleport to her, she will be in the Captured Dreams NPC holding cell. I've tried resetting her Alias, but that doesn't solve it. I've also noticed that when I use the MCM option to teleport her to her house marker, she instead goes to the holding cell.

 

Anything I can do to fix this?

Use  SQV CDxDiaErani  to make sure the quest running and should be at stage 10 I believe (something like that) and check the following variables:

- IsPlayerSlave    should be  TRUE

- AssignedToPlayer   should be 1

 

There are Object References that start with 'Marker' and have what the marker is for. These markers are used by her AI when assigned to you (and can be moved manually if used with PRID  and Moveto Player) but they won't be used if the above are not set properly (sounds like they are not).

 

The values can be changed with the command   SetPQV  CDxDiaErani  <variable> <value>    but resetting her should do that. Make sure the Aliases are set (should be visible as they are listed last).

Posted
12 hours ago, pearisdriving said:

Manor slave - sweeping task sometimes does not register as being completed properly. Clear all the dust, it stops spawning new ones but when you talk to markus you get the 'done for today i won't finish my tasks" dialogue so you get a demerit. The whole thing is already hours of repetitive mundane tasks and when the several minutes you spend running around sweeping stuff go to waste because of that it's very frustrating. Is there any way to cheat that task if necessary?

Use   SQV  CDxSlavery_Prop_Manor  and look for the variables Task_A_Status  thru  Task_D_Status  and look for the one that has a 1 with it (assigned). Use   SetPQV  CDxSlavery_Prop_manor <task variable> 2    this will change it to complete.

 

Note:  This can be used for any task once it has been assigned as the task itself is what marks it as done, not dialogue with Markus as he just reacts to this.

Posted
3 hours ago, Veladarius said:

In DD v4 the device keywords for the armbinders and yokes were changed to a uniform keyword instead of individual ones, the new devices that act similarly to armbinders use the same keyword as well. The update has several updated scripts that will check the version of DD you are using and use the appropriate keyword when equipping and removing such devices so the mod will remove v4 armbinders and other items.

Understood, thanks for replying!

Posted
4 hours ago, Veladarius said:

Use  SQV CDxDiaErani  to make sure the quest running and should be at stage 10 I believe (something like that) and check the following variables:

- IsPlayerSlave    should be  TRUE

- AssignedToPlayer   should be 1

 

There are Object References that start with 'Marker' and have what the marker is for. These markers are used by her AI when assigned to you (and can be moved manually if used with PRID  and Moveto Player) but they won't be used if the above are not set properly (sounds like they are not).

 

The values can be changed with the command   SetPQV  CDxDiaErani  <variable> <value>    but resetting her should do that. Make sure the Aliases are set (should be visible as they are listed last).

Manually moving the markers seems to have fixed the issue.

 

Thank you for the help, and thank you for this awesome mod.

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