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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
25 minutes ago, Veladarius said:

If these are items from ZAP they don't have the DD mechanic with them and DD does not recognize standard ZAP items anymore (removed keyword recognition), if they are DD v4 or Cursed Loot items I don't know why they would not work and would be something to take up with the developer. None of these items should be sold (as far as I can see in TESVEdit) and they are not included in any of my restraint arrays where items are generally pulled from.

 

Also, your link goes back to this page.

Mods

 

DD v4.

Captures Device

Devios Loot

 

Video

 

Posted
54 minutes ago, Veladarius said:

Check this post: 

 

Ok, so usually they would walk away without saying anything after running towards the player (after the shock), but after those commands they place the player in restraints and say "Master is not going to be happy with you", but then still walk again without saying anything and no teleport happens.

Posted
4 hours ago, sdjkaskdaskjd said:

Ok, so usually they would walk away without saying anything after running towards the player (after the shock), but after those commands they place the player in restraints and say "Master is not going to be happy with you", but then still walk again without saying anything and no teleport happens.

Are you still paralyzed on the ground or do you have control of your character? If you are paralyzed then you need to enable your controls, let the effect wear off then disable the controls again and do what is outlined in the post. If you still have control then it needs disabled. Beyond that the commands to teleport everyone to their proper places are in a script at the end of the scene.

Posted
5 hours ago, Schranza21 said:

Mods

 

DD v4.

Captures Device

Devios Loot

 

Video

 

1 - items from ZAZ Animation Pack do not have the DD scripts to keep you bound, just effects to play the animations.

2 - items from DD Assets do not have any scripts on them and would be considered cosmetic only.

3 - CD Arm Cuffs do not bind the player's arms in any way, that is either an effect from ZAP or another DD mod.

 

If you want items that have DD's effects you need to get them from either DD Integration, DD Expansion, Captured Dreams (do not get items with CD in the item name as they are quest items) or Cursed Loot (caution on those items as many are quest devices) or another DD mod.

Posted
8 hours ago, Veladarius said:

1 - items from ZAZ Animation Pack do not have the DD scripts to keep you bound, just effects to play the animations.

2 - items from DD Assets do not have any scripts on them and would be considered cosmetic only.

3 - CD Arm Cuffs do not bind the player's arms in any way, that is either an effect from ZAP or another DD mod.

 

If you want items that have DD's effects you need to get them from either DD Integration, DD Expansion, Captured Dreams (do not get items with CD in the item name as they are quest items) or Cursed Loot (caution on those items as many are quest devices) or another DD mod.

Hello

 

Ahh ok

 

What kind of mod do I need that I can use individual devices

 

 

Sry for bad English translate by Google

Posted
1 hour ago, Schranza21 said:

Hello

 

Ahh ok

 

What kind of mod do I need that I can use individual devices

 

 

Sry for bad English translate by Google

You can take items from DD Integration, DD Expansion, Captured Dreams (avoid any items with CD at the start of the name) and there are some mods that add DD scripts to ZAP items but most of them are available in the DD Expansion.

Posted
58 minutes ago, Veladarius said:

You can take items from DD Integration, DD Expansion, Captured Dreams (avoid any items with CD at the start of the name) and there are some mods that add DD scripts to ZAP items but most of them are available in the DD Expansion.

ok thx for help

Posted
12 hours ago, Veladarius said:

Are you still paralyzed on the ground or do you have control of your character? If you are paralyzed then you need to enable your controls, let the effect wear off then disable the controls again and do what is outlined in the post. If you still have control then it needs disabled. Beyond that the commands to teleport everyone to their proper places are in a script at the end of the scene. 

So what happens is the shock takes place and the player is paralysed. I can enable player controls and then walk around. I then disable it and move the guards to the player, but either they say nothing, put their weapons away and walk away (if I dont use the startscene command) or the player is put in restraints and they say that line (if I use the startscene command).

Posted
9 hours ago, Skyrim555 said:

Hello, I've been having trouble with taking a delivery. every time master tries to equip items I see the message "CD EQUIP" appear in the top left, then master says "Hey!" and it stops. I tried resetting everything in the quests menu to no avail. tried it with and without anything in my inventory. is it a bug or did I somehow bug out the quest?

Post a papyrus log of when it happens so I can see if there is an error happening or another mod interfering. Make sure that DD Integration's logging is turned 'ON' so I can see the commands as it works.

 

Something things to do though is set the device preferences in the CD MCM menu, sometimes if this is not set it has trouble deciding what to equip. Also make sure you are not advancing through the dialogue too quickly.

Posted

the game crashes  when I try to return with the slave that masters requires to the store, always the game or it closes or freezes the screen and does not run anymore, I'm thinking that if the mod has too many scripts my PC, i mean the memory can not process them, I have the same problem with Cursed loot when I try to get to Windhelm but I would like a second opinion,

a pc with more resources would avoid these problems? I only happen with these mods, but I think they are the ones that have the most scripts

Posted
5 hours ago, irvingmlfa said:

the game crashes  when I try to return with the slave that masters requires to the store, always the game or it closes or freezes the screen and does not run anymore, I'm thinking that if the mod has too many scripts my PC, i mean the memory can not process them, I have the same problem with Cursed loot when I try to get to Windhelm but I would like a second opinion,

a pc with more resources would avoid these problems? I only happen with these mods, but I think they are the ones that have the most scripts

My mod has a lot of scripts but very few run at once. The most intensive thing that happens in the entire mod is entering the shop and having the items equipped on the slaves there by DD (most all other slaves use cosmetic versions of everything but the belt).

 

One of the things you can do to give scripts more time to run is making adjustments to the following entries in the ini file under the PAPYRUS section:

Quote

fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0

These are the values I run. I have an older i5 2500k running at stock speed of 3.3 ghz and 16gb ram (Skyrim and ENBoost combined rarely goes over 3gb usage).

 

If you are running a lot of mods that are constantly running checks in the background (which if you have issues with cursed loot you likely do) then you should look to increase the time between scans of those mods. For example Creature Framework updates every 5 seconds and scans every actor/creature within 2 cells, there are other mods that do similar things and this is also generally done on entering a new cell. Combine that with the equipping of items from DD when entering the shop will cause issues in this situation. I used to have far more slaves in the shop (double what there is now) but had to cut it down as others had issues with it (I never did even before upgrading to my i5 cpu).

 

 

This is my entire ini file if anyone is interested. Grass is disabled and the ugrids is set to 9 and lots of other adjustments:

 

 


 

sIntroSequence=
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bMultiThreadMovement=1
bUseThreadedMorpher=1
iNumHWThreads=4
iHWThread4=3
iHWThread3=2
iHWThread2=1
iHWThread1=0
bAnimateDoorPhysics=0
bPreCullActors=1
bUseHardDriveCache=1
bUseThreadedBlood=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bBackgroundLoadVMData=1
iAiThread1HWThread=5
iAiThread2HWThread=3
iRenderingThread1HWThread=1
iRenderingThread2HWThread=0
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=0
uStaticNeverFade=1
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1
ReservedMemorySizeMb=1024
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=2.0
fPostLoadUpdateTimeMS=1000.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=512
iTintTextureResolution=2048
bAllowScreenshot=1
fDefaultWorldFOV=67
fDefault1stPersonFOV=67
fSunShadowUpdateTime=0.5
fSunUpdateThreshold=0.5
fNearDistance=25
bFloatPointRenderTarget=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=0
iMinGrassSize=95
iMaxGrassTypesPerTexure=2
iGrassCellRadius=4
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Dragonborn.bsa, Dawnguard.bsa, Hearthfires.bsa, Update.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Water]
bReflectExplosions=0
bReflectLODLand=1
bReflectLODObjects=0
bReflectSky=1
bReflectLODTrees=1
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
bSelectivePurgeUnusedonFastTravel=0
[Animation]
bMultiThreadBoneUpdate=1

 
 

 

 

Posted

i had installed the papyrus with Nexus mod manager but until now i didnt realize that i dont have it on my list of the INI, well in my case i dont know where the INI file is, the one i open and have similar files like yours is on this location mygames->skyrim->skyrimprefs  so i suppose that is the INI file (this SKYRIMPREFS) but as i said the papyrus seccion dont appear i will paste in here spoiler what i have. dont know maybe that is the problem with me

and by the way you create an amazing mod

 

Spoiler

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=5000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=600.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=2500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=0
sD3DDevice="AMD Radeon(TM) R3 Graphics"
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=5000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=0.9100
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=30.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=822120150
fVal4=1.0000
uID4=151134586
fVal3=0.7000
uID3=94881
fVal2=0.4500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8500
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=150000.0000
fBlockLevel1Distance=40000.0000
fBlockLevel0Distance=25000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultObjects=7.5000
fLODFadeOutMultItems=4.5000
fLODFadeOutMultActors=4.6000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
 

 

Posted
5 hours ago, irvingmlfa said:

i had installed the papyrus with Nexus mod manager but until now i didnt realize that i dont have it on my list of the INI, well in my case i dont know where the INI file is, the one i open and have similar files like yours is on this location mygames->skyrim->skyrimprefs  so i suppose that is the INI file (this SKYRIMPREFS) but as i said the papyrus seccion dont appear i will paste in here spoiler what i have. dont know maybe that is the problem with me

and by the way you create an amazing mod

 

  Reveal hidden contents

 

The file name of the ini file is  Skyrim.ini   the Skyrimprefs file has the graphics settings for the game. The ini file is created when the game is first run and is in the same location as the Skyrimprefs file.

Posted
3 hours ago, Veladarius said:

The file name of the ini file is  Skyrim.ini   the Skyrimprefs file has the graphics settings for the game. The ini file is created when the game is first run and is in the same location as the Skyrimprefs file.

ooohh my! i find it!! but my ini file is so empty!! only have this so i suppose that is why my pc and game is not working in a better way!! maybe i install something wrong do you know why my ini can be so empty? i know that doesnt have anything with the mod but maybe you can give me an opinion thanks and i hope dont bother you

[Display]
sD3DDevice="AMD Radeon(TM) R3 Graphics"
[Grass]
b30GrassVS=1
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
[General]
sLanguage=ENGLISH 

Posted
7 hours ago, irvingmlfa said:

ooohh my! i find it!! but my ini file is so empty!! only have this so i suppose that is why my pc and game is not working in a better way!! maybe i install something wrong do you know why my ini can be so empty? i know that doesnt have anything with the mod but maybe you can give me an opinion thanks and i hope dont bother you

[Display]
sD3DDevice="AMD Radeon(TM) R3 Graphics"
[Grass]
b30GrassVS=1
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
[General]
sLanguage=ENGLISH 

I have added a LOT of commands to my ini file, it is far from standard and a lot of people would tell you that is bad.

 

Are you using the original version of Skyrim or SE? If it is SE that may be why there is a difference (the GRASS entry does not look familiar so I am thinking it is SE) but generally the file only contains items where the value is not a default value. 

Posted
On 4/19/2019 at 1:48 PM, Veladarius said:

While there are some incompatibilities with v4 just about every item will work as intended (as far as I know only the custom armbinder does not). The worst thing that should happen is an item has some features (animations for example) that do not work,

 

 

 

I know about this, the paralysis spell is keeping the scene from continuing but the spell effects won't end until after the scene does

 

 

 

v4.05 is very old and the translation was done by CGI

 

 

I can see points where the customer is trying to equip a gag on you but is getting a 'None' error in referencing the player alias. Use   SQV <quest>   on these three quests and check the 'PlayerRef' alias to see that it is populated (should be by default):

CDxPackageDelivery

CDxSlavery_Functions

 

Overall I can see where you enter the shop both initially (devices being equipped on slaves and tags being set for items) and when you return (items being equipped on npc's again). Because of the errors with the gag I can tell that you are at the customer (CustomerUnhappy function is triggered and that is where errors referring to the gag are happening).

 

The last thing in the log concerning CD or DD is:

After this the log ends.

 

Try the following from a previous post:

At what point does the punishment fail? What is the last bit of dialogue from Master? That will help me determine if the handoff between the delivery quest and punishment quest worked or if the problem is happening in the punishment quest. Since there are no errors in the log referring to these quests (at least nothing after you return).

 

Another thing to check is to check   sqv  cdxPunishmentSet01   and tell me if the aliases are filled or not (should be visible on the screen as soon as you use the command as they are listed last). This will tell me if the punishment quest was even initialized. If not then I can tell you how to start the quest and get it going.

 

There is one thing going on from the Hearthfires DLC, this keeps happening once you visit your home from it (can also see that you are a vampire and sleep in the coffin - not that it matters to CD):

This repeats fairly often and has caused issues for some people, not sure why it does cause issues for some and not others or why it does at all.

 

Last thing: which version of Skyrim are you using? Original or Second Edition?

 

Hi and sorry for my late response. I use the Original Version of Skyrim. I try to test everything mentioned above but it will take some time. And by the way, my Character isn't a Vampire and have never been and i never ever sleept in a coffin.

Posted

Anyone know how long the manor part of the quest lasts? I got to the next floor and have been going day by day. Feels like I been doing it for forever.

If i have to sweep one more dirt pile i might just go insane.

 

NVM: Go figure the time i ask the question is when i get a 'change' lol

Posted
11 hours ago, Veladarius said:

I have added a LOT of commands to my ini file, it is far from standard and a lot of people would tell you that is bad.

 

Are you using the original version of Skyrim or SE? If it is SE that may be why there is a difference (the GRASS entry does not look familiar so I am thinking it is SE) but generally the file only contains items where the value is not a default value. 

no im ussing the normal version of skyrim still dont know why my files are like that, some people recomended me the EMBoost so im trying with that and i will see if the game runs better anyway my pc i think have less resourses that yours so im still thinking that can be the source of the issues anyway thanks for your always fast answers !!

Posted

Heya o/

 

after that lovely young las gave me the advertisement for your lovely shop in Windhelm, I wanted to see those neat toys myself. Sadly as soon as I try to enter the shop, the game crashes. :( There are a lot of errors in my log, but I can't make heads nor tails of it. So I'm hoping someone here can point me in the direction of the addon which might interfere, or if I have missed something else. Playing the Skyrim SE.

 

Many, many thanks in advance. ?

Papyrus.0.log

Posted
12 hours ago, irvingmlfa said:

no im ussing the normal version of skyrim still dont know why my files are like that, some people recomended me the EMBoost so im trying with that and i will see if the game runs better anyway my pc i think have less resourses that yours so im still thinking that can be the source of the issues anyway thanks for your always fast answers !!

ENBoost helps a lot. My game overall uses about 3gb ram with ENBoost being about 2/3 of that. If you continue to have issues upload a copy of the papyrus log and I will take a look to see if there is anything going on that may be causing a problem.

Posted
11 hours ago, Feyiama said:

Heya o/

 

after that lovely young las gave me the advertisement for your lovely shop in Windhelm, I wanted to see those neat toys myself. Sadly as soon as I try to enter the shop, the game crashes. :( There are a lot of errors in my log, but I can't make heads nor tails of it. So I'm hoping someone here can point me in the direction of the addon which might interfere, or if I have missed something else. Playing the Skyrim SE.

 

Many, many thanks in advance. ?

Papyrus.0.log 150.52 kB · 0 downloads

The errors from the mod with the script starting with _SN is it looking for other mods to see if they are there, not anything to worry about.

The errors from CD about the missing property on items is normal due to the items being v3 and using DD v4, should not cause any issue but the game stops during this part and never gets to loading the characters or equipping items on them (unless you have logging for DD turned off). 

 

The log overall is rather short, if possible upload a log from a session with several minutes of play before entering the shop so I can see what all is going on in the game as there may be processes happening that I can't see.

Posted
8 hours ago, Veladarius said:

ENBoost helps a lot. My game overall uses about 3gb ram with ENBoost being about 2/3 of that. If you continue to have issues upload a copy of the papyrus log and I will take a look to see if there is anything going on that may be causing a problem.

yes still i think i need to configure better my ENBoost but seems to works better now yes im going to try to find the papyrus if the issues keep going! thanks Veladarious

Posted
12 hours ago, Veladarius said:

The errors from the mod with the script starting with _SN is it looking for other mods to see if they are there, not anything to worry about.

The errors from CD about the missing property on items is normal due to the items being v3 and using DD v4, should not cause any issue but the game stops during this part and never gets to loading the characters or equipping items on them (unless you have logging for DD turned off). 

 

The log overall is rather short, if possible upload a log from a session with several minutes of play before entering the shop so I can see what all is going on in the game as there may be processes happening that I can't see.

Thanks for checking. Will upload a longer log later when I've played a bit.

Posted

Hello I am having troubles with the propriety slave quest line. I am at the part where i take Alessia into the manor dungeon. The scene plays, master whips Alessia and orders Herram to take me back to baracks fade and then I am stuck, master stays at the bottom of the stairs and I am stcuk there with disabled controls.

I tried the following:

- wait 1 hour

- check if any force greet scene are still going on (about 8 scene id i found in this topic) - non were playing 

- present NPC are Herran, Racan, master and Vallun

 

Any other idea what to do?

 

I also noticed that Alessia has blackface bug.

 

 

Ok tried another thing:

after the scene stucked up I enable player controls and runned to the barracks. Once inside the barracks I disable the players controls. My character runned back to the dungeon and once back in the scene spot I get another fade and I get teleported to the barracks. Hope it will help if someone gets stucked as me.

 

 

Posted
5 hours ago, xseno said:

Hello I am having troubles with the propriety slave quest line. I am at the part where i take Alessia into the manor dungeon. The scene plays, master whips Alessia and orders Herram to take me back to baracks fade and then I am stuck, master stays at the bottom of the stairs and I am stcuk there with disabled controls.

I tried the following:

- wait 1 hour

- check if any force greet scene are still going on (about 8 scene id i found in this topic) - non were playing 

- present NPC are Herran, Racan, master and Vallun

 

Any other idea what to do?

 

I also noticed that Alessia has blackface bug.

 

 

Ok tried another thing:

after the scene stucked up I enable player controls and runned to the barracks. Once inside the barracks I disable the players controls. My character runned back to the dungeon and once back in the scene spot I get another fade and I get teleported to the barracks. Hope it will help if someone gets stucked as me.

 

 

Using the wait function (wait an hour) and it will continue. For whatever reason the AI package for Master does not want to end properly. This has worked for me every time it happens, not sure why it would not work for you.

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