Shion11 Posted July 11, 2017 Posted July 11, 2017 i have a problem with a lesson in control. the scene stops after nenya gets the jarl to strip and then they stare at me. i have all the requirements in my mod list and i have do the embassy quest without a problem. i'll post the papyrus and my mod organizer lists if it helps. c1.PNG c2.PNG c3.PNG c4.PNG c5.PNG I am guessing that you walked over to Nenya as she requested? The force greet on her has a 300 unit radius (7-8 feet or so) and should start dialogue once you do. If you did and the dialogue didn't start then use issceneplaying xx04B5FF to see if that scene is still playing, if so move near then both, use stopscene with the same ID then Startscene with the same ID to restart that scene. If it isn't playing just move to them and use the startscene with the same ID and replay the scene xx is the load position of CD. i'm not sure how far i need to be visually for the dialogue to start. can you show me?
Veladarius Posted July 11, 2017 Author Posted July 11, 2017 i have a problem with a lesson in control. the scene stops after nenya gets the jarl to strip and then they stare at me. i have all the requirements in my mod list and i have do the embassy quest without a problem. i'll post the papyrus and my mod organizer lists if it helps. c1.PNG c2.PNG c3.PNG c4.PNG c5.PNG I am guessing that you walked over to Nenya as she requested? The force greet on her has a 300 unit radius (7-8 feet or so) and should start dialogue once you do. If you did and the dialogue didn't start then use issceneplaying xx04B5FF to see if that scene is still playing, if so move near then both, use stopscene with the same ID then Startscene with the same ID to restart that scene. If it isn't playing just move to them and use the startscene with the same ID and replay the scene xx is the load position of CD. i'm not sure how far i need to be visually for the dialogue to start. can you show me? 300 units is the point that it should trigger but if you can walk all the way up to them to the point of touching them then it isn't firing. Walk all the way up to Nenya and try disabling your controls and see if that works. I will have to look into some other possibilities for advancing this if the things I have suggested have not worked.
Shion11 Posted July 12, 2017 Posted July 12, 2017 i have a problem with a lesson in control. the scene stops after nenya gets the jarl to strip and then they stare at me. i have all the requirements in my mod list and i have do the embassy quest without a problem. i'll post the papyrus and my mod organizer lists if it helps. c1.PNG c2.PNG c3.PNG c4.PNG c5.PNG I am guessing that you walked over to Nenya as she requested? The force greet on her has a 300 unit radius (7-8 feet or so) and should start dialogue once you do. If you did and the dialogue didn't start then use issceneplaying xx04B5FF to see if that scene is still playing, if so move near then both, use stopscene with the same ID then Startscene with the same ID to restart that scene. If it isn't playing just move to them and use the startscene with the same ID and replay the scene xx is the load position of CD. i'm not sure how far i need to be visually for the dialogue to start. can you show me? 300 units is the point that it should trigger but if you can walk all the way up to them to the point of touching them then it isn't firing. Walk all the way up to Nenya and try disabling your controls and see if that works. I will have to look into some other possibilities for advancing this if the things I have suggested have not worked. the scene still doesn't work with the advice you gave me. i'll probably see if one of my mods are conflicting with the quest on a fresh save. Edit:the quest does work as intended, but on the save i have the problem, the dialogue isn't working from the intended force greet distance. this tells me that i have old files from an older version that's interfering with in that save that's around this quest as far as i can figure out. is there another way to finish this quest with the console or do i need to clean the mod with save cleaner? it could also be that the jarl is involved in another quest or something like the civil war quest line.
r5e4w3q2 Posted July 12, 2017 Posted July 12, 2017 It has been a while, so I may be misremembering or doing something wrong, but didn't there use to be multiple possible messages when being belted for the deliveries?
Veladarius Posted July 12, 2017 Author Posted July 12, 2017 It has been a while, so I may be misremembering or doing something wrong, but didn't there use to be multiple possible messages when being belted for the deliveries? There are a number of them but it depends on if and what kind of belt you have or your disposition.
Veladarius Posted July 12, 2017 Author Posted July 12, 2017 i have a problem with a lesson in control. the scene stops after nenya gets the jarl to strip and then they stare at me. i have all the requirements in my mod list and i have do the embassy quest without a problem. i'll post the papyrus and my mod organizer lists if it helps. c1.PNG c2.PNG c3.PNG c4.PNG c5.PNG I am guessing that you walked over to Nenya as she requested? The force greet on her has a 300 unit radius (7-8 feet or so) and should start dialogue once you do. If you did and the dialogue didn't start then use issceneplaying xx04B5FF to see if that scene is still playing, if so move near then both, use stopscene with the same ID then Startscene with the same ID to restart that scene. If it isn't playing just move to them and use the startscene with the same ID and replay the scene xx is the load position of CD. i'm not sure how far i need to be visually for the dialogue to start. can you show me? 300 units is the point that it should trigger but if you can walk all the way up to them to the point of touching them then it isn't firing. Walk all the way up to Nenya and try disabling your controls and see if that works. I will have to look into some other possibilities for advancing this if the things I have suggested have not worked. the scene still doesn't work with the advice you gave me. i'll probably see if one of my mods are conflicting with the quest on a fresh save. Edit:the quest does work as intended, but on the save i have the problem, the dialogue isn't working from the intended force greet distance. this tells me that i have old files from an older version that's interfering with in that save that's around this quest as far as i can figure out. is there another way to finish this quest with the console or do i need to clean the mod with save cleaner? it could also be that the jarl is involved in another quest or something like the civil war quest line. It may be another mod interfering in the scene, they are set to pause if something does that. The dialogue it starts is short and does 2 things: Sets the stage to 200 Starts the scene with the ID of xx04BB74 just use startscene with it. You don't need to disable your controls as this quest does not take over you at all, just has dialogue with you.
Shion11 Posted July 12, 2017 Posted July 12, 2017 After just skipping the whole thing, i am clear of this quest THANK YOU!!! now i can just kick him out of falkreath with the civil war and be done with him.
r5e4w3q2 Posted July 12, 2017 Posted July 12, 2017 It has been a while, so I may be misremembering or doing something wrong, but didn't there use to be multiple possible messages when being belted for the deliveries? There are a number of them but it depends on if and what kind of belt you have or your disposition. I see different messages when already wearing a belts, for example already wearing a protectors belt or a CD branded belt, but I have not seen different messages based on disposition and not already wearing a belt. I may have not changed my submissiveness enough, but I don't remember it taking much before. Edit to add: I tried disposition 10 to 4, checking every even number down.
Veladarius Posted July 12, 2017 Author Posted July 12, 2017 It has been a while, so I may be misremembering or doing something wrong, but didn't there use to be multiple possible messages when being belted for the deliveries? There are a number of them but it depends on if and what kind of belt you have or your disposition. I see different messages when already wearing a belts, for example already wearing a protectors belt or a CD branded belt, but I have not seen different messages based on disposition and not already wearing a belt. I may have not changed my submissiveness enough, but I don't remember it taking much before. Edit to add: I tried disposition 10 to 4, checking every even number down. If they don't change on disposition changes then it is likely I removed them when I made changes for the various belts as there are about 7 different messages, possibly more. That entire section of dialogue has changed a number of times.
dragonslayer2 Posted July 12, 2017 Posted July 12, 2017 i have found bug that when the master is about to punish me i just freeze and she just walks away after she have spoken all her lines
Slorm Posted July 12, 2017 Posted July 12, 2017 i have found bug that when the master is about to punish me i just freeze and she just walks away after she have spoken all her lines Hmm, I had something similar when testing one of the earlier v4's (can't remember which one now). As I mainly use CD for the delivery and retrieval quests I went back to v3.84 (I prefer the bandits on the outside of the Hold, no disrespect Vel) so I can't easily test. I'll check if I still have that old test game on backup as it was built with v4 unlike my current game (hope that makes sense). If I can find it I'll check if it still does it.
r5e4w3q2 Posted July 12, 2017 Posted July 12, 2017 If they don't change on disposition changes then it is likely I removed them when I made changes for the various belts as there are about 7 different messages, possibly more. That entire section of dialogue has changed a number of times. Ah, if that is the case I understand, making sure the different messages match all possible combinations of belt and plug types could be overly burdensome. I will miss them though!
Kane184 Posted July 12, 2017 Posted July 12, 2017 Hey, I got a problem with this mod. After finishing a delivery quest my character was punished for beeing impolite to the master. At the beginning of the punishment she was stripped of nearly all items and used as store display model. After that ended the master decided to let the bondage gear my character was given during the store display model time for some additional days on the character. After that time period ended the master removed the gear against gold. That was all fine but the rest of inventory my character was stripped off at the beginning was not returned. Neither the master nor the guard which I think removed the items have a dialog option to get the stuff back. Is there a way to get the stuff back other than reverting to an older savegame? I'm sorry if this problem has been answered already in this thread but I was unable to find it via the search function since the search function only searches for single words and not for phrases.
Veladarius Posted July 13, 2017 Author Posted July 13, 2017 i have found bug that when the master is about to punish me i just freeze and she just walks away after she have spoken all her lines Hmm, I had something similar when testing one of the earlier v4's (can't remember which one now). As I mainly use CD for the delivery and retrieval quests I went back to v3.84 (I prefer the bandits on the outside of the Hold, no disrespect Vel) so I can't easily test. I'll check if I still have that old test game on backup as it was built with v4 unlike my current game (hope that makes sense). If I can find it I'll check if it still does it. It is an issue with the hand-off between the delivery quest and the punishment quest. For some reason the punishment quest is not starting, I am looking into making the hand-off more robust so this doesn't happen. My guess is either the punishment quest is not initializing fast enough or the end dialogue from the delivery ends improperly and does not execute the ending script. If they don't change on disposition changes then it is likely I removed them when I made changes for the various belts as there are about 7 different messages, possibly more. That entire section of dialogue has changed a number of times. Ah, if that is the case I understand, making sure the different messages match all possible combinations of belt and plug types could be overly burdensome. I will miss them though! I may be able to add some dialogue in a different spot where there are few or no conditions on dialogue, possibly in some connecting dialogue somewhere. Hey, I got a problem with this mod. After finishing a delivery quest my character was punished for beeing impolite to the master. At the beginning of the punishment she was stripped of nearly all items and used as store display model. After that ended the master decided to let the bondage gear my character was given during the store display model time for some additional days on the character. After that time period ended the master removed the gear against gold. That was all fine but the rest of inventory my character was stripped off at the beginning was not returned. Neither the master nor the guard which I think removed the items have a dialog option to get the stuff back. Is there a way to get the stuff back other than reverting to an older savegame? I'm sorry if this problem has been answered already in this thread but I was unable to find it via the search function since the search function only searches for single words and not for phrases. There is a chest under the floor by the slaves on display, that is where everything is moved to. Use tcl and you can access it as it is not locked.
eggsalad Posted July 13, 2017 Posted July 13, 2017 Completely stumped here. Can't finish delivery quests. Master takes the delivery receipt, comments on my performance, then exits dialogue. No reward, devices remain on, and quest doesn't update, still telling me to return the receipt. If I talk to her again, I no longer have the "About that job..." option, but she'll tell me I already have a job if I ask for a new one. Using the reset in debug options removes the unfinished quest from journal, but tells me I have no quest devices, so they stay on. If I then ask her for a new job, she either confirms I'm wearing one of her devices and lets me proceed, or tells me I'm wearing a device she can't remove and refuses to give the quest. Not entirely sure which circumstances lead to which response. It seems to be specific to delivery quest, generic device removal works fine, as does removal of CD devices after paying back debt. Including log from quest start to finish, since I have a feeling something goes wrong already when applying the devices. Sequence of events is setting device arrays in MCM (I get the looping "stop moving" dialogue otherwise), starting quest, teleporting to delivery location and back, trying to complete quest, resetting quest, trying to accept new quest (succeeding in this case). Clean save. Papyrus.0.log
Veladarius Posted July 13, 2017 Author Posted July 13, 2017 Completely stumped here. Can't finish delivery quests. Master takes the delivery receipt, comments on my performance, then exits dialogue. No reward, devices remain on, and quest doesn't update, still telling me to return the receipt. If I talk to her again, I no longer have the "About that job..." option, but she'll tell me I already have a job if I ask for a new one. Using the reset in debug options removes the unfinished quest from journal, but tells me I have no quest devices, so they stay on. If I then ask her for a new job, she either confirms I'm wearing one of her devices and lets me proceed, or tells me I'm wearing a device she can't remove and refuses to give the quest. Not entirely sure which circumstances lead to which response. It seems to be specific to delivery quest, generic device removal works fine, as does removal of CD devices after paying back debt. Including log from quest start to finish, since I have a feeling something goes wrong already when applying the devices. Sequence of events is setting device arrays in MCM (I get the looping "stop moving" dialogue otherwise), starting quest, teleporting to delivery location and back, trying to complete quest, resetting quest, trying to accept new quest (succeeding in this case). Clean save. It is throwing a lot of errors from the script that handles the equipping of quest devices, particularly with the preferences for materials and such. Try the following before starting the quest, it should have it go and reset the base preferences: setpqv CDxSlavery_Functions baselineset false Overall, all of the standard quest items are added using this function (debt and such) so I don't know why it would cause an issue. The items are removed by the same function as well (only the protector and protector plus have separate functions).
Veladarius Posted July 13, 2017 Author Posted July 13, 2017 Completely stumped here. Can't finish delivery quests. Master takes the delivery receipt, comments on my performance, then exits dialogue. No reward, devices remain on, and quest doesn't update, still telling me to return the receipt. If I talk to her again, I no longer have the "About that job..." option, but she'll tell me I already have a job if I ask for a new one. Using the reset in debug options removes the unfinished quest from journal, but tells me I have no quest devices, so they stay on. If I then ask her for a new job, she either confirms I'm wearing one of her devices and lets me proceed, or tells me I'm wearing a device she can't remove and refuses to give the quest. Not entirely sure which circumstances lead to which response. It seems to be specific to delivery quest, generic device removal works fine, as does removal of CD devices after paying back debt. Including log from quest start to finish, since I have a feeling something goes wrong already when applying the devices. Sequence of events is setting device arrays in MCM (I get the looping "stop moving" dialogue otherwise), starting quest, teleporting to delivery location and back, trying to complete quest, resetting quest, trying to accept new quest (succeeding in this case). Clean save. It is throwing a lot of errors from the script that handles the equipping of quest devices, particularly with the preferences for materials and such. Try the following before starting the quest, it should have it go and reset the base preferences: setpqv CDxSlavery_Functions baselineset false Overall, all of the standard quest items are added using this function (debt and such) so I don't know why it would cause an issue. The items are removed by the same function as well (only the protector and protector plus have separate functions). One more thing, make sure you have set your device preferences and that the material listed under belts does not conflict with the type of belt you chose, it can cause issues at times.
eggsalad Posted July 13, 2017 Posted July 13, 2017 Well, this is embarrassing. I didn't pay close enough attention to the version numbers and "patched" the v4.15 with the v4.051 update. Realized after you told me debt device removal uses the same scripts, which made me check and confirm that I got the same error there too now, so I could isolate it to whatever I did to my install between the debt quest and the delivery quest (tried to update to v4.15). Installing v4.15 the right way fixes the issue. Still one minor curiosity remaining. Not game-breaking, so I might just ignore it if there's no obvious fix. Previously, all device preferences except the vaginal plug would get ignored. Same thing after fixing my issue and loading an old save. When making a clean save, it starts recognizing collar and belt preferences. Makes sense. But it still doesn't recognize my choice for anal plug. Or at least I assume that's it, it just doesn't equip any no matter which I pick, as if I still used the default "none" setting.
Kane184 Posted July 13, 2017 Posted July 13, 2017 Hey, I got a problem with this mod. After finishing a delivery quest my character was punished for beeing impolite to the master. At the beginning of the punishment she was stripped of nearly all items and used as store display model. After that ended the master decided to let the bondage gear my character was given during the store display model time for some additional days on the character. After that time period ended the master removed the gear against gold. That was all fine but the rest of inventory my character was stripped off at the beginning was not returned. Neither the master nor the guard which I think removed the items have a dialog option to get the stuff back. Is there a way to get the stuff back other than reverting to an older savegame? I'm sorry if this problem has been answered already in this thread but I was unable to find it via the search function since the search function only searches for single words and not for phrases. There is a chest under the floor by the slaves on display, that is where everything is moved to. Use tcl and you can access it as it is not locked.Thank you for the quick answer but I can't find that chest. There are chests for each merchant beneath their rooms and two chests near the shop entrance. One of those two contains some basic gear and the other one is empty
shadowwolf2k7 Posted July 13, 2017 Posted July 13, 2017 Hey, I got a problem with this mod. After finishing a delivery quest my character was punished for beeing impolite to the master. At the beginning of the punishment she was stripped of nearly all items and used as store display model. After that ended the master decided to let the bondage gear my character was given during the store display model time for some additional days on the character. After that time period ended the master removed the gear against gold. That was all fine but the rest of inventory my character was stripped off at the beginning was not returned. Neither the master nor the guard which I think removed the items have a dialog option to get the stuff back. Is there a way to get the stuff back other than reverting to an older savegame? I'm sorry if this problem has been answered already in this thread but I was unable to find it via the search function since the search function only searches for single words and not for phrases. There is a chest under the floor by the slaves on display, that is where everything is moved to. Use tcl and you can access it as it is not locked.Thank you for the quick answer but I can't find that chest. There are chests for each merchant beneath their rooms and two chests near the shop entrance. One of those two contains some basic gear and the other one is empty kane: was it your first ever delivery quest, or have you done others and become a relationship slave, reason i am asking is if the manor house is built under the floor in the manor house on the first floor there is a chest there that all the player items are stored during the manor slave times and your stuff may have gone there. vel: would that be a possible place it could have gone with/if the manor house is built?
Veladarius Posted July 13, 2017 Author Posted July 13, 2017 Hey, I got a problem with this mod. After finishing a delivery quest my character was punished for beeing impolite to the master. At the beginning of the punishment she was stripped of nearly all items and used as store display model. After that ended the master decided to let the bondage gear my character was given during the store display model time for some additional days on the character. After that time period ended the master removed the gear against gold. That was all fine but the rest of inventory my character was stripped off at the beginning was not returned. Neither the master nor the guard which I think removed the items have a dialog option to get the stuff back. Is there a way to get the stuff back other than reverting to an older savegame? I'm sorry if this problem has been answered already in this thread but I was unable to find it via the search function since the search function only searches for single words and not for phrases. There is a chest under the floor by the slaves on display, that is where everything is moved to. Use tcl and you can access it as it is not locked.Thank you for the quick answer but I can't find that chest. There are chests for each merchant beneath their rooms and two chests near the shop entrance. One of those two contains some basic gear and the other one is empty kane: was it your first ever delivery quest, or have you done others and become a relationship slave, reason i am asking is if the manor house is built under the floor in the manor house on the first floor there is a chest there that all the player items are stored during the manor slave times and your stuff may have gone there. vel: would that be a possible place it could have gone with/if the manor house is built? No, the command that moves the items requires both the 'to' and 'from' locations (ie you and the chest) to be in the same cell. During property slave when you are moved from one location to another (mine -> smithy -> manor) your items are returned at the location you are being moved from and taken away when you get to the new destination, you just never notice it. It is possible that the second time the items were taken that it cleared the chest. The store display punishment should not have triggered the command to remove and store your items as that is normally only done in the initial stages of the punishments. I didn't run into this when testing but something may have happened that triggered it to start from the beginning though I'm not sure why. The punishments are made up of a lot of small scenes linked together including the opening and connecting scenes, Only one of these removes your items.
Kane184 Posted July 13, 2017 Posted July 13, 2017 It was the fourth time I did a delivery and my character is not enslaved to the master, as far as I can remember since I started the character quite some time ago. When the master decided to punish my character was in the manor. She was then moved to the shop and I think stripped off all items by the guard. At least he made an animation as if he was taking something from my character. Then came the store display punishment.
Veladarius Posted July 13, 2017 Author Posted July 13, 2017 It was the fourth time I did a delivery and my character is not enslaved to the master, as far as I can remember since I started the character quite some time ago. When the master decided to punish my character was in the manor. She was then moved to the shop and I think stripped off all items by the guard. At least he made an animation as if he was taking something from my character. Then came the store display punishment. No matter where the punishment starts it isn't until that you are chained up that the items are taken. I will have to look to see if something is leading back to that scene fragment for some reason.
Kane184 Posted July 13, 2017 Posted July 13, 2017 okay, thanks. As for now I have decided to go to a save before the delivery to get the stuff back. I have another question concerning the Chaste Spouse feature. When I try to buy anything else than the belt sets from the master (toy box and furniture) the game adds the item to my inventory but immediately removes it. I can't find them in the designated play house or my inventory. Also I can't buy them again from the master. When I searched for the items via a mod ,which lets me add items from any esm or esp (I forgot the name), and tried to add them to my inventory the game again removed them. Is that a bug or is the feature not finished yet?
Veladarius Posted July 13, 2017 Author Posted July 13, 2017 okay, thanks. As for now I have decided to go to a save before the delivery to get the stuff back. I have another question concerning the Chaste Spouse feature. When I try to buy anything else than the belt sets from the master (toy box and furniture) the game adds the item to my inventory but immediately removes it. I can't find them in the designated play house or my inventory. Also I can't buy them again from the master. When I searched for the items via a mod ,which lets me add items from any esm or esp (I forgot the name), and tried to add them to my inventory the game again removed them. Is that a bug or is the feature not finished yet? You should get a ring that allows you to place, move and pack up any of the items you bought.
Recommended Posts