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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Guest lare290
Posted

Any possibility of getting just the maid outfit as a mod? I can't seem to get Devices to work, but I really like that maid outfit. Can't really find any other nice maid outfits.

Posted

Any possibility of getting just the maid outfit as a mod? I can't seem to get Devices to work, but I really like that maid outfit. Can't really find any other nice maid outfits.

 

I think the maid outfit is a slight modification of one of the outfits from the Tes4Mod linked under resources used in the mod description.

Guest lare290
Posted

 

Any possibility of getting just the maid outfit as a mod? I can't seem to get Devices to work, but I really like that maid outfit. Can't really find any other nice maid outfits.

 

I think the maid outfit is a slight modification of one of the outfits from the Tes4Mod linked under resources used in the mod description.

 

Oh, thanks!

Posted

@Vel

 

Recap: My PC is a property slave, did her stint in the mines and the smithy.

 

I got the Lighthouse quest. Retrieved the "package", staid off the main roads, got back to Shop, and per instructions delivered it to the Manor basement. Scene froze, but I used the tips in this forum and waited 1 hour. I was sent back to barracks for the night and Raccan tells me not to ask about why the Master did what she did. Next morning I go to smithy and the Master catches me on the stairs and gives me the Lighthouse quest again.

My variables are:

CDxSlaveTaskLvl = 13

CDxSlaveTaskAdj = 1

 

Doesn't the Adj var cause the task level to increment on the next day and then advance to a new task? Do I need to force a variable to a particular value to next proceed?

 

I'll try going back to a previous save and triggering the basement scene earlier in the day. I think it may have been around 7 or 8pm game time when I did the 1 hour wait.

 

 

Bug: Alessia had an armbinder on, but never put her arms into it during the whole trip back to the shop. She was missing her hands so they wouldn't show through the armbinder. Likely not a problem with CD, right? Would that be a Sexlab bug?

 

---------------

 UPDATE: Ah, I'd previously missed seeing Raccan telling me to wait in the barracks until he came and got me. Previously I had my PC running all over the place trying to figure out what I was suppose to be doing the next morning. So I waited, he finally came and got me later that morning and my PC was promoted to Manor Slave and given the rest of the day off.

 

I think I've manage to find every single bug in every quest. lol. But I'm still enjoying the mod. From reading these forums I've learned enough to realize how tricky scripting scenes can be. So kudos to you for all the hard work.

 

On a side note: My PC was previously stuck in an Exhibition rubber suit and quad-locked heels and a blindfold. I tried a convo with the Master hoping to pay for removing the blindfold. I'd previously tried to force removed the blindfold and was informed it would now only come off with the correct key. Master assessed my gear and then ignored me. I never got the option to pay for the removal of any gear. So I'm guessing perhaps the Exhibition suit and/or heels threw her off. Update: Later on a different day she assessed me and showed me the sky high prices for gear removal. Strangely, she thought I needed a blindfold removed, but I'd already managed to get that removed elsewhere. I'm thinking that perhaps all the gear variables were not cleared before the assessment started and she was remembering my previous request. In any case, I chose to keep all the gear on. I hope that doesn't later cause problems in the Manor - hopefully there is no uniform check!

Posted

@Vel

 

Recap: My PC is a property slave, did her stint in the mines and the smithy.

 

I got the Lighthouse quest. Retrieved the "package", staid off the main roads, got back to Shop, and per instructions delivered it to the Manor basement. Scene froze, but I used the tips in this forum and waited 1 hour. I was sent back to barracks for the night and Raccan tells me not to ask about why the Master did what she did. Next morning I go to smithy and the Master catches me on the stairs and gives me the Lighthouse quest again.

My variables are:

CDxSlaveTaskLvl = 13

CDxSlaveTaskAdj = 1

 

Doesn't the Adj var cause the task level to increment on the next day and then advance to a new task? Do I need to force a variable to a particular value to next proceed?

 

I'll try going back to a previous save and triggering the basement scene earlier in the day. I think it may have been around 7 or 8pm game time when I did the 1 hour wait.

 

 

Bug: Alessia had an armbinder on, but never put her arms into it during the whole trip back to the shop. She was missing her hands so they wouldn't show through the armbinder. Likely not a problem with CD, right? Would that be a Sexlab bug?

DD uses its own animations for armbinders and such and no longer relies on ZAZ Animation for it so make sure you ran FNIS after updating, it is the most likely cause.

 

 

---------------

 UPDATE: Ah, I'd previously missed seeing Raccan telling me to wait in the barracks until he came and got me. Previously I had my PC running all over the place trying to figure out what I was suppose to be doing the next morning. So I waited, he finally came and got me later that morning and my PC was promoted to Manor Slave and given the rest of the day off.

 

I think I've manage to find every single bug in every quest. lol. But I'm still enjoying the mod. From reading these forums I've learned enough to realize how tricky scripting scenes can be. So kudos to you for all the hard work.

Property slave, other than task levels 1 (cage ending) and 14 (manor slave) is built as 1 quest including the 4 quests within it. Manor Slave is also a single quest (which will be getting an update sometime soon). Customer Assist 02 is actually a number of different quests and consists of the primary part which has the start and ending then each of the different scenarios are a separate quest because of how different each of them are set up.

 

On a side note: My PC was previously stuck in an Exhibition rubber suit and quad-locked heels and a blindfold. I tried a convo with the Master hoping to pay for removing the blindfold. I'd previously tried to force removed the blindfold and was informed it would now only come off with the correct key. Master assessed my gear and then ignored me. I never got the option to pay for the removal of any gear. So I'm guessing perhaps the Exhibition suit and/or heels threw her off. Update: Later on a different day she assessed me and showed me the sky high prices for gear removal. Strangely, she thought I needed a blindfold removed, but I'd already managed to get that removed elsewhere. I'm thinking that perhaps all the gear variables were not cleared before the assessment started and she was remembering my previous request. In any case, I chose to keep all the gear on. I hope that doesn't later cause problems in the Manor - hopefully there is no uniform check!

 

If these are Cursed Loot items there are only specific ones that I can remove. If they are from another mod and have the blockgeneric keyword on them my mod will not remove them. Luckily there isn't a dress code check at this point but if you are heavily bound they may leave you like that anyway.

 

Posted

Wenn ich als Aufgabe im Haupthaus Ariasha treffen soll, dann habe ich damit das selbe Problem, als bei Rayani.. hierzu gibt es irgendwie keinen Dialog mit den Personen :-(

 

----------------------------

 

If I am to meet as a task in the main building Ariasha, then I have the same problem, as with Rayani .. there is somehow no dialogue with the persons :-(

 

I have see this post:

 

One time I got an order to go see a manor guest (Rayani) and she had no dialogue options to complete the order.

It is a known issue and will be disabled in the next release.

 

 

but Ariasha too?

Posted

Wenn ich als Aufgabe im Haupthaus Ariasha treffen soll, dann habe ich damit das selbe Problem, als bei Rayani.. hierzu gibt es irgendwie keinen Dialog mit den Personen :-(

 

----------------------------

 

If I am to meet as a task in the main building Ariasha, then I have the same problem, as with Rayani .. there is somehow no dialogue with the persons :-(

 

I have see this post:

 

One time I got an order to go see a manor guest (Rayani) and she had no dialogue options to complete the order.

It is a known issue and will be disabled in the next release.

 

 

but Ariasha too?

 

 

 

Does Ariasha's scene work for you? They both use the same mechanic for the most part so I would be surprised if one worked but the other didn't.

 

As it was Ariasha's playtime was supposed to include some harsher stuff such as whipping and punishment like scenes since she has aggressive and sadist tendencies. If she didn't have Master there is a good chance she would have been a dom herself. Rayani was to have some bondage scenes as she is more playful in that regard and enjoys the bit of thrill of being in control and binding someone but that tends to just be a prelude to sex. Some small parts of these are still there but unused.

Posted

NO.. they are dont working, both of them,.. sorry.

 

 

---------------------------

 

 

Nein sorry, keine davon klappt... ich bekomme bei beiden leider keinen Dialog.

Posted

V4.08 is out, still English only I am afraid.

 

There are a lot of bug fixes in this that will hopefully handle the issues people are having. Some of the major ones are:

- Free Trial should not stop after the belt is equipped

- The device array will be checked on load to make sure it is populated (both by the variable and looking up an item) and if it is not populated it will do it again

- added specific stopscene commands to end the dialogue in the transfer between the mines and the smithy.

- Added missing texture for the black collar

Posted

V4.08 is out, still English only I am afraid.

 

There are a lot of bug fixes in this that will hopefully handle the issues people are having. Some of the major ones are:

- Free Trial should not stop after the belt is equipped

- The device array will be checked on load to make sure it is populated (both by the variable and looking up an item) and if it is not populated it will do it again

- added specific stopscene commands to end the dialogue in the transfer between the mines and the smithy.

- Added missing texture for the black collar

Need a clean save or no when upgrading from 4.07?

Posted

V4.08 is out, still English only I am afraid.

 

There are a lot of bug fixes in this that will hopefully handle the issues people are having. Some of the major ones are:

- Free Trial should not stop after the belt is equipped

- The device array will be checked on load to make sure it is populated (both by the variable and looking up an item) and if it is not populated it will do it again

- added specific stopscene commands to end the dialogue in the transfer between the mines and the smithy.

- Added missing texture for the black collar

 

So this is going to be a stupid question, but I've psyched myself out. For the update to v4.08, do I also need to have update 4.06 and update 4.07 installed as well?

Posted

V4.08 is out, still English only I am afraid.

 

There are a lot of bug fixes in this that will hopefully handle the issues people are having. Some of the major ones are:

- Free Trial should not stop after the belt is equipped

- The device array will be checked on load to make sure it is populated (both by the variable and looking up an item) and if it is not populated it will do it again

- added specific stopscene commands to end the dialogue in the transfer between the mines and the smithy.

- Added missing texture for the black collar

 

So this is going to be a stupid question, but I've psyched myself out. For the update to v4.08, do I also need to have update 4.06 and update 4.07 installed as well?

 

I don't see it anywhere else, but in this official change log it says

 

 

v4.08 - Patch - install over v4.05

So no, you only need 4.05 if that text is correct

Posted

Ich hätte da mal eine Allgemeine Frage und zwar: Endet das ganze auch mal? ich habe jetzt ca. 7 oder 8 mal alle Aufgaben im Haupthaus von Markus 4 mal am Tag erledigt.. Einmal sagte er zu mir, ich soll zu Rayani ins Zimmer ziehen, warum auch immer?! Aber dann wiederholen sich die Täglichen Quests eigentlich immer und immer wieder... wie oft muss man das denn täglich erfüllen?

 

------------------------------------------------------

 

I would have there once a general question and indeed: Does the whole synonymous times? I have now about 7 or 8 times all the tasks done in the main house by Markus 4 times a day .. Once he told me I should go to Rayani in the room, why always ?! But then the Daily Quests are repeated over and over again ... how often do you have to do this daily?

 

 

Greetings! :)

Posted

 

 

 

This command does work at stopping the scene, however, De'Zra just force greets as soon as the scene has ended and the whole thing starts over again.

 

 

Do it during the last line of her dialogue, the others have walkaway dialogue that will direct you back into it. I would suggest doing it just before you exit the dialogue and just after.

 

 

Thanks Vel, will give it a go. :) 

Posted

 

V4.08 is out, still English only I am afraid.

 

There are a lot of bug fixes in this that will hopefully handle the issues people are having. Some of the major ones are:

- Free Trial should not stop after the belt is equipped

- The device array will be checked on load to make sure it is populated (both by the variable and looking up an item) and if it is not populated it will do it again

- added specific stopscene commands to end the dialogue in the transfer between the mines and the smithy.

- Added missing texture for the black collar

Need a clean save or no when upgrading from 4.07?

 

 

No, just update to latest version. I avoid requiring clean saves as much as possible so if I need to change a property I usually just replace it with a new one.

 

V4.08 is out, still English only I am afraid.

 

There are a lot of bug fixes in this that will hopefully handle the issues people are having. Some of the major ones are:

- Free Trial should not stop after the belt is equipped

- The device array will be checked on load to make sure it is populated (both by the variable and looking up an item) and if it is not populated it will do it again

- added specific stopscene commands to end the dialogue in the transfer between the mines and the smithy.

- Added missing texture for the black collar

 

So this is going to be a stupid question, but I've psyched myself out. For the update to v4.08, do I also need to have update 4.06 and update 4.07 installed as well?

 

 

Only v4.05 and v4.08 is required. Any time I post an update release it will use the last full version as a base then the new update applied over it.

Posted

Ich hätte da mal eine Allgemeine Frage und zwar: Endet das ganze auch mal? ich habe jetzt ca. 7 oder 8 mal alle Aufgaben im Haupthaus von Markus 4 mal am Tag erledigt.. Einmal sagte er zu mir, ich soll zu Rayani ins Zimmer ziehen, warum auch immer?! Aber dann wiederholen sich die Täglichen Quests eigentlich immer und immer wieder... wie oft muss man das denn täglich erfüllen?

 

------------------------------------------------------

 

I would have there once a general question and indeed: Does the whole synonymous times? I have now about 7 or 8 times all the tasks done in the main house by Markus 4 times a day .. Once he told me I should go to Rayani in the room, why always ?! But then the Daily Quests are repeated over and over again ... how often do you have to do this daily?

 

 

Greetings! :)

 

Currently the system is this:

To finish Manor Slave you need over +30 points

- Finishing just the 2 tasks = 0 points

- Finishing additional tasks = +1 point per extra task

- Getting no demerits for the day = +1 point (so you can get 1 point for just doing the first 2 tasks so long as you don't get any other tasks and fail)

- Not finishing a task = -1 point per task failed / unfinished

- The least number of points you can have is -30 though there is (currently) nothing special that happens if you hit that point.

 

So you can get up to 3 points per day and you can complete it in 11 days (day 12 would be the release day).

At 10 points you get to stay with Rayani in her room

at -10 points you get to stay in a Manor Dungeon cell

There is no maximum number of days this can last so it can go on forever.

Posted

I'm having a similar problem where there are no dialogue options for Rayani and Ariasha. You say this'll be disabled in the next release. Do you mean the option to interact with Rayani or Ariasha will be disabled? Or the issue preventing their dialogue options from triggering will be fixed?

 

Thanks in advance.

Posted

I'm having a similar problem where there are no dialogue options for Rayani and Ariasha. You say this'll be disabled in the next release. Do you mean the option to interact with Rayani or Ariasha will be disabled? Or the issue preventing their dialogue options from triggering will be fixed?

 

Thanks in advance.

 

The tasks to go see them are disabled, the scenes need reworked entirely.

Posted

 

I'm having a similar problem where there are no dialogue options for Rayani and Ariasha. You say this'll be disabled in the next release. Do you mean the option to interact with Rayani or Ariasha will be disabled? Or the issue preventing their dialogue options from triggering will be fixed?

 

Thanks in advance.

 

The tasks to go see them are disabled, the scenes need reworked entirely.

 

 

Ah right, thanks for the clarification.

Posted

 

Ich hätte da mal eine Allgemeine Frage und zwar: Endet das ganze auch mal? ich habe jetzt ca. 7 oder 8 mal alle Aufgaben im Haupthaus von Markus 4 mal am Tag erledigt.. Einmal sagte er zu mir, ich soll zu Rayani ins Zimmer ziehen, warum auch immer?! Aber dann wiederholen sich die Täglichen Quests eigentlich immer und immer wieder... wie oft muss man das denn täglich erfüllen?

 

------------------------------------------------------

 

I would have there once a general question and indeed: Does the whole synonymous times? I have now about 7 or 8 times all the tasks done in the main house by Markus 4 times a day .. Once he told me I should go to Rayani in the room, why always ?! But then the Daily Quests are repeated over and over again ... how often do you have to do this daily?

 

 

Greetings! :)

 

Currently the system is this:

To finish Manor Slave you need over +30 points

- Finishing just the 2 tasks = 0 points

- Finishing additional tasks = +1 point per extra task

- Getting no demerits for the day = +1 point (so you can get 1 point for just doing the first 2 tasks so long as you don't get any other tasks and fail)

- Not finishing a task = -1 point per task failed / unfinished

- The least number of points you can have is -30 though there is (currently) nothing special that happens if you hit that point.

 

So you can get up to 3 points per day and you can complete it in 11 days (day 12 would be the release day).

At 10 points you get to stay with Rayani in her room

at -10 points you get to stay in a Manor Dungeon cell

There is no maximum number of days this can last so it can go on forever.

 

 

Ahhh besten Dank! Nachschauen wie viele Punkte man schon hat kann man nirgends, oder? Ich vermisse da an dieser Stelle dieses Büchlein.. :-)

 

Ansonsten ist mir noch etwas dringend aufgefallen, wenn man als Bestrafung draußen vor dem Shop angekettet wird, dann läuft ja wieder diese Suche nach Leuten, welche einen auspeitschen... nur das die keine Peitsche nutzen, sondern ihre Waffen... wenn das Wahl auf den Master fällt, dann sterbe ich aufgrund ihrer Waffe und hänge dann dort fest... also hänge irgendwie in der Luft und es tut sich nichts mehr.

 

 

 

------------------------------------------

 

 

 

 

Ahhh best thanks! Look how many points you can have nowhere, right? I miss this book at this point .. :-)

 

Otherwise, I noticed something urgently, if one as a punishment outside the shop is chained, then again runs this search for people, who's whipping... only that do not use a whip, but their weapons ... if the choice Falls on the Master, then I die from her weapon.

 

Posted

 

 

 

Ahhh besten Dank! Nachschauen wie viele Punkte man schon hat kann man nirgends, oder? Ich vermisse da an dieser Stelle dieses Büchlein.. :-)

 

Ansonsten ist mir noch etwas dringend aufgefallen, wenn man als Bestrafung draußen vor dem Shop angekettet wird, dann läuft ja wieder diese Suche nach Leuten, welche einen auspeitschen... nur das die keine Peitsche nutzen, sondern ihre Waffen... wenn das Wahl auf den Master fällt, dann sterbe ich aufgrund ihrer Waffe und hänge dann dort fest... also hänge irgendwie in der Luft und es tut sich nichts mehr.

 

------------------------------------------

Ahhh best thanks! Look how many points you can have nowhere, right? I miss this book at this point .. :-)

 

...

 

This quest variable shows you where you are in this quest:

CDxSlaveTaskLvl

 

You can find it with the SQV (ShowQuestValues) console command: "sqv cdxslavery_prop_manor"

 

If you want to cheat, you can use

 

the SetPQV (setPapyrusQuestValue) console command:

"setpqv QuestID Variable Value", so in this case it might be

"setpqv cdxslavery_prop_manor CDxSlaveTaskLvl 10"

 

Posted

I just started a new game last night on 4.08. Great job, Vel!

 

I had a minor issue, but it seems to have resolved itself. 

 

I got punished by the master, and I guess some part of the animation didn't finish, because when I went to start the Elenwen quest, the next time the script disabled player controls, my player just left the building and started walking walking walking.

 

20 minutes, my player was walking back to the punishment cage. There were certain parts of the path that the character had to stop, because it was a hill, and one other place where my player tried to climb over a rock, shortest path or whatever. Well, eventually she made it to the punishment cage, and shut the gate and I had my player controls back. I fast traveled back to CD and was able to resume the Elenwen Quest. 

 

So I wonder, is there a way to implement either:

  • Fast forward through the 'disabled control script'? kind of like seeking forward on a movie? or
  • Ability to skip current animation and progress forward? or
  • Some other solution that I am unaware of because I'm not a programmer.

The thing that was interesting to me was that there was no quest enabled during the walking-to-the-cage phase.

Posted

 

 

This quest variable shows you where you are in this quest:

CDxSlaveTaskLvl

 

You can find it with the SQV (ShowQuestValues) console command: "sqv cdxslavery_prop_manor"

 

 

Vielen lieben Dank für Deine Antwort, aber was soll ich bitte sehen, wenn ich sqv cdxslavery_prop_manor eingebe? zumindest,.. auf was muss ich dabei achten, damit mir angezeigt wird, wie oft ich das noch alles täglich machen muss?

 

----------------------------------------------------------

 

Thank you very much for your answer, but what should I see if I enter sqv cdxslavery_prop_manor? At least,.. what do I have to pay attention so that I can see how often I have to do it all daily?

Posted

 

 

Thank you very much for your answer, but what should I see if I enter sqv cdxslavery_prop_manor? At least,.. what do I have to pay attention so that I can see how often I have to do it all daily?

 

First of all, I have given you wrong information in my last post. Sorry about that! The variable you are looking for in the Property Slave quest is "ManorStatus". Once that has reached 30, the quest can end after sleeping one more night.

 

Zuerst habe ich Ihnen falsche Informationen in meinem letzten Post gegeben. Das tut mir leid! Die Variable, die Sie in der Property-Slave-Quest suchen, ist "ManorStatus". Sobald dies 30 erreicht hat, kann die Quest nach dem Schlafen eine weitere Nacht enden.

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