Hellethia Posted May 30, 2017 Posted May 30, 2017 I've started relationship slave with the Master, she gave me my collar and belt (not with the plugs i asked tho), and when i did a delivery quest, she removed everything, is that normal ? I thought it was permanant Ok i endured a punishement voluntarily, and she gave me my belt and collar back (after getting some items as punishements, she removed the others but i kept my collar and belt ), but i redo another delivery quest, and same thing, she removed the restraints Any way to make the relationship slavery stuffs not removable ? Or do i have to be punished to get them back ? Oh btw, about the 2 others quests: - A Date with a Jarl: i set the quest to 990 to finish it, too bad i didn't get the last dialog with the master, but the quest is now entirely finished - Assist a Customer02: still nothing, no new guest arrive, the quest still seems to be stuck One last question: in relationship slavery, are you supposed to get private session with the master or thing like this ? She told that she could change our outfits and devices if she wanted to. Thank you Vel The belt should not be removed. Do the following for me: player.getinfaction xx167347 tell me what it comes back with (checking to see if you are in the relationship slave faction) This is what is used to determine if the items should be removed or not. I have added Also, use sqv CDxSlavery_Player and see if the alias PersonalSlave is populated, should be by you and it also has the relationship slave faction on it As for things with Master they have not been added yet, I ran out of time so it is something that will be coming in one of the upcoming content updates. For the VIP house check the following variables using SQV CDxGuestControl VIPNonSession VIPSessionGeneric VIP_Room1 VIP_Room2 For player.getinfaction 40167347, i got GetInFaction >> 1.00 For sqv CDxSlavery_Player, i have ::Alias_PersonnalSlave_var = alias PersonalSlave on quest CDxSlavery_Player (40167348) I guess this should be working then, right ? Also, i'm vampire lord, may it conflict ? About the VIP stuff with SQV CDxGuestControl: - VIP_Room1_var = 0 Is guest there - 0=no 1=yes - VIP_Room1GuestTotal_var = 1 - VIP_Room2_var = 1 Is guest there - 0=no 1=yes - VIP_Room2GuestTotal_var = 1 - VIP_Room3_var = 0 - VIPCountdown_var = 0 - VIPEnable_var = 0 - VIPNonSession_var = 0 - VIPNonSessionSpecificGuest_var = 0 - VIPNonSessionStay_var = -1.847890 Time left on stay - likely checked out that day - VIPNonSessionWt_var = 5 - VIPSessionGeneric_var = 0 - VIPSessionGenericWt_var = 8 - VIPSessionGenstay_var = -0.257745 Time left on stay - will likely check out tomorrow - VIPSessionSpecific_var = 0 - VIPSessionSpecificWt_var = 0 - VIPSessionSpecificstay_var = -1.0 - VIPSlaveryType_var = 0 Thanks a lot for spending of your time on it, ask me if you need more Thanks again Vel ! You are in the Relationship Slave faction so it should be detecting that you are a slave and the belt should not be removed. I am adding some additional checks just to see if I can catch something if it misses something else. Being a vampire does not affect anything, they won't check to see if you are a vampire or werewolf and are not hostile towards you if you are. Looking at this a non session guest is not present but a session guest is though they are just about to check out (ones ending in stay when they are -1 or less they check out. VIP Room 1 is for non session guests and for special guests (was being used by Tavish when it was still enabled) VIP Room 2 is for session guests and who you will be with during the Customer Assist 02 sessions. Look up the variable scenariotouse using sqv CDxCustomerAssist02 and see what it is, should be 1 or 2, this is if the npc wants a slave or master scenario (1=npc master, 2=npc slave). If I remember correctly it may not give you a session if you are the same type but I am not entirely sure on that. Hopefully once they check out and another VIP comes in it will offer it to you. Keep an eye out each day on the VIP_Room2 for it to change to a 1 then go try again. I will look into this some more on my end and try to see why you were not offered the job. I got Item 'CDxCustomerAssist02' not found for parameter Quest :x
Globulopolis Posted May 30, 2017 Posted May 30, 2017 Looks great after a quick test One issue I noticed though, this seems to modify the default keys from integration, and prevents unlocking the restraints by removing the appropriate keywords from the keys. I added the keywords while trying to make them sellable but removed that part when it didn't work. I thought I removed what I did for it but must have missed these. It should not have interfered with Min's scripts to remove the belts as the keys from the Integration mod don't have any keywords on them and I didn't have issues while testing. I will remove the keywords and put up a new esp later today though. Waiting for updates. In latest version I'm having troubles with locking catsuits. When I'm trying to remove it with key I see only "Carry on". But on other rubber restrains I see "Unlock with key". Maybe it's better to remove possibility to unlock "locking restrains" w/o Master help? And can you check locking rubber gloves. I cannot wear them. Looks like a problem in script. And thank you for great mod.
moose1 Posted May 30, 2017 Posted May 30, 2017 I'm having a problem after the 1st punishment scene. After Herran releases the PC from the cage he removes the yoke (but not the gag) then he runs off and the PC can't move. I will check it but if you have tried it several times it may be an issue with CD, if it was only once then something may have caught his attention (another mod possibly). As for the items I don't remember having him removing anything when freeing you, I will have to check it. Enable the controls and close the cage door, doing that should end the punishment as it is also keyed to end by opening/closing the cage door. There is also an MCM option to call him and have him release you, it should restart the scene. Thanks for the reply, I think you are right - it was another mod interfering. I reloaded and tried again and it worked fine. I have ~300 mods installed so it's no surprise i guess lol.
shadow866 Posted May 30, 2017 Posted May 30, 2017 Dont know if it has anything to do with CD. But its showing alot of errors? Maybe this is the wrong place to post it in. Either way, i would appreciate some help. I did update from the 4.09 released a few days ago to the 4.10 version. Maybe thats producing the errors. But its a save that havent had CD installed on it previously. I can load my normal "safe" save but when i try to load one of my autosaves it crashes. For some reason all auto saves no matter when they are made, cant be loaded. And i do mean any autosave. I can create a total fresh autosave and it wont load but creating a normal save and it will load. I havent had this problem before. I problaby gotta restart a new save from the beginning. This save is just a few hours old save anyway. But i gotta figure out why im getting so many errors first. Not just from CD This log is from when i load a "safe" save and then trying to load an autosave. Papyrus.0.log Thanks for your time
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 vel i have noticed that on my toon and the 2 vendor slaves in the shop, the catsuits clip when wearing a belt. i ran bodyslide when i first installed the update, and then reran it to see if it would fix it, but it doesnt. i use the unpb body and used the uunp-unpb body settings. do you think that running it a third time would possibly fix it? also the doors to the smithy and the barrics are floating in the area where the buildings are suppose to be, however on the toon that i am testing the new items, the xpac hasnt happened yet since the toon is only lvl 3 and i have it set to lvl 5 tp start. The catsuits were made for CBBE so there may be some slider differences that can cause the issue, I have seen the same thing with CBBE TBBP and CBBE HDT. While bodyslide was meant to make everything fit together if something is missing sliders the body has or vice versa it can lead to clipping. The doors had to be replaced, they were removed while copying in the info for the catsuits and I didn't set them as disabled initially or set the enable parent. This has been corrected.
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 Dont know if it has anything to do with CD. But its showing alot of errors? Maybe this is the wrong place to post it in. Either way, i would appreciate some help. I did update from the 4.09 released a few days ago to the 4.10 version. Maybe thats producing the errors. But its a save that havent had CD installed on it previously. I can load my normal "safe" save but when i try to load one of my autosaves it crashes. For some reason all auto saves no matter when they are made, cant be loaded. And i do mean any autosave. I can create a total fresh autosave and it wont load but creating a normal save and it will load. I havent had this problem before. I problaby gotta restart a new save from the beginning. This save is just a few hours old save anyway. But i gotta figure out why im getting so many errors first. Not just from CD This log is from when i load a "safe" save and then trying to load an autosave. Papyrus.0.log Thanks for your time You have a lot of errors from other mods, there is a good chance that you may have had some stack dump errors at some point which broke a number of things. I doubt that v4.10 has anything to do with it as I have been using the same character during construction of v4.09 and v4.10 with no issues and I am running about 230-240 esm's/esp's during all of this.
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 I've started relationship slave with the Master, she gave me my collar and belt (not with the plugs i asked tho), and when i did a delivery quest, she removed everything, is that normal ? I thought it was permanant Ok i endured a punishement voluntarily, and she gave me my belt and collar back (after getting some items as punishements, she removed the others but i kept my collar and belt ), but i redo another delivery quest, and same thing, she removed the restraints Any way to make the relationship slavery stuffs not removable ? Or do i have to be punished to get them back ? Oh btw, about the 2 others quests: - A Date with a Jarl: i set the quest to 990 to finish it, too bad i didn't get the last dialog with the master, but the quest is now entirely finished - Assist a Customer02: still nothing, no new guest arrive, the quest still seems to be stuck One last question: in relationship slavery, are you supposed to get private session with the master or thing like this ? She told that she could change our outfits and devices if she wanted to. Thank you Vel The belt should not be removed. Do the following for me: player.getinfaction xx167347 tell me what it comes back with (checking to see if you are in the relationship slave faction) This is what is used to determine if the items should be removed or not. I have added Also, use sqv CDxSlavery_Player and see if the alias PersonalSlave is populated, should be by you and it also has the relationship slave faction on it As for things with Master they have not been added yet, I ran out of time so it is something that will be coming in one of the upcoming content updates. For the VIP house check the following variables using SQV CDxGuestControl VIPNonSession VIPSessionGeneric VIP_Room1 VIP_Room2 For player.getinfaction 40167347, i got GetInFaction >> 1.00 For sqv CDxSlavery_Player, i have ::Alias_PersonnalSlave_var = alias PersonalSlave on quest CDxSlavery_Player (40167348) I guess this should be working then, right ? Also, i'm vampire lord, may it conflict ? About the VIP stuff with SQV CDxGuestControl: - VIP_Room1_var = 0 Is guest there - 0=no 1=yes - VIP_Room1GuestTotal_var = 1 - VIP_Room2_var = 1 Is guest there - 0=no 1=yes - VIP_Room2GuestTotal_var = 1 - VIP_Room3_var = 0 - VIPCountdown_var = 0 - VIPEnable_var = 0 - VIPNonSession_var = 0 - VIPNonSessionSpecificGuest_var = 0 - VIPNonSessionStay_var = -1.847890 Time left on stay - likely checked out that day - VIPNonSessionWt_var = 5 - VIPSessionGeneric_var = 0 - VIPSessionGenericWt_var = 8 - VIPSessionGenstay_var = -0.257745 Time left on stay - will likely check out tomorrow - VIPSessionSpecific_var = 0 - VIPSessionSpecificWt_var = 0 - VIPSessionSpecificstay_var = -1.0 - VIPSlaveryType_var = 0 Thanks a lot for spending of your time on it, ask me if you need more Thanks again Vel ! You are in the Relationship Slave faction so it should be detecting that you are a slave and the belt should not be removed. I am adding some additional checks just to see if I can catch something if it misses something else. Being a vampire does not affect anything, they won't check to see if you are a vampire or werewolf and are not hostile towards you if you are. Looking at this a non session guest is not present but a session guest is though they are just about to check out (ones ending in stay when they are -1 or less they check out. VIP Room 1 is for non session guests and for special guests (was being used by Tavish when it was still enabled) VIP Room 2 is for session guests and who you will be with during the Customer Assist 02 sessions. Look up the variable scenariotouse using sqv CDxCustomerAssist02 and see what it is, should be 1 or 2, this is if the npc wants a slave or master scenario (1=npc master, 2=npc slave). If I remember correctly it may not give you a session if you are the same type but I am not entirely sure on that. Hopefully once they check out and another VIP comes in it will offer it to you. Keep an eye out each day on the VIP_Room2 for it to change to a 1 then go try again. I will look into this some more on my end and try to see why you were not offered the job. I got Item 'CDxCustomerAssist02' not found for parameter Quest :x Try CdxCustomerAssist02_Main then.
Hellethia Posted May 30, 2017 Posted May 30, 2017 I've started relationship slave with the Master, she gave me my collar and belt (not with the plugs i asked tho), and when i did a delivery quest, she removed everything, is that normal ? I thought it was permanant Ok i endured a punishement voluntarily, and she gave me my belt and collar back (after getting some items as punishements, she removed the others but i kept my collar and belt ), but i redo another delivery quest, and same thing, she removed the restraints Any way to make the relationship slavery stuffs not removable ? Or do i have to be punished to get them back ? Oh btw, about the 2 others quests: - A Date with a Jarl: i set the quest to 990 to finish it, too bad i didn't get the last dialog with the master, but the quest is now entirely finished - Assist a Customer02: still nothing, no new guest arrive, the quest still seems to be stuck One last question: in relationship slavery, are you supposed to get private session with the master or thing like this ? She told that she could change our outfits and devices if she wanted to. Thank you Vel The belt should not be removed. Do the following for me: player.getinfaction xx167347 tell me what it comes back with (checking to see if you are in the relationship slave faction) This is what is used to determine if the items should be removed or not. I have added Also, use sqv CDxSlavery_Player and see if the alias PersonalSlave is populated, should be by you and it also has the relationship slave faction on it As for things with Master they have not been added yet, I ran out of time so it is something that will be coming in one of the upcoming content updates. For the VIP house check the following variables using SQV CDxGuestControl VIPNonSession VIPSessionGeneric VIP_Room1 VIP_Room2 For player.getinfaction 40167347, i got GetInFaction >> 1.00 For sqv CDxSlavery_Player, i have ::Alias_PersonnalSlave_var = alias PersonalSlave on quest CDxSlavery_Player (40167348) I guess this should be working then, right ? Also, i'm vampire lord, may it conflict ? About the VIP stuff with SQV CDxGuestControl: - VIP_Room1_var = 0 Is guest there - 0=no 1=yes - VIP_Room1GuestTotal_var = 1 - VIP_Room2_var = 1 Is guest there - 0=no 1=yes - VIP_Room2GuestTotal_var = 1 - VIP_Room3_var = 0 - VIPCountdown_var = 0 - VIPEnable_var = 0 - VIPNonSession_var = 0 - VIPNonSessionSpecificGuest_var = 0 - VIPNonSessionStay_var = -1.847890 Time left on stay - likely checked out that day - VIPNonSessionWt_var = 5 - VIPSessionGeneric_var = 0 - VIPSessionGenericWt_var = 8 - VIPSessionGenstay_var = -0.257745 Time left on stay - will likely check out tomorrow - VIPSessionSpecific_var = 0 - VIPSessionSpecificWt_var = 0 - VIPSessionSpecificstay_var = -1.0 - VIPSlaveryType_var = 0 Thanks a lot for spending of your time on it, ask me if you need more Thanks again Vel ! You are in the Relationship Slave faction so it should be detecting that you are a slave and the belt should not be removed. I am adding some additional checks just to see if I can catch something if it misses something else. Being a vampire does not affect anything, they won't check to see if you are a vampire or werewolf and are not hostile towards you if you are. Looking at this a non session guest is not present but a session guest is though they are just about to check out (ones ending in stay when they are -1 or less they check out. VIP Room 1 is for non session guests and for special guests (was being used by Tavish when it was still enabled) VIP Room 2 is for session guests and who you will be with during the Customer Assist 02 sessions. Look up the variable scenariotouse using sqv CDxCustomerAssist02 and see what it is, should be 1 or 2, this is if the npc wants a slave or master scenario (1=npc master, 2=npc slave). If I remember correctly it may not give you a session if you are the same type but I am not entirely sure on that. Hopefully once they check out and another VIP comes in it will offer it to you. Keep an eye out each day on the VIP_Room2 for it to change to a 1 then go try again. I will look into this some more on my end and try to see why you were not offered the job. I got Item 'CDxCustomerAssist02' not found for parameter Quest :x Try CdxCustomerAssist02_Main then. I have senariotouse_var = 2
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 Looks great after a quick test One issue I noticed though, this seems to modify the default keys from integration, and prevents unlocking the restraints by removing the appropriate keywords from the keys. I added the keywords while trying to make them sellable but removed that part when it didn't work. I thought I removed what I did for it but must have missed these. It should not have interfered with Min's scripts to remove the belts as the keys from the Integration mod don't have any keywords on them and I didn't have issues while testing. I will remove the keywords and put up a new esp later today though. Waiting for updates. In latest version I'm having troubles with locking catsuits. When I'm trying to remove it with key I see only "Carry on". But on other rubber restrains I see "Unlock with key". Maybe it's better to remove possibility to unlock "locking restrains" w/o Master help? And can you check locking rubber gloves. I cannot wear them. Looks like a problem in script. And thank you for great mod. Do you have a specific catsuit that you had an issue with? I just equipped and unlocked every catsuit with no issues. I did find that the red gloves were equipping the red catsuit so I have fixed that and the long transparent gloves had the body slot on them on the armoraddon portion so I fixed that as well.
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 I've started relationship slave with the Master, she gave me my collar and belt (not with the plugs i asked tho), and when i did a delivery quest, she removed everything, is that normal ? I thought it was permanant Ok i endured a punishement voluntarily, and she gave me my belt and collar back (after getting some items as punishements, she removed the others but i kept my collar and belt ), but i redo another delivery quest, and same thing, she removed the restraints Any way to make the relationship slavery stuffs not removable ? Or do i have to be punished to get them back ? Oh btw, about the 2 others quests: - A Date with a Jarl: i set the quest to 990 to finish it, too bad i didn't get the last dialog with the master, but the quest is now entirely finished - Assist a Customer02: still nothing, no new guest arrive, the quest still seems to be stuck One last question: in relationship slavery, are you supposed to get private session with the master or thing like this ? She told that she could change our outfits and devices if she wanted to. Thank you Vel The belt should not be removed. Do the following for me: player.getinfaction xx167347 tell me what it comes back with (checking to see if you are in the relationship slave faction) This is what is used to determine if the items should be removed or not. I have added Also, use sqv CDxSlavery_Player and see if the alias PersonalSlave is populated, should be by you and it also has the relationship slave faction on it As for things with Master they have not been added yet, I ran out of time so it is something that will be coming in one of the upcoming content updates. For the VIP house check the following variables using SQV CDxGuestControl VIPNonSession VIPSessionGeneric VIP_Room1 VIP_Room2 For player.getinfaction 40167347, i got GetInFaction >> 1.00 For sqv CDxSlavery_Player, i have ::Alias_PersonnalSlave_var = alias PersonalSlave on quest CDxSlavery_Player (40167348) I guess this should be working then, right ? Also, i'm vampire lord, may it conflict ? About the VIP stuff with SQV CDxGuestControl: - VIP_Room1_var = 0 Is guest there - 0=no 1=yes - VIP_Room1GuestTotal_var = 1 - VIP_Room2_var = 1 Is guest there - 0=no 1=yes - VIP_Room2GuestTotal_var = 1 - VIP_Room3_var = 0 - VIPCountdown_var = 0 - VIPEnable_var = 0 - VIPNonSession_var = 0 - VIPNonSessionSpecificGuest_var = 0 - VIPNonSessionStay_var = -1.847890 Time left on stay - likely checked out that day - VIPNonSessionWt_var = 5 - VIPSessionGeneric_var = 0 - VIPSessionGenericWt_var = 8 - VIPSessionGenstay_var = -0.257745 Time left on stay - will likely check out tomorrow - VIPSessionSpecific_var = 0 - VIPSessionSpecificWt_var = 0 - VIPSessionSpecificstay_var = -1.0 - VIPSlaveryType_var = 0 Thanks a lot for spending of your time on it, ask me if you need more Thanks again Vel ! You are in the Relationship Slave faction so it should be detecting that you are a slave and the belt should not be removed. I am adding some additional checks just to see if I can catch something if it misses something else. Being a vampire does not affect anything, they won't check to see if you are a vampire or werewolf and are not hostile towards you if you are. Looking at this a non session guest is not present but a session guest is though they are just about to check out (ones ending in stay when they are -1 or less they check out. VIP Room 1 is for non session guests and for special guests (was being used by Tavish when it was still enabled) VIP Room 2 is for session guests and who you will be with during the Customer Assist 02 sessions. Look up the variable scenariotouse using sqv CDxCustomerAssist02 and see what it is, should be 1 or 2, this is if the npc wants a slave or master scenario (1=npc master, 2=npc slave). If I remember correctly it may not give you a session if you are the same type but I am not entirely sure on that. Hopefully once they check out and another VIP comes in it will offer it to you. Keep an eye out each day on the VIP_Room2 for it to change to a 1 then go try again. I will look into this some more on my end and try to see why you were not offered the job. I got Item 'CDxCustomerAssist02' not found for parameter Quest :x Try CdxCustomerAssist02_Main then. I have senariotouse_var = 2 These are the conditions for the dialogue to offer the job (other than the actor saying it is the Master and your Disposition is > 0) The two 'Get Disabled' targets are Quest Alias CustomerA (you) and CustomerB (customer) Probably the main variable there that should be checked is the CustomerAvailable one as that is set once all of the parameters for the customer are set.
Krynn Posted May 30, 2017 Posted May 30, 2017 My error message of DD came from Cursed Loot, why I do not know, because I get even after two questions in the corresponding thread unfortunately no answer.Is also no preference, who does not want the has already... Mod Cursed Loot deleted!
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 My error message of DD came from Cursed Loot, why I do not know, because I get even after two questions in the corresponding thread unfortunately no answer. Is also no preference, who does not want the has already... Mod Cursed Loot deleted! That error message is apparently a new standard message that has to be set in the properties of custom devices, I have basically ignored it as well as the other 2-3 new messages that were added. They were never needed before and if really necessary could have been hard coded into the main script instead of the devices. I am not thrilled with the pushing of most of the DD settings to the devices themselves instead of the MCM menu, it isn't anything anyone asked for as far as I can tell other than what Kimy wants. Cursed Loot has some preferences for items but they are limited to basic material/finish, anything else is covered under the chance to get specific devices but even that is not very specific.
Globulopolis Posted May 30, 2017 Posted May 30, 2017 Do you have a specific catsuit that you had an issue with? I just equipped and unlocked every catsuit with no issues. I did find that the red gloves were equipping the red catsuit so I have fixed that and the long transparent gloves had the body slot on them on the armoraddon portion so I fixed that as well. Red catsuit.
LazyBoot Posted May 30, 2017 Posted May 30, 2017 Ok well the old version was working until I used body slide to adjust things because some of them were not showing up at all then it crashed as soon as I entered the shop again. Uninstalled again tried the new version same issue just going to uninstall and give up on it. Try and see if you crash when using an ebonite corset and open belt.
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 Do you have a specific catsuit that you had an issue with? I just equipped and unlocked every catsuit with no issues. I did find that the red gloves were equipping the red catsuit so I have fixed that and the long transparent gloves had the body slot on them on the armoraddon portion so I fixed that as well. Red catsuit. Were you also trying to wear the red gloves? They were set to equip the red catsuit and may have caused issues with the catsuit after that.
DrVec Posted May 30, 2017 Posted May 30, 2017 @Vel Any way to skip to the Property or the Relationsship Slave part? I did it so many times now and I dont have the time to do it again. Tested soo many commands but nothing works. Thanks.
Nazzzgul666 Posted May 30, 2017 Posted May 30, 2017 My error message of DD came from Cursed Loot, why I do not know, because I get even after two questions in the corresponding thread unfortunately no answer. Is also no preference, who does not want the has already... Mod Cursed Loot deleted! That error message is apparently a new standard message that has to be set in the properties of custom devices, I have basically ignored it as well as the other 2-3 new messages that were added. They were never needed before and if really necessary could have been hard coded into the main script instead of the devices. I am not thrilled with the pushing of most of the DD settings to the devices themselves instead of the MCM menu, it isn't anything anyone asked for as far as I can tell other than what Kimy wants. Cursed Loot has some preferences for items but they are limited to basic material/finish, anything else is covered under the chance to get specific devices but even that is not very specific. From the last answer i got on this topic it seems that some MCM options will come back (already are? didn't try the newest dev version yet), but they'll influence only the devices that are added by the framework. So, if i got it right i can say in DDi MCM that keys never break, but your "very mean CD item" can break them with a chance of 99% anyways. I assume it's still more work for you to make those settings, but it doesn't sound too bad. I guess it's more useful to Kimy than you since your quest items usually can't be unlocked by the player at all, so you don't need different difficulties. But i can see at least some use for other mods. Regarding the error message: i've never seen it. From what i got reading in the cursed loot thread a while ago, it's rather related to cursed loot (and more specific, the bound girls) than DDi itself. Not sure why i've never seen it, though, cursed loot was installed in all of my last... 50? games. And i thought it was fixed already, but i'm not sure about that.
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 @Vel Any way to skip to the Property or the Relationsship Slave part? I did it so many times now and I dont have the time to do it again. Tested soo many commands but nothing works. Thanks. Don't turn it on. It isn't available until the Expansion is done and then the option for it appears in the slavery menu and should be off by default.
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 My error message of DD came from Cursed Loot, why I do not know, because I get even after two questions in the corresponding thread unfortunately no answer. Is also no preference, who does not want the has already... Mod Cursed Loot deleted! That error message is apparently a new standard message that has to be set in the properties of custom devices, I have basically ignored it as well as the other 2-3 new messages that were added. They were never needed before and if really necessary could have been hard coded into the main script instead of the devices. I am not thrilled with the pushing of most of the DD settings to the devices themselves instead of the MCM menu, it isn't anything anyone asked for as far as I can tell other than what Kimy wants. Cursed Loot has some preferences for items but they are limited to basic material/finish, anything else is covered under the chance to get specific devices but even that is not very specific. From the last answer i got on this topic it seems that some MCM options will come back (already are? didn't try the newest dev version yet), but they'll influence only the devices that are added by the framework. So, if i got it right i can say in DDi MCM that keys never break, but your "very mean CD item" can break them with a chance of 99% anyways. I assume it's still more work for you to make those settings, but it doesn't sound too bad. I guess it's more useful to Kimy than you since your quest items usually can't be unlocked by the player at all, so you don't need different difficulties. But i can see at least some use for other mods. It could have easily been added as an override option to the devices instead of mucking up the MCM menu. I don't have much faith in the current DD Dev Team to do what is in the best interest of mod users / makers and are just doing the things they want to with it for their own mods. I have come close several times to stopping development entirely because of it, I have too much stuff that needed changed due to additions to v3 and even then I have not added everything (mittens have their own keyword apparently so they won't be removed by Master more than likely, don't know as I have not tried them). Regarding the error message: i've never seen it. From what i got reading in the cursed loot thread a while ago, it's rather related to cursed loot (and more specific, the bound girls) than DDi itself. Not sure why i've never seen it, though, cursed loot was installed in all of my last... 50? games. And i thought it was fixed already, but i'm not sure about that.
monsta88 Posted May 30, 2017 Posted May 30, 2017 Hello Veladarius, I've been fooling around a bit with the Chaste Spouse quest. I changed the Spouse Play checks in MCM to 2. Start of the quest works well. I found a small dialog issue when the character is virgin when she asks for the protection. She is not asked by Master if she really wants to wear the CB. After getting married, the dialog with the Spouse works w/o problem. Visiting Master with the Spouse works well too. I could purchase the furnitures as well. I built Lakeview manor (main building + 1 wing) and placed all furnitures in the rooms. I found the mod furniture manimulation/moving not too user friedly. Instead of using it I switched to Jaxon's Positioner and manipulated the placed furnitures with that. I told the Spouse that this will be the playhouse. I had some vague mamories that the Spouse would engage the player character automatically after that, but nothing happened. So I engaged the Spouse but that's where problems started. Situation 1 - Spouse wants sex - when my character accepted (Yes master, I can't wait!) she said the character was good so she will remove the belt. But she didn't. Neither the collar. - When the character asks the Spouse to remove the belt (Can we take off the belt, Master?), the Spouse indeed removes it. Edit: After sex the Spouse reequips the belt, but instead of a Closed back (as the original), she equipped an opened back one. - when my character said she would do something else, the Spouse said there will be some kind of punishment. First she talks about some kind of adjustment. I'm guessing she wants to equip some more devices, but nothing happens. Then my character autowalks to the Toy box, but then nothing happens again She just stands there, w/o player control. Situation 2 - Spouse wants to bind the character - when my character accepted, there is a dialog about which furniture should be used. Spouse chooses one, but then nothing happens. I still have the character control. If I walk to a furniture (any furniture is OK and use it, then the Spouse says she will keep the character in it for a while. I practically waited for a week, but nothing happened, the character was stuck in the furniture. - negative answer was the same as for Situation 1 To sum it up: - Spouse never approaches the character for sex/play - furnitures equal being stuck - small dialog problems I wonder if others also experience these issues. Update: It seems there is some conflict with Deviously Enslaved Continued. I removed it and the Spouse managed to initiate the dialogs. Also, she could equip items on my character. So that seems to be cleared now, but the furniture related issues are still there. Have a nice day, M
DrVec Posted May 30, 2017 Posted May 30, 2017 @Vel Any way to skip to the Property or the Relationsship Slave part? I did it so many times now and I dont have the time to do it again. Tested soo many commands but nothing works. Thanks. Don't turn it on. It isn't available until the Expansion is done and then the option for it appears in the slavery menu and should be off by default. The expansion is done but she will not take me as her slave. Any commands to force for example the end from Manor Quests?
greyspammer Posted May 30, 2017 Posted May 30, 2017 There seems to be a (small) issue when you're at the phase in the property slave quests where you're taken outside and chained to that stone for travellers. When the day is over and Raccan puts you away for the night, he "removes the chain", I can walk around freely and he just says to follow him. But he stops after a few meters and nothing else happens. I can walk around as I like. Only when I manually disable the player controls from CD's MCM, the scene actually continues and I find myself back in the mine. Maybe you forgot to disable the controls at the beginning of that scene?
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 Hello Veladarius, I've been fooling around a bit with the Chaste Spouse quest. I changed the Spouse Play checks in MCM to 2. Start of the quest works well. I found a small dialog issue when the character is virgin when she asks for the protection. She is not asked by Master if she really wants to wear the CB. After getting married, the dialog with the Spouse works w/o problem. Visiting Master with the Spouse works well too. I could purchase the furnitures as well. I built Lakeview manor (main building + 1 wing) and placed all furnitures in the rooms. I found the mod furniture manimulation/moving not too user friedly. Instead of using it I switched to Jaxon's Positioner and manipulated the placed furnitures with that. I told the Spouse that this will be the playhouse. I had some vague mamories that the Spouse would engage the player character automatically after that, but nothing happened. So I engaged the Spouse but that's where problems started. Situation 1 - Spouse wants sex - when my character accepted (Yes master, I can't wait!) she said the character was good so she will remove the belt. But she didn't. Neither the collar. - When the character asks the Spouse to remove the belt (Can we take off the belt, Master?), the Spouse indeed removes it. Edit: After sex the Spouse reequips the belt, but instead of a Closed back (as the original), she equipped an opened back one. - when my character said she would do something else, the Spouse said there will be some kind of punishment. First she talks about some kind of adjustment. I'm guessing she wants to equip some more devices, but nothing happens. Then my character autowalks to the Toy box, but then nothing happens again She just stands there, w/o player control. Situation 2 - Spouse wants to bind the character - when my character accepted, there is a dialog about which furniture should be used. Spouse chooses one, but then nothing happens. I still have the character control. If I walk to a furniture (any furniture is OK and use it, then the Spouse says she will keep the character in it for a while. I practically waited for a week, but nothing happened, the character was stuck in the furniture. - negative answer was the same as for Situation 1 To sum it up: - Spouse never approaches the character for sex/play - furnitures equal being stuck - small dialog problems I wonder if others also experience these issues. Update: It seems there is some conflict with Deviously Enslaved Continued. I removed it and the Spouse managed to initiate the dialogs. Also, she could equip items on my character. So that seems to be cleared now, but the furniture related issues are still there. Have a nice day, M I am currently going through parts of the player slave portion of Chaste Spouse trying to fix some issues related to the furniture. Leaving the house and coming back in will restart the timer used to send the spouse to you to do things. @Vel Any way to skip to the Property or the Relationsship Slave part? I did it so many times now and I dont have the time to do it again. Tested soo many commands but nothing works. Thanks. Don't turn it on. It isn't available until the Expansion is done and then the option for it appears in the slavery menu and should be off by default. The expansion is done but she will not take me as her slave. Any commands to force for example the end from Manor Quests? The ending of Manor Slave is the same as the start of Relationship Slave.
Veladarius Posted May 30, 2017 Author Posted May 30, 2017 There seems to be a (small) issue when you're at the phase in the property slave quests where you're taken outside and chained to that stone for travellers. When the day is over and Raccan puts you away for the night, he "removes the chain", I can walk around freely and he just says to follow him. But he stops after a few meters and nothing else happens. I can walk around as I like. Only when I manually disable the player controls from CD's MCM, the scene actually continues and I find myself back in the mine. Maybe you forgot to disable the controls at the beginning of that scene? It should disable the controls, I had no issues with it when I played through it. The command is there: Function PostReturnToMine() EnablePlayerControl() RestorePlayerIdle() SetWorkItems(6, true) Utility.Wait(2) DisablePlayerControl() SlaveTaskEnable.setvalueint(0) SceneFromPostToMine.start() Invisiblefence.setvalueint(1) Markerset.disable() EndFunction
greyspammer Posted May 30, 2017 Posted May 30, 2017 It should disable the controls, I had no issues with it when I played through it. Huh. I see what you mean. Strange. Happened to me thrice in a row now that the controls weren't disabled when the scene started. The only possible explanation that comes to mind would be a race condition with some other script, but I don't know which one it could be. Anyway, it's not a big problem and can be fixed in the MCM. Perhaps keep an eye out if someone else has the same problem, or if it's a problem on my end. EDIT: By the way, a small typo in the topic info:
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