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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
On 6/3/2019 at 9:43 PM, Veladarius said:

All of the errors [...]

Thank you for your help. It appears that one of the quest scripts had a little hiccup - I usually don't mess with quest progression via console except if one of the vanilla quests get stuck. After uninstalling the mod, clearing the save and reinstalling it, the errors disappeared.

Posted
On 6/3/2019 at 2:30 PM, Veladarius said:

In DD v4 the device keywords for the armbinders and yokes were changed to a uniform keyword instead of individual ones, the new devices that act similarly to armbinders use the same keyword as well. The update has several updated scripts that will check the version of DD you are using and use the appropriate keyword when equipping and removing such devices so the mod will remove v4 armbinders and other items.

So this fixes the bug in the Embassy quest with them never removing your armbinder even in conflicting animations? If so I can't seem to install the file right on MO.

Posted
9 hours ago, Chroom22 said:

So this fixes the bug in the Embassy quest with them never removing your armbinder even in conflicting animations? If so I can't seem to install the file right on MO.

Yes, it should, you will see a notification as to which version of DD you are using in the upper right of the screen. As for installation it should install as any other mod as it has the proper file structure, just overwrite CD's scripts with it. As for MO specifically I don't use it so I can't help you there.

Posted
7 hours ago, Veladarius said:

Yes, it should, you will see a notification as to which version of DD you are using in the upper right of the screen. As for installation it should install as any other mod as it has the proper file structure, just overwrite CD's scripts with it. As for MO specifically I don't use it so I can't help you there.

Well I took all the files in the "CD device removal DDv4 update v2" and replaced/put them in the "CD Part 1 - Esp and Scripts - v4.15" manually and installed that. Would that work to fix it even in MO? I know you're not familiar with the software but it's still not working and I don't know why it would do such a thing.

Posted
3 hours ago, Chroom22 said:

Well I took all the files in the "CD device removal DDv4 update v2" and replaced/put them in the "CD Part 1 - Esp and Scripts - v4.15" manually and installed that. Would that work to fix it even in MO? I know you're not familiar with the software but it's still not working and I don't know why it would do such a thing.

Replacing the files in the zip file would work.

Posted
30 minutes ago, Stan the Madness Returns said:

I dunno if im just stupid, but i see the v4.15.7 file part 1 with only v4.09.7 for the rest of them (and special edition files all 4.15). how does it work with the 4.15 update?

 

The files with v4.09 listed had not changed since then and go with v4.15. Generally part 1 is all that changes unless new custom items are added.

Posted

I apologize for bothering you again, Veladarius, but I got locked in an armbinder by the delivery bandits. Only the arms won't go in the binder. I've run FNIS and Bodyslide, with no result. This also happens with the Lighthouse Package quest NPC that you escort to the shop. Oddly, the other animations, such as the belt adjustment, will fire off correctly.

 

 

ScreenShot1.png

Posted
1 hour ago, ZekeTheBeak said:

Sorry to bother you again, Veladarius, but I got locked in an armbinder by the delivery bandits. Only the arms won't go in the binder. I've run FNIS and Bodyslide, with no result. This also happens with the Lighthouse Package quest NPC that you escort to the shop. Oddly, the other animations, such as the belt adjustment, will fire off correctly.

 

 

ScreenShot1.png

Nothing wrong with your game, the armbinder is broken. The item was built based on DD v3 scripts and DD v4 armbinders are completely different.

Posted
21 minutes ago, Veladarius said:

Nothing wrong with your game, the armbinder is broken. The item was built based on DD v3 scripts and DD v4 armbinders are completely different.

Ah, I see. Thanks for clearing that up.

Posted

Hey all,

 

Need some help, with the Errand for the Master Quest the Thalmor Embassy quest.  After hours of playing through and encountering freezes, I finally make it to the end and get taken back to the Captured Dream Shop where Elenwen and the Master have a brief conversation.  Once that is over and the Master begins the Line, " Now that is over...."  I am teleported back to the Thalmor Embassy just like when you are getting ready to leave the embassy.  No amount of Enabling/disabling player controls, COC attempts out, try and leave through the door has worked I am just plane stuck.  I have even tried to start a conversation  with all the guards and Elenwen trying for something to trigger the exit sequence again but nothing happens.  I have even tried starting a normal conversation with the master but still get teleported back.

 

Not sure what is happening.  Still new to all this.

 

So if you need a papyrus log could some please tell me how to do that, I am at a lost to correct this.  I have spent all day trying to get through this quest.  I did find one of my issues was with Devious Framework Support and the ZAZ furniture but got that corrected.

 

Sorry complete noob here.

 

Thanks

Dep

Posted
21 hours ago, ZekeTheBeak said:

I apologize for bothering you again, Veladarius, but I got locked in an armbinder by the delivery bandits. Only the arms won't go in the binder. I've run FNIS and Bodyslide, with no result. This also happens with the Lighthouse Package quest NPC that you escort to the shop. Oddly, the other animations, such as the belt adjustment, will fire off correctly.

 

 

ScreenShot1.png

If you have some experience using TESV Edit you can fix it there. 

 

Fire up TESV Edit and select CD only.

In the left panel expand CD and under 'Armor' select the armbinder as shown bellow then, right click on 'Keywords' in the right panel and choose 'Add'.  

Binder1.png

 

Right click on the newly created keyword (NULL) and select 'Edit' and enter the value shown bellow. 

Binder2.png

 

If done correctly the new keyword should look like bellow. 

Binder3.png

 

If it does, save the changes and you're done, the armbinder idles should play again. This solution works with both DDi 3 and DDi 4. 

Credit goes to @MaikCG

Posted
On 6/11/2019 at 12:25 AM, Inte said:

If it does, save the changes and you're done, the armbinder idles should play again. This solution works with both DDi 3 and DDi 4. 

Credit goes to @MaikCG

Didn't seem to have any effect. I tried editing first CDxQ_BL_UNarmBinder01_scriptInstance, then CDxQ_BL_UNarmBinderInventory after checking the CD armbinder ingame. Is this an Oldrim solution? I'm running SE, and used SSEEdit.

 

Edit: Actually, it seems to have worked after all. Didn't do anything with a console-spawned AB, but one applied for the Thalmor quest is working fine.

Posted

This question is in regards to the SE Version of Captured Dreams...DD is asking for the Captured Dreams patch so it can interface with DD. Is this patch available on SE?

Posted
On 6/11/2019 at 3:55 AM, ZekeTheBeak said:

Didn't seem to have any effect. I tried editing first CDxQ_BL_UNarmBinder01_scriptInstance, then CDxQ_BL_UNarmBinderInventory after checking the CD armbinder ingame. Is this an Oldrim solution? I'm running SE, and used SSEEdit.

 

Edit: Actually, it seems to have worked after all. Didn't do anything with a console-spawned AB, but one applied for the Thalmor quest is working fine.

Just make sure the zad_DeviousHeavyBondage keyword appears in the list of keywords and it should work. This has only been tested with LE. Not sure about SE. 

Posted
On 6/10/2019 at 3:45 PM, SigSegv said:

Any idea what is going on, after "agreeing" to be enslaved by master, the player get teleported to Master's room, follow master and then nothing

 

Arashia is sitting on a chair on the left, and that's all

 

Obviously i tried waiting, using moveto on master and arashia but it doesn't help (Arashia just go back on the chair)

Here are the papyrus logs

 

 

cdxslavery_player is on stage 110

 

Papyrus.0.log

 

Posted
On 6/13/2019 at 7:49 PM, SigSegv said:

Here are the papyrus logs

 

 

cdxslavery_player is on stage 110

 

Papyrus.0.log 173.72 kB · 0 downloads

 

My log looked like that and the problem was to much animations and corrupt saves. I think you should try first these bug fixes and then try again.

Install https://www.nexusmods.com/skyrim/mods/72725 , https://www.nexusmods.com/skyrim/mods/85443 , https://www.nexusmods.com/skyrim/mods/49743 + https://www.loverslab.com/applications/core/interface/file/attachment.php?id=271256

The last one, the string fix out of this forum, depend on the jcontainers (the 3rd link). Since installing these I got no corrupt savegames and if I get a CTD  it does not cause a problem. What you need to do first is to install enb ( http://enbdev.com/index_en.html ) - it helps getting  skyrim less  touchy about heavy memory use . Just look wich version is the best for you. Try with the last version first. At nexus you will find a download called enbboost - you have to open the compressed file manually - do not install it with a mod manager. It contains a exe to integrate enb into skyrim and for the three maain graphic-cards  supplier optimized ini-files depending on the size of the VRAM you just need to copy.

One thing last - Many of my problems where caused by the wrong mod-manager. For example Vortex looked easy but made a mess out of my installation. I work now with MOD Organizer 2 and got no pronlems any more that something does not work . I was a bunch of work to install it, but at youtube you will find help in gopher 's videos how to install skse, FNIS etc with the MO2 . The best is, every time you say sort mods it uses LOOT to organize the mods and it works not only for skyrim, it works for Skyrime SE, Falloout and many more where you can use mods.

 

After you have installed enb and the bug fixes, play a little time, make a few new saves 'cause the bug fixes will fix any existing corruptions and then try again if  your problem still exist. If yes post a new log. BTW the crashfix (1st link) write its own log that can help find problems.

 

@Veladarius I got a few problems with Captured Dreams in the gameplay - I tried an alternative start with "Live another Life" and the adult extension "CONTENT CONSUMER'S ALTERNATE STARTS" out of this forum in the variant "start as slave (captured dreams)" - It starts ok, but when the PC got dropped at Captured dreams Master reads a letter and thats it. The questline as a property slave never starts. Don't know if the problem is in CD or in CCAS because something like that happened when I tried another way to be property slave using Simple Slavery+ - after getting sold to master the quest stops. 

Because I could not get the property part running I tried the voluntary part and got kind of irritated - in dialogues the PC often gets as an answer to choose only "...". To know which "..." out of three lines "..." is the answer you would choose is kind of difficult. Instead of "..." real text would be better there and if the answer is to be silent use "You keep silent". That stood out in the quest with the guest. Then there is a logic failure in the script. The PC is slave, owned by master, but get still questions if the PC would like to be a slave to master ?!? Same with Ariasha - she hints PC would be her new pet but nothing happens. Ariasha got  a little fun at the start in the master bedroom but nothing else. As I understand the comments are normally not for the voluntary slave, they are for the property or manor slave. I would see no problems with tasks/quests from other NPC because as is said at the voluntary start every one living above the floor the PC's room is is allowed to order. It would expand the line because if you do not mark any tasks in the MCM nothing happens with the voluntary slave.  About the devices - don't know if it's wanted or an error - the PC choose "Mages helper" as a plug but got "The tormentor"

 

As a suggestion it would be good that even the voluntary slave got some limitations, these could be partly included in manor or property slave. It's a slave not only somebody with a fancy collar. Being a slave should have some consequences. Master said "she is fond of" - that should mean master orders PC to service master sometimes for her fun. Maybe the realationship to master could get to an addiction. PC must be used by master and PC got a buff/debuff like the Lovers desire spell in "Sexlab Aroused" Getting used or ordered around by the ones living above the PC, obligation to report every x days, getting ordered to make a delivery, retrievement, getting ordered to hunt, smith, collect, etc. Freedom to do what you want, but with a recognizable leash. Maybe inculde that with the addiction that doing something for master or the shop reduce the debuff but not in the same way like if master itself does the deed. A quest could be to be with a traveling  Captured dreams salesman as a demonstration object with different stages - just the devices, with furniture, with master all out for demonstrations for important people. If the PC do not fullfill that obligations or not to the satisfaction of the client there should be a stronger debuff and consequences like some time in the mine without pay, time in the dungeon, in the cage, loss of key for the belt, whipping, involuntary slave for cruel guests  or an orgy, etc. that does not help with the addiction because it's a punishment. Maybe even some time as a property or manor slave as a punishment. 

 

 

 

Posted
5 hours ago, seanthiar said:

It starts ok, but when the PC got dropped at Captured dreams Master reads a letter and thats it. The questline as a property slave never starts. Don't know if the problem is in CD or in CCAS because something like that happened when I tried another way to be property slave using Simple Slavery+ - after getting sold to master the quest stops. 

You can get past that letter part with a quicksave / quickload. Works perfectly fine otherwise.

Posted

I started playing this again. Got into Property Slave, didn't do any jobs, >>>>> waited 5 days in the cage > (disabled simple slavery to get my imperial gear and legendary imperial sword back) > been armbinded and been left in some location with Property Slave quest ending. 

Now I struggled out of whatever had on me and now I want to start again and here's the problem:

Reactivated Simple Slavery and Defeat. > used Defeat to get sold into slavery > been into the yoke on the ship > struggled out of it before ship sequence ends > fade to the Mine on X Cross and wake up > Master removes unequiped yoke from inventory and says her lines and then leaves but puts nothing on me. 

Property Slave doesn't fire. 

 

Sad if it isn't repeatable. I wanted to do it both as an uncooperative slave that eventually is being get rid of (which I done) and then reenslaved and do it right until freedom or something and still keep the gear and the letter to ex-slave from the uncooperative run into some drawer. 

 

Posted
13 hours ago, genjurooo said:

I started playing this again. Got into Property Slave, didn't do any jobs, >>>>> waited 5 days in the cage > (disabled simple slavery to get my imperial gear and legendary imperial sword back) > been armbinded and been left in some location with Property Slave quest ending. 

Now I struggled out of whatever had on me and now I want to start again and here's the problem:

Reactivated Simple Slavery and Defeat. > used Defeat to get sold into slavery > been into the yoke on the ship > struggled out of it before ship sequence ends > fade to the Mine on X Cross and wake up > Master removes unequiped yoke from inventory and says her lines and then leaves but puts nothing on me. 

Property Slave doesn't fire. 

....

Same problems I had - doesn't matter how I try to start the quest line - I got to the point short after arrival where master puts me in a cage, puts me on the cross, reads a letter or make something else and nothing happens anymore. I could not get the propertyslave line to a working start. I had to change the gametime back to 20 from my normally  used 7 to test this in a reasonably amount of time.

The workaround posted by ZekeTheBeak did not work for me.

Posted
On 12/11/2013 at 2:46 AM, Veladarius said:

 

Task details:
All tasks marked with quota have a quota that must be met and is cumulative so if your quota for a day is 50 then after 4 days you will have needed to produce 200. If you fall behind by 1 days’ worth of items then you will be reduced by one level in tasks, if you get ahead by 1 days’ worth of items you advance to the next level. The longer you are at a level the easier it is to drop or advance. Notice: once you reach the lowest levels (3 and under) it is unlikely you will get back to 4 or more again.

How unlikely? Cause I'm trying to do just that from level 2 by savescum for every customer to get "That was pretty great" line or whatever is the one that gives more money. Can I do it this way or I'm wasting my time? 

 

 

Edit:

It's been like 5 work days now savescuming to get "That was pretty good" and I didn't advance a single level (on Light dificulty). When Raccan gets asked by the miner boss how much did he get, he replies something along the lines of "about what we expected, nothing spectacular". 

I wish there was a way to check the amount needed.

 

Edit 2: Hahaha finally I got at the end of the day the line "we got quite a bit more than I was expecting" two times and all my waifu's hard work was rewarded by advancing back to level 3. Pfew,, now I'm fired up. Level 4 here I comee.

 

Edit 3: Reached level 4 after first day in level 3. And 5 too.

 

In conclusion for any who might be wondering (or would be concerned): you can actually bounce back from level 2 on light dificulty if you get "quite a bit more than expected" at the end of the day x2, but for that you need patience and to reload saves whenever a customer doesn't give you "that was pretty good". 

 

---------

Edit 4: Now the Dwemer Core I think it doesn't spawn. Searched for it at Blizzard Rest and there is nothing on the wood pile. Lool seconds latter found it behind some rocks there. Veladarius, you might want to consider putting it in a chest cause it rolls down from that wood pile.

 

Posted

I have a question - how do you start chaste life? I'm a relationship slave and finished all the quests, but the permanent chastity option does not appear.

Posted

Hey, I installed this mod and most everything seemed to be working fine.  However, when I got the job of carrying ores from the mine to the smithy with the backpack, the game crashes immediately when I leave the mine.  Or basically anytime I get outside.  I included a papyrus log from a ~30 minutes session, the first time it happened.

EDIT: I discovered that the crashes were actually cause by another mod (Animal SOS).  Now Captured Dreams seems to be working fine.
 

Papyrus.3.log
 

Posted

Hi Vel,

 

hope you have an enjoyable summer. I was wondering about the conditions for starting any of the quests listed in Captured Dreams menu. They are by default unticked and I have 20 successful missions for the master and my relationship is excellent. Yet none of these missions appear to start. Do I manually need to tick the boxes? Should I tick all of them? What are the exact conditions to be met when they ought to start? Is there a way to manually trigger them? Also, is there a new version of the mod in work with potentially new content? Take Care

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