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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Hey, thanks for replies!

 

 

Bug reports - tested with 4.06

- there seems to be a hole in the ground right in front of the shop now Show a screenshot as I don't show anything like that: attachicon.gif20161007091658_1.jpg

Scratch this I guess, cause the hole is gone; I really have no idea how or why; it was a clear hole that showed grassy ground under another grassy ground. Ah well, sorry for misreport.

 

- Embassy quest as punishment - the harness, plugs and other items are not removed on entry to Embassy, and stay on throughout the quest - since Elewynn comments on this in last scene, I suppose this is by design, but really, how could all those guards have their way with PC when harness is on?

You should only be left with the collar. I will check into this.

Thanks!

- Embassy quest - the cell door is still misbehaving at quest stage 212->215

Not opening or the open door is blocked by something invisible? First I can do something about but the second is something with the game and physics as there is nothing there.

Not opening, there's nothing and noone to block - guard moved away. Maybe he didn't move away fast enough, idk. Enabling PC controls, moving around and disabling again didn't seem to help, so I forwarded to next stage.

 

- not a single cdxexpquest started for me UNTIL AFTER Embassy as punishment scenario - I enabled them all in MCM after expansion was finished and not before, could that be the issue? no amount of waiting would trigger the courier, but after completing punishment and raising rank through console - got a courier on first fast travel, read the note about Windhelm business, but Master doesn't have a dialogue option to start a special job; it could be I screwed up the script logic by adjusting ranks through console

1- The quests are on timers but they don't start until you have the proper stats to qualify for them. the requirements for the Embassy quest are far less than the others, also if you qualify for the Embassy quest you will not qualify for the Falkreath quest. The other two quests require a higher rank with Master than the others do.

I've set my PC settings at the beginning to Sub -3, tendencies 2,2,6,5,4 - that should qualify for everything except Falkreath, if I read your guide correctly. Also used console to set cdxrankmaster to 15. Maybe having the quests disabled while expansion was still running is what caused the issues.

2- There should be something when you ask about a job to handle some personal business or something like that.

That dialogue option just wasn't there for me.

 

- if you allow bandits to take delivery and take the punishment from Master, on next deliveries bandits don't seem to appear anymore. Once they did but without Boss, and just disappeared when I tried to wait an hour

I have not seen this issue but bandits won't appear at the location immediately if it is outside a city, they have to make their way to it from the capital of that hold. In a lot of cases it is rather easy to beat them there. Sometimes though it will put them in the person's house where the delivery is going.

Hmm... well, I've got nothing to add here.

 

- excessive debt to Master doesn't seem to trigger consequences often enough; for example it would be logical to trigger when she removes items for you and you take some debt to pay her off, but it only fired after punishment and fine for me

The only consequence to excessive debt is she should add cuffs, bra and different plugs the next time you have to 'borrow' gold. Excessive debt also factors into her taking you as a slave.

That's it - when I had a debt of 50+k and went to have items removed, she did so and increased the debt but didn't place anything on PC.

 

- Embassy - wooden pony - always have to enable/disable controls to get unstuck when getting to it

It is a furniture issue and not something I can do anything about.

Right. Maybe moving PC to a spot in front of it first, and only then into the furniture itself? Might help.

 

- customer assist #1 the quest - started soon after I enabled it, but Mr Tavish wasn't present and Master was doing it alone; so I found him and moved to the location, en enabled him - still shitty cause his slave wasn't there and I couldn't find the right ID to summon her as well; I did see them both later though when they came for another round

If they are not there the Master should get them and have them brought there. I am having some other issues with that quest as well so there is no guarantee that it will work properly.

OK.

 

- matter of fact, the enable/disable checkboxes for quests just piss me off, I never know if they do anything and when to use them; sorry for ranting; maybe some sort of status for the quests can be shown - like, not scheduled because (level too low, vip house not built, etc), scheduled in X days, etc etc; this is immersion-breaking, but MCM is not about immersion, it's about control

The Enable/Disable checkboxes are if you want to use the quest or not, if it is not checked then the quest will not be enabled, simple as that. All quests other than the basic ones (package delivery, retrieval and mining) all have a check box that enables / disables the quest so if you don't like a quest then disable it. I added this as I got tired of people saying they didn't like this quest or that quest which is also why they are all disabled by default.

Ah, I see.

 

- at some point Master would not trade with me anymore - she says "Hold on a moment" and dialog ends, regardless of Confiscation being enabled or disabled, and regardless of the number of DD items I have in inventory; also, the option to buy Protector items disappeared, only normal shop option is there; worth noting - PC is a relationship slave, might have something to do with that?

That is Confiscation working. If you had it enabled at some point but disabled it it would not reset it properly so it would still be active if it had been triggered to fire and was waiting. I have fixed the issue for the next release but the following will reset the quest:   setstage cdxconfiscation 500

Thanks, that fixed it.

 

- at some point Master started wearing a backpack; pretty sure I didn't sell her any; doesn't match her look really

It isn't anything I would have added, the only backpack used in CD is in the ore pony portion of Property Slave and it is equipped / unequipped by script and appears nowhere in any of the outfit lists or merchant lists.

Must be one of my mods then, something that randomly adds backpacks to NPCs.

 

- Maid shoes aren't visible, I get bare feet - am I missing a dependency? Maid dress looks good

It is something I am looking into. The model shows up in the CK properly and they are the same as what Miss Delius wears except with white stockings.

I see.

 

 

Posted

 

- Maid shoes aren't visible, I get bare feet - am I missing a dependency? Maid dress looks good

It is something I am looking into. The model shows up in the CK properly and they are the same as what Miss Delius wears except with white stockings.

 

Not an expert, but it looks like CDxMaidShoes are flagged as a NPC only item.

 

For races it currently only lists Default, I think the player races needed added to the additional races list if a player is to equip it.

Posted

Hi,

 

When I check with TES5Edit for error, this one popup :

[00:00] Checking for Errors in [08] Captured Dreams.esp
[00:00] CDxQ_BLBlindfoldInventory "CD Blindfold - Black Leather" [ARMO:080E07B9]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_REBlindfoldInventory "CD Blindfold - Red Ebonite" [ARMO:080E07BC]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_RLBlindfoldInventory "CD Blindfold - Red Leather" [ARMO:080E07BE]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_WEBlindfoldInventory "CD Blindfold - White Ebonite" [ARMO:080E07C0]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_WLBlindfoldInventory "CD Blindfold - White Leather" [ARMO:080E07C2]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_BEBlindfoldInventory "CD Blindfold - Black Ebonite" [ARMO:080E07B7]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:06] All Done!

If I read correctly previous post the 4.06 have some bug. I will wait the next update to update :)

 

Thanks for your work by the way, it's fun to sent my avatar to the master and see how she don't want to admit she is more a sub type than a dom.

 

One more question, it's normal that when first time I go to the shop it's only a house but when I visit again, it's like all the upgrade was done ? I don't have activate the full upgrade option but I don't visit the shop despite some 'courrier' advertise it. I don't know if the upgrade is only time/level dependency or if my avatar should participate in the expansion (I wish it was the case as It would be another reason to sent her here like do it for the economy, for people and get money and some benefice too). I have checked the description and it seems only time based.

 

Posted

I am having some problems with the "mining job".

 

By using the console, I was able to find that the mine overseer's name was Mecius (sadly, i cannot talk to people and ask where the mine overseer is, nor the mine overseer's name...). And, I talked with him and was given instructions on how to mine ore, and my stuff got moved away and I got my gear... but how do I mine? The door in the mine opens when I pull the chain, but i cannot enter because it always slams in my face (and often shuts an irregular amount of time before I attempt to walk through).

 

Is there any better option than reloading a save from before I took that job?

Posted

I am having some problems with the "mining job".

 

By using the console, I was able to find that the mine overseer's name was Mecius (sadly, i cannot talk to people and ask where the mine overseer is, nor the mine overseer's name...). And, I talked with him and was given instructions on how to mine ore, and my stuff got moved away and I got my gear... but how do I mine? The door in the mine opens when I pull the chain, but i cannot enter because it always slams in my face (and often shuts an irregular amount of time before I attempt to walk through).

 

Is there any better option than reloading a save from before I took that job?

 

I suppose it's intended that you meet him inside the mine, in fact doesn't he stay there all the time?

You can try using console command TCL to go through the gate, and again to disable no-clip.

 

I probably should mention that you need to talk to him before leaving the mine - then the guard will let you out...

Posted

 

I am having some problems with the "mining job".

 

By using the console, I was able to find that the mine overseer's name was Mecius (sadly, i cannot talk to people and ask where the mine overseer is, nor the mine overseer's name...). And, I talked with him and was given instructions on how to mine ore, and my stuff got moved away and I got my gear... but how do I mine? The door in the mine opens when I pull the chain, but i cannot enter because it always slams in my face (and often shuts an irregular amount of time before I attempt to walk through).

 

Is there any better option than reloading a save from before I took that job?

 

I suppose it's intended that you meet him inside the mine, in fact doesn't he stay there all the time?

You can try using console command TCL to go through the gate, and again to disable no-clip.

 

I probably should mention that you need to talk to him before leaving the mine - then the guard will let you out...

 

 

The only time he should ever leave the mine is on one part of Property Slave, other than that his AI should keep him in the mine all the time.

 

Hi,

 

When I check with TES5Edit for error, this one popup :

[00:00] Checking for Errors in [08] Captured Dreams.esp
[00:00] CDxQ_BLBlindfoldInventory "CD Blindfold - Black Leather" [ARMO:080E07B9]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_REBlindfoldInventory "CD Blindfold - Red Ebonite" [ARMO:080E07BC]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_RLBlindfoldInventory "CD Blindfold - Red Leather" [ARMO:080E07BE]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_WEBlindfoldInventory "CD Blindfold - White Ebonite" [ARMO:080E07C0]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_WLBlindfoldInventory "CD Blindfold - White Leather" [ARMO:080E07C2]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:00] CDxQ_BEBlindfoldInventory "CD Blindfold - Black Ebonite" [ARMO:080E07B7]
[00:00]     ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0605A3E0] < Error: Could not be resolved >
[00:06] All Done!

If I read correctly previous post the 4.06 have some bug. I will wait the next update to update :)

 

Thanks for your work by the way, it's fun to sent my avatar to the master and see how she don't want to admit she is more a sub type than a dom.

 

One more question, it's normal that when first time I go to the shop it's only a house but when I visit again, it's like all the upgrade was done ? I don't have activate the full upgrade option but I don't visit the shop despite some 'courrier' advertise it. I don't know if the upgrade is only time/level dependency or if my avatar should participate in the expansion (I wish it was the case as It would be another reason to sent her here like do it for the economy, for people and get money and some benefice too). I have checked the description and it seems only time based.

 

 

It is triggered by hitting a level (8 default) at which point it takes about 17 days in game to complete. It can also be done in the MCM menu all at once.

Posted

 

Hey, thanks for replies!

 

 

Bug reports - tested with 4.06

 

- not a single cdxexpquest started for me UNTIL AFTER Embassy as punishment scenario - I enabled them all in MCM after expansion was finished and not before, could that be the issue? no amount of waiting would trigger the courier, but after completing punishment and raising rank through console - got a courier on first fast travel, read the note about Windhelm business, but Master doesn't have a dialogue option to start a special job; it could be I screwed up the script logic by adjusting ranks through console

1- The quests are on timers but they don't start until you have the proper stats to qualify for them. the requirements for the Embassy quest are far less than the others, also if you qualify for the Embassy quest you will not qualify for the Falkreath quest. The other two quests require a higher rank with Master than the others do.

I've set my PC settings at the beginning to Sub -3, tendencies 2,2,6,5,4 - that should qualify for everything except Falkreath, if I read your guide correctly. Also used console to set cdxrankmaster to 15. Maybe having the quests disabled while expansion was still running is what caused the issues.

Once the expansion is done it will start the timer but the quest is only available for a few days before at which point it becomes unavailable again and the timer restarts.

 

2- There should be something when you ask about a job to handle some personal business or something like that.

That dialogue option just wasn't there for me.

You can check the availability of a task in the console:

Use sqv CDxTaskManager and look for entries starting with Avail_ if it is a -1 it can't be run due to something like the Expansion not being done, 0 means that the timer is running but it can't be done by the player and 1 means the player can do the quest.

 

- excessive debt to Master doesn't seem to trigger consequences often enough; for example it would be logical to trigger when she removes items for you and you take some debt to pay her off, but it only fired after punishment and fine for me

The only consequence to excessive debt is she should add cuffs, bra and different plugs the next time you have to 'borrow' gold. Excessive debt also factors into her taking you as a slave.

That's it - when I had a debt of 50+k and went to have items removed, she did so and increased the debt but didn't place anything on PC.

I am going through the quest that controls the debt and the equip function. I already found the issue that kept the belt and collar from equipping properly in some cases.

 

 

Posted

I tried a brand new save with the most recent version, and went in for the free trial with CL enabled. Equipping the Protector Plus belt failed just like before. Master took my character to the back of the shop, got to the part where she would equip it, and then it just looped her statement about making adjustments without ever equipping the belt. I'm not sure if you made any adjustments to that particular script for this release, but I thought I should report the bug still exists just in case.

Posted

hi,

 

@Veladarius  thanks for the reply. Unfortunately, my avatar was probably in slave somewhere during this time (I even think she was serving Client at Red Wave and not only drink. She gives of herself too). But now, Capture shop and other service are all available for her.

Posted

I tried a brand new save with the most recent version, and went in for the free trial with CL enabled. Equipping the Protector Plus belt failed just like before. Master took my character to the back of the shop, got to the part where she would equip it, and then it just looped her statement about making adjustments without ever equipping the belt. I'm not sure if you made any adjustments to that particular script for this release, but I thought I should report the bug still exists just in case.

 

If it looping at that point it has detected another belt or plug and is looking to remove them before continuing. There are some issues with that part when equipping items but that is after she goes and gets the items from the cabinet which I am fixing now. If you continue to have issues with that pert (before she goes to the cabinet) then post a log.

Posted

Having some issues with the Solitude quest...

 

After I lay the items out on Elisif's table, the dialogue goes "My master has me wear them," then she says "You have a master?  What are they like?" and then the dialogue box ends as if I'd pressed exit.  She then says "Can we go over that again?" and the same dialogue starts up one more time.  Once again it cuts off at the same spot, but this time without her reinitiating any more dialogue.

 

Looks like this dialogue is specific to the Free Trial items I'm wearing?  Is there a way to skip past this specific dialogue with the console?

 

Thanks~

 

Papyrus.0.log

Posted

i have a couple more problems

 

1 during the long manor slave quest sometimes i get the assist a customer:

 

Well markus says to go speak to some girl (usually Master's lover or the slave adventurer) but they have no dialogue...

Going inside the VIP house to speak with various NPCs there doesn t trigger any quest.

 

 

 

2 Mcm is all messed up due to lacking localization.

I remember there was a way to copy the english file into the localized tranaslation but i don t know where original file is..

Anyone remembers?

Posted

I have some questions about Tendencies

 

The line between submission to Master and friendliness with Master is on occasion kinda blurry, but can easily be adjusted via the little conversation bits. Tendencies, for now at least, are fixed so I would really like to understand them better.

 

Sadism (and Masochism)

"Sadism – enjoys hurting or tormenting someone either mentally or physically", in-game "Giving pain/teasing 1=Dislikes, 4=No opinion, 7=Likes"

Kinda a wide spectrum between teasing, hurting and tormenting.  How do we fit someone who likes tickling vs open hand spanking vs whipping?

 

Sexuality

"Sexuality – how much someone enjoys sex", "Sex acts (in general)"

Sounds fairly simple but I don't quite see how it works as a requirement for one of the special tasks.

 

"Enjoys wide varieties of sex with many partners, sometimes at the same time" seems to be the functional description of 5 from the Party Favors special task, which then opens up the question of what would a 7 be like?

 

 

Bondage (and a lesser extent Control)

"Bondage – how much a person likes to be bound", "1=Likes being bound, 4=No opinion, 7=Likes binding others"

The rating scale on these two don't quite match up with the first two tendencies.  Someone can both like (or dislike) being bound and binding others, just like someone can both like (or dislike) giving and receiving pain.

 

Thinking of edge cases, I see in my head someone who really likes binding others on Master's orders, but while enjoying watching them squirm discovers there is one more set of gear then recipients, decides "waste not, want not" and ties themselves up to join the others.  Low disposition, both high and low bondage, and kinda the whole spectrum of control?

Posted

Having some issues with the Solitude quest...

 

After I lay the items out on Elisif's table, the dialogue goes "My master has me wear them," then she says "You have a master?  What are they like?" and then the dialogue box ends as if I'd pressed exit.  She then says "Can we go over that again?" and the same dialogue starts up one more time.  Once again it cuts off at the same spot, but this time without her reinitiating any more dialogue.

 

Looks like this dialogue is specific to the Free Trial items I'm wearing?  Is there a way to skip past this specific dialogue with the console?

 

Thanks~

 

attachicon.gifPapyrus.0.log

 

It is likely conditions on the next dialogue, I will check into it today as I am hoping to have an update ready today sometime.

i have a couple more problems

 

1 during the long manor slave quest sometimes i get the assist a customer:

 

Well markus says to go speak to some girl (usually Master's lover or the slave adventurer) but they have no dialogue...

Going inside the VIP house to speak with various NPCs there doesn t trigger any quest.

 

 

 

2 Mcm is all messed up due to lacking localization.

I remember there was a way to copy the english file into the localized tranaslation but i don t know where original file is..

Anyone remembers?

 

1- It is something I am looking at today.

 

2- data / interface / translations

Posted

I have some questions about Tendencies

 

The line between submission to Master and friendliness with Master is on occasion kinda blurry, but can easily be adjusted via the little conversation bits. Tendencies, for now at least, are fixed so I would really like to understand them better.

 

Sadism (and Masochism)

"Sadism – enjoys hurting or tormenting someone either mentally or physically", in-game "Giving pain/teasing 1=Dislikes, 4=No opinion, 7=Likes"

Kinda a wide spectrum between teasing, hurting and tormenting.  How do we fit someone who likes tickling vs open hand spanking vs whipping?

Generally for Liking it (Sadism or Masochism) would depend on how extreme it is -

Verbal abuse, tickling and humiliation would be lower (5 maybe 6 depending on how far it goes) while physical abuse could be anywhere from 5 - 7 depending on what they are doing. 7 has the possibility to include physical mutilation or something physically harmful.

 

 

Sexuality

"Sexuality – how much someone enjoys sex", "Sex acts (in general)"

Sounds fairly simple but I don't quite see how it works as a requirement for one of the special tasks.

 

"Enjoys wide varieties of sex with many partners, sometimes at the same time" seems to be the functional description of 5 from the Party Favors special task, which then opens up the question of what would a 7 be like?

 

5 is someone that likes sex but may not go out of their way to get it

6 is someone that would be a prostitute for the sex more than the money

7 is someone that offers themselves to anyone and everyone or would lock an Orgasmo plug in them with a belt 

 

 

Bondage (and a lesser extent Control)

"Bondage – how much a person likes to be bound", "1=Likes being bound, 4=No opinion, 7=Likes binding others"

The rating scale on these two don't quite match up with the first two tendencies.  Someone can both like (or dislike) being bound and binding others, just like someone can both like (or dislike) giving and receiving pain.

Bondage and Control would combine to define their outlook on this better than just one of them, many of the tendencies can combine to further define a person such as a dominant person dislikes control (someone commanding others but receives their orders from someone else) so a high bondage and control would better define someone that prefers to bind someone else while a high bondage and low control would be someone that likes to be bound.

As for both like giving and receiving pain I separated them between Sadism and Masochism as they cover a wider range of things than just pain.

 

 

Thinking of edge cases, I see in my head someone who really likes binding others on Master's orders, but while enjoying watching them squirm discovers there is one more set of gear then recipients, decides "waste not, want not" and ties themselves up to join the others.  Low disposition, both high and low bondage, and kinda the whole spectrum of control?

- Ariasha is a complex character, on one hand she is a mild submissive, masochist (minor), sadist (major), likes sex and bondage. She likes getting but she likes giving as well and can take it out on slaves considered below her.

- Herran is dominant and a sadist but dislikes control, he prefers to just do Master's bidding.

- The Admins are somewhat complex in that they are slightly submissive but enjoy being in control (as do the Assistants)

 

A single tendency does not define the character, the combination of them all is what makes them who they are.

Posted

I'm having a freeze during the beginning of the Thalmor Embassy punishment.  I got sent to the guard barracks and they bring me upstairs and chain me up.  Here is when the dialogue stops.  I've had issues with the chains before (when the Master initially strips the PC in the shop).  Going into first person seemed to fix it there, but that is not working here.

 

The last line said by the guards is "That should hold you"  One of the guard then stays in front of me, the other one goes downstairs.

 

I've attached the papyrus file.  That file starts from inside the Captured Dreams shop (I fail the quest) and they send me to the Embassy as punishment.

 

Any help appreciated!

 

-edit-

 

I also tried disabling Deviously Helpless and Cursed Loot and turning off all arousal in Arousal.  I thought that maybe those would interfere with the scene, but even with those off, the same problem occurred.  It seems like any scene where the PC is chained to the ceiling freezes, or tends to freeze.  This one I just can't seem to get around, no matter what I turn off.  I tried all the options in the original posting, including shutting off masturbation when belt comes off, and the others as well.

 

-edit 2-

 

I read a few people talking about console commands to skip certain dialogue or to help advance scenes.  I would like to learn how to do this.  If anyone could point me in the right direction at a good place to learn the right commands, or just tell me the commands that I can use with this mod, that would be great.

Papyrus.0.log

Posted

I'm having an issue with the punishment for failing the delivery quest, a message appears saying that the punishment is about to start but the master just walks away and my characters is frozen in place. Here's the log.
 
Thanks in advance!

Papyrus.0.log

Posted

Since they are stats, can you add gear specifically for characters who are dominant and/or sadistic? Most of the items seem to be designed to be worn by the Submissive party. The dominant member (whether it is you or your NPC partner) deserves sexy gear, too.

Posted

I got the quest to deliver an item to someone in Falkreath, bandits confiscated the item from me and bound me, but when I returned to the master she said that I need to be punished, but then I froze in place and nothing happened afterwards. Started a fresh game and the problem was still there. Finally managed to fix it by checking the 'Falkreath quest active' in the menu options of the addon. Is this a bug or I have done something wrong?

Posted

Since they are stats, can you add gear specifically for characters who are dominant and/or sadistic? Most of the items seem to be designed to be worn by the Submissive party. The dominant member (whether it is you or your NPC partner) deserves sexy gear, too.

 

If you haven't already, you may want to look at Aradia's outfits here on loverslab - she had something meant for Doms specifically. I concur that more gear for doms would be fun.

 

-edit 2-

 

I read a few people talking about console commands to skip certain dialogue or to help advance scenes.  I would like to learn how to do this.  If anyone could point me in the right direction at a good place to learn the right commands, or just tell me the commands that I can use with this mod, that would be great.

 

First, type in console

SQS CDxExpQuest02

02 - Embassy quest; this will list all quest stages, basically ones marked as "1" you passed or are on, 0 - are still to happen.

Find the last stage with "1" - this is where you're at.

 

then type

> setstage CDxExpQuest02 <target stage>

Choose a stage sufficiently in advance of what you're doing, but beware that this hackery may break the quest (because stages is not all there is to it, some variables may not be set, god knows what else).

So choose a stage just after the one you're stuck at, or the one after that if it doesn't help.

 

----------- about FREEZES -----------

For all you guys having freezes - did you try re-running FNIS? Maybe a SexLab animation need an update, or maybe it's not installed at all?

 

----------- NEW BUG -----------

Here's a fresh bug report from me, on a new character that didn't have any issues so far.

After finishing last session with Elisif, getting signed contracts from her, she says safe trip, dialogue ends normally, but she still mentions "Let's go over this again".

I go back to Master, finish the quest, but whenever I lose control of PC - she starts walking back to Solitude where Elisif is still standing by the bed, waiting to re-start the same dialogue. It goes in circles. Any fix for that?

 

P.S. After about 4 replays of that scene, some combination finally worked out. Still would like to know if there's a console fix for this in case I ever run into something like that. In case you need more info to debug - each time this happened I failed to guess Elisif's primary trait twice.

 

Posted

----------- NEW BUG -----------

Here's a fresh bug report from me, on a new character that didn't have any issues so far.

After finishing last session with Elisif, getting signed contracts from her, she says safe trip, dialogue ends normally, but she still mentions "Let's go over this again".

I go back to Master, finish the quest, but whenever I lose control of PC - she starts walking back to Solitude where Elisif is still standing by the bed, waiting to re-start the same dialogue. It goes in circles. Any fix for that?

 

P.S. After about 4 replays of that scene, some combination finally worked out. Still would like to know if there's a console fix for this in case I ever run into something like that. In case you need more info to debug - each time this happened I failed to guess Elisif's primary trait twice.

 

 

I had the same problem. Fixed it by loading a save before the last scene and end the quest using console command. My machine seems to have some general problems with autogreet in captured dreams shop even if I only have required mods for CD installed and a fresh new character. For example when being a slave and after leaving the mine to start working for D'ezra I can't continue the quest because she does not stop forcegreeting me endlessly.

 

Has someone a workaround for this problem?

 

Has someone found what causes the problem? I ruled out other mods that are not required by CD. Maybe it's one of my INI file settings? (using uGridsToLoad=9 for example)

Posted

Question when you start a new game and go for the mines option are they supposed to equip you with anything the master makes a mention like she is going to and a hand gesture like she does but nothing is equiped to me.  I ended up getting to day 3 and They sent me out on a delivery mission and they make mention of a belt and collar that aren't on me.  I also have a save that I slacked off on and got sent to the roadside and they keep shoving plugs in me but they just fall out because I have no belt between clients.  I could just do an add command and I did inspect the one female in the mines to see what belt she was wearing and added and equiped that but they just confiscated it at the road and never re equip it.  If it is a different belt if someone could let me know I would be grateful I can just add item it in.  Did a few starts now and always the same outcome in terms of the belt issue.

Posted

 

----------- NEW BUG -----------

Here's a fresh bug report from me, on a new character that didn't have any issues so far.

After finishing last session with Elisif, getting signed contracts from her, she says safe trip, dialogue ends normally, but she still mentions "Let's go over this again".

I go back to Master, finish the quest, but whenever I lose control of PC - she starts walking back to Solitude where Elisif is still standing by the bed, waiting to re-start the same dialogue. It goes in circles. Any fix for that?

 

P.S. After about 4 replays of that scene, some combination finally worked out. Still would like to know if there's a console fix for this in case I ever run into something like that. In case you need more info to debug - each time this happened I failed to guess Elisif's primary trait twice.

 

 

I had the same problem. Fixed it by loading a save before the last scene and end the quest using console command. My machine seems to have some general problems with autogreet in captured dreams shop even if I only have required mods for CD installed and a fresh new character. For example when being a slave and after leaving the mine to start working for D'ezra I can't continue the quest because she does not stop forcegreeting me endlessly.

 

Has someone a workaround for this problem?

 

Has someone found what causes the problem? I ruled out other mods that are not required by CD. Maybe it's one of my INI file settings? (using uGridsToLoad=9 for example)

 

 

Im pretty sure that its unwise to have ini settings for maximum graphics quality when using multiple heavy mods already.. the more you put on quality the less stable the game is and it dont matter so much on how good your computer is because its how skyrim is buildt and its very limited or so iv heard anyway.. 

 

Check the mcm's for the mods that allow you to change the refresh rate on script checks and put a few more seconds on it if needed..

 

i know that some bugs are still in CD but it would be good to rule out a bad install when doing debugs so poor little Vel dont have to do double work :)

Posted

 

 

i know that some bugs are still in CD but it would be good to rule out a bad install when doing debugs so poor little Vel dont have to do double work :)

 

 

Yeah, I feel like a bastard every time I report something :D

Mod is great though, which is why I keep coming back...

Posted

 

 

 

i know that some bugs are still in CD but it would be good to rule out a bad install when doing debugs so poor little Vel dont have to do double work :)

 

 

Yeah, I feel like a bastard every time I report something :D

Mod is great though, which is why I keep coming back...

 

 

You're right.

Most people experiencing issue have an issue on their end.

It is important to have a stable game, especially with a mod as big as this one.

 

Also, when you see someone post an issue you also experience.

It could help replying to it saying that you have the same issue.

So Vel knows it is not an isolated incident.

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