Jappa123 Posted October 4, 2016 Posted October 4, 2016 how long should i wait for first quest from courier ?, there is mine, vip house, manor etc still no quest from courier tho
seelenoede Posted October 4, 2016 Posted October 4, 2016 Ich will da jetzt nicht blöd herum nerven oder so,.. aber wird es denn auch noch ein Update geben? Ich fragte vor über einem Monat... es hieß,.. "vielleicht morgen.." nun klopfe ich mir mit den Deppen aus WoW mittlerweile sinnloserweise mein Gehirn wund... Ich brauche Dein Update Vel !!!! Ganz Liebe Grüße Mike Schau einfach mal auf die letzte Seite. Just look on the previous page.
Veladarius Posted October 4, 2016 Author Posted October 4, 2016 how long should i wait for first quest from courier ?, there is mine, vip house, manor etc still no quest from courier tho The main post has the requirements to be eligible for the quests and how it determines if it will start it.
Nergui Posted October 4, 2016 Posted October 4, 2016 Small typo in this texture set. FormID - xx0443fb EditorID - CDxCDBlackPaddedCuffs The diffuse is set to "devious\store\Black Textures\CDx_BlackShop_beltPadded_d.dds" rather than "devious\store\Black Textures\cdx_black_cuffspadded_d.dds"
Jappa123 Posted October 4, 2016 Posted October 4, 2016 damn i have another issue after reinstall npc names and quest names from this mod are totally messed for example master is Hunter, the guard is Guest literally every npc have different name same with quests is there any fix for this ?
Lowezar Posted October 4, 2016 Posted October 4, 2016 damn i have another issue after reinstall npc names and quest names from this mod are totally messed for example master is Hunter, the guard is Guest literally every npc have different name same with quests is there any fix for this ? Use unlocalized .esp
Veladarius Posted October 4, 2016 Author Posted October 4, 2016 Small typo in this texture set. FormID - xx0443fb EditorID - CDxCDBlackPaddedCuffs The diffuse is set to "devious\store\Black Textures\CDx_BlackShop_beltPadded_d.dds" rather than "devious\store\Black Textures\cdx_black_cuffspadded_d.dds" fixed
Punga Posted October 4, 2016 Posted October 4, 2016 Ich will da jetzt nicht blöd herum nerven oder so,.. aber wird es denn auch noch ein Update geben? Ich fragte vor über einem Monat... es hieß,.. "vielleicht morgen.." nun klopfe ich mir mit den Deppen aus WoW mittlerweile sinnloserweise mein Gehirn wund... Ich brauche Dein Update Vel !!!! Ganz Liebe Grüße Mike No understandishe. Englishe bite!
sarahdaniels13 Posted October 4, 2016 Posted October 4, 2016 Can anyone help me get this running. I have been unable to get this mod to work. I use Nexus mod Manager. I have downloaded the mod fine and have even added it to the NMM. However, when I try to activate the mod through NMM it only works until it gets to 50% activated then I get this error message in the status bar. A problem occurred during install: The element 'plugin' has invalid child element 'typeDescriptor.' List of possibl elements expected: 'image, files, conditionFlags.' The mod was not installed. I have no idea what this means or how to fix it. Does anyone know what the problem is. Thank you so much.
danta Posted October 4, 2016 Posted October 4, 2016 Got a bug second task in the smithing. She wont give me the errand
Krynn Posted October 4, 2016 Posted October 4, 2016 Ich will da jetzt nicht blöd herum nerven oder so,.. aber wird es denn auch noch ein Update geben? Ich fragte vor über einem Monat... es hieß,.. "vielleicht morgen.." nun klopfe ich mir mit den Deppen aus WoW mittlerweile sinnloserweise mein Gehirn wund... Ich brauche Dein Update Vel !!!! Ganz Liebe Grüße Mike Schau einfach mal auf die letzte Seite. Just look on the previous page. Entschuldigung, ich war leider schon länger nicht mehr online... vielen Dank für Deine äußerst nette und absolut Hilfreiche Antwort!!! *hutab*
Jappa123 Posted October 4, 2016 Posted October 4, 2016 damn i have another issue after reinstall npc names and quest names from this mod are totally messed for example master is Hunter, the guard is Guest literally every npc have different name same with quests is there any fix for this ? Use unlocalized .esp Thx for answer but can you give me some guide what is it "unlocalized .esp" and how to do it ?
Rhonen5 Posted October 4, 2016 Posted October 4, 2016 damn i have another issue after reinstall npc names and quest names from this mod are totally messed for example master is Hunter, the guard is Guest literally every npc have different name same with quests is there any fix for this ? Use unlocalized .esp Thx for answer but can you give me some guide what is it "unlocalized .esp" and how to do it ? its in the download section, but there is an update coming up in a few days however so its maybe wise to wait so you don't have to restart with a new game again
Lowezar Posted October 4, 2016 Posted October 4, 2016 damn i have another issue after reinstall npc names and quest names from this mod are totally messed for example master is Hunter, the guard is Guest literally every npc have different name same with quests is there any fix for this ? Use unlocalized .esp Thx for answer but can you give me some guide what is it "unlocalized .esp" and how to do it ? its in the download section, but there is an update coming up in a few days however so its maybe wise to wait so you don't have to restart with a new game again It's also in the archive, "20 Unlocalized ESP". Replace the one you installed from "00 Base" with it. The separate LESP in download section didn't work for me but the one in main archive did. Seriously though, use Mod Manager, you'll get the option in install wizard
Veladarius Posted October 4, 2016 Author Posted October 4, 2016 The update for v4.06 is available. As I said before it is a non-localized esp so it is English only though the MCM may come across in German as the updated German translation for it is included with it. v4.06 should be installed over v4.05 as it does not include any textures or meshes. v4.06 includes a rather long list of bug fixes though there are still some things I am working on. v4.06 is the same as what I am currently using and have had few issues with it. Currently, these are the issues I am looking into; - Customer Assist 01 - freezing at the start of the first scene and not progressing - Customer Assist 02 - Missing customers - Note! I have not had this issue myself so I have not been able to trouble shoot it. If it happens to you please save the game at that point and let me know so I can have you look up some items in the console. - Plugs chosen during Relationship Slave are not used - the new equip system is not set to use them so it will either use random plugs or none at all. It is on the list of things for v4.07 to fix. - Punishments that don't proceed - I have not run through a punishment recently but I had no issues with it before. It may have been related to the animation stoppage issues with DDi (which were fixed in the latest version) but I will go through them and check them out. There are some options in the MCM menu to restart some of the main timers in the mod for use if you find that they have stopped. One more note! The new quest device equip function uses an array for all of the items (if you are wondering there are 27 arrays with 17 items each) which must be set up. It is set to automatically check it and if not done then it will do it when you enter the shop. You can also do it manually in the MCM menu if you are somewhere that you can't get to the front door outside the shop. If it is not set up then it will not equip items and will likely get stuck in spots.
necrontyr525 Posted October 5, 2016 Posted October 5, 2016 quick question: i know the thalmor embasy visit had a bug where the reward version wouldn't trigger, and that it was to be fixed in an upcoming patch. did this patch get that fix?
Veladarius Posted October 5, 2016 Author Posted October 5, 2016 quick question: i know the thalmor embasy visit had a bug where the reward version wouldn't trigger, and that it was to be fixed in an upcoming patch. did this patch get that fix? The triggers for the special quests should work properly now.
Bricks Posted October 5, 2016 Posted October 5, 2016 Quick Question, how do you change the player tendancies? It displays all of them at a value of 4 in the MCM but I'd assume that they can be changed.
Veladarius Posted October 5, 2016 Author Posted October 5, 2016 Quick Question, how do you change the player tendancies? It displays all of them at a value of 4 in the MCM but I'd assume that they can be changed. Reset the framework in the MCM menu, it will let you change them but they won't take effect until you speak with Master again.
BillBellochek Posted October 5, 2016 Posted October 5, 2016 Allow base quests if God Cursed items are equipped if rank >= 15 What rank do you mean? Is this the Master's disposition rank, player level? I'm not entirely sure. I also assume that it means if you put your character into the God's Cursed equipment you can now do errands for Master. Or are you integrating the devices into the quest line?
Bonding1005 Posted October 5, 2016 Posted October 5, 2016 Update! Yay! Quick question: I couldn't find anything about the Thalmor embassy quest being chosen as a punishment even if it is disabled in the MCM. Has this been fixed yet? I did this quest multiple times and really don't want to repeat it yet again. In the 4.05 version, nearly every time I am in for a harsh punishment Master tried to send me there...
dsfargeg222 Posted October 5, 2016 Posted October 5, 2016 First bug, if you use the slavery start menu option and select to be an adventuring slave, Herran will merely shove two plugs in you and not unlock the yoke. Edit: scratch that, seems the entire equip/unequip script is broken on my end with both 2.9.2 and 3.1 beta integration. The "Stop moving around" line repeats endlessly when trying to fit a belt/collar on. It finds the plugs, equips them, then they eventually slide out while the script is trying to put something on you. Tested with slavery start from menu as well as a normal start when trying to get a delivery quest going. Here's the log going ballistic with 2.9.2 integration. error with 2.9.2.txt
Veladarius Posted October 5, 2016 Author Posted October 5, 2016 First bug, if you use the slavery start menu option and select to be an adventuring slave, Herran will merely shove two plugs in you and not unlock the yoke. Edit: scratch that, seems the entire equip/unequip script is broken on my end with both 2.9.2 and 3.1 beta integration. The "Stop moving around" line repeats endlessly when trying to fit a belt/collar on. It finds the plugs, equips them, then they eventually slide out while the script is trying to put something on you. Tested with slavery start from menu as well as a normal start when trying to get a delivery quest going. Here's the log going ballistic with 2.9.2 integration. From the first page: V4.06 uses an array system for the quest device equip function that needs to be set up before items can be equipped. It is set to auto check when you get to the shop door outside or you can do it manually in the MCM menu. Allow base quests if God Cursed items are equipped if rank >= 15 What rank do you mean? Is this the Master's disposition rank, player level? I'm not entirely sure. I also assume that it means if you put your character into the God's Cursed equipment you can now do errands for Master. Or are you integrating the devices into the quest line? Master's Rank and no, I am not integrating them just giving those who are in good standing with her the ability to continue working for her. Update! Yay! Quick question: I couldn't find anything about the Thalmor embassy quest being chosen as a punishment even if it is disabled in the MCM. Has this been fixed yet? I did this quest multiple times and really don't want to repeat it yet again. In the 4.05 version, nearly every time I am in for a harsh punishment Master tried to send me there... I will check on this but it should not be using it sd the check had not changed in a while now.
danta Posted October 5, 2016 Posted October 5, 2016 So with the update the mannor quests still don't update no matter how many tasks I do for Markus. I work all day to he says no more tasks for the day
OncleTom199 Posted October 5, 2016 Posted October 5, 2016 Your update is not in order because the anaimatin is wrong with a new game in and some others do not that's my current riding position
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