NobodyHolme Posted July 17, 2019 Posted July 17, 2019 Unexpected bug report: NPCs without names added by other mods (in the instance where i found it, skooma whore) are valid targets for the delivery quest to pick, but cant be spoken to, as they dont have any interaction available, including "talk to", so you cant start the conversation to deliver the parcel. I'm not sure if its actually coming from the blank name (although I suspect it is) or simply those NPCs having "talk to" explicitly disabled by the home mod. Either way, I assume its possible to fix both simply by checking for blank names and enabling a "talk to" option by force when the quest is assigned? I can console my way around skyrim and get out of bugs reasonably well, but this is beyond me. Was able to fix it by "cheating" the quest to completion through setstage and no visible harm done, but not ideal.
kdoggg1971 Posted July 19, 2019 Posted July 19, 2019 Been trying to find the stage id's for the Thalmor job. Currently, I can't get past the whole Ailus crashing the soldier party. She does her thing and everyone runs out of the room. The first time I did this, I got past this to the bondage furniture and the game crashed. Maybe these id's have been posted before, but search isn't showing them and 803 pages is a lot to go through.
morreski Posted July 21, 2019 Posted July 21, 2019 Hi there, i dont know if it's a bug or not but merchant in the shop dont sell any devices, is that normal ? Like doing quest for the master unlock device or something gone wrong with my mod install (I've checked and i have the Assets, Integration & Expansion with hotfix installed) ?
shadowwolf2k7 Posted July 21, 2019 Posted July 21, 2019 @morreski does master and the 2 nord girls that are dressed have anything for sale? 1 of the nords should have armors and the second one should have rings and necklaces. master is the only one that sells restraints. if this is what you find when you do the what do you have for sale option, then it is working as, what i believe to be. intended. if none of them have anything for sale then it is a bug.
Garfieldcat Posted July 21, 2019 Posted July 21, 2019 Thank you for the great mod I have 1 thing that I could use some help with - the thread is huge and I found some answers, but they don't seem to work for me. The spouse part of the mod. I talked to the spouse and based on my previous interactions with the master I was determined to be a sub. I was told to go get a collar and a chastity belt. Went to the CDShop and was I was able to buy a chastity set from a nice list as well as some toys. The chosen set is being used later when I ask for some playtime - 1st the collar, then the rest if I complain. The toys are the things that give me a headache. When I buy the toybox, pillory or any other item. I see in the upper left corner that the item was added but then a second later it displays that the item was removed. I read that I'm supposed to get a ring that allows me to place those in chosen play spot, but sadly I either don't get that ring, or can't seem to find it. I 1st tried with the chase spouse part of the mod and then with both chaste life and spouse. Any ideas, what I might be doing wrong? EDIT: Figured it out! After few reloads I finally noticed that the name of the item that allows you to put items on starts with "CD" and I was able to find it in the bags. It all works pretty well, as long as you place the furniture in proper place. At 1st I had major issues with the toybox - my character and the NPC couldn't reach it, forcing me to reset the player lock. Basically what you want is a lot of space with very little extras that could interrupt the NPCs pathing. One extra observation - when you get a dialogue that says that a wardrobe change is in order, nothing happens. Also it seems the only permanent item is the collar that the NPC puts on the player - although I'm not sure if that is a bug or intended (description mentions a long use of chastity belt, so that got me thinking).
DougSmith1 Posted July 21, 2019 Posted July 21, 2019 Quote 2 hours ago, shadowwolf2k7 said: @morreski does master and the 2 nord girls that are dressed have anything for sale? 1 of the nords should have armors and the second one should have rings and necklaces. master is the only one that sells restraints. if this is what you find when you do the what do you have for sale option, then it is working as, what i believe to be. intended. if none of them have anything for sale then it is a bug. For me, the 2 nord girls sell have stuff for sale. If I ask the master what is for sale, she scans my inventory to see if she wants to buy anything off of me, and then ends the conversation when she doesn't find any DD items in my inventory. I also wish to add to your list of many thanks for this great mod.
shadowwolf2k7 Posted July 22, 2019 Posted July 22, 2019 4 hours ago, DougSmith1 said: For me, the 2 nord girls sell have stuff for sale. If I ask the master what is for sale, she scans my inventory to see if she wants to buy anything off of me, and then ends the conversation when she doesn't find any DD items in my inventory. I also wish to add to your list of many thanks for this great mod. it sounds like the confiscation quest part is breaking. @Veladarius would know more on what would be going on. you may want to post a paprus log which has some play time maybe 5 to 10 min before you talk to the master again. since he is the author of the mod he should be able to help you solve the issue or tell you what mod may be interfering with it.
HeyESRRRD Posted July 23, 2019 Posted July 23, 2019 do i need this file Captured_Dreams_V4-05.7Z because the instillation on my nmm keeps failing
SavageT23 Posted July 23, 2019 Posted July 23, 2019 if anyone is able to help me id very much appreciate it. im having issues getting the harnesses belts and other items to show up on my body and bodyslide isnt showing the correct files to run in order to build said items. ive tried everything i can think of if anyone can help me id love that so much.
shadowwolf2k7 Posted July 23, 2019 Posted July 23, 2019 15 hours ago, HeyESRRRD said: do i need this file Captured_Dreams_V4-05.7Z because the instillation on my nmm keeps failing you only need that if you are not using the english version of the game. if you are, you need cd part 1 and one of the cd part 2 which is the textures and meshes. 2 hours ago, SavageT23 said: if anyone is able to help me id very much appreciate it. im having issues getting the harnesses belts and other items to show up on my body and bodyslide isnt showing the correct files to run in order to build said items. ive tried everything i can think of if anyone can help me id love that so much. did you download one of the part 2 choices, then run the bodyslide on the dd items, since they are retextured versions of dd items? 1
seanthiar Posted July 23, 2019 Posted July 23, 2019 3 hours ago, SavageT23 said: if anyone is able to help me id very much appreciate it. im having issues getting the harnesses belts and other items to show up on my body and bodyslide isnt showing the correct files to run in order to build said items. ive tried everything i can think of if anyone can help me id love that so much. Could be a problem with the mod manager you use. I used Vortex, BOSS, wryeBash, NMM and had every time permanent dubios effects with disappearing meshes, not working animations etc. To get some mods to work I had to manually copy files to enable bodyslide to find them. I got the feeling Vortex does not work good if you are changing the mods to try them and don't remove old installations fully. NMM was to old and crashed often, wryebash changes the files and removing a mod is difficult and BOSS is styled to work with wryeBash.The last was Vortex and then I kicked Vortex and installed the ModOrganizer 2 and till then the problems nearly disappeared. No manually copy anymore. Only configuring the MO2 is an amount of work when you never did it before., but there are many good videos on youtube to help. You can use the MO or the MO2 - both are equal and both use LOOT to check and sort the loadorder - only the MO supports only 32bit programs and the the MO2 32bit and 64 bit. programs For example for Fallout 4 and Skryrim SE you need the MO2, but for Skyrim LE the MO 1 is enough. But I would install the MO2 because who knows which games you want to use and to change the installation because you need then 64bit... No - better be prepared. BTW the MO2 is on Nexus in the Skyrim SE category. But it supports nearly the same titles Vortex do and supports profiles. You can even make more than one (virtual) skyrim-install with different mods. If questions about the install just ask via PM.
llokii70 Posted July 24, 2019 Posted July 24, 2019 I know in NMM not sure if this happens in Vortex you can have issues if the filename/filepath is too long.
llokii70 Posted July 24, 2019 Posted July 24, 2019 Better explanation....on the rare occasion I have had to extract a zip/rar/etc and rezip it, rar it whatever and change the name of the archive. Devious Cursed Loot I had to do it where I renamed the compressed archive to DCL8_3.
YaHash Posted August 2, 2019 Posted August 2, 2019 Could sameone help me with this ? What mod i miss/vortex or me installed wrong ?
DarmanSejuk Posted August 3, 2019 Posted August 3, 2019 12 hours ago, YaHash said: Could sameone help me with this ? What mod i miss/vortex or me installed wrong ? looks like several files are missing. Make sure you have CD Part 1, 2, 3, 5 and that they are in that order in the load order. You might just need to redeploy the mods.
Gameplayer Posted August 3, 2019 Posted August 3, 2019 You might need to build the meshes from bodyslide, For that matter you might need to check you have the correct version of Bodyslide since there are two Skyrim games.
Naps-On-Dirt Posted August 4, 2019 Posted August 4, 2019 I'm getting a quest stopping bug that has happened to a few others before, but there didn't seem to be a solution. The option to "handle a personal request" became available before a courier showed up, so I tried it and she said "This is something I need handled rather discreetly" but the only choice I had before learning what it was is "Um, maybe later." The courier did arrive a day later and gave me a note, but the same thing occurred when talking to the Master again. Looking at the quest variables (as described in earlier posts) I have Avail_ExpQuest01_var = 2, 02 = 1, 03 and 04 = 0. I have done the Embassy quest and the Falkreath quest already, and my disposition is 10. I was holding two notes, the Embassy and the Falkreath requests, which might mean I put the first Embassy quest note in storage already and this was a repeat offer? I am not sure. Anyway, the earlier reports of this problem didn't explain what a value of 2 would mean, but did say to set one of the variables to 2 so I don't know what I should do next.
shadowwolf2k7 Posted August 4, 2019 Posted August 4, 2019 On 8/2/2019 at 2:33 PM, YaHash said: Could sameone help me with this ? What mod i miss/vortex or me installed wrong ? the easiest way to find what is causing the problem is, stand near one of the objects, open the console and click on the red box, it should tell you what last effected/changed that object. i had an issue similar to what you are seeing and found out that it was USLEP from the steam workshop being hidden by the author. i had to go and download it from nexus to fix my issue. you may try there. also the only required parts are part 1 and 1 option from part 2, part 3 and part 5 are both optional.
Naps-On-Dirt Posted August 5, 2019 Posted August 5, 2019 Well that option to do a personal task finally went away, and then I got a new letter to do the Solitude job with Queen Elisif. Problem now is that it is looping in the second session. I keep having the final conversation with her after removing all the devices, only to put them back on, take them off, and have the conversation all over again. Need to know a setstage to advance it methinks... Edit: Ok I poked around with sqv cdxexpquest03 and checked scenes with issceneplaying, found that it was 66060790 that was looping, so I stopped it. The stage had already advanced though so I setstaged back to like 825 I think to restart the next session, where I'm given the choice to blindfold and gag her or not. But after I did that and got her ready for her plugs and put them and the belt on, it started looping back to the end of the previous day's session conversation. But, 66060790 wasn't running this time. So I gave up and played scn_ReleaseElisifFinal and setstaged 975 to end it. But going back to Master to give her the documents, when I chose "About that job" it just dropped out of conversation. So I setstaged to 990 to complete the quest. Kinda sad I missed the rest of the third session and any other sessions after that. Oh, and Elisif was left still wearing the collar, cuffs, belt and plugs, I don't know if it was supposed to be like that. Poor girl. 1
DarmanSejuk Posted August 6, 2019 Posted August 6, 2019 On 8/4/2019 at 1:52 PM, shadowwolf2k7 said: the easiest way to find what is causing the problem is, stand near one of the objects, open the console and click on the red box, it should tell you what last effected/changed that object. i had an issue similar to what you are seeing and found out that it was USLEP from the steam workshop being hidden by the author. i had to go and download it from nexus to fix my issue. you may try there. also the only required parts are part 1 and 1 option from part 2, part 3 and part 5 are both optional. I would say that you should strip all the mods until you have this one and its requirements and see if it's fixed. sometimes other mods with conflict and invalidate files that can cuase this issue.
shadowwolf2k7 Posted August 6, 2019 Posted August 6, 2019 52 minutes ago, DarmanSejuk said: I would say that you should strip all the mods until you have this one and its requirements and see if it's fixed. sometimes other mods with conflict and invalidate files that can cuase this issue. mine wasnt a mod conflict, just a mod on the workshop that was removed. i had to go and find it from nexus. the solution i said can tell the person what mod caused the issue and either remove it, or if the cause is uslep they can get it from nexus. both can fix the issue. as far as conflicting mods, most if not all, as of the last update of CD are listed.
DarmanSejuk Posted August 6, 2019 Posted August 6, 2019 29 minutes ago, shadowwolf2k7 said: mine wasnt a mod conflict, just a mod on the workshop that was removed. i had to go and find it from nexus. the solution i said can tell the person what mod caused the issue and either remove it, or if the cause is uslep they can get it from nexus. both can fix the issue. as far as conflicting mods, most if not all, as of the last update of CD are listed. Was just saying. I originally had an issue with Cursed Loot and Captured Dreams that is why I posted the previous comment.
seanthiar Posted August 6, 2019 Posted August 6, 2019 13 hours ago, shadowwolf2k7 said: .....just a mod on the workshop that was removed....... FYI - USLEEP does not exist any more in the steam workshop and the version on nexus is a new one that was updated 8. july. If you have the old link for steam you got an info box that steam only supports Skyrim SE mods in the future. ATM steam forwards you to nexus. I think it is possible that will happen for other mods either. I hope if they kick LE out of steam that they repeat the action with getting SE for free if you got all DLC's. USLEEP is still available on steam for russian.
Xuvish Posted August 7, 2019 Posted August 7, 2019 I can't get past the point in the quest "A date with a Jarl." I can get to the part where I tie Elisif to the column. I think that is right after the 2nd bondage scene. She says she wants to meet at 9 pm again. I am able to leave the room, but she does not leave the column area and quest does not advance. I tried the debug option in the MCM menu, but that dose not work. What do I need to do? Here are load order and priority from MO2. Thanks
seanthiar Posted August 8, 2019 Posted August 8, 2019 OK, don't be angry, but there are some things wrong with your install. 1. One error I see, but I don't think is the cause to your problem, is that you only need one part 2 and one part 3 of Captured Dreams installed. Because I see no UNP Body I think you use CBBE and therefore need only part 3 installed with the cbbe in its name. Part 2 you need only one the parts installed depending on the resolution you want to use. Because of your install-order you use atm the 2048k-resolution because it's the last of the 4 CD2-options. You can remove CD2 512k, 1024k and orig and the CD3 UNPB-mesh. 2. I think you use some tools the wrong way with MO2. (BTW - please update MO2 to its actual version 2.2.1) a) If you look in loot and MO2 - the load order is not the same. Captured Dreams in the loot screenshot is in Pos 29 and in that position (right side of the MO2-Window (priority) ) is Estrus Chaurus. Loot is integrated in the MO2, if you click on the sort-button it will start the vfs and in the log window there will be messages [loot]..... . The MO2 calls an integrated loot-client to sort the loadorder. No need to install and start loot to see a loadorder an then manually change it. Loot is only interesting if you got problems and want to see if loot have some hints like " if you have problems try to put the mod after ...." but that need manually changing the loadorder. But normally you get the same hints when there are problems when you click on the triangle with the excamation mark right to the heart. b) Bodyslide - there should be an activated mod second to last in the install window created by you for the created files from bodyslide. You create an empty mod, activate it and define that mod as the target in the executables window for bodyslide (You reach that over the symbols with the two gears) Please look at my attached screenshot c) FNIS - there should be two activated mods created by you for FNIS - one for the created data at the last position of your install-window and one for the created logs from FNIS. Before running FNIS the first time after install you need to create two empty mods one for the data and one for the logs and activate them. After that you click on the symbol tools (right to the two gears) click in the context-menu on FNIS and then "Run FNIS" MO2 will see that you run it that way the first time and ask if you want to use a target mod for the data. You will need to select your empty created mod for the data, afterthat it will ask where to put the logs and you need to select your empty mod for the logs. Then FNIS will run the first time. After that you need to configure it :click on the symbol tools (right to the two gears) click in the context-menu on FNIS and then on "Configure FNIS Patches". Select your needed patches - most times only the gender patch, the arm patch for the skeleton and an absolute must "File Redirection...." for the work with MO2 and profiles. save and run FNIS again - It should load the VFS, run FNIS in the background with a few messages in the log window and finish without any problems. You should run FNIS every time you change something about the mods. No matter if its just changing install- or loadorder or removing/installing a mod. If you do not use the tools in that way that could cause problems in the way that the tools overwrite files they should not and that irreversible. The moving to the overwrite-directory does not work to 100% only with 99.9% That's the problems other mod manager have that they do not prevent overwrite and only try to not forget what overwrites what to reconstruct the correct structure if you remove a mod. It's like an open heart surgery. 3. MO2 shows an error - the triangle with the exclamation mark next to the heart. Did you check that ? I think the message will be that there are some files in Overwrite because of 2. I could be wrong but I think one main cause for your problem is Pos. 2 . Just fix that and click the sort-button to see if it works after that and the second problem is your install order . Thankfully with the MO you can change that after installing. Just drag and drop the mods to the correct place. You find the required install order in the description of every mod you have here in the forum or at nexus. For some it doesn't matter but some require a specific install order or files are overwritten that should not be. For example you can install 20 different mods for changing the landscape but if they all change the same meshes only the last one in the install order will be active. You have that effect in your installation with CD2 -> 2048k is the last in the install and will be used because it overwrites the other files. One example for a mod with specific installation descriptions is https://www.nexusmods.com/skyrim/mods/90286 and a logical installation order everyone should know is that you should install a patch for a mod after the mod. 1
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