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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

Update! Yay! :heart:

 

Quick question: I couldn't find anything about the Thalmor embassy quest being chosen as a punishment even if it is disabled in the MCM. Has this been fixed yet? I did this quest multiple times and really don't want to repeat it yet again.

In the 4.05 version, nearly every time I am in for a harsh punishment Master tried to send me there...

 

I will check on this but it should not be using it sd the check had not changed in a while now.

 

 

Try this script set and see if it changes things for you: Punishment Set update.zip

 

It just needs to go into the data folder.

So with the update the mannor quests still don't update no matter how many tasks I do for Markus. I work all day to he says no more tasks for the day 

 

What time are you asking for more tasks? If it is after 5 pm he will not give any more tasks and 8 pm is when you need to have them finished by anyway.

 

 

Your update is not in order because the anaimatin is wrong with a new game in and some others do not

 

screenshot10gp0abcvx9d_thumb.jpg

 

screenshot15tskixvz9do_thumb.jpg

 

screenshot12u4jrlt7iy1_thumb.jpg

 

I have no idea what causes this, the only thing that my mod does at the start is registers its device tags with DDi.

Posted

 

 

 

Update! Yay! :heart:

 

Quick question: I couldn't find anything about the Thalmor embassy quest being chosen as a punishment even if it is disabled in the MCM. Has this been fixed yet? I did this quest multiple times and really don't want to repeat it yet again.

In the 4.05 version, nearly every time I am in for a harsh punishment Master tried to send me there...

 

I will check on this but it should not be using it sd the check had not changed in a while now.

 

 

Try this script set and see if it changes things for you: attachicon.gifPunishment Set update.zip

 

It just needs to go into the data folder.

So with the update the mannor quests still don't update no matter how many tasks I do for Markus. I work all day to he says no more tasks for the day 

 

What time are you asking for more tasks? If it is after 5 pm he will not give any more tasks and 8 pm is when you need to have them finished by anyway.

 

 

Your update is not in order because the anaimatin is wrong with a new game in and some others do not

 

screenshot10gp0abcvx9d_thumb.jpg

 

screenshot15tskixvz9do_thumb.jpg

 

screenshot12u4jrlt7iy1_thumb.jpg

 

I have no idea what causes this, the only thing that my mod does at the start is registers its device tags with DDi.

 

if I get your Mod neme it is back to normal this is a scrip fail   is not work Punishment Set update

 

Posted

all done before the day is out get 3 done by the end of the day

 

If you are talking about not getting to the end of the Manor Slave portion it goes like this:

complete 0 tasks = -2 points

complete 1 task = -1 point

complete 2 tasks = 0 points

complete 3 tasks = 1 point

complete 4 tasks = 2 points

Asking for an extra task but not completing it = -1 point

 

To finish the Manor Slave section you need to get to +30 points.

Posted

Are there any tasks to do in-between days like in the mining and smiting parts only I'm finding the manor a bore to play . what's at the end of the sweeping/firewood/water only its a lot of time to play the same tasks that many times. It might also be worth reducing the amount of piles in sweeping  

Posted

 

quick question:

i know the thalmor embasy visit had a bug where the reward version wouldn't trigger, and that it was to be fixed in an upcoming patch.

did this patch get that fix?

 

The triggers for the special quests should work properly now.

 

Thank You!!!!!

Posted

Dear Veladarius!

You said that in new patch there is new array system for device equipping. I loaded save when I already had devices one me, came to the shop door, even came into shop, but devices does not equip during relationship with master initial scene (only plugs). :(
Can you please tell, where can I check new array system in mcm menu? Thank you in advance.

Posted

Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded!

Posted

Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded!

trap for thoes people poking aroud in the console. there is a removal quest, but no legit way to get them.

Posted

 

Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded!

trap for thoes people poking aroud in the console. there is a removal quest, but no legit way to get them.

 

Oh, so the only way to get them is to spawn them in through the console? I can imagine Vel's planning to do something with those in the future.

Posted

 

 

Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded!

trap for thoes people poking aroud in the console. there is a removal quest, but no legit way to get them.

 

Oh, so the only way to get them is to spawn them in through the console? I can imagine Vel's planning to do something with those in the future.

 

 

From what i understand.

It is just something he made for fun.

Those items also break some of his own quests.

Posted

Dear Veladarius!

 

You said that in new patch there is new array system for device equipping. I loaded save when I already had devices one me, came to the shop door, even came into shop, but devices does not equip during relationship with master initial scene (only plugs). :(

Can you please tell, where can I check new array system in mcm menu? Thank you in advance.

 

You can go into the MCM menu and have it set the Array again, on occasion it does not do it properly the first time. If you want to check if it has done it use sqv cdxslavery_functions and scroll upwards and you should come to the arrays which will have a number of entries taking up an entire line off to the right, it is easy to see.

 

 

 

Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded!

trap for thoes people poking aroud in the console. there is a removal quest, but no legit way to get them.

 

Oh, so the only way to get them is to spawn them in through the console? I can imagine Vel's planning to do something with those in the future.

 

 

From what i understand.

It is just something he made for fun.

Those items also break some of his own quests.

 

 

The textures were made for a quest series I am planning in the future but had them made at the same time as the other new colors, figured I would do it all at once. The items are VERY persistent, if you manage to remove them and throw them away they will come back. They have also been purposely set up so my own removal commands can't remove them, only completing the quest can do it (good luck on that). I did decide to be nice and allow you to do errands if you have them on and have a rank with Master of 15+.

 

Posted

Vel, sadly, I have to confirm there's something weird with equipping functions. I've started a new game, used LAL to start as inn patron, explicitly ran array generation through the menu, waited a bit, saved, loaded. Checked sqv cdxslavery_functions as you wrote above and I can see a few arrays of IDs. Then I started the slavery opening through the menu and saved before decision on the ship to have clear difference to show:

1. chosen "nothing special" got to the mine, waited through the talk and got nothing equipped although I can see attempts in the log, see Papyrus.3.log, it's around 10/06/2016 - 02:05:00AM My inventory after that is clean with just 1 clothes and 1 pick, nothing else at all.

2. I then reloaded and went for "I'll buy my freedom" route, and got a harness with two plugs equipped (although also stuck with the yoke from the ship), see Papyrus.1.log. It seems there should've been more "gifts" though, cuffs and such but I didn't get them in my inventory in the end.

Papyrus.3.log

Papyrus.1.log

Posted

Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded!

 

Some of the immediate priorities are some fixes that I didn't do in v4.06 because I knew they would take a bit of time:

- get the plug working with the preferences on the quest devices as well as MCM options for them and collars.

- look into CA01 (Tavish) not running properly

- look into CA02 and see what I can find out about the missing customers. I still need some data on it as it has not happened to me yet.

- figure out why the Slave Leia items are not being added

- any other issues that come up

 

As far as content goes this is the short term priorities I have:

1- Relationship Slave material, especially dialogue and story line content

2- Add new repeatable quests (about 2)

3- Make the 3rd and 4th quest available if a relationship slave and was never a property slave

4- Add punishments and Manor Slave tasks if I come up with any

 

Longer Term things are:

1- rebuild CA01 and Recover a Delivery

2- Quests involving Rayani

3- Finish CA02 (was set for up to 2 customers with the player at the same time)

 

In the end it will depend on how things go.

Posted

 

 

Dear Veladarius!

 

You said that in new patch there is new array system for device equipping. I loaded save when I already had devices one me, came to the shop door, even came into shop, but devices does not equip during relationship with master initial scene (only plugs). :(

Can you please tell, where can I check new array system in mcm menu? Thank you in advance.

 

You can go into the MCM menu and have it set the Array again, on occasion it does not do it properly the first time. If you want to check if it has done it use sqv cdxslavery_functions and scroll upwards and you should come to the arrays which will have a number of entries taking up an entire line off to the right, it is easy to see.

 

 

 

 

Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded!

trap for thoes people poking aroud in the console. there is a removal quest, but no legit way to get them.

 

Oh, so the only way to get them is to spawn them in through the console? I can imagine Vel's planning to do something with those in the future.

 

 

From what i understand.

It is just something he made for fun.

Those items also break some of his own quests.

 

 

The textures were made for a quest series I am planning in the future but had them made at the same time as the other new colors, figured I would do it all at once. The items are VERY persistent, if you manage to remove them and throw them away they will come back. They have also been purposely set up so my own removal commands can't remove them, only completing the quest can do it (good luck on that). I did decide to be nice and allow you to do errands if you have them on and have a rank with Master of 15+.

 

Yeah, tell me about it. :blush:

Even DDe fails to remove them. :P

Posted

 

Quick Question, how do you change the player tendancies? It displays all of them at a value of 4 in the MCM but I'd assume that they can be changed.

 

Reset the framework in the MCM menu, it will let you change them but they won't take effect until you speak with Master again.

 

 

 

Ah, so I'll have to reset the player ranking/disp too? I didn't realize the MCM config was the only way. I can always use the potions and the cdxplayerdisposition/ the master rank thing to put my stats back where they were after reset I suppose. before I do, will it bug out erani (whom I have at this point) to do that?

 

Also,  while I'm asking questions. If we told master we did not want to be a slave, is there a way to reset that? I know she only ask once, was curious if there was a console thing that would... repeal that. with the possibility of an expanded questline in the future, it would be nice to be able to try it out.

Posted

I'm having problems with the device equip as well, at least for the delivery quest.  I reset the array via MCM and the collar seems to go on just fine, but the belt (and plug?  Not sure) just triggers the "stop moving around" loop.

 

Papyrus.0.log

 

Unless I'm resetting the array wrong, but that doesn't seem possible.  It's just a matter of pressing the option, right?

Posted

Any way to make the relationsship between master and player higher with a command? I did sooo many errands and was happy to have the first quest with Jarl Elisif, but know i was needed to make a new game. Would be nice.

Posted

 

 

Quick Question, how do you change the player tendancies? It displays all of them at a value of 4 in the MCM but I'd assume that they can be changed.

 

Reset the framework in the MCM menu, it will let you change them but they won't take effect until you speak with Master again.

 

 

 

Ah, so I'll have to reset the player ranking/disp too? I didn't realize the MCM config was the only way. I can always use the potions and the cdxplayerdisposition/ the master rank thing to put my stats back where they were after reset I suppose. before I do, will it bug out erani (whom I have at this point) to do that?

 

Also,  while I'm asking questions. If we told master we did not want to be a slave, is there a way to reset that? I know she only ask once, was curious if there was a console thing that would... repeal that. with the possibility of an expanded questline in the future, it would be nice to be able to try it out.

 

 

Resetting it will not affect Erani, she is controlled by her own quests.

 

Currently there isn't a way to go back on that but it is something I am considering adjusting.

I'm having problems with the device equip as well, at least for the delivery quest.  I reset the array via MCM and the collar seems to go on just fine, but the belt (and plug?  Not sure) just triggers the "stop moving around" loop.

 

attachicon.gifPapyrus.0.log

 

Unless I'm resetting the array wrong, but that doesn't seem possible.  It's just a matter of pressing the option, right?

 

It looks like it was getting some errors while trying to equip them. What are your setting as far as device material preferences go?

 

Go ahead and reset the array again though, just to be sure.

Any way to make the relationsship between master and player higher with a command? I did sooo many errands and was happy to have the first quest with Jarl Elisif, but know i was needed to make a new game. Would be nice.

 

set cdxrankmaster to x    x = 1 - 20   You will want a value of 15 to unlock all of the quests.

Posted

 

 

 

Quick Question, how do you change the player tendancies? It displays all of them at a value of 4 in the MCM but I'd assume that they can be changed.

 

Reset the framework in the MCM menu, it will let you change them but they won't take effect until you speak with Master again.

 

 

 

Ah, so I'll have to reset the player ranking/disp too? I didn't realize the MCM config was the only way. I can always use the potions and the cdxplayerdisposition/ the master rank thing to put my stats back where they were after reset I suppose. before I do, will it bug out erani (whom I have at this point) to do that?

 

Also,  while I'm asking questions. If we told master we did not want to be a slave, is there a way to reset that? I know she only ask once, was curious if there was a console thing that would... repeal that. with the possibility of an expanded questline in the future, it would be nice to be able to try it out.

 

 

Resetting it will not affect Erani, she is controlled by her own quests.

 

Currently there isn't a way to go back on that but it is something I am considering adjusting.

I'm having problems with the device equip as well, at least for the delivery quest.  I reset the array via MCM and the collar seems to go on just fine, but the belt (and plug?  Not sure) just triggers the "stop moving around" loop.

 

attachicon.gifPapyrus.0.log

 

Unless I'm resetting the array wrong, but that doesn't seem possible.  It's just a matter of pressing the option, right?

 

It looks like it was getting some errors while trying to equip them. What are your setting as far as device material preferences go?

 

Go ahead and reset the array again though, just to be sure.

Any way to make the relationsship between master and player higher with a command? I did sooo many errands and was happy to have the first quest with Jarl Elisif, but know i was needed to make a new game. Would be nice.

 

set cdxrankmaster to x    x = 1 - 20   You will want a value of 15 to unlock all of the quests.

 

so, interesting observation. after doing the reset thing, I cannot talk to master. she just says "speak quickly' which is (I believe) a default line from the voice she uses. no dialouge options open up. So thats a thing.

Posted

 

I'm having problems with the device equip as well, at least for the delivery quest.  I reset the array via MCM and the collar seems to go on just fine, but the belt (and plug?  Not sure) just triggers the "stop moving around" loop.

 

attachicon.gifPapyrus.0.log

 

Unless I'm resetting the array wrong, but that doesn't seem possible.  It's just a matter of pressing the option, right?

 

It looks like it was getting some errors while trying to equip them. What are your setting as far as device material preferences go?

 

Go ahead and reset the array again though, just to be sure.

 

Welp!  I originally had the preferences at Bronze metal, Leather material, Black color, Ebonite finish, and Padded open back.  I set them to "any," and now the equip works totally fine.  Strange that the preferences would cause any issues!  Thanks for the help! :)

Posted

Vel, sadly, I have to confirm there's something weird with equipping functions. I've started a new game, used LAL to start as inn patron, explicitly ran array generation through the menu, waited a bit, saved, loaded. Checked sqv cdxslavery_functions as you wrote above and I can see a few arrays of IDs. Then I started the slavery opening through the menu and saved before decision on the ship to have clear difference to show:

1. chosen "nothing special" got to the mine, waited through the talk and got nothing equipped although I can see attempts in the log, see Papyrus.3.log, it's around 10/06/2016 - 02:05:00AM My inventory after that is clean with just 1 clothes and 1 pick, nothing else at all.

2. I then reloaded and went for "I'll buy my freedom" route, and got a harness with two plugs equipped (although also stuck with the yoke from the ship), see Papyrus.1.log. It seems there should've been more "gifts" though, cuffs and such but I didn't get them in my inventory in the end.

 

With the talk about preferences it's worth mentioning I've left all of them default. Everything set to "any" and all other options except for player disposition were default.

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