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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Quick question, what is the file "CD device removal DDv4 update v2" for? 
I guessed it's some sort of compatibility patch for Devious Device v4 and installed it alongside everything per the instruction just in case, but would like to know for sure.

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Manor slave - sweeping task sometimes does not register as being completed properly. Clear all the dust, it stops spawning new ones but when you talk to markus you get the 'done for today i won't finish my tasks" dialogue so you get a demerit. The whole thing is already hours of repetitive mundane tasks and when the several minutes you spend running around sweeping stuff go to waste because of that it's very frustrating. Is there any way to cheat that task if necessary?

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I'm having some problems with Erani. I've completed her quest and brought her to Honeyside in Riften. I used the dialogue to tell her she'd be living there, and where to do things, but she never really does anything. If I leave and come back later, she will not be there, and by using the console to teleport to her, she will be in the Captured Dreams NPC holding cell. I've tried resetting her Alias, but that doesn't solve it. I've also noticed that when I use the MCM option to teleport her to her house marker, she instead goes to the holding cell.

 

Anything I can do to fix this?

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On 6/1/2019 at 9:52 AM, Veladarius said:

Shoes don't get created in bodyslide so just installing it should work as long as you don't overwrite the existing catsuit meshes.

I reinstalled part 2 and the sign and other missing parts seems to be fixed. I'm thinking I probably accidentally overwrote something while installing another mod, or simply installed Part 2 improperly the first time around. At any rate, the mod appears to be functioning again! 

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So... I installed Captured Dreams for LE today (Files 1, 2, 3 and DD v4 Update v2), did the whole LOOT / FNIS / BodySlide bonanza, and at first everything seemed to work fine. I met the maid messenger giving me the ad, found the store, was able to enter, bought some items, started a "retrieve items" quest. I had occasional CTDs but didn't worry too much because with a heavily edited Skyrim sometimes Scripts happen to crash - that's how this works.

 

But when I rented a bed in a tavern and slept, DD and/or CD started to throw exceptiPapyrus.2.logons. After waking up, CD tried to add some items to my character according to the on screen messages, and failed, with DD reporting an error while checking for item conflicts. (I know I should've jotted down the error message. Blame on me.) Tried it multiple times with DCL events shut down and enabled, rape shut down and enabled - same exceptions. So I uninstalled CD, cleaned my save file, tried again and lo and behold: No more exceptions.

So, I know how to install stuff in this game and have some minor experience with trouble shooting, but when it comes to reading Papyrus logs? Yeah, I'm lost. Maybe one of you fine ladies or gents would like to give a fellow pervert a hand? Log's appended for your enjoyment. (Note about the final three messages: The game didn't terminate with CTD, I rather qqq'ed out of it via console command.) Thanks in advance.

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14 hours ago, SisUser said:

Quick question, what is the file "CD device removal DDv4 update v2" for? 
I guessed it's some sort of compatibility patch for Devious Device v4 and installed it alongside everything per the instruction just in case, but would like to know for sure.

In DD v4 the device keywords for the armbinders and yokes were changed to a uniform keyword instead of individual ones, the new devices that act similarly to armbinders use the same keyword as well. The update has several updated scripts that will check the version of DD you are using and use the appropriate keyword when equipping and removing such devices so the mod will remove v4 armbinders and other items.

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19 minutes ago, NoirXiaoba said:

So... I installed Captured Dreams for LE today (Files 1, 2, 3 and DD v4 Update v2), did the whole LOOT / FNIS / BodySlide bonanza, and at first everything seemed to work fine. I met the maid messenger giving me the ad, found the store, was able to enter, bought some items, started a "retrieve items" quest. I had occasional CTDs but didn't worry too much because with a heavily edited Skyrim sometimes Scripts happen to crash - that's how this works.

 

But when I rented a bed in a tavern and slept, DD and/or CD started to throw exceptiPapyrus.2.logons. After waking up, CD tried to add some items to my character according to the on screen messages, and failed, with DD reporting an error while checking for item conflicts. (I know I should've jotted down the error message. Blame on me.) Tried it multiple times with DCL events shut down and enabled, rape shut down and enabled - same exceptions. So I uninstalled CD, cleaned my save file, tried again and lo and behold: No more exceptions.

So, I know how to install stuff in this game and have some minor experience with trouble shooting, but when it comes to reading Papyrus logs? Yeah, I'm lost. Maybe one of you fine ladies or gents would like to give a fellow pervert a hand? Log's appended for your enjoyment. (Note about the final three messages: The game didn't terminate with CTD, I rather qqq'ed out of it via console command.) Thanks in advance.

All of the errors refer to almost all of the different timers that are used in various quests but there should be at most 2 timers running: one that is the task manager and tells CD what tasks are available (since many have cool down times between doing them) and the other is when guests arrive and leave the VIP House but that only runs if it has been built. Both run once per day, the Task Manager at 6 am and the VIP House timer at about 11 am (varies somewhat). The NULL or NONE errors are because the quest is not active and the target or variables have not been set. No idea why they all went off unless you used the console command to start all quests, otherwise I have never seen this before.

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10 hours ago, Calich said:

I'm having some problems with Erani. I've completed her quest and brought her to Honeyside in Riften. I used the dialogue to tell her she'd be living there, and where to do things, but she never really does anything. If I leave and come back later, she will not be there, and by using the console to teleport to her, she will be in the Captured Dreams NPC holding cell. I've tried resetting her Alias, but that doesn't solve it. I've also noticed that when I use the MCM option to teleport her to her house marker, she instead goes to the holding cell.

 

Anything I can do to fix this?

Use  SQV CDxDiaErani  to make sure the quest running and should be at stage 10 I believe (something like that) and check the following variables:

- IsPlayerSlave    should be  TRUE

- AssignedToPlayer   should be 1

 

There are Object References that start with 'Marker' and have what the marker is for. These markers are used by her AI when assigned to you (and can be moved manually if used with PRID  and Moveto Player) but they won't be used if the above are not set properly (sounds like they are not).

 

The values can be changed with the command   SetPQV  CDxDiaErani  <variable> <value>    but resetting her should do that. Make sure the Aliases are set (should be visible as they are listed last).

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12 hours ago, pearisdriving said:

Manor slave - sweeping task sometimes does not register as being completed properly. Clear all the dust, it stops spawning new ones but when you talk to markus you get the 'done for today i won't finish my tasks" dialogue so you get a demerit. The whole thing is already hours of repetitive mundane tasks and when the several minutes you spend running around sweeping stuff go to waste because of that it's very frustrating. Is there any way to cheat that task if necessary?

Use   SQV  CDxSlavery_Prop_Manor  and look for the variables Task_A_Status  thru  Task_D_Status  and look for the one that has a 1 with it (assigned). Use   SetPQV  CDxSlavery_Prop_manor <task variable> 2    this will change it to complete.

 

Note:  This can be used for any task once it has been assigned as the task itself is what marks it as done, not dialogue with Markus as he just reacts to this.

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3 hours ago, Veladarius said:

In DD v4 the device keywords for the armbinders and yokes were changed to a uniform keyword instead of individual ones, the new devices that act similarly to armbinders use the same keyword as well. The update has several updated scripts that will check the version of DD you are using and use the appropriate keyword when equipping and removing such devices so the mod will remove v4 armbinders and other items.

Understood, thanks for replying!

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4 hours ago, Veladarius said:

Use  SQV CDxDiaErani  to make sure the quest running and should be at stage 10 I believe (something like that) and check the following variables:

- IsPlayerSlave    should be  TRUE

- AssignedToPlayer   should be 1

 

There are Object References that start with 'Marker' and have what the marker is for. These markers are used by her AI when assigned to you (and can be moved manually if used with PRID  and Moveto Player) but they won't be used if the above are not set properly (sounds like they are not).

 

The values can be changed with the command   SetPQV  CDxDiaErani  <variable> <value>    but resetting her should do that. Make sure the Aliases are set (should be visible as they are listed last).

Manually moving the markers seems to have fixed the issue.

 

Thank you for the help, and thank you for this awesome mod.

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On 6/3/2019 at 9:43 PM, Veladarius said:

All of the errors [...]

Thank you for your help. It appears that one of the quest scripts had a little hiccup - I usually don't mess with quest progression via console except if one of the vanilla quests get stuck. After uninstalling the mod, clearing the save and reinstalling it, the errors disappeared.

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On 6/3/2019 at 2:30 PM, Veladarius said:

In DD v4 the device keywords for the armbinders and yokes were changed to a uniform keyword instead of individual ones, the new devices that act similarly to armbinders use the same keyword as well. The update has several updated scripts that will check the version of DD you are using and use the appropriate keyword when equipping and removing such devices so the mod will remove v4 armbinders and other items.

So this fixes the bug in the Embassy quest with them never removing your armbinder even in conflicting animations? If so I can't seem to install the file right on MO.

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9 hours ago, Chroom22 said:

So this fixes the bug in the Embassy quest with them never removing your armbinder even in conflicting animations? If so I can't seem to install the file right on MO.

Yes, it should, you will see a notification as to which version of DD you are using in the upper right of the screen. As for installation it should install as any other mod as it has the proper file structure, just overwrite CD's scripts with it. As for MO specifically I don't use it so I can't help you there.

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7 hours ago, Veladarius said:

Yes, it should, you will see a notification as to which version of DD you are using in the upper right of the screen. As for installation it should install as any other mod as it has the proper file structure, just overwrite CD's scripts with it. As for MO specifically I don't use it so I can't help you there.

Well I took all the files in the "CD device removal DDv4 update v2" and replaced/put them in the "CD Part 1 - Esp and Scripts - v4.15" manually and installed that. Would that work to fix it even in MO? I know you're not familiar with the software but it's still not working and I don't know why it would do such a thing.

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3 hours ago, Chroom22 said:

Well I took all the files in the "CD device removal DDv4 update v2" and replaced/put them in the "CD Part 1 - Esp and Scripts - v4.15" manually and installed that. Would that work to fix it even in MO? I know you're not familiar with the software but it's still not working and I don't know why it would do such a thing.

Replacing the files in the zip file would work.

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30 minutes ago, Stan the Madness Returns said:

I dunno if im just stupid, but i see the v4.15.7 file part 1 with only v4.09.7 for the rest of them (and special edition files all 4.15). how does it work with the 4.15 update?

 

The files with v4.09 listed had not changed since then and go with v4.15. Generally part 1 is all that changes unless new custom items are added.

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I apologize for bothering you again, Veladarius, but I got locked in an armbinder by the delivery bandits. Only the arms won't go in the binder. I've run FNIS and Bodyslide, with no result. This also happens with the Lighthouse Package quest NPC that you escort to the shop. Oddly, the other animations, such as the belt adjustment, will fire off correctly.

 

 

ScreenShot1.png

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1 hour ago, ZekeTheBeak said:

Sorry to bother you again, Veladarius, but I got locked in an armbinder by the delivery bandits. Only the arms won't go in the binder. I've run FNIS and Bodyslide, with no result. This also happens with the Lighthouse Package quest NPC that you escort to the shop. Oddly, the other animations, such as the belt adjustment, will fire off correctly.

 

 

ScreenShot1.png

Nothing wrong with your game, the armbinder is broken. The item was built based on DD v3 scripts and DD v4 armbinders are completely different.

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Hey all,

 

Need some help, with the Errand for the Master Quest the Thalmor Embassy quest.  After hours of playing through and encountering freezes, I finally make it to the end and get taken back to the Captured Dream Shop where Elenwen and the Master have a brief conversation.  Once that is over and the Master begins the Line, " Now that is over...."  I am teleported back to the Thalmor Embassy just like when you are getting ready to leave the embassy.  No amount of Enabling/disabling player controls, COC attempts out, try and leave through the door has worked I am just plane stuck.  I have even tried to start a conversation  with all the guards and Elenwen trying for something to trigger the exit sequence again but nothing happens.  I have even tried starting a normal conversation with the master but still get teleported back.

 

Not sure what is happening.  Still new to all this.

 

So if you need a papyrus log could some please tell me how to do that, I am at a lost to correct this.  I have spent all day trying to get through this quest.  I did find one of my issues was with Devious Framework Support and the ZAZ furniture but got that corrected.

 

Sorry complete noob here.

 

Thanks

Dep

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21 hours ago, ZekeTheBeak said:

I apologize for bothering you again, Veladarius, but I got locked in an armbinder by the delivery bandits. Only the arms won't go in the binder. I've run FNIS and Bodyslide, with no result. This also happens with the Lighthouse Package quest NPC that you escort to the shop. Oddly, the other animations, such as the belt adjustment, will fire off correctly.

 

 

ScreenShot1.png

If you have some experience using TESV Edit you can fix it there. 

 

Fire up TESV Edit and select CD only.

In the left panel expand CD and under 'Armor' select the armbinder as shown bellow then, right click on 'Keywords' in the right panel and choose 'Add'.  

Binder1.png

 

Right click on the newly created keyword (NULL) and select 'Edit' and enter the value shown bellow. 

Binder2.png

 

If done correctly the new keyword should look like bellow. 

Binder3.png

 

If it does, save the changes and you're done, the armbinder idles should play again. This solution works with both DDi 3 and DDi 4. 

Credit goes to @MaikCG

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On 6/11/2019 at 12:25 AM, Inte said:

If it does, save the changes and you're done, the armbinder idles should play again. This solution works with both DDi 3 and DDi 4. 

Credit goes to @MaikCG

Didn't seem to have any effect. I tried editing first CDxQ_BL_UNarmBinder01_scriptInstance, then CDxQ_BL_UNarmBinderInventory after checking the CD armbinder ingame. Is this an Oldrim solution? I'm running SE, and used SSEEdit.

 

Edit: Actually, it seems to have worked after all. Didn't do anything with a console-spawned AB, but one applied for the Thalmor quest is working fine.

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