shadowwolf2k7 Posted May 12, 2017 Posted May 12, 2017 when 4.09 is finally finished is it still going to be using zaz 6.11 or will it require 6.22? reason i am asking is, the person that made 6.22 removed it, so it may be hard for people to get it if they dont have it
CursedGor Posted May 12, 2017 Posted May 12, 2017 Hello, I fear I have another bug to report (please don't shoot the messenger...). This one concerns the ending of the "to fetch a slave quest". Master wants me to take care of Erani. The scene starts by teleporting to the VIP house. After the conversation (where Master transfers ownership of Erani to the player) has ended two things happen: although I ask Erani to follow me (to bring her to my house), she does not. Second the obsucre "use of alchemy table/grind stone/workbench etc. is interrupted after one second"-bug is triggered. The symptom was the above mentioned bug, and I went through all my saves to find the last working one. It was the one shortly before I asked Master about Erani. I loaded it up, confirmed that grindstone was still working, re-played through the scene, grindstone was no longer working. What additional help/data can I provide to track this issue down? I know this bug can be obscure and perhaps another mod from my load order is interfering?
Mister X Posted May 12, 2017 Posted May 12, 2017 when 4.09 is finally finished is it still going to be using zaz 6.11 or will it require 6.22? reason i am asking is, the person that made 6.22 removed it, so it may be hard for people to get it if they dont have it I could imagine they'll wait until ZaP 7.0 release.
Krynn Posted May 12, 2017 Posted May 12, 2017 when 4.09 is finally finished is it still going to be using zaz 6.11 or will it require 6.22? reason i am asking is, the person that made 6.22 removed it, so it may be hard for people to get it if they dont have it Fortunately, I never installed it, but I tend to: http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Why he closed his work, he would probably know himself, actually a pity, because there were good devices and also good ideas.
Krynn Posted May 12, 2017 Posted May 12, 2017 Hello, I fear I have another bug to report (please don't shoot the messenger...). This one concerns the ending of the "to fetch a slave quest". Master wants me to take care of Erani. The scene starts by teleporting to the VIP house. After the conversation (where Master transfers ownership of Erani to the player) has ended two things happen: although I ask Erani to follow me (to bring her to my house), she does not. Second the obsucre "use of alchemy table/grind stone/workbench etc. is interrupted after one second"-bug is triggered. The symptom was the above mentioned bug, and I went through all my saves to find the last working one. It was the one shortly before I asked Master about Erani. I loaded it up, confirmed that grindstone was still working, re-played through the scene, grindstone was no longer working. What additional help/data can I provide to track this issue down? I know this bug can be obscure and perhaps another mod from my load order is interfering? I have not made the Erani Quest in 4.9 Beta yet, she should normally follow you. Other mods as example Maria Eden or other follower Mods or Paradise Halls can be a problem here.
shadowwolf2k7 Posted May 12, 2017 Posted May 12, 2017 when 4.09 is finally finished is it still going to be using zaz 6.11 or will it require 6.22? reason i am asking is, the person that made 6.22 removed it, so it may be hard for people to get it if they dont have it I could imagine they'll wait until ZaP 7.0 release. that would be a very long while then when 4.09 is finally finished is it still going to be using zaz 6.11 or will it require 6.22? reason i am asking is, the person that made 6.22 removed it, so it may be hard for people to get it if they dont have it Fortunately, I never installed it, but I tend to: http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Why he closed his work, he would probably know himself, actually a pity, because there were good devices and also good ideas. i did download it before it was taken down and tried it, it had a lot of good ideas, and had some that would be great for other mods that are currently out, specially the one called trophy wife.
Veladarius Posted May 12, 2017 Author Posted May 12, 2017 when 4.09 is finally finished is it still going to be using zaz 6.11 or will it require 6.22? reason i am asking is, the person that made 6.22 removed it, so it may be hard for people to get it if they dont have it It will not require zaz v6.22 and there should be an update to zaz sometime soon by ZAZ himself. A number of us mod makers have been testing it and it works well and uses the latest version of FNIS so there won't be any issues with animation updates due to the use of the older version of FNIS which was one of the issues t.ara ran into.
Veladarius Posted May 12, 2017 Author Posted May 12, 2017 Hello, I fear I have another bug to report (please don't shoot the messenger...). This one concerns the ending of the "to fetch a slave quest". Master wants me to take care of Erani. The scene starts by teleporting to the VIP house. After the conversation (where Master transfers ownership of Erani to the player) has ended two things happen: although I ask Erani to follow me (to bring her to my house), she does not. Second the obsucre "use of alchemy table/grind stone/workbench etc. is interrupted after one second"-bug is triggered. The symptom was the above mentioned bug, and I went through all my saves to find the last working one. It was the one shortly before I asked Master about Erani. I loaded it up, confirmed that grindstone was still working, re-played through the scene, grindstone was no longer working. What additional help/data can I provide to track this issue down? I know this bug can be obscure and perhaps another mod from my load order is interfering? I have not made the Erani Quest in 4.9 Beta yet, she should normally follow you. Other mods as example Maria Eden or other follower Mods or Paradise Halls can be a problem here. The issue with the inability to use crafting stations and such is due to an unfinished force greet, likely the last part of the scene with Master and Erani. Make sure you don't have any dialogue options remaining on screen when the scene ends as testing during Property Slave I found that if there was any player dialogue options left on screen when the scene ended the force greet would not close properly. As for follower mods, Erani will work with follower frameworks so you can use those if she is ignoring the 'follow me' orders. I use AFT and it works just fine with her, just don't leave her 'Follow me' option enabled or she may decide to finally show up somewhere with you. I had that happen with Chaste Spouse and after 10 minutes my spouse appeared and I had to take her home.
Krynn Posted May 12, 2017 Posted May 12, 2017 Why does your character actually have wings? ... This is quite something new.. tztztz FNIS was http://www.nexusmods.com/skyrim/mods/11811/? or is there a more recent Verson?
alyaya Posted May 12, 2017 Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests.
Krynn Posted May 12, 2017 Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests. Enter the console: sqv CDxSlavery_Prop_Manor ManorStatusCurrent shows you how high your level is currently. From 30+ it goes on. Vel wanted to install a function at this point in the next update, where you can see this immediately in the MCM menu. Edit: PS: You can scroll in the console with the Pic up or down buttons on your keyboard.
alyaya Posted May 12, 2017 Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests. Enter the console: sqv CDxSlavery_Prop_Manor ManorStatusCurrent shows you how high your level is currently. From 30+ it goes on. Vel wanted to install a function at this point in the next update, where you can see this immediately in the MCM menu. ahhh ok thx
alyaya Posted May 12, 2017 Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests. Enter the console: sqv CDxSlavery_Prop_Manor ManorStatusCurrent shows you how high your level is currently. From 30+ it goes on. Vel wanted to install a function at this point in the next update, where you can see this immediately in the MCM menu. ahhh ok thx, also is there any command that can be used to bring it up to 30 straight away?
Krynn Posted May 12, 2017 Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests. Enter the console: sqv CDxSlavery_Prop_Manor ManorStatusCurrent shows you how high your level is currently. From 30+ it goes on. Vel wanted to install a function at this point in the next update, where you can see this immediately in the MCM menu. ahhh ok thx, also is there any command that can be used to bring it up to 30 straight away? Is there. But that should be better at this point Veladarius himself, if he would like.
alyaya Posted May 12, 2017 Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests. Enter the console: sqv CDxSlavery_Prop_Manor ManorStatusCurrent shows you how high your level is currently. From 30+ it goes on. Vel wanted to install a function at this point in the next update, where you can see this immediately in the MCM menu. ahhh ok thx, also is there any command that can be used to bring it up to 30 straight away? Is there. But that should be better at this point Veladarius himself, if he would like. agreed, thx for the help
mace42 Posted May 12, 2017 Posted May 12, 2017 I have a strange problem with 4.09 Beta 1.1 that someone may have seen. The Manor slaves, Lori and Mila, have invisible bodies. Their heads, hands, feet and all bondage gear looks correct. Just invisible in between. Are they supposed to be wearing a maid's outfit I am missing? All DD components up to date and Bodyslide batch build done. UUNP. Thanks! Make sure you installed v4.05, it has the meshes and textures for all the clothing and custom items. You can probably install it now just don't let it overwrite anything already there and the missing items should show up then. I seem to have a problem with the secodd pickup from Dusnamub. I Can click on the Hey! option in the dialog and he responds with back again but after that nothing happends. I have uppgraded to 4.09 and the new ESP.... At Dusnamub in console set CDxSlavePropQ1Done to 2 the dialog should go on and the quest should be finished. After you return to the mine in console set CDxSlaveTaskLvL to 9 The next day your work starts in the smithy, otherwise everything starts again from the front and you are sent back to the blacksmith after 3 days etc. Unfortunally set CDxSlavePropQ1Done to 2 doesn't seem to have any effect at all. The dalog is stuck at the same place I seem to have a problem with the secodd pickup from Dusnamub. I Can click on the Hey! option in the dialog and he responds with back again but after that nothing happends. I have uppgraded to 4.09 and the new ESP.... At Dusnamub in console set CDxSlavePropQ1Done to 2 the dialog should go on and the quest should be finished. After you return to the mine in console set CDxSlaveTaskLvL to 9 The next day your work starts in the smithy, otherwise everything starts again from the front and you are sent back to the blacksmith after 3 days etc. Unfortunally set CDxSlavePropQ1Done to 2 doesn't seem to have any effect at all. The dalog is stuck at the same place Set it to -1 or -2 is there anything else to do but setting setstage CDxSlavery_Property 900 ? It's the sixth time i try to play proprty slave but it just bugs That is the reset for the quest but it does not set it up to run again just stops a number of processes. There are a ton of variables in it that would need resetting as well as Manor Slave and the dialogue is set for a repeat of it either. Thanks, that got me further. Now I'm trying to go to the solitude lighthouse to collect something for master but as soon as I get close to the lighthous the game crashes 2 possibilities for crash: 1- You do not have the most recent version of DD Expansion as there is a bug in the bodyslide file for the corset w/ open back belt that causes a CTD 2- Whatever this mod is is throwing a number of errors: [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeConfigStartup: CheckVersions():-> [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeConfigStartup: iDDeIniModEvents():-> [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeRegEvents():-> Start! with events set to All and log as TRUE! [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeLoadLibs():-> Start! [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeLoadLibs():-> DDe -:- Loading Libraries! [05/10/2017 - 05:23:26PM] Error: Property harnessLocking not found on zadxlibs. Aborting call and returning None stack: [iDDeLibrary (16000D64)].iddelibs.iDDeSetHarness() - "iDDeLibs.psc" Line 321 [iDDeUtilities (16000D62)].iDDeUtilities.iDDeLoadLibs() - "iDDeUtilities.psc" Line 753 [iDDeUtilities (16000D62)].iDDeUtilities.iDDeRegEvents() - "iDDeUtilities.psc" Line 672 [alias PlayerAlias on quest iDDeMCMConfig (16000D63)].iDDeConfigStartup.iDDeIniModEvents() - "iDDeConfigStartup.psc" Line 29 [alias PlayerAlias on quest iDDeMCMConfig Last line from log is from it: [05/10/2017 - 05:23:29PM] iDDeFramework .::. iDDeRegEvents():-> DDe -:- Ready! I had at this point also problems, if I had just waited in the lighthouse appeared the quest marker somewhere in dawnstar and then suddenly appeared a naked man instead of my package. If I had waited just before the lighthouse, the quest marker was back in the lighthouse and a courier came running towards me. Do that, quest is running. It would be odd for it to do that as the marker is on the package and should have been set in place at the start of the quest, taking long enough for you to get there would indicate some issues in your log unless you simply teleported yourself to the lighthouse. I think it was Equip that gave the log errors. It's now been updated to the latest version and the log is cleaner but the game still crashes I have tried to wait 24H too. Didn't help Papyrus.0.log
bicobus Posted May 12, 2017 Posted May 12, 2017 Hey there Veladarius. I've thought a bit about the mine scenario, and how to improve the player experience. Looking back there was one thing that didn't feel real with the other miners, that is they act like drones. They don't wash, don't talk, don't enjoy anything, a bit like robots. Thus, to improve the diverse scenarios a bit it may be a good idea to add a humane factor for each actor you create. Why are they in that hole mining? Are they there voluntarily? Will the master keep them in the hole until they die, which should be soon if they never take a break. In a way the mining mechanic should be portrayed as important but quickly shade into the background as the player deals with the different quirks of his/her miner mates. Also, removing every enjoyment from the miners may not be for the best: they are already spending their entire times in a mine, a form of sexual release wouldn't hurt. It would also open venues for different mechanics and punishments. You could expand the mine, add new area with the miner entertainment in mind. The schedule should include some time for the different miners to wash themselves too. Some times ago, I went to Poland and visited a salt mine. The place is huge, the miners even carved out of chapel to pray and sculpted some pretty statues. Those mines are so big and old it would takes 1 or 2 months to visit all the chambers. So surely, CD can afford to have a bigger mine (just for the sake of entertainment).
shadowwolf2k7 Posted May 12, 2017 Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests. the special encounter quests such as the party favors and to fetch a slave require several things both can be found in the first post of the thread. as for the commands to see where you are at rank wise with master is: help cdxrank (look for cdxrankmaster) this will show your rank with the master also to find out if you are getting close to opening up either the falkreath quest or the thalmor embassy quest use help cdxplayerdisposition if it is 3.00 or less you are getting (will also need your sliders under the player section of the mcm menu to be in the right areas) close to opening the thalmor quest, or above 7 for falkreath. hope that helps answer your question
Veladarius Posted May 12, 2017 Author Posted May 12, 2017 Why does your character actually have wings? ... This is quite something new.. tztztz FNIS was http://www.nexusmods.com/skyrim/mods/11811/? or is there a more recent Verson? The new version of ZAZ Aimation Pack will be v7.0, it isn't a huge change from v6.11 that people will notice other than some fixes but the coding of the animations are updated to the latest version of FNIS. A number of us modders have been testing it and have not found much if any issues with it. Do you like the wings? It is a combination of 3 mods: Flying mod: http://www.nexusmods.com/skyrim/mods/15775/? Animated Dragon Wings: http://www.nexusmods.com/skyrim/mods/53271/? Animated Feathered wings: http://www.nexusmods.com/skyrim/mods/57646/? updates the Animated Dragon Wings (I like them better than the dragon ones). No more late deliveries for me! I can get to Windhelm in about an hour game time and bypass the bandits at the gates (at least the ones not standing right in front of it). They also make for a quick escape if I am getting beaten badly so I can get some distance and heal before they can get to me again. This character is also a vampire. Few of my other winged characters I have played:
Veladarius Posted May 12, 2017 Author Posted May 12, 2017 I have a strange problem with 4.09 Beta 1.1 that someone may have seen. The Manor slaves, Lori and Mila, have invisible bodies. Their heads, hands, feet and all bondage gear looks correct. Just invisible in between. Are they supposed to be wearing a maid's outfit I am missing? All DD components up to date and Bodyslide batch build done. UUNP. Thanks! Make sure you installed v4.05, it has the meshes and textures for all the clothing and custom items. You can probably install it now just don't let it overwrite anything already there and the missing items should show up then. I seem to have a problem with the secodd pickup from Dusnamub. I Can click on the Hey! option in the dialog and he responds with back again but after that nothing happends. I have uppgraded to 4.09 and the new ESP.... At Dusnamub in console set CDxSlavePropQ1Done to 2 the dialog should go on and the quest should be finished. After you return to the mine in console set CDxSlaveTaskLvL to 9 The next day your work starts in the smithy, otherwise everything starts again from the front and you are sent back to the blacksmith after 3 days etc. Unfortunally set CDxSlavePropQ1Done to 2 doesn't seem to have any effect at all. The dalog is stuck at the same place I seem to have a problem with the secodd pickup from Dusnamub. I Can click on the Hey! option in the dialog and he responds with back again but after that nothing happends. I have uppgraded to 4.09 and the new ESP.... At Dusnamub in console set CDxSlavePropQ1Done to 2 the dialog should go on and the quest should be finished. After you return to the mine in console set CDxSlaveTaskLvL to 9 The next day your work starts in the smithy, otherwise everything starts again from the front and you are sent back to the blacksmith after 3 days etc. Unfortunally set CDxSlavePropQ1Done to 2 doesn't seem to have any effect at all. The dalog is stuck at the same place Set it to -1 or -2 is there anything else to do but setting setstage CDxSlavery_Property 900 ? It's the sixth time i try to play proprty slave but it just bugs That is the reset for the quest but it does not set it up to run again just stops a number of processes. There are a ton of variables in it that would need resetting as well as Manor Slave and the dialogue is set for a repeat of it either. Thanks, that got me further. Now I'm trying to go to the solitude lighthouse to collect something for master but as soon as I get close to the lighthous the game crashes 2 possibilities for crash: 1- You do not have the most recent version of DD Expansion as there is a bug in the bodyslide file for the corset w/ open back belt that causes a CTD 2- Whatever this mod is is throwing a number of errors: [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeConfigStartup: CheckVersions():-> [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeConfigStartup: iDDeIniModEvents():-> [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeRegEvents():-> Start! with events set to All and log as TRUE! [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeLoadLibs():-> Start! [05/10/2017 - 05:23:26PM] iDDeFramework .::. iDDeLoadLibs():-> DDe -:- Loading Libraries! [05/10/2017 - 05:23:26PM] Error: Property harnessLocking not found on zadxlibs. Aborting call and returning None stack: [iDDeLibrary (16000D64)].iddelibs.iDDeSetHarness() - "iDDeLibs.psc" Line 321 [iDDeUtilities (16000D62)].iDDeUtilities.iDDeLoadLibs() - "iDDeUtilities.psc" Line 753 [iDDeUtilities (16000D62)].iDDeUtilities.iDDeRegEvents() - "iDDeUtilities.psc" Line 672 [alias PlayerAlias on quest iDDeMCMConfig (16000D63)].iDDeConfigStartup.iDDeIniModEvents() - "iDDeConfigStartup.psc" Line 29 [alias PlayerAlias on quest iDDeMCMConfig Last line from log is from it: [05/10/2017 - 05:23:29PM] iDDeFramework .::. iDDeRegEvents():-> DDe -:- Ready! I had at this point also problems, if I had just waited in the lighthouse appeared the quest marker somewhere in dawnstar and then suddenly appeared a naked man instead of my package. If I had waited just before the lighthouse, the quest marker was back in the lighthouse and a courier came running towards me. Do that, quest is running. It would be odd for it to do that as the marker is on the package and should have been set in place at the start of the quest, taking long enough for you to get there would indicate some issues in your log unless you simply teleported yourself to the lighthouse. I think it was Equip that gave the log errors. It's now been updated to the latest version and the log is cleaner but the game still crashes I have tried to wait 24H too. Didn't help I don't have a reason for it to crash there, the only issue would have been the corset/belt combo as I have not had it crash there other than that reason. I played through it recently and didn't have any issues myself. Only other reason is running out of memory or another Skyrim system issue. I would suggest using the Skyrim Performance Monitor and checking how close to the limits you are running normally.
Veladarius Posted May 12, 2017 Author Posted May 12, 2017 hey all, i just wanna know, is there any way to check the current relationship rank with the master? because ive done the delivering or retrieving package quest 8 times in total and i still am not seeing any changes. I want to start either the relationship slave or the special encounter quests. Enter the console: sqv CDxSlavery_Prop_Manor ManorStatusCurrent shows you how high your level is currently. From 30+ it goes on. Vel wanted to install a function at this point in the next update, where you can see this immediately in the MCM menu. ahhh ok thx, also is there any command that can be used to bring it up to 30 straight away? Is there. But that should be better at this point Veladarius himself, if he would like. agreed, thx for the help SetPQV CDxSlavery_prop_manor ManorStatusCurrent 30 the SetPQV lets you change variables within a quest script so long as it is set as a property and is an int or bool variable Fairly complete list of console commands: http://www.creationkit.com/index.php?title=Console_Commands
Veladarius Posted May 12, 2017 Author Posted May 12, 2017 Hey there Veladarius. I've thought a bit about the mine scenario, and how to improve the player experience. Looking back there was one thing that didn't feel real with the other miners, that is they act like drones. They don't wash, don't talk, don't enjoy anything, a bit like robots. Thus, to improve the diverse scenarios a bit it may be a good idea to add a humane factor for each actor you create. Why are they in that hole mining? Are they there voluntarily? Will the master keep them in the hole until they die, which should be soon if they never take a break. In a way the mining mechanic should be portrayed as important but quickly shade into the background as the player deals with the different quirks of his/her miner mates. Also, removing every enjoyment from the miners may not be for the best: they are already spending their entire times in a mine, a form of sexual release wouldn't hurt. It would also open venues for different mechanics and punishments. You could expand the mine, add new area with the miner entertainment in mind. The schedule should include some time for the different miners to wash themselves too. Some times ago, I went to Poland and visited a salt mine. The place is huge, the miners even carved out of chapel to pray and sculpted some pretty statues. Those mines are so big and old it would takes 1 or 2 months to visit all the chambers. So surely, CD can afford to have a bigger mine (just for the sake of entertainment). I will look into it at some point. Changing the AI isn't difficult nor is making more dialogue for them (something that a lot of my npc's need) but expanding the mine will be a bit more difficult. The mine itself is a slightly modified version of another mine somewhere, don't remember which one currently but the main room has pieces that include the floor, walls and roof all as one piece. The mine itself is fairly new as it was recently dug out during construction of the Expansion and provided stone for it. Most of them prefer it there, Myrta requested it as she used to work in the VIP house but was beaten badly by a customer and wanted away from there and chose the mine. The Breton male (forget his name) tried to work in the smithy but couldn't keep up with De'Zra's standards and quota.
Veladarius Posted May 12, 2017 Author Posted May 12, 2017 I have straightened out the issues with the devices on the Embassy quests, they were using a mixture of quest items and normal ones and removal commands didn't match up for several of them. I have switched over to all standard items to make it simpler. That was the only issue I had during the playthrough's of both quests, everything else worked well except the furniture alignment which I am looking into adjusting the alignment after the player (or spouse in the case of Chaste Spouse) is in/on the furniture. I know the commands but am not sure if the x/y coordinates of the furniture matches the person's coordinates or if there is an offset in some cases. that will be done after v4.9 is completed.
oWallis Posted May 13, 2017 Posted May 13, 2017 I'm having some trouble with the "A Date with the Jarl" quest. I got past the first part where you bring the items to her and then put some on her, no trouble at all. Now the second night, where you say you're going to add the belt, in the middle of the dialogue it will kick me out and she'll say, "What was that?" then proceed to walk over to the bed, fully clothed still, and just lay on the bed saying her normal dialogue. Any ideas?
bicobus Posted May 13, 2017 Posted May 13, 2017 If you want a mine template, blackthorn as a great one. Multi layers, deep underground with an area for miner's rest and eating. I'm well aware the mine is fairly new, though I would forgive a bigger mine if it would produce more entertainment or better gameplay. As it is the mine is fairly boring as all the player has to do is to fill up a quota. The player do one day of the mine and has seen everything. Doing mining work because they don't want to do another one doesn't mean they have to live in the mine or spend all their time in the mine either. If they didn't get punished, why wouldn't they leave a bit early and sleep in the barracks? Beside there could be more "prisoners" in the mine too, people punished or sentenced to community service by a jarl. Of course, you'd get criminals down there which could make some interactions spicy. Some might try to bully others out of their ore, or simply provide "services" or a special "shop" in exchange of ore. Of course, all that is contraband and anybody caught would get punished. This would serve to add a layer of depth to the area, people who don't specially want to be there and try their best to escape the harsh reality they live in. Also I need to point out that the mine alone is enough to raise quite a lot of gold if the master sell the processed ore. Out of all the business done around CD shop, the mine is probably the most valuable asset.
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