Nazzzgul666 Posted September 15, 2016 Posted September 15, 2016 Some days ago Veladarius said something about a fix for the lose-plugs-before-belt is equipped thing with the delivery quest. Is this fix in 4.05 full version? I'm still using the 4.5 patch, is there any difference?
kejiro Posted September 15, 2016 Posted September 15, 2016 a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal.
Veladarius Posted September 15, 2016 Author Posted September 15, 2016 In my haste to get that posted (you were online), I forgot to mention that after night 2/session 2 with the chains at the pillar her bed disappeared and never returned. Also I had to approach her initially at night when she was in her room to start the quest or she would try to return to the throne room after I had placed the items on the table. She said I can't or I don't know (or something similar and I was supposed to say that I was there to help but she would walk away before I could.) So looking at the stages here is what I have Slight Dom Quest03 Stage 1 = 10, 50, 75, 100, 125, 130, 150, 175, 200, 225, 250, 275, 300, 350, 375, 400, 425, 450, 475, 825, 850, 930, 950, 975, 990. The others are Stage 0 So what is missing? I don't want to randomly change the 0 stages because of the different meanings. Is it possible to make it so that if the quest is complete the scripts for that quest get disabled? Whatever the quest or task once the quest is complete all stages should stop calling for completion. Or registered the missing stage as complete? Might help with these bugs. It has happened with all the quests at one time or another. Just thinking outloud. The bed disappearing I have no idea, I never put in anything to disable the bed or anything like that. The first night she says she has to think about it and that is all that happens, 2nd night is on the bed, following nights are either a session at the pillar followed by a night of dialogue (up to 3 depending on how well you pick up the clues). It ends on the dialogue night where you correctly determine what to do and place the devices on her. There is no break in the quest stages. Use SQS CDxExpQuest03 and it will list all of them out but they mostly go in increments of 25 except in a few spots. When a quest is done it doesn't have any scripts that continue to run, most of the quests are actually dialogue driven except when a timer is needed. The issue is early termination of dialogue from a force greet and I have done a number of things to make sure it knows that the dialogue and scene are done.
MallaVelve Posted September 15, 2016 Posted September 15, 2016 In my haste to get that posted (you were online), I forgot to mention that after night 2/session 2 with the chains at the pillar her bed disappeared and never returned. Also I had to approach her initially at night when she was in her room to start the quest or she would try to return to the throne room after I had placed the items on the table. She said I can't or I don't know (or something similar and I was supposed to say that I was there to help but she would walk away before I could.) So looking at the stages here is what I have Slight Dom Quest03 Stage 1 = 10, 50, 75, 100, 125, 130, 150, 175, 200, 225, 250, 275, 300, 350, 375, 400, 425, 450, 475, 825, 850, 930, 950, 975, 990. The others are Stage 0 So what is missing? I don't want to randomly change the 0 stages because of the different meanings. Is it possible to make it so that if the quest is complete the scripts for that quest get disabled? Whatever the quest or task once the quest is complete all stages should stop calling for completion. Or registered the missing stage as complete? Might help with these bugs. It has happened with all the quests at one time or another. Just thinking outloud. The bed disappearing I have no idea, I never put in anything to disable the bed or anything like that. The first night she says she has to think about it and that is all that happens, 2nd night is on the bed, following nights are either a session at the pillar followed by a night of dialogue (up to 3 depending on how well you pick up the clues). It ends on the dialogue night where you correctly determine what to do and place the devices on her. There is no break in the quest stages. Use SQS CDxExpQuest03 and it will list all of them out but they mostly go in increments of 25 except in a few spots. When a quest is done it doesn't have any scripts that continue to run, most of the quests are actually dialogue driven except when a timer is needed. The issue is early termination of dialogue from a force greet and I have done a number of things to make sure it knows that the dialogue and scene are done. Well I don't (unfortunately) know anything about scripts so I can not figure out what is so different from yours versus everyone else's dialog. I have gotten so used to clicking through dialog in skyrim because I have gone over the same material hundreds of times. I have yet to see any issue with it except CD. I also am aware that CD has that issue and try to not do that with CD dialog. Maybe I failed at one point during those sessions or even though the dialog was only advanced when I had "My turn to speak" script lag may have mucked things up. I will try to go back to The Palace and disable PC control and see if that fixes things. Or maybe I will try to do the whole quest over and see if I can not get a better completion. You say there is no break in the stages.....What do you mean by that? Surely I won't have all 1's. You can not take all the dialog paths in the same save. Some of those stages are for the paths not taken...yes? Example: Quest - A Date With A Jarl Sub Quest - Go see Elisif, the Jarl of Solitude, with an offer. Stages Stage 0 = 0 Stage 10 = 1 Stage 25 = 0 Stage 50 = 1 Stage 75 to 990 = 0 These are the stages before talking to Elisif. As far as the Night chronology ...it happened just like that...but I got the choices spot on. So no extra sessions.
Veladarius Posted September 15, 2016 Author Posted September 15, 2016 In my haste to get that posted (you were online), I forgot to mention that after night 2/session 2 with the chains at the pillar her bed disappeared and never returned. Also I had to approach her initially at night when she was in her room to start the quest or she would try to return to the throne room after I had placed the items on the table. She said I can't or I don't know (or something similar and I was supposed to say that I was there to help but she would walk away before I could.) So looking at the stages here is what I have Slight Dom Quest03 Stage 1 = 10, 50, 75, 100, 125, 130, 150, 175, 200, 225, 250, 275, 300, 350, 375, 400, 425, 450, 475, 825, 850, 930, 950, 975, 990. The others are Stage 0 So what is missing? I don't want to randomly change the 0 stages because of the different meanings. Is it possible to make it so that if the quest is complete the scripts for that quest get disabled? Whatever the quest or task once the quest is complete all stages should stop calling for completion. Or registered the missing stage as complete? Might help with these bugs. It has happened with all the quests at one time or another. Just thinking outloud. The bed disappearing I have no idea, I never put in anything to disable the bed or anything like that. The first night she says she has to think about it and that is all that happens, 2nd night is on the bed, following nights are either a session at the pillar followed by a night of dialogue (up to 3 depending on how well you pick up the clues). It ends on the dialogue night where you correctly determine what to do and place the devices on her. There is no break in the quest stages. Use SQS CDxExpQuest03 and it will list all of them out but they mostly go in increments of 25 except in a few spots. When a quest is done it doesn't have any scripts that continue to run, most of the quests are actually dialogue driven except when a timer is needed. The issue is early termination of dialogue from a force greet and I have done a number of things to make sure it knows that the dialogue and scene are done. Well I don't (unfortunately) know anything about scripts so I can not figure out what is so different from yours versus everyone else's dialog. I have gotten so used to clicking through dialog in skyrim because I have gone over the same material hundreds of times. I have yet to see any issue with it except CD. I also am aware that CD has that issue and try to not do that with CD dialog. Maybe I failed at one point during those sessions or even though the dialog was only advanced when I had "My turn to speak" script lag may have mucked things up. I will try to go back to The Palace and disable PC control and see if that fixes things. Or maybe I will try to do the whole quest over and see if I can not get a better completion. You say there is no break in the stages.....What do you mean by that? Surely I won't have all 1's. You can not take all the dialog paths in the same save. Some of those stages are for the paths not taken...yes? Example: Quest - A Date With A Jarl Sub Quest - Go see Elisif, the Jarl of Solitude, with an offer. Stages Stage 0 = 0 Stage 10 = 1 Stage 25 = 0 Stage 50 = 1 Stage 75 to 990 = 0 These are the stages before talking to Elisif. As far as the Night chronology ...it happened just like that...but I got the choices spot on. So no extra sessions. 25 is a holding stage for use by the task manager. 990 is the shutdown stage and makes it unavailable and should be set during the dialogue with Master at the end. If you set the stage to 990 it will show as completed in the journal. Ok, now don't laugh, but I got stuck in the CD Cursed devices. I've put them on with DDe, and now the cursed things keep comming back, also master won't talk to me anymore. I gave my warnings here and on their thread as well as in game with each device as it was added into your inventory.
Veladarius Posted September 15, 2016 Author Posted September 15, 2016 Some days ago Veladarius said something about a fix for the lose-plugs-before-belt is equipped thing with the delivery quest. Is this fix in 4.05 full version? I'm still using the 4.5 patch, is there any difference? The patch is for the dialogue issues, the equip issues will be addressed in v4.06. CGi needs to do hit thing with it (installer and checking for any dialogue changes that may need translation and such). He has done work on the installer so it should (repeat should) work with older versions of NMM. There were also a few things he wanted to check out so once he gives the all clear then we will look to release.
darklycan1304 Posted September 16, 2016 Posted September 16, 2016 i cant install the mod with MO, i keep getting an extracting failed error, i googled it and some times it is an issue with how the mod is set up, has anyone else had this issue before?Also on a side not my quest chain has bugged, first time i visited the store i got a misc quest pop up saying the guards are dead and to talk to someone, is there a way to reset it, i couldnt find anything in any of the menus, not sure if im blind
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 i cant install the mod with MO, i keep getting an extracting failed error, i googled it and some times it is an issue with how the mod is set up, has anyone else had this issue before? Also on a side not my quest chain has bugged, first time i visited the store i got a misc quest pop up saying the guards are dead and to talk to someone, is there a way to reset it, i couldnt find anything in any of the menus, not sure if im blind That quest pop up isn't from my mod.
darklycan1304 Posted September 16, 2016 Posted September 16, 2016 i cant install the mod with MO, i keep getting an extracting failed error, i googled it and some times it is an issue with how the mod is set up, has anyone else had this issue before? Also on a side not my quest chain has bugged, first time i visited the store i got a misc quest pop up saying the guards are dead and to talk to someone, is there a way to reset it, i couldnt find anything in any of the menus, not sure if im blind That quest pop up isn't from my mod. ah okay then, i assumed it was as it only happens when entering the shop, i'll look into it more
heehatatt Posted September 16, 2016 Posted September 16, 2016 Having an issue, with assist a customer 1 and 2. For 1, Tavish won't spawn. For 2, whoever the customer is won't spawn either. Says on the front page that 1 might be broken for some, same for 2?
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 Having an issue, with assist a customer 1 and 2. For 1, Tavish won't spawn. For 2, whoever the customer is won't spawn either. Says on the front page that 1 might be broken for some, same for 2? Customer Assist 02 should work, the customer for the quest is set up when they arrive at the VIP House so it is ready to go when the quest is given.
Verstort Posted September 16, 2016 Posted September 16, 2016 If you check your quest with "sqv CDxCustomerAssist02_Main" you might find all your aliases are None, last time that happened to me the customer didn't show up. However, since the aliases are set when you first talk to master at the start of the quest, that would mean you have the same odd bug I have where the aliases won't set/reset for that quest
Agnes_ Posted September 16, 2016 Posted September 16, 2016 a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal. I'm having the exact same problem, brand new char and all. I already have the custom CD harness and collar, when the master is checking to see what items my char has on it she says HEY! the conversation ends abruptly and the message code belt 1 pops up. EDIT: Here's my papyrus log. Papyrus.0.log
kejiro Posted September 16, 2016 Posted September 16, 2016 a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal. I'm having the exact same problem, brand new char and all. I already have the custom CD harness and collar, when the master is checking to see what items my char has on it she says HEY! the conversation ends abruptly and the message code belt 1 pops up. EDIT: Here's my papyrus log. Exactly that, HEY! and all. then if you pay her to remove stuff, if you are wearing a non cd belt, it doesnt seem to replace it, but changes the key? my log shows at the end trying to unlock the belt since i had a key and it wasnt a cd belt, and getting rejected. odd part was that [unlock with key] was available. dunno. a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal. I'm having the exact same problem, brand new char and all. I already have the custom CD harness and collar, when the master is checking to see what items my char has on it she says HEY! the conversation ends abruptly and the message code belt 1 pops up. EDIT: Here's my papyrus log. Exactly that, HEY! and all. then if you pay her to remove stuff, if you are wearing a non cd belt, it doesnt seem to replace it, but changes the key? my log shows at the end trying to unlock the belt since i had a key and it wasnt a cd belt, and getting rejected. odd part was that [unlock with key] was available. dunno.
heehatatt Posted September 16, 2016 Posted September 16, 2016 Having an issue, with assist a customer 1 and 2. For 1, Tavish won't spawn. For 2, whoever the customer is won't spawn either. Says on the front page that 1 might be broken for some, same for 2? Customer Assist 02 should work, the customer for the quest is set up when they arrive at the VIP House so it is ready to go when the quest is given. It starts for me during the "Fetch a Slave" quest. I go to the old lady at the VIP house, she takes Erani. Then she tells me to go to the basement to get ready for the VIP. Once I report back to her she begins the dialogue, the player dialogue goes through, but the VIP isn't there. Maybe I should just reset the quest?
abeman Posted September 16, 2016 Posted September 16, 2016 In my haste to get that posted (you were online), I forgot to mention that after night 2/session 2 with the chains at the pillar her bed disappeared and never returned. I remember that happened to me as well, bed was allways gone in 3rd day and never came back. I thought there was to be some scene at its location and bed was moved but i allways got stuck after that pillar-scene. I have this no bed collision-mod installed: loverslab.com/topic/18489-noble-bed-02-collision-fix/ Not sure if that would cause problems?
Nazzzgul666 Posted September 16, 2016 Posted September 16, 2016 Delzaron reported something (in parts) similar in August, but there was no solution/reproduction, maybe this report will help. If it's known, i couldn't find it. Not too bad, though: I've entered the shop the first time and master asked me to do a job as a master for a customer. Ms. Delius was waiting for me, but talking to her brought two dialogues both starting with "...". One was "you're no inhabitant/customer, go away", the other was "the customer is waiting for you" but it didn't go on. The solution was to walk behind her, there i was forcegreeted and the quest went on. It was the same upstairs after cleaning, talking doesn't work, walking until forcegreet did. And the black leather harness of captured dreams, equipped for a delivery job, is invisible- only the collar connected to it shows up. Afaik it's the only item that doesn't work here, maybe a batch build by bodyslide would help, but i'm a noob with bodyslide. i couldn't find the CD outfits there, if i'm supposed to use bodyslide at all.
Rhonen5 Posted September 16, 2016 Posted September 16, 2016 Delzaron reported something (in parts) similar in August, but there was no solution/reproduction, maybe this report will help. If it's known, i couldn't find it. Not too bad, though: I've entered the shop the first time and master asked me to do a job as a master for a customer. Ms. Delius was waiting for me, but talking to her brought two dialogues both starting with "...". One was "you're no inhabitant/customer, go away", the other was "the customer is waiting for you" but it didn't go on. The solution was to walk behind her, there i was forcegreeted and the quest went on. It was the same upstairs after cleaning, talking doesn't work, walking until forcegreet did. And the black leather harness of captured dreams, equipped for a delivery job, is invisible- only the collar connected to it shows up. Afaik it's the only item that doesn't work here, maybe a batch build by bodyslide would help, but i'm a noob with bodyslide. i couldn't find the CD outfits there, if i'm supposed to use bodyslide at all. i use CBBE HDT Curvy with TBBP, and everything fits nicely.. i do however have a invisible bug for the whole character when equiping 1 item, think it was something with long latex gloves, not sure from witch mod.. might be cursed loot.. but other then that its nice and no need for bodyslide for CD and most of the stuff from cursed loot (catsuit might need it)
Nazzzgul666 Posted September 16, 2016 Posted September 16, 2016 Delzaron reported something (in parts) similar in August, but there was no solution/reproduction, maybe this report will help. If it's known, i couldn't find it. Not too bad, though: I've entered the shop the first time and master asked me to do a job as a master for a customer. Ms. Delius was waiting for me, but talking to her brought two dialogues both starting with "...". One was "you're no inhabitant/customer, go away", the other was "the customer is waiting for you" but it didn't go on. The solution was to walk behind her, there i was forcegreeted and the quest went on. It was the same upstairs after cleaning, talking doesn't work, walking until forcegreet did. And the black leather harness of captured dreams, equipped for a delivery job, is invisible- only the collar connected to it shows up. Afaik it's the only item that doesn't work here, maybe a batch build by bodyslide would help, but i'm a noob with bodyslide. i couldn't find the CD outfits there, if i'm supposed to use bodyslide at all. i use CBBE HDT Curvy with TBBP, and everything fits nicely.. i do however have a invisible bug for the whole character when equiping 1 item, think it was something with long latex gloves, not sure from witch mod.. might be cursed loot.. but other then that its nice and no need for bodyslide for CD and most of the stuff from cursed loot (catsuit might need it) Cursed loot's suits were some of the items i could find in bodyslide, and also some latex gloves i'm not sure from which mod either.
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 If you check your quest with "sqv CDxCustomerAssist02_Main" you might find all your aliases are None, last time that happened to me the customer didn't show up. However, since the aliases are set when you first talk to master at the start of the quest, that would mean you have the same odd bug I have where the aliases won't set/reset for that quest The aliases for the quest are set for the quest when the VIP customer shows up and is not cleared until the check out function is triggered. I have a delay set on the check out function if the VIP is in a session which would delay it by a day though. It is possible that it is checking something that isn't being reset immediately, I will take a look.
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal. I'm having the exact same problem, brand new char and all. I already have the custom CD harness and collar, when the master is checking to see what items my char has on it she says HEY! the conversation ends abruptly and the message code belt 1 pops up. EDIT: Here's my papyrus log. It may be an issue with the harnesses and the check for them, I will look into it.
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal. I'm having the exact same problem, brand new char and all. I already have the custom CD harness and collar, when the master is checking to see what items my char has on it she says HEY! the conversation ends abruptly and the message code belt 1 pops up. EDIT: Here's my papyrus log. It may be an issue with the harnesses and the check for them, I will look into it. It was not detecting harnesses properly, I have updated the script so it it can do so.
MallaVelve Posted September 16, 2016 Posted September 16, 2016 Not sure if it is relevant but I ran CD's texture folder through Ordenador and it returned this............ 2016/09/16 08:13 - D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\Captured_Dreams_V4-05\Textures\ Options: Textures, DXT1c, DXT5, Mipmaps ================================================================================ Textures\clothes\zaria\msgmetal2.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\clothes\zaria\msgmetal_n.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\Devious\Store\cdad.dds ... DXT1 1200x924 => DXT1 2048x1024 (723 Kb => 1365 Kb) => Fixed Bad Size This might be the issue some people (me occasionally) are having with CTD near to or at CD Shop. I am not knowledgeable enough to say one way or the other. Just thought I would put it out there.
Punga Posted September 16, 2016 Posted September 16, 2016 Ok, now don't laugh, but I got stuck in the CD Cursed devices. I've put them on with DDe, and now the cursed things keep comming back, also master won't talk to me anymore. I gave my warnings here and on their thread as well as in game with each device as it was added into your inventory. Honestly I thought you were kidding. You were not. You forgot to mention the cursed devices are very, very heavy. I had to drop everything in my inventory just so I can move. The clue is very subtle, well done! Thank you for making them. Master should use them as a punishment if the slave hits her, or some other more doable quest.
Rhonen5 Posted September 16, 2016 Posted September 16, 2016 Not sure if it is relevant but I ran CD's texture folder through Ordenador and it returned this............ 2016/09/16 08:13 - D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\Captured_Dreams_V4-05\Textures\ Options: Textures, DXT1c, DXT5, Mipmaps ================================================================================ Textures\clothes\zaria\msgmetal2.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\clothes\zaria\msgmetal_n.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\Devious\Store\cdad.dds ... DXT1 1200x924 => DXT1 2048x1024 (723 Kb => 1365 Kb) => Fixed Bad Size This might be the issue some people (me occasionally) are having with CTD near to or at CD Shop. I am not knowledgeable enough to say one way or the other. Just thought I would put it out there. Yeah i noticed this to,i didnt make the change for it though and thought i would wait to say anything until someone else also mentioned it, so i wont be alone if captured and sold of in case its meant to be like that lol Edit: Did it help anything after you fixed that btw?
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