CGi Posted September 16, 2016 Posted September 16, 2016 Not sure if it is relevant but I ran CD's texture folder through Ordenador and it returned this............ 2016/09/16 08:13 - D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\Captured_Dreams_V4-05\Textures\ Options: Textures, DXT1c, DXT5, Mipmaps ================================================================================ Textures\clothes\zaria\msgmetal2.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\clothes\zaria\msgmetal_n.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\Devious\Store\cdad.dds ... DXT1 1200x924 => DXT1 2048x1024 (723 Kb => 1365 Kb) => Fixed Bad Size This might be the issue some people (me occasionally) are having with CTD near to or at CD Shop. I am not knowledgeable enough to say one way or the other. Just thought I would put it out there. Yeah i noticed this to,i didnt make the change for it though and thought i would wait to say anything until someone else also mentioned it, so i wont be alone if captured and sold of in case its meant to be like that lol Edit: Did it help anything after you fixed that btw? Which texture resolution did you install? Ordenator does not always know best and resizing textures to a size that was not intended by the model and/or texture artist or that is a multiple of the original dimensions will lead to texture seems and other problems. Same if you resize single color textures to 1x1px (what would be optimal) because the engine does NOT upscale every texture size to make it fit the mesh. Not to mention the changed dimensions so something will be cut off because when textures are scaled down then it happens proportional or it would result in distortions. P.s.: Texture scaling might be an info that's embedded in the mesh but as i know next to nothing about mesh specifics, i can't say for sure.
MallaVelve Posted September 16, 2016 Posted September 16, 2016 Not sure if it is relevant but I ran CD's texture folder through Ordenador and it returned this............ 2016/09/16 08:13 - D:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\Captured_Dreams_V4-05\Textures\ Options: Textures, DXT1c, DXT5, Mipmaps ================================================================================ Textures\clothes\zaria\msgmetal2.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\clothes\zaria\msgmetal_n.dds ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size Textures\Devious\Store\cdad.dds ... DXT1 1200x924 => DXT1 2048x1024 (723 Kb => 1365 Kb) => Fixed Bad Size This might be the issue some people (me occasionally) are having with CTD near to or at CD Shop. I am not knowledgeable enough to say one way or the other. Just thought I would put it out there. Yeah i noticed this to,i didnt make the change for it though and thought i would wait to say anything until someone else also mentioned it, so i wont be alone if captured and sold of in case its meant to be like that lol Edit: Did it help anything after you fixed that btw? Which texture resolution did you install? Ordenator does not always know best and resizing textures to a size that was not intended by the model and/or texture artist or that is a multiple of the original dimensions will lead to texture seems and other problems. Same if you resize single color textures to 1x1px (what would be optimal) because the engine does NOT upscale every texture size to make it fit the mesh. Not to mention the changed dimensions so something will be cut off because when textures are scaled down then it happens proportional or it would result in distortions. P.s.: Texture scaling might be an info that's embedded in the mesh but as i know next to nothing about mesh specifics, i can't say for sure. UNP 1024 , and the textures were all scaled up not down. Example: ... DXT1 512x756 => DXT1 512x1024 (252 Kb => 341 Kb) => Fixed Bad Size I have not tested the result yet. As I have decided to do a bit of Mod cleaning and will have to restart a new game. (in with SOS Light VS SOS Full, Live another life newest version requires new game...etc)
CGi Posted September 16, 2016 Posted September 16, 2016 UNP 1024 , and the textures were all scaled up not down. I have not tested the result yet. As I have decided to do a bit of Mod cleaning and will have to restart a new game. (in with SOS Light VS SOS Full, Live another life newest version requires new game...etc) Yes, i read about the upscaling and mentioned it. As mentioned, the engine does upscale and downscale but the texure should be rescaled using mutiples of the orignal resolution. if texture dimensions are changed then the texture will be distorted and as i'm not sure if and what informations about texture scaling are embedded in the NiF, this may result in cut off textures. The texture path is stored in the Nif as far as i'm aware but was made for the original texture aspect ratio so who knows what might happen, but i guess that bigger changes in dimensions result in bigger texture cut-offs. i may be completly wrong here, but i based it on my experience with 1x1 textures which are NEVER upscaled wasting more VRAM then needed in the process and on my experience trying to apply a new texture to an existing mesh resulting in a cut off texture until i made the new texture match the dimensions and aspect ratio of the original one.
MallaVelve Posted September 16, 2016 Posted September 16, 2016 UNP 1024 , and the textures were all scaled up not down. I have not tested the result yet. As I have decided to do a bit of Mod cleaning and will have to restart a new game. (in with SOS Light VS SOS Full, Live another life newest version requires new game...etc) Yes, i read about the upscaling and mentioned it. As mentioned, the engine does upscale and downscale but the texure should be rescaled using mutiples of the orignal resolution. if texture dimensions are changed then the texture will be distorted and as i'm not sure if and what informations about texture scaling are embedded in the NiF, this may result in cut off textures. The texture path is stored in the Nif as far as i'm aware but was made for the original texture aspect ratio so who knows what might happen, but i guess that bigger changes in dimensions result in bigger texture cut-offs. i may be completly wrong here, but i based it on my experience with 1x1 textures which are NEVER upscaled wasting more VRAM then needed in the process and on my experience trying to apply a new texture to an existing mesh resulting in a cut off texture until i made the new texture match the dimensions and aspect ratio of the original one. Ahh I see. Well I will see what the results are.....I do not know what msgmetal2 is but i can find Zaria and give her a look over, and the CD sign should be obvious. Wait is that the sign at all? Textures\Devious\Store\cdad.dds Edit: No I think that is the 3 adverts delivered to PC.... Edit 2; it was the ad and it still looks fine as far as I can tell. So this would have no bearing on the Shop. Meh...I should know better than to post when i am exhausted...I make too many judgement errors. My apologies.
Agnes_ Posted September 16, 2016 Posted September 16, 2016 a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal. I'm having the exact same problem, brand new char and all. I already have the custom CD harness and collar, when the master is checking to see what items my char has on it she says HEY! the conversation ends abruptly and the message code belt 1 pops up. EDIT: Here's my papyrus log. It may be an issue with the harnesses and the check for them, I will look into it. It was not detecting harnesses properly, I have updated the script so it it can do so. Thank you! Is there a patch out or the updated script will come with an update?
badbat111 Posted September 16, 2016 Posted September 16, 2016 Ok, now don't laugh, but I got stuck in the CD Cursed devices. I've put them on with DDe, and now the cursed things keep comming back, also master won't talk to me anymore. I gave my warnings here and on their thread as well as in game with each device as it was added into your inventory. Honestly I thought you were kidding. You were not. You forgot to mention the cursed devices are very, very heavy. I had to drop everything in my inventory just so I can move. The clue is very subtle, well done! Thank you for making them. Master should use them as a punishment if the slave hits her, or some other more doable quest. or use them for the free trial quest
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 a question. after accepting a delivery mission when the master goes to place items on player, the belt code 1 pops up, then dialogue just ends abruptly. In the new version, does the master not remove items before placing her own? I'm fine with having to use the removal option and paying/whatnot, I just want to know if that is intended or mine is a bit messed up. Edit: added log Papyrus.0.log I personally like to have shorter logs loaded in, but this was what was on hand. Brand new char, alt start camping, sprinted to shop, added belt and arm cuffs, requested removal. I'm having the exact same problem, brand new char and all. I already have the custom CD harness and collar, when the master is checking to see what items my char has on it she says HEY! the conversation ends abruptly and the message code belt 1 pops up. EDIT: Here's my papyrus log. It may be an issue with the harnesses and the check for them, I will look into it. It was not detecting harnesses properly, I have updated the script so it it can do so. Thank you! Is there a patch out or the updated script will come with an update? It will be with the next update, there are some esp changes as well for a new property.
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 Ok, now don't laugh, but I got stuck in the CD Cursed devices. I've put them on with DDe, and now the cursed things keep comming back, also master won't talk to me anymore. I gave my warnings here and on their thread as well as in game with each device as it was added into your inventory. Honestly I thought you were kidding. You were not. You forgot to mention the cursed devices are very, very heavy. I had to drop everything in my inventory just so I can move. The clue is very subtle, well done! Thank you for making them. Master should use them as a punishment if the slave hits her, or some other more doable quest. Considering I gave a note with each item as you received it telling you the consequences of using them, no I was not kidding. Of course if you are unlucky enough to get all the parts at once then you are pretty screwed since at that point they auto equip.
Veladarius Posted September 16, 2016 Author Posted September 16, 2016 To anyone that is having the issue of a VIP not being there for a session I need some information to try and make a fix. I need you to do the following: SQV CDxCustomerAssist02_Main and tell me if both of the aliases for Customer A and Customer B are filled. SQV CDxGuestControl and tell me if either Guest_Master or Guest_SlaveRoom are filled or if both are empty. I am trying to figure out if it is an issue with them being checked out and disabled or they are ignoring the move command.
Inte Posted September 16, 2016 Posted September 16, 2016 Ok, now don't laugh, but I got stuck in the CD Cursed devices. I've put them on with DDe, and now the cursed things keep comming back, also master won't talk to me anymore. I gave my warnings here and on their thread as well as in game with each device as it was added into your inventory. Honestly I thought you were kidding. You were not. You forgot to mention the cursed devices are very, very heavy. I had to drop everything in my inventory just so I can move. The clue is very subtle, well done! Thank you for making them. Master should use them as a punishment if the slave hits her, or some other more doable quest. Ha, ha! EDIT: I couldn't resist so, I got stuck in them as well.
velvetsanity Posted September 17, 2016 Posted September 17, 2016 Ok, so...activated the in-game enslavement, and it keeps getting stuck. First, it glitches on the teasing with Ariasha saying no valid animations, then it hangs on the master putting me in the collar and harness. It gets as far as the master giving me the plugs, then they slide out and it gets stuck at that point with the master looping the 'give an item' animation. Edit: got past that point by having Lydia wait in the shop (using UFO) before approaching the master and triggering the enslavement dialog, but it hung up on being shown to my room. Also, the plugs still slid out.
Jeffny Posted September 17, 2016 Posted September 17, 2016 Hello master Vel I'll report some problem with the embassy party: For the first party, a lot of "dong" --> Microsoft runtime crash Bug of position for elenwen's lieutenant ( x-cross jail), for pc in rack, Wood horse and pilory For the second party: the quest not finish ( i have the text for quest ending ... It's time to go home) and the talmor guard do nothing I confirm for the crafting bug - the courrier is guilty.....lol Thanks
Rhonen5 Posted September 17, 2016 Posted September 17, 2016 now i get a new bug when trying to buy/sell stuff from the master, she say "hold on a moment" and if i dont have any devises on me at all then i get to buy or she exit the conversation and walks away but if i have something in inventory then i always get locked into something and get alot of "unequip messages" even though i just had a few things, if i already have stuff locked on me then the "may repeat" goes on forever.. Since there are so many new things in this mod now, are there any mods (from loverslab) that can interfere? Also would it not be a little better to ease off on some scripts so the game goes more stable around the shop and in the shop? the expansion for example could be added without any scripts.. would be nice as most of the mods here on this site are quite heavy scripted so having scripts that are nice but not really need to get the job done will just slow down everything else.. and might or might not be the problem for some other script to function properly? Edit: on a closer look in MO, my batched patch with wrye batch have added CD to master and might interfere with something, i will start a new game and check again with CD as excluded in wrye batch
Rhonen5 Posted September 17, 2016 Posted September 17, 2016 To anyone that is having the issue of a VIP not being there for a session I need some information to try and make a fix. I need you to do the following: SQV CDxCustomerAssist02_Main and tell me if both of the aliases for Customer A and Customer B are filled. SQV CDxGuestControl and tell me if either Guest_Master or Guest_SlaveRoom are filled or if both are empty. I am trying to figure out if it is an issue with them being checked out and disabled or they are ignoring the move command. i tried to start that quest but didnt get it, might take some more time.. but without the quest started i get: Before i get the quest and standing inside the inn in dawnstar i get (CDxCustomerAssist02_Main) REF 'CustomerA'-> " (00000014) REF 'CustomerB'-> " (41195D65) REF 'CustomerC'-> NONE REF 'AfterScene'-> NONE REF 'Master'-> (41001A89) Quest State Enabled? Yes State: Running Quest stage: 0 Quest priority: 85 CDxQuestControl cannot be found with: Help "cdxquestcontrol" and starting it with sqv dont work (this is when the quest is not active)
zouzou Posted September 17, 2016 Posted September 17, 2016 Hi Veladarius, I encounter i strange "bug" with the delivery quest. The quest send me to an NPC in Ulstof's Party Room (part of Cursed Loot mod, unreachable when not doing a specific quest). Is that a normal situation ? My only way to it was a coc to the location but should the delivery quest onyl work on vanilla location and NPC ? On another thing, the punishment part in chaste spouse isn't working. My PC and spouse go the the binding equipement but after that nothing happen and I canoot move.
jckchrck Posted September 17, 2016 Posted September 17, 2016 Hi Veladrius, I've been playing on this new version for a few days and I must say I'm very impressed with your amazing job ! I've just encountered a problem yesterday. I failed a delivery for the first time (damned bandits...) and I'm to be punished. OK. After being whipped, though, the Master says she's going to "offer" me something for a few days, but nothing happens : the scene seems to be stucked at this point. No CTD, no freezing, but simply no action : she looks at me and does nothing. Any idea ? Thanks, and sorry if the question has already been asked.
Veladarius Posted September 17, 2016 Author Posted September 17, 2016 To anyone that is having the issue of a VIP not being there for a session I need some information to try and make a fix. I need you to do the following: SQV CDxCustomerAssist02_Main and tell me if both of the aliases for Customer A and Customer B are filled. SQV CDxGuestControl and tell me if either Guest_Master or Guest_SlaveRoom are filled or if both are empty. I am trying to figure out if it is an issue with them being checked out and disabled or they are ignoring the move command. i tried to start that quest but didnt get it, might take some more time.. but without the quest started i get: Before i get the quest and standing inside the inn in dawnstar i get (CDxCustomerAssist02_Main) REF 'CustomerA'-> " (00000014) REF 'CustomerB'-> " (41195D65) REF 'CustomerC'-> NONE REF 'AfterScene'-> NONE REF 'Master'-> (41001A89) Quest State Enabled? Yes State: Running Quest stage: 0 Quest priority: 85 CDxQuestControl cannot be found with: Help "cdxquestcontrol" and starting it with sqv dont work (this is when the quest is not active) The other quest is CDxGuestControl but I need the information when the quest starts so I can see if the guest has left the VIP house and has been returned to their holding position. Hi Veladarius, I encounter i strange "bug" with the delivery quest. The quest send me to an NPC in Ulstof's Party Room (part of Cursed Loot mod, unreachable when not doing a specific quest). Is that a normal situation ? My only way to it was a coc to the location but should the delivery quest onyl work on vanilla location and NPC ? On another thing, the punishment part in chaste spouse isn't working. My PC and spouse go the the binding equipement but after that nothing happen and I canoot move. It can be anywhere including locations from mods, I have added what conditions I can to try to keep it to reachable locations but I can't cover everything unfortunately as it also depends on how the location was set up. If you get a location that you can't get to reset the quest and try it again. It is likely stuck trying to add devices, this especially happens if the preferred material is leather or ebonite items. The next update should eliminate this issue. Hi Veladrius, I've been playing on this new version for a few days and I must say I'm very impressed with your amazing job ! I've just encountered a problem yesterday. I failed a delivery for the first time (damned bandits...) and I'm to be punished. OK. After being whipped, though, the Master says she's going to "offer" me something for a few days, but nothing happens : the scene seems to be stucked at this point. No CTD, no freezing, but simply no action : she looks at me and does nothing. Any idea ? Thanks, and sorry if the question has already been asked. I believe this also has to do with the preferences for devices. If you or anyone else that runs into this issue can provide me with a log from the session it would be helpful.
Rhonen5 Posted September 17, 2016 Posted September 17, 2016 ah woops, G not Q.. im slowly going blind when playing skyrim it seems lol
Veladarius Posted September 17, 2016 Author Posted September 17, 2016 ah woops, G not Q.. im slowly going blind when playing skyrim it seems lol I just need the info if the guest is missing, that info will help in seeing what is going on with it. I just did a session and it worked fine so I'm kind of blind on trying to fix it.
0John0 Posted September 17, 2016 Posted September 17, 2016 Hey, can i play this mod with a male character? Yes. Use the DD for Him mod and the patch for CD there. The patch needs updating so the new color items likely won't show up though. The dialogue is keyed to detect if the character is male or female and has some variation between them in places. Thank you very much! I've found the DD for Him mod, but you mentioned a second patch..?
badbat111 Posted September 17, 2016 Posted September 17, 2016 ah woops, G not Q.. im slowly going blind when playing skyrim it seems lol I just need the info if the guest is missing, that info will help in seeing what is going on with it. I just did a session and it worked fine so I'm kind of blind on trying to fix it. it could be that the requirements arent met you know the likes reciving pain and so on requerments or the number of jobs done to trigger it
Inte Posted September 17, 2016 Posted September 17, 2016 @Veladarius, Do you have a function that will return the current CD version as an INT, or FLOAT? I've looked in CDxMCM but the version is 11?
Veladarius Posted September 17, 2016 Author Posted September 17, 2016 @Veladarius, Do you have a function that will return the current CD version as an INT, or FLOAT? I've looked in CDxMCM but the version is 11? No but I could easily add it in or set the actual version number as a float in the MCM.
wickywise1 Posted September 17, 2016 Posted September 17, 2016 Hello guys. I think I caught a bug today.Being a slave in Captured Dream shopI got a promotion from Mine to Smithy. After my first day, when I made anough plugs and belts, De'Zra starts a dialogue, and in the end of dialogue she says following phrase: "Come see me in the morning, I have an errand for you to do". But then, when I return to Smithy after night in Barracks, she does not give me any errand and does not check the stuff I do in the smithy. Do you guys know if the problem is solvable?Thank you in advance for answer.
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