Guest Posted August 25, 2016 Posted August 25, 2016 Hi, didn't want to spam any more issues for you but I have one anyway. I'm on stage 13 of the property slave quest, go pick up a package, and at the end when Herran should "return me to my cell", in the basement, the screen fades to black but I don't actually fast travel anywhere and the scene just freezes at that point with nobody moving anywhere? Cheers for any help and thanks for the fantastic mod. Edit: I am on V4.04 with a clean save.
Jeffny Posted August 25, 2016 Posted August 25, 2016 For master Veladarius why not but this bug is coming at lvl 1->2 i'have no contact with "the master" i start a new game, configure all MCM mods, and go to markhart, farm the mine, give the standing stone (the lady) , the first part of "blue metal" and clean the frostworn cavern.... the bug start here (lvl up) nothing work ( mining , crafting, etc) J i travel to whiterun, all works Another thing: i'm à volontary slave and i take a delivery quest...in my return, master remove Belt and collar...normal or not? Thanks
Guest Posted August 25, 2016 Posted August 25, 2016 Thank you I'll try that right away! EDIT : it seems like rezipping doesn't work, it still gives me the same error, from what i gather this usually means NMM doesn't like something in the fomod xml. Like maybe new NMM-s are fine with this xml and mod organizer but not the older version? I don't know at this point what would work. EDIT2:Funny thing is with 7z it reaches like 35% before failing to install, with rar and zip it instantly tells me the there is a problem.
CGi Posted August 25, 2016 Posted August 25, 2016 Yup, both the one included in main download and the one provided here. This can't happen with the unlocalized version simply because it's technically not possible. So whatever is wrong with your game, i can't give any support because it's plain and simple not possible. Especially not because i don't know what the exact problem is. Please provide a screenshot. Tried to install the new version on NMM and getting the error "the element plugin has invalid child element" I'm using an older version of NMM because the new one wanted me to reinstall all mosd to which i basically said nope. :7 Is this problem because I'm using an older NMM? Version 4.0 installed just fine. EDIT: The whole error message looks like this: A problem has occurred during install: The element 'plugin' has invalid child element 'typeDescriptor' List of possible elements expected: 'files, conditionflags' The mod was not installed. i sadly can't support older versions of NMM. i tried but it makes the installer fail in newer NMM versions and sometimes even in MO, so i had to drop the support. Hello, something strange here: after the update to v. 4.05 the mod is always regularly in MCM but when I click to open any option of the mod, the page is empty. Does someone have the same problem? Try with a new game and if this solves it then clean your save game from CDS.
dsfargeg222 Posted August 25, 2016 Posted August 25, 2016 4.05, had to use the unlocalized .esp even though there's no localization on my Skyrim. For testing purposes I equipped a ebonite harness straight from devious expansion. When attempting to talk to the Master to get a delivery job, she'll start the "I'll have to remove this belt" dialogue, 'belt code: 1' will pop up in notifications, and she'll go "Hey!" and close dialogue. Also Tavish showed up in the store even though customerassist01 was disabled. The quest starts, but Master dialogue works as if he's not there, leaving me unable to interact with the two shop assistants for the rest of that game. Edit: Added log that consists of me having saved in the shop, made sure delivery was available. Equipped a white ebonite harness from devious expansion, then talked to Master. Papyrus.0.log
Guest Posted August 25, 2016 Posted August 25, 2016 Okay, that makes sense thanks for the answer. What I did was download MO just to install this mod hope it will work that way xD
Fuckingretard Posted August 25, 2016 Posted August 25, 2016 Yup, both the one included in main download and the one provided here. This can't happen with the unlocalized version simply because it's technically not possible. So whatever is wrong with your game, i can't give any support because it's plain and simple not possible. Especially not because i don't know what the exact problem is. Please provide a screenshot. Ookay, this was an issue with MO. It wasn't overwriting correctly until i restarted it.
CGi Posted August 25, 2016 Posted August 25, 2016 Ookay, this was an issue with MO. It wasn't overwriting correctly until i restarted it. That's new but nice to read that you solved it. <snip> there's no localization on my Skyrim. What do you mean by that? Okay, that makes sense thanks for the answer. What I did was download MO just to install this mod hope it will work that way xD Very likely not because then you'll have to start Skyrim thru MO. But CDS has a Bain installer too so you could use Wrye Bash, if that's an option.
dsfargeg222 Posted August 25, 2016 Posted August 25, 2016 <snip> there's no localization on my Skyrim. What do you mean by that? As in it uses the original english version. I've seen people using various localized versions having the same issues with names being flipped around and so on.
CGi Posted August 25, 2016 Posted August 25, 2016 As in it uses the original english version. I've seen people using various localized versions having the same issues with names being flipped around and so on. Technically spoken: Your game is localized. it's only using english because the game is setup to use english. All languages are part of the game, unlike previous games. Beths way of solving the problem of having to deal with multiple plugins just to support multiple languages and a nice addition for modders imo. And as i made a mistake with the string tables that contain the languages, all languages was messed up, unless the unlocalized ESP was used which is actually only part of the installer to support modders. That it can serve as fallback if my brain fails me is nice, but not intended. So i ask everyone to use the loclaized version so if there are errors, i can fix them because i would know about them. Thanks.
dsfargeg222 Posted August 25, 2016 Posted August 25, 2016 As in it uses the original english version. I've seen people using various localized versions having the same issues with names being flipped around and so on. Technically spoken: Your game is localized. it's only using english because the game is setup to use english. All languages are part of the game, unlike previous games. And as i made a mistake with the string tables that contain the languages, all languages was messed up, unless the unlocalized ESP was used which is actually only part of the installer to support modders. That it can serve as fallback if my brain fails me is nice, but not intended. So i ask everyone to use the loclaized version so if there are errors, then i can fix them because i would know about them. Thanks. My mistake. I was under the impression it was an issue with german/french/whatnot localization.
CGi Posted August 25, 2016 Posted August 25, 2016 My mistake. I was under the impression it was an issue with german/french/whatnot localization. No problem. And to solve the riddle even more: The english string tables are created from the original english plugin and all other string tables (for the other languages) are dummie copies of the english files. Because the game has no fallback to the english language so players of a Skyrim that uses a different language than english would just see look-up errors if the files for their language are not available (same for SKSE translation for the MCM menue). So in the end i only apply my german translation to the german dummie files so they actually contain german.
KestrelSky Posted August 25, 2016 Posted August 25, 2016 Posting this here as well in case anyone has had a similar experience. In both Captured Dreams and Slaverun Reloaded when a scene gets to a certain point the NPCs just start standing around and don't advance to the next part. In Captured Dreams it happens during a punishment scene, the PC gets stripped and strung up, but then the NPCs just stand there and nothing happens. In Slaverun, after a whipping or sex scene takes place the same thing happens. This is a papyrus log from Slaverun where the scene wouldn't progress, I'll get one from Captured Dreams in a bit here. Papyrus.0.log
chevalierx Posted August 25, 2016 Posted August 25, 2016 belt code= 6 ?? i have device item on me but i can't take the job the master : you haven't my belt on you , this after the free tial ( at the begin)
Guest Posted August 25, 2016 Posted August 25, 2016 It seems to work tho the mod is there and other mods are there too, I mean yes i start my skyrim through MO but every other mod I use is hard installed by old NMM so those are there in the installation folder anyway. If it doesn't work I'll try what you suggested tho so thank you!
dsfargeg222 Posted August 25, 2016 Posted August 25, 2016 Ok, my belt code: 1 issue happens with all harnesses from expansion as well as all belts + harness from integration. This issue didn't exist in 4.04 by the way. The mod is intended for integration 3.0 beta 1 or 3.1? Currently on 3.0 beta1 due to supposed issues with 3.1
special Posted August 25, 2016 Posted August 25, 2016 Been trying to swap out the maid uniform with this one on the nexus: http://www.nexusmods.com/skyrim/mods/77957/? Best one all the way back from fallout 3 and NV. Not had much luck. Do I just switch the uniforms to point to this outfit or is there something else I need to do? Copy the mesh 0 and 1 files and use those to replace the ones in the meshes/devious/shop/maiduniform folder. Just rename the copied files the same as the ones in the folder, it will find the textures itself. You will probably want boots as well. Afraid it's not that simple. The HDT Maid outfit stonefisher posted is not a single mesh, it is made up of separate meshes, skirt, blouse etc etc etc
Veladarius Posted August 25, 2016 Author Posted August 25, 2016 Hi, didn't want to spam any more issues for you but I have one anyway. I'm on stage 13 of the property slave quest, go pick up a package, and at the end when Herran should "return me to my cell", in the basement, the screen fades to black but I don't actually fast travel anywhere and the scene just freezes at that point with nobody moving anywhere? Cheers for any help and thanks for the fantastic mod. Edit: I am on V4.04 with a clean save. Wait for 1 hour, I am not sure why it is hanging at that point as once Master hits the spot where she stops it should teleport you. For master Veladarius why not but this bug is coming at lvl 1->2 i'have no contact with "the master" i start a new game, configure all MCM mods, and go to markhart, farm the mine, give the standing stone (the lady) , the first part of "blue metal" and clean the frostworn cavern.... the bug start here (lvl up) nothing work ( mining , crafting, etc) J i travel to whiterun, all works Another thing: i'm à volontary slave and i take a delivery quest...in my return, master remove Belt and collar...normal or not? Thanks Crafting and such not working when hitting level 2 is due to the courier, Skyrim thinks you are already in dialogue with her so no crafting works at that point. It will do it again at level 5 and 8 most likely, just go to any city and she should show up and the problem will go away once she makes her delivery. It should not remove the belt in that situation, it isn't detecting that you are a slave and should not remove the belt.
CGi Posted August 25, 2016 Posted August 25, 2016 Afraid it's not that simple. The HDT Maid outfit stonefisher posted is not a single mesh, it is made up of separate meshes, skirt, blouse etc etc etc This would need to be supported specifically what is not on the list of things to do atm. So for now you can only replace the outfit itself, but make sure you use the generated BodySlide meshes to replace the original outfit.
Veladarius Posted August 25, 2016 Author Posted August 25, 2016 4.05, had to use the unlocalized .esp even though there's no localization on my Skyrim. For testing purposes I equipped a ebonite harness straight from devious expansion. When attempting to talk to the Master to get a delivery job, she'll start the "I'll have to remove this belt" dialogue, 'belt code: 1' will pop up in notifications, and she'll go "Hey!" and close dialogue. Also Tavish showed up in the store even though customerassist01 was disabled. The quest starts, but Master dialogue works as if he's not there, leaving me unable to interact with the two shop assistants for the rest of that game. Edit: Added log that consists of me having saved in the shop, made sure delivery was available. Equipped a white ebonite harness from devious expansion, then talked to Master. The equipping issue is something I am working on, I am rebuilding the function that equips the devices. DD items are made up of 2 parts, I am using a command where I give it the first part and it looks up the second and the function then uses that to equip the device but it is taking too long to find the items, especially if DD Equip is installed which increases the number of items DD has to sort through by quite a bit. The new version will not be using that command so it will move faster. Tavish will still show up at the shop but Master's dialogue will not be available, I have conditions on all of the starting dialogue so it should only show up if it is enabled. You can reset the quest to shut it down by doing the following: setstage cdxCustomerAssist01Reset 10
Veladarius Posted August 25, 2016 Author Posted August 25, 2016 Ok, my belt code: 1 issue happens with all harnesses from expansion as well as all belts + harness from integration. This issue didn't exist in 4.04 by the way. The mod is intended for integration 3.0 beta 1 or 3.1? Currently on 3.0 beta1 due to supposed issues with 3.1 DDi has stripped the zad_deviousbelt keyword from all the harnesses in the latest version of DDi and the Expansion so they are no longer considered a belt, all of the belt functions key off of that keyword. This was something that was not announced among some other changes with v3.x (including mod developers).
CGi Posted August 25, 2016 Posted August 25, 2016 Yeh, the meshes would meed to be combined to just swap out maid_1 and maid_0 with the new HDT one, plus the esp would need to be updated with the body parts that the now single mesh covers. I might have a go next week to do this, no time this weekend unfortunately. if you manage to do this and the permission(s) of the original author allow it, then please share.
special Posted August 25, 2016 Posted August 25, 2016 Having a hard time increasing the tendencies to initiate the quests, any advice? It never seems to budge from 4 even though my sub/dom tendencies and relationship with the Master changes. Those are not set to change at this point once set in the menu. You can change them via the console, use help CDxTend to get a list of them, they should range from 1 - 7. I'm getting nothing for that in the console. I tried searching for something simple like CDxDifficultyLevel and that exists along with other CDx stuff. I also tried doing this: help cdx 3 to see all the relevant globals but I see nothing relating to the tendency values (looking for anyting = 4 and I can't see any setting with that...) Help CDxRank will give you this: 20160824192918_1.jpg ShopMaster is the Master's rank Help Tendency will give you this: 20160824193029_1.jpg You don't need the number at the end of the help command. How do you change the Tendency values? set "Tendency - XX" to 4 gives: "Unknown Variable" because they are of type FACT not GLOBAL
Veladarius Posted August 25, 2016 Author Posted August 25, 2016 Been trying to swap out the maid uniform with this one on the nexus: http://www.nexusmods.com/skyrim/mods/77957/? Best one all the way back from fallout 3 and NV. Not had much luck. Do I just switch the uniforms to point to this outfit or is there something else I need to do? Copy the mesh 0 and 1 files and use those to replace the ones in the meshes/devious/shop/maiduniform folder. Just rename the copied files the same as the ones in the folder, it will find the textures itself. You will probably want boots as well. Afraid it's not that simple. The HDT Maid outfit stonefisher posted is not a single mesh, it is made up of separate meshes, skirt, blouse etc etc etc Should be easy enough to make a patch for it, I will look into it.
special Posted August 25, 2016 Posted August 25, 2016 @VeladariusQUESTION (possible bug): So I played the entire embassy quest (was sent there as punishment).When I got to the evening dinner part, none of the dialogue options allowed me to back chat or misbehave in any way, all I could do is basically say nice things to Elenwen and her guests. Basically every outcome is the same, she always tells the player that she has been "well behaved" and that she is "surprised". The old CD had options for caller Elenwen a bitch amongst other abusive things. Is this by design or is it a dialogue bug?
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