appledisplay Posted June 15, 2017 Posted June 15, 2017 Sry but simple request: i download Meshes and Textures - 2048k V4.09.7z, but the zip program says the file is corrupted. check plz
Veladarius Posted June 15, 2017 Author Posted June 15, 2017 Sry but simple request: i download Meshes and Textures - 2048k V4.09.7z, but the zip program says the file is corrupted. check plz Worked just fine for me just now, opened with no issues. Make sure you are using an up to date version of 7zip as the compression setting is higher than normal.
bicobus Posted June 15, 2017 Posted June 15, 2017 I chose to restart a game because I've been getting too much CTD on this run (out of memory mostly). I've removed suspect mods, so it should be fine. However I'll take this chance to clarify the utility of "part 3" and the rubber catsuits: do I really need either of those? I didn't really like how Master and acolytes were dressed in full rubber from the get go, so if I don't install PART 3 will they use their regular outfits instead? In essence, how do I make it so they aren't dressed in rubber 24/7?
Krynn Posted June 15, 2017 Posted June 15, 2017 I chose to restart a game because I've been getting too much CTD on this run (out of memory mostly). I've removed suspect mods, so it should be fine. However I'll take this chance to clarify the utility of "part 3" and the rubber catsuits: do I really need either of those? I didn't really like how Master and acolytes were dressed in full rubber from the get go, so if I don't install PART 3 will they use their regular outfits instead? In essence, how do I make it so they aren't dressed in rubber 24/7? That would also interest me. Without Part 3 the master and others have no more meshes, so no clothes. I would also like to see the people in the CD shop without 24/7 Rubber.
Veladarius Posted June 15, 2017 Author Posted June 15, 2017 I chose to restart a game because I've been getting too much CTD on this run (out of memory mostly). I've removed suspect mods, so it should be fine. However I'll take this chance to clarify the utility of "part 3" and the rubber catsuits: do I really need either of those? I didn't really like how Master and acolytes were dressed in full rubber from the get go, so if I don't install PART 3 will they use their regular outfits instead? In essence, how do I make it so they aren't dressed in rubber 24/7? That would also interest me. Without Part 3 the master and others have no more meshes, so no clothes. I would also like to see the people in the CD shop without 24/7 Rubber. The catsuits are part of Part 2 as well, they should just have basic meshes though but it sounds like they are not there. I can make a patch that can overwrite the outfit lists and remove them so they are not worn.
Veladarius Posted June 15, 2017 Author Posted June 15, 2017 I chose to restart a game because I've been getting too much CTD on this run (out of memory mostly). I've removed suspect mods, so it should be fine. However I'll take this chance to clarify the utility of "part 3" and the rubber catsuits: do I really need either of those? I didn't really like how Master and acolytes were dressed in full rubber from the get go, so if I don't install PART 3 will they use their regular outfits instead? In essence, how do I make it so they aren't dressed in rubber 24/7? That would also interest me. Without Part 3 the master and others have no more meshes, so no clothes. I would also like to see the people in the CD shop without 24/7 Rubber. The catsuits are part of Part 2 as well, they should just have basic meshes though but it sounds like they are not there. I can make a patch that can overwrite the outfit lists and remove them so they are not worn. Done, the file is in the download section, just put it after CD in your load order.
jigwigigx Posted June 15, 2017 Posted June 15, 2017 Back playing CD again after a bit of a layoff to try other mods. This has probably been asked a hundred times but can anyone help with the cursed jade devices, you are supposed to go to a ruin in the southeast area of the swamp - Which swamp, what ruin? Need a pointer here.
Krynn Posted June 15, 2017 Posted June 15, 2017 I chose to restart a game because I've been getting too much CTD on this run (out of memory mostly). I've removed suspect mods, so it should be fine. However I'll take this chance to clarify the utility of "part 3" and the rubber catsuits: do I really need either of those? I didn't really like how Master and acolytes were dressed in full rubber from the get go, so if I don't install PART 3 will they use their regular outfits instead? In essence, how do I make it so they aren't dressed in rubber 24/7? That would also interest me. Without Part 3 the master and others have no more meshes, so no clothes. I would also like to see the people in the CD shop without 24/7 Rubber. The catsuits are part of Part 2 as well, they should just have basic meshes though but it sounds like they are not there. I can make a patch that can overwrite the outfit lists and remove them so they are not worn. Done, the file is in the download section, just put it after CD in your load order. Folds perfectly, thank you! Unfortunately, just start with a new game. But that is not bad, the rubber clothing was and is also great, only somehow does not fit always to the CD-Shop when everyone there always in rubber walk around.
Krynn Posted June 15, 2017 Posted June 15, 2017 Back playing CD again after a bit of a layoff to try other mods. This has probably been asked a hundred times but can anyone help with the cursed jade devices, you are supposed to go to a ruin in the southeast area of the swamp - Which swamp, what ruin? Need a pointer here. Something like that does not exist. There is only one book where there is something to read, there is something of dwemer devices. Maybe in a new update.
jigwigigx Posted June 15, 2017 Posted June 15, 2017 Back playing CD again after a bit of a layoff to try other mods. This has probably been asked a hundred times but can anyone help with the cursed jade devices, you are supposed to go to a ruin in the southeast area of the swamp - Which swamp, what ruin? Need a pointer here. Something like that does not exist. There is only one book where there is something to read, there is something of dwemer devices. Maybe in a new update. Could be part of a future update as well. I came across it after using the CD addon in DDEquip mod which adds the items.
Krynn Posted June 15, 2017 Posted June 15, 2017 Back playing CD again after a bit of a layoff to try other mods. This has probably been asked a hundred times but can anyone help with the cursed jade devices, you are supposed to go to a ruin in the southeast area of the swamp - Which swamp, what ruin? Need a pointer here. - Krynn replied "Something like that does not exist." This answer does not surprise me, I had a feeling it might be a hidden or unfinished quest in CD but the items are there and the note that tells you where to go. What items? Edit: OK now I understand.
jigwigigx Posted June 15, 2017 Posted June 15, 2017 Back playing CD again after a bit of a layoff to try other mods. This has probably been asked a hundred times but can anyone help with the cursed jade devices, you are supposed to go to a ruin in the southeast area of the swamp - Which swamp, what ruin? Need a pointer here. Something like that does not exist. There is only one book where there is something to read, there is something of dwemer devices. Maybe in a new update. Could be part of a future update as well. I came across it after using the CD addon in DDEquip mod which adds the items. Incidentally, you can also get them if you use the Additem mod and open the CD esp file with it, the items auto-equip.
greyspammer Posted June 15, 2017 Posted June 15, 2017 But that is not bad, the rubber clothing was and is also great, only somehow does not fit always to the CD-Shop when everyone there always in rubber walk around. Duh. Rubber fits to every occasion. Everybody knows that. I'm obviously completely objective and neutral here and stating only well-proven, established, peer-reviewed, scientific facts: Every mod is better with girls in rubber, latex and (gas)masks.
Krynn Posted June 15, 2017 Posted June 15, 2017 But that is not bad, the rubber clothing was and is also great, only somehow does not fit always to the CD-Shop when everyone there always in rubber walk around. Duh. Rubber fits to every occasion. Everybody knows that. I'm obviously completely objective and neutral here and stating only well-proven, established, peer-reviewed, scientific facts: Every mod is better with girls in rubber, latex and (gas)masks. Oh, I love your mod! An update would be nice.
jigwigigx Posted June 15, 2017 Posted June 15, 2017 But that is not bad, the rubber clothing was and is also great, only somehow does not fit always to the CD-Shop when everyone there always in rubber walk around. Duh. Rubber fits to every occasion. Everybody knows that. I'm obviously completely objective and neutral here and stating only well-proven, established, peer-reviewed, scientific facts: Every mod is better with girls in rubber, latex and (gas)masks. TIR is one of the best mods I ever played for Skyrim and is the only one I never had problems with. Are we any closer to an update?
Veladarius Posted June 15, 2017 Author Posted June 15, 2017 Back playing CD again after a bit of a layoff to try other mods. This has probably been asked a hundred times but can anyone help with the cursed jade devices, you are supposed to go to a ruin in the southeast area of the swamp - Which swamp, what ruin? Need a pointer here. Something like that does not exist. There is only one book where there is something to read, there is something of dwemer devices. Maybe in a new update. Could be part of a future update as well. I came across it after using the CD addon in DDEquip mod which adds the items. There is a ruin to the east/ northeast of Morthal that is a high wall with a circular shape and an opening in the north side, the cursed god will appear there at midnight. Please note that I did not place them anywhere in the world and for good reason, it is next to impossible to remove them. I have set them up that the only way to be rid of them is to complete the quest of appeasing the god which means begging them for release. Your chances of being released is 0.5% and increases by that each night you beg. Removing the devices via console or script from another mod will not work as they will come back even if you have another device where it would be as it will remove it (quest items included - updated recently) and equip the cursed item again. Also, I did not make a reset or way to get out of these items other than appeasing the cursed god. These devices are relentless. I do know of ways to get rid of them but I won't say what they are, there were warnings about these devices.
harwester Posted June 15, 2017 Posted June 15, 2017 Is there some way to remove the belt that the master puts on when u get in debt. Have payed of the debt, but the master doesent remove the belt and collar. Have tryed paying to remove it. it sayes removing belt, then collar. but they are still on. Have tryed player.removeitem xxx 1.
Veladarius Posted June 15, 2017 Author Posted June 15, 2017 Is there some way to remove the belt that the master puts on when u get in debt. Have payed of the debt, but the master doesent remove the belt and collar. Have tryed paying to remove it. it sayes removing belt, then collar. but they are still on. Have tryed player.removeitem xxx 1. Use the MCM option to remove quest devices in the CD menu on the Player page.
shadowwolf2k7 Posted June 15, 2017 Posted June 15, 2017 vel, in earlier releases you could get a harness instead of a belt and collar as a relationship slave, but now it isnt an option. was that choice removed as an option or is it a bug? another question, after completing the manor part of property slave, and choosing to become a relationship slave, i received the mission party favors. since i have the relationship belt and collar, harron couldn't remove either of them. hope that wont be a problem, it might also interfere with the stuff elenwyn does ie the piercing.
jigwigigx Posted June 15, 2017 Posted June 15, 2017 The cursed god says she wants to hear my pc beg again after bringing her what she wanted and disappears but doesn't return the next night. Is this normal or do I need to wait some more?
bicobus Posted June 16, 2017 Posted June 16, 2017 Thanks for the update veladarius, the esp is marked as "merge able" by wrye bash and I did merge it in the bash file. I hope it will still work Anyhow I've done some thinking again. I've got some insomnia, which impede with my ability to get proper rest, however it does give me a lot of time to rummage my thoughts about small aspects of content who doesn't feel right to me. One of them is the tendency by Master to lock people in chastity devices. I understand it on a story perspective, however there is little sense for that mechanic on a game design level: it doesn't add or remove anything or a point and thus may give a sense of shallowness. While giving some depth to the Master character, it is there without real mechanical purpose: I'm locked into chastity, great, now what? It is a difficult point to address since the player do not get any physical sensory stimulus, we can only relate and picture in our mind which I find hard to do while slicing down hordes of bandits. Eventually we get the DD event of "you're so horny you clench your legs together.", which gets old fast.To alleviate that specific lack of depth, the act of wearing chastity items, which is subservient in purpose, could act towards the submissive/masochist rating per orgasm experienced while wearing those items given by the Master. In addition, with a simple hook to the on_orgasm event, you could even track how accustomed the character has become to get orgasms while wearing chastity items by counting them, and then develop an dependence for said items+orgasms, thus fitting into the confiscation / chaste spouse mechanic as the player will be gently encouraged to wear chastity all the time. Better yet, introducing debuff if the character is dependent on chastity based orgasms but not wearing any. Of course, like any dependence, a mechanic should also exist to cure the player and return to a normal life - a gift from the Master perhaps, by making the player character orgasm as much as possible while not wearing chastity (Who said orgy?!). Anyhow, this is just my tired self rummaging some thoughts.
Veladarius Posted June 16, 2017 Author Posted June 16, 2017 vel, in earlier releases you could get a harness instead of a belt and collar as a relationship slave, but now it isnt an option. was that choice removed as an option or is it a bug? another question, after completing the manor part of property slave, and choosing to become a relationship slave, i received the mission party favors. since i have the relationship belt and collar, harron couldn't remove either of them. hope that wont be a problem, it might also interfere with the stuff elenwyn does ie the piercing. It is a temporary change until I set things up so the harness can be removed without removing the collar. Removing the harness and replacing it with the collar is not an issue, the main one is in reequipping the harness as the Relationship Slave items are standard CD quest items and will need a scripting change to remove the harness collar and equip the full harness. I may have to make a custom harness without the collar that will have a custom script to handle the process. The cursed god says she wants to hear my pc beg again after bringing her what she wanted and disappears but doesn't return the next night. Is this normal or do I need to wait some more? She should return, I didn't have any issues with it back when I first developed and tested it though you need to enter at midnight, being there beforehand won't work as I think I used either a trigger box or a script that detects the location change and summons her at the appropriate time.
Veladarius Posted June 16, 2017 Author Posted June 16, 2017 Thanks for the update veladarius, the esp is marked as "merge able" by wrye bash and I did merge it in the bash file. I hope it will still work Anyhow I've done some thinking again. I've got some insomnia, which impede with my ability to get proper rest, however it does give me a lot of time to rummage my thoughts about small aspects of content who doesn't feel right to me. One of them is the tendency by Master to lock people in chastity devices. I understand it on a story perspective, however there is little sense for that mechanic on a game design level: it doesn't add or remove anything or a point and thus may give a sense of shallowness. While giving some depth to the Master character, it is there without real mechanical purpose: I'm locked into chastity, great, now what? It is a difficult point to address since the player do not get any physical sensory stimulus, we can only relate and picture in our mind which I find hard to do while slicing down hordes of bandits. Eventually we get the DD event of "you're so horny you clench your legs together.", which gets old fast. To alleviate that specific lack of depth, the act of wearing chastity items, which is subservient in purpose, could act towards the submissive/masochist rating per orgasm experienced while wearing those items given by the Master. In addition, with a simple hook to the on_orgasm event, you could even track how accustomed the character has become to get orgasms while wearing chastity items by counting them, and then develop an dependence for said items+orgasms, thus fitting into the confiscation / chaste spouse mechanic as the player will be gently encouraged to wear chastity all the time. Better yet, introducing debuff if the character is dependent on chastity based orgasms but not wearing any. Of course, like any dependence, a mechanic should also exist to cure the player and return to a normal life - a gift from the Master perhaps, by making the player character orgasm as much as possible while not wearing chastity (Who said orgy?!). Anyhow, this is just my tired self rummaging some thoughts. Typically when I use the long term devices I change the arousal multipliers in DDi to x1.0 without plugs and x2.0 with them, especially when using the chaste life scenario. Another thing to do is to change how often the devices trigger events. As to the adjustment of the tendencies it is definitely something to consider. I can see how the constant use could affect the them and adding a debuff once hooked, possibly requiring the player to stay away from them for a specific amount of time that could be reduced by having regular sex. I will have to look into creating a mechanic to handle the situation.
shadowwolf2k7 Posted June 16, 2017 Posted June 16, 2017 vel, in earlier releases you could get a harness instead of a belt and collar as a relationship slave, but now it isnt an option. was that choice removed as an option or is it a bug? another question, after completing the manor part of property slave, and choosing to become a relationship slave, i received the mission party favors. since i have the relationship belt and collar, harron couldn't remove either of them. hope that wont be a problem, it might also interfere with the stuff elenwyn does ie the piercing. It is a temporary change until I set things up so the harness can be removed without removing the collar. Removing the harness and replacing it with the collar is not an issue, the main one is in reequipping the harness as the Relationship Slave items are standard CD quest items and will need a scripting change to remove the harness collar and equip the full harness. I may have to make a custom harness without the collar that will have a custom script to handle the process. found an issue with the belt from the relationship part, since only master and the pc can remove the belt it causes the scene to hang in the thalmost embassy. since you have to force via sexlab the second guard to stop his animation, then disable the controls. and since the ring isnt in your inventory you cant remove the belt. i do know you can use the remove quest items, but then you have to console command to get them back. is there a way that for going to the embassy haron can gain the ability to remove them or have master come over and remove them from you unil you return to the shop?
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