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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

This may be a stupid question, but are the items of jade done yet? And if so where do I find the god that was supposed to unlock my character? 

 

The Jade items are the God Cursed items and are technically a trap. The cursed god can be found in a ruin to the East of Morthal, the one with the high walls shaped like a C and she is only there at about midnight. I warn against using them, they are quest breaking and can't be removed.

 

 

I was able to resolve most of my issues.

 

 

Although,whenever the vip 02 guest asks me to do something,my character starts walking away and out of the house.She walks away but gets called back in case the guest wants sex but in case of whippings and applying devices she's just not close enough to him for long enough to apply them.Also He asks me to fetch the crop from somewhere but there's nothing in the room.

 

Another problem I'm facing is that when I'm sent to take a bath,the scene never ends and i just keep moving around under the shower with the other girl.

Posted

I was able to resolve most of my issues.

 

 

Although,whenever the vip 02 guest asks me to do something,my character starts walking away and out of the house.She walks away but gets called back in case the guest wants sex but in case of whippings and applying devices she's just not close enough to him for long enough to apply them.Also He asks me to fetch the crop from somewhere but there's nothing in the room.

 

Another problem I'm facing is that when I'm sent to take a bath,the scene never ends and i just keep moving around under the shower with the other girl.

 

If your character wanders off when controls are disabled that means there was a force greet that didn't finish properly.

 

As for the crop, it is on a holder above the table by the door.

 

If scenes are not ending (like this one) then something else is interfering by trying to take over the character, this causes the scene to pause then continue when it can. If the water does not stop then you are likely having a lot of script issues as that is run by an activator and only runs for 20 seconds before turning off, the scene should stop a few seconds after that.

 

If you are running Cursed Loot then Rape and Comments need disabled during scenes or it will interfere with them. If you are running other slavery mods I can't guarantee how they will work alongside CD as there is a good chance they will interfere with scenes and such.

Posted

V4.07 has been released Like v4.06, v4.07 is an update version containing only the esp and scripts and requires v4.05 installed first. It is a non localized version so it is English only. Until CGi returns or someone else comes forward who can handle translating and setting up the localization a German version will be unavailable. I apologize about this but it is beyond my control.

 

V4.07 fixes a number of issues with device equipping as well as other issues:

 

Fixed items in V4.07
- Fixed issues with some quest devices not being equipped
- fixed issue of old items being equipped instead of new protector plus items
- no items equipped on prop slave start
- add checks for the array being done on the slavery starts - set to set up array no matter what
- Check for removal of yoke on end of slavery start for debt
- fixed maid shoes
- fixed issue of Free Trial not setting Chaste Life properly
- after taking items from Confiscation dialogue does not end  <--- set to earlier stage
- check conditions on Manor Slave encounter with Ariasha to make sure they are set  <--- no conditions set in her dialogue
- see why Embassy quest is still being allowed for punishments even when disabled <--- still had one instance where it could be used
- dialogue during EXP03 on saying you have a Master  <--- had no option for free trial items, added it
- made additional changes to ensure the Embassy quest is not used as a punishment when disabled
- Fixed collar equip in Relationship Slave
 
Most of the remaining issues are either things I can't replicate to be able to correct or is adjustments to quests that will be made when I have a chance to start updating quests again.
Posted

Well, I restarted a character to check on startup errors for CD and now there is a new version. I guess I'll have to do that again.

 

But before I go, could you please tell me if those warnings and errors can be safely ignored? These appears in the LAL cell, at initialization of the mod. I did a grep -C 3 -i cdx Papyrus.0.log, meaning that you see every line containing cdx plus 3 lines of context before and after.

 

I've read that errors of this nature shouldn't appear, but I do not understand why they exists to begin with:

[10/13/2016 - 04:04:59PM] warning: Property libs on script CDxVIPHouseSpa attached to  (4D0AC4ED) cannot be initialized because the script no longer contains that property

This is from 4.06. I'll do the same process for 4.07 and see what has changed.

The process is basically from skyrimll advice:

  1. I launch a new game with just sexlab, and non-sexlab mods enabled. Let them initizalize.
  2. Save and quit.
  3. Then I activate the sexlab mods. Let them initizalize.
  4. Save and quit.
  5. Reload and wait for everything to catch up.
  6. Save and quit.
  7. Build bashed patch and start playing.

 

-*-*-

 

Addendum: NMM is shitting itself and cannot install the new update for some unknown reason.

cdx.log

Posted

There are, I believe, some rogue files in .07:

  • script/mineorescript.psc : do not have a .pex and is identical to the one that is already present (installed by Complete Crafting Overhaul Remade)
  • hdthighheelshoes.pex : dunno why this one is included, is it different from provided by the hdthighheel plugin?
Posted

 

There are, I believe, some rogue files in .07:

  • script/mineorescript.psc : do not have a .pex and is identical to the one that is already present (installed by Complete Crafting Overhaul Remade)
  • hdthighheelshoes.pex : dunno why this one is included, is it different from provided by the hdthighheel plugin?

 

 

I was sure I removed those scripts. They are the same as the other mods, use the ones from the original mods and don't overwrite them with mine.

Last question..

After finishing slave quest and accepting relationship, master says i  could ask to remove the chastity belt at will.

 

I didn t find any dialogue for that.

 

I have not gotten to writing the material for Relationship Slave beyond the start of it.

Posted

SD strips CD Master's debt collar with Master key, leaving only a belt in place. Any way to avoid this, pls?

 

SD is not bothering to check if the device uses the blockgeneric keyword that generally denotes it as a quest item. There have been new keywords and equip / unequip functions specifically for quest devices but switching over will not be easy as I will have to adjust about 150 items and a number of scripts to use it. Even then they could decide to check for that keyword and use the appropriate command and remove it.

Posted

Just for info

-the collar now is fine, but the plugs are still random and the open back will be replaced with standard belt. (i used mcm unequip to equip correct items)

 

-seems BLACK padded collar has missing textures (i imported old textures), others i tried (included the new white one) seems fine.

 

 

-Started testing punishments... during the display outside the shop, a grey orc guy (from CD mod, forgot name) was selected rether than the cane he used the sword (used god mode and prevent Death :D) .

also without a realignement function player tends to be moved a lot.

Posted

About the different quests and their equivalent in the MCM menu, do I need to tick them for them to be proposed to me? Or are the availability of the quests dynamic and no action beside playing is required of me? Basically, what purpose serve the CD MCM?

 

Side note: some jade chastity belt were distributed by For the Masses. One of them was given to Elisif. Could those belts prove a challenge for CD's quests?

Posted

 

I was not around reply earlier. The problem with your game was that you had not sorted your left panel resource priorities accordingly. It looked to me like your files were all over the place.

 

Run LOOT to sort your load order and then match your MO left panel accordingly. Files do not need to be 100% as they are in right panel, but close to it. Sorting them to match will give initially give you a good idea which resources should win each other in left panel.

 

Mechanics:

Skyrim uses last loaded record wins mechanics to determine which records will take effect in your game. This is of course managed by ESM and ESP files in your load order and they should sorted by LOOT.

 

If you are using many overlapping mods, then it is also recommend to  check conflicts through at least once with TES5Edit. LOOT does it's job quite well, but it can not possibly know if player would prefer some edits coming in to play, instead of the order it creates.

 

With maual/NMM/Workshop, loaded ESP file also loads the BSA resource archive in the same order. Files distributed as loose files will win all conflicts.

 

However, MO tries to treat each file as a loose files. This is not sorted through load order (except if forced), but from left panel resource priorities. Resources are not loaded hand in hand with your load order, but in order they are being loaded from the left panel

 

---

Your MO left panel was not that long, but mods were indeed more or less all over the place. Thing is that not all conflicts are fully visible even in MO left panel. And there is One Rule that is solid: If you have mods with ESM files, then position them UP like LOOT does, even if you do not see any direct conflict between resources. Resources of those mods still need to be treated as master.

 

In some cases you can move other mods above them, to solve a minor conflict, but never move mod with ESM file itself in left panel resources.

 

 

Hi there and thanks for the reply. I just tested 4.7 with even less mods. Sorted with Loot. Left side reordered accordingly. Checked with TES5Edit for comflicts. Ran FNIS. Checked the SKSE was up to date and installed correctly. Completely new game. Made sure the array was initialized (equiping of CD items works without flaws). Played up to the point when Raccan teleports you the first time to the smithy.

 

Same result. Tried multiple times.

 

Raccan keeps forcegreeting me in the smithy endlessly repeating the dialog starting with "This is your bunk...". Tested with and without ENB. I don't think the problem has to do something with the load order. Don't have any forcegreet problems with other mods and far more complex load order with around 200 ESPs. So, I have to appologize because I can't provide any insight in what causes the problem. Sorry.

Does 4.07 require 4.06, or just 4.05?

 

Install v4.07 over the full version of v4.05 as it is only an update and has no textures or meshes.

post-204981-0-62298700-1476386749_thumb.jpg

Posted

Just for info

-the collar now is fine, but the plugs are still random and the open back will be replaced with standard belt. (i used mcm unequip to equip correct items)

 

-seems BLACK padded collar has missing textures (i imported old textures), others i tried (included the new white one) seems fine.

 

 

-Started testing punishments... during the display outside the shop, a grey orc guy (from CD mod, forgot name) was selected rether than the cane he used the sword (used god mode and prevent Death :D) .

also without a realignement function player tends to be moved a lot.

 

I will check on the belt selection but plugs are still random.

 

What textures does it use? I ask because the standard collar and the arm and leg cuffs all use the same texture file.

 

 

About the different quests and their equivalent in the MCM menu, do I need to tick them for them to be proposed to me? Or are the availability of the quests dynamic and no action beside playing is required of me? Basically, what purpose serve the CD MCM?

 

Side note: some jade chastity belt were distributed by For the Masses. One of them was given to Elisif. Could those belts prove a challenge for CD's quests?

 

For the Masses only uses items that have been set with tags in DDi and they were never set up with them. DDEquip may have added them, I don't know but if they did watch out as CD uses tags to get random items for the basic punishments.

 

 

 

 

I was not around reply earlier. The problem with your game was that you had not sorted your left panel resource priorities accordingly. It looked to me like your files were all over the place.

 

Run LOOT to sort your load order and then match your MO left panel accordingly. Files do not need to be 100% as they are in right panel, but close to it. Sorting them to match will give initially give you a good idea which resources should win each other in left panel.

 

Mechanics:

Skyrim uses last loaded record wins mechanics to determine which records will take effect in your game. This is of course managed by ESM and ESP files in your load order and they should sorted by LOOT.

 

If you are using many overlapping mods, then it is also recommend to  check conflicts through at least once with TES5Edit. LOOT does it's job quite well, but it can not possibly know if player would prefer some edits coming in to play, instead of the order it creates.

 

With maual/NMM/Workshop, loaded ESP file also loads the BSA resource archive in the same order. Files distributed as loose files will win all conflicts.

 

However, MO tries to treat each file as a loose files. This is not sorted through load order (except if forced), but from left panel resource priorities. Resources are not loaded hand in hand with your load order, but in order they are being loaded from the left panel

 

---

Your MO left panel was not that long, but mods were indeed more or less all over the place. Thing is that not all conflicts are fully visible even in MO left panel. And there is One Rule that is solid: If you have mods with ESM files, then position them UP like LOOT does, even if you do not see any direct conflict between resources. Resources of those mods still need to be treated as master.

 

In some cases you can move other mods above them, to solve a minor conflict, but never move mod with ESM file itself in left panel resources.

 

 

Hi there and thanks for the reply. I just tested 4.7 with even less mods. Sorted with Loot. Left side reordered accordingly. Checked with TES5Edit for comflicts. Ran FNIS. Checked the SKSE was up to date and installed correctly. Completely new game. Made sure the array was initialized (equiping of CD items works without flaws). Played up to the point when Raccan teleports you the first time to the smithy.

 

Same result. Tried multiple times.

 

Raccan keeps forcegreeting me in the smithy endlessly repeating the dialog starting with "This is your bunk...". Tested with and without ENB. I don't think the problem has to do something with the load order. Don't have any forcegreet problems with other mods and far more complex load order with around 200 ESPs. So, I have to appologize because I can't provide any insight in what causes the problem. Sorry.

 

Skyrim is set up that it will repeat the last phase of a scene if it thinks it did not end correctly, the dialogue is from the end of those scenes. I tested this recently as I was testing a few things to try and make sure it would not happen but it works properly for me normally and the things I tried caused it to repeat the dialogue. I test using my standard load order which has about 240 esps. My theory is that a mod is doing something during or at the end of the dialogue that is confusing Skyrim.

 

 

Does 4.07 require 4.06, or just 4.05?

 

Install v4.07 over the full version of v4.05 as it is only an update and has no textures or meshes.

 

Correct.

Posted

 

Just for info

-the collar now is fine, but the plugs are still random and the open back will be replaced with standard belt. (i used mcm unequip to equip correct items)

 

-seems BLACK padded collar has missing textures (i imported old textures), others i tried (included the new white one) seems fine.

 

 

-Started testing punishments... during the display outside the shop, a grey orc guy (from CD mod, forgot name) was selected rether than the cane he used the sword (used god mode and prevent Death :D) .

also without a realignement function player tends to be moved a lot.

 

I will check on the belt selection but plugs are still random.

 

What textures does it use? I ask because the standard collar and the arm and leg cuffs all use the same texture file.

 

 

 

 

Its light purple... to tell the truth didn't try arm and leg cuff

 

P.S.: Checked black padded leg and arm cuffs texture are ok, tested other collar (dark red and Others) all seems OK... only padded black collar is missing the texture

 

If its only on my installation i'll find a workaround somehow but if not would be nice to report it.

Posted

 

 

Skyrim is set up that it will repeat the last phase of a scene if it thinks it did not end correctly, the dialogue is from the end of those scenes. I tested this recently as I was testing a few things to try and make sure it would not happen but it works properly for me normally and the things I tried caused it to repeat the dialogue. I test using my standard load order which has about 240 esps. My theory is that a mod is doing something during or at the end of the dialogue that is confusing Skyrim.

 

 

Hi. I attached a screenshot of the MO Profile I used in my test in my last post. Do you see a mod that you don't have in your load order? I can than remove it and try again. I thought that I only had the strictly necessary things in my test profile (plus Alternate Start and CCAS).

 

Its light purple... to tell the truth didn't try arm and leg cuff

 

Light purple means that the texture is missing. Perhaps one of the needed mods was not installed correctly?

 

Posted

 

 

 

Skyrim is set up that it will repeat the last phase of a scene if it thinks it did not end correctly, the dialogue is from the end of those scenes. I tested this recently as I was testing a few things to try and make sure it would not happen but it works properly for me normally and the things I tried caused it to repeat the dialogue. I test using my standard load order which has about 240 esps. My theory is that a mod is doing something during or at the end of the dialogue that is confusing Skyrim.

 

 

Hi. I attached a screenshot of the MO Profile I used in my test in my last post. Do you see a mod that you don't have in your load order? I can than remove it and try again. I thought that I only had the strictly necessary things in my test profile (plus Alternate Start and CCAS).

 

Its light purple... to tell the truth didn't try arm and leg cuff

 

Light purple means that the texture is missing. Perhaps one of the needed mods was not installed correctly?

 

 

 

 

Yep but that texture is only from this mod.

 

Checked black padded leg and arm cuffs texture are ok, tested other collar (dark red and Others) all seems OK... only padded black collar is missing the texture

Posted

 

 

 

Skyrim is set up that it will repeat the last phase of a scene if it thinks it did not end correctly, the dialogue is from the end of those scenes. I tested this recently as I was testing a few things to try and make sure it would not happen but it works properly for me normally and the things I tried caused it to repeat the dialogue. I test using my standard load order which has about 240 esps. My theory is that a mod is doing something during or at the end of the dialogue that is confusing Skyrim.

 

 

Hi. I attached a screenshot of the MO Profile I used in my test in my last post. Do you see a mod that you don't have in your load order? I can than remove it and try again. I thought that I only had the strictly necessary things in my test profile (plus Alternate Start and CCAS).

I don't see anything there that would cause an issue. I will probably have to add scripting to specifically stop the scene.

 

 

Posted

Bugreport

 

After finishing To Fetch a Slave and getting Erani

 

Reloading a save makes her lose follower functionality, she wanders off to a debug room and dissapears

She does not follow commands etc. clean, cook, It's not sticking to her, everytime reloading a save with her follow commands on

 

Resetting Erani's alias fixes it temporarily only to break it after reloading a savegame with her following using "Erani" command

 

I have Maria Eden and SD plus along with captured dreams

 

 

 

 

 

 


Skyrim is set up that it will repeat the last phase of a scene if it thinks it did not end correctly, the dialogue is from the end of those scenes. I tested this recently as I was testing a few things to try and make sure it would not happen but it works properly for me normally and the things I tried caused it to repeat the dialogue. I test using my standard load order which has about 240 esps. My theory is that a mod is doing something during or at the end of the dialogue that is confusing Skyrim.

 

 

Hi. I attached a screenshot of the MO Profile I used in my test in my last post. Do you see a mod that you don't have in your load order? I can than remove it and try again. I thought that I only had the strictly necessary things in my test profile (plus Alternate Start and CCAS).


 

Its light purple... to tell the truth didn't try arm and leg cuff

 

Light purple means that the texture is missing. Perhaps one of the needed mods was not installed correctly?
 

 

 

 

Yep but that texture is only from this mod.

 

Checked black padded leg and arm cuffs texture are ok, tested other collar (dark red and Others) all seems OK... only padded black collar is missing the texture

 

 

Posted

 

 

 

 

Skyrim is set up that it will repeat the last phase of a scene if it thinks it did not end correctly, the dialogue is from the end of those scenes. I tested this recently as I was testing a few things to try and make sure it would not happen but it works properly for me normally and the things I tried caused it to repeat the dialogue. I test using my standard load order which has about 240 esps. My theory is that a mod is doing something during or at the end of the dialogue that is confusing Skyrim.

 

 

Hi. I attached a screenshot of the MO Profile I used in my test in my last post. Do you see a mod that you don't have in your load order? I can than remove it and try again. I thought that I only had the strictly necessary things in my test profile (plus Alternate Start and CCAS).

 

Its light purple... to tell the truth didn't try arm and leg cuff

 

Light purple means that the texture is missing. Perhaps one of the needed mods was not installed correctly?

 

 

 

 

Yep but that texture is only from this mod.

 

Checked black padded leg and arm cuffs texture are ok, tested other collar (dark red and Others) all seems OK... only padded black collar is missing the texture

 

 

Which collar is it specifically? In particular is it the CD quest collar or the standard collar and is it the padded collar or posture collar?

Posted

 

Bugreport

 

After finishing To Fetch a Slave and getting Erani

 

Reloading a save makes her lose follower functionality, she wanders off to a debug room and dissapears

She does not follow commands etc. clean, cook, It's not sticking to her, everytime reloading a save with her follow commands on

 

Resetting Erani's alias fixes it temporarily only to break it after reloading a savegame with her following using "Erani" command

 

I have Maria Eden and SD plus along with captured dreams

 

 

I am guessing that you took her home, told her where to do her duties (all of them) and told her to start them?

 

What is the status of her controlling quest:  sqv cdxdiaerani

Is the quest running (stage 10 is where it should be)?

Is her alias still filled?

Posted

Thanks for replying

 

CdxEranimode = 0.0 under GlobalVars

but EraniRestrainmode = 1.0

You assumed correct, the setup was completed for Vlindrel hall, she works fine at first with the Erani Command, goes to places, cooks

but reloading a save for some reason resets her alias and she takes off to CD NPC holding cell, which i'm guessing is a placeholder loc

Restraining her same thing, there's animation, but loading the save after, she just stops doing everything and takes off to CD NPC holding cell

 

 

 

 

Bugreport

 

After finishing To Fetch a Slave and getting Erani

 

Reloading a save makes her lose follower functionality, she wanders off to a debug room and dissapears

She does not follow commands etc. clean, cook, It's not sticking to her, everytime reloading a save with her follow commands on

 

Resetting Erani's alias fixes it temporarily only to break it after reloading a savegame with her following using "Erani" command

 

I have Maria Eden and SD plus along with captured dreams

 

 

I am guessing that you took her home, told her where to do her duties (all of them) and told her to start them?

 

What is the status of her controlling quest:  sqv cdxdiaerani

Is the quest running (stage 10 is where it should be)?

Is her alias still filled?

 

 


ITs running

Stage 10 Priority 99

Do you think its Maria Eden or some other mod causing this, I have Amazing follower tweaks btw

 

Last TIme I use UFO, there was no problem

 

 

 

Thanks for replying

 

CdxEranimode = 0.0 under GlobalVars

but EraniRestrainmode = 1.0

You assumed correct, the setup was completed for Vlindrel hall, she works fine at first with the Erani Command, goes to places, cooks

but reloading a save for some reason resets her alias and she takes off to CD NPC holding cell, which i'm guessing is a placeholder loc

Restraining her same thing, there's animation, but loading the save after, she just stops doing everything and takes off to CD NPC holding cell

 

 

 

 

Bugreport

 

After finishing To Fetch a Slave and getting Erani

 

Reloading a save makes her lose follower functionality, she wanders off to a debug room and dissapears

She does not follow commands etc. clean, cook, It's not sticking to her, everytime reloading a save with her follow commands on

 

Resetting Erani's alias fixes it temporarily only to break it after reloading a savegame with her following using "Erani" command

 

I have Maria Eden and SD plus along with captured dreams

 

 

I am guessing that you took her home, told her where to do her duties (all of them) and told her to start them?

 

What is the status of her controlling quest:  sqv cdxdiaerani

Is the quest running (stage 10 is where it should be)?

Is her alias still filled?

 

 

 

Posted

Sorry

 

i check sqv

REF for Erani none, not showing any ID at all, even though quest is stage 10 and running

nothing for player as well

 

When I reset Erani's alias, then it gets filled, but once I reload, it goes missing again

 

 

Thanks for replying

 

CdxEranimode = 0.0 under GlobalVars

but EraniRestrainmode = 1.0

You assumed correct, the setup was completed for Vlindrel hall, she works fine at first with the Erani Command, goes to places, cooks

but reloading a save for some reason resets her alias and she takes off to CD NPC holding cell, which i'm guessing is a placeholder loc

Restraining her same thing, there's animation, but loading the save after, she just stops doing everything and takes off to CD NPC holding cell

 

 

 

 

Bugreport

 

After finishing To Fetch a Slave and getting Erani

 

Reloading a save makes her lose follower functionality, she wanders off to a debug room and dissapears

She does not follow commands etc. clean, cook, It's not sticking to her, everytime reloading a save with her follow commands on

 

Resetting Erani's alias fixes it temporarily only to break it after reloading a savegame with her following using "Erani" command

 

I have Maria Eden and SD plus along with captured dreams

 

 

I am guessing that you took her home, told her where to do her duties (all of them) and told her to start them?

 

What is the status of her controlling quest:  sqv cdxdiaerani

Is the quest running (stage 10 is where it should be)?

Is her alias still filled?

 

 


ITs running

Stage 10 Priority 99

Do you think its Maria Eden or some other mod causing this, I have Amazing follower tweaks btw

 

Last TIme I use UFO, there was no problem

 

 

 

Thanks for replying

 

CdxEranimode = 0.0 under GlobalVars

but EraniRestrainmode = 1.0

You assumed correct, the setup was completed for Vlindrel hall, she works fine at first with the Erani Command, goes to places, cooks

but reloading a save for some reason resets her alias and she takes off to CD NPC holding cell, which i'm guessing is a placeholder loc

Restraining her same thing, there's animation, but loading the save after, she just stops doing everything and takes off to CD NPC holding cell

 

 

 

 

Bugreport

 

After finishing To Fetch a Slave and getting Erani

 

Reloading a save makes her lose follower functionality, she wanders off to a debug room and dissapears

She does not follow commands etc. clean, cook, It's not sticking to her, everytime reloading a save with her follow commands on

 

Resetting Erani's alias fixes it temporarily only to break it after reloading a savegame with her following using "Erani" command

 

I have Maria Eden and SD plus along with captured dreams

 

 

I am guessing that you took her home, told her where to do her duties (all of them) and told her to start them?

 

What is the status of her controlling quest:  sqv cdxdiaerani

Is the quest running (stage 10 is where it should be)?

Is her alias still filled?

 

 

 

 

Posted

Leveled up, got the courier but also those errors in the papyrus log. Probably harmless, but I don't know what they means.

 

 

[10/13/2016 - 11:44:14PM] Error: alias LocationCenter on quest CDxCourierControl (4D0A5EF4): Cannot force the alias's reference to a None reference.
stack:
    [alias LocationCenter on quest CDxCourierControl (4D0A5EF4)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 9
[10/13/2016 - 11:44:14PM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 10
[10/13/2016 - 11:44:14PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 10
[10/13/2016 - 11:44:14PM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 10
[10/13/2016 - 11:44:14PM] warning: Assigning None to a non-object variable named "::temp5"
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 10
[10/13/2016 - 11:44:14PM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 10
[10/13/2016 - 11:44:14PM] warning: Assigning None to a non-object variable named "::temp5"
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 10
[10/13/2016 - 11:44:14PM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 12
[10/13/2016 - 11:44:14PM] warning: Assigning None to a non-object variable named "::temp5"
stack:
    [alias Player on quest CDxCourierControl (4D0A5EF4)].CDxCourierTrigger.OnLocationChange() - "cdxcouriertrigger.psc" Line 12

 

 

I will provide the full log on request, if needed.

 

Good night folks!

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