Curious_Nature Posted July 12, 2016 Posted July 12, 2016 Any clue as to why for some reason when ever I put on a device either my hands and feet disappear if the device is for those parts, or it's just invisible in general? Effects and items are still on me, but they are invisible? Seems like that's how it is for all of my bondage gear from all my mods. Sounds like your meshes are missing. Either that or the meshes you're using have been assigned to the wrong body slots. Well I use MO so I just loaded the normal requirements for CDS and even when I go to Master and ask her to by something, the items display image to the right are invisible/not there? When you're installing mods using MO, it needs to look like this (see link below) when you open up a rar. If there's a DATA folder on top, you're doing it wrong. If this doesn't help, try manually installing Sexlab and Devious asset files directly into your skyrim data folder. http://imgur.com/AF1oTNJ Aight, well... Most of them have installers in them and MO always makes you check that the "data is on top" otherwise you haven't installed it properly on MO. I've been trying to not dirty my Skyrim folders by inserting mods into them, thus is why I use MO, but if that seems the only sure fire way then I guess that might be the only choice.
Majin Buu Posted July 12, 2016 Posted July 12, 2016 Since you are using mod organizer, if you have ever used body slide or even not just in case, go to your mod organizer directory and delete the overwrite folder (MO will re-create it if it needs to use it). Might be some mesh files in the overwrite folder.
notmenotyou Posted July 12, 2016 Posted July 12, 2016 Any clue as to why for some reason when ever I put on a device either my hands and feet disappear if the device is for those parts, or it's just invisible in general? Effects and items are still on me, but they are invisible? Seems like that's how it is for all of my bondage gear from all my mods.Sounds like your meshes are missing. Either that or the meshes you're using have been assigned to the wrong body slots. Well I use MO so I just loaded the normal requirements for CDS and even when I go to Master and ask her to by something, the items display image to the right are invisible/not there? When you're installing mods using MO, it needs to look like this (see link below) when you open up a rar. If there's a DATA folder on top, you're doing it wrong. If this doesn't help, try manually installing Sexlab and Devious asset files directly into your skyrim data folder. http://imgur.com/AF1oTNJ Aight, well... Most of them have installers in them and MO always makes you check that the "data is on top" otherwise you haven't installed it properly on MO. I've been trying to not dirty my Skyrim folders by inserting mods into them, thus is why I use MO, but if that seems the only sure fire way then I guess that might be the only choice. In Mo you ha e a file tree view in the right pane, where the especially files are displayed. Switch the tabs to the file tree and check that all files are where they need to be. If something is wrong the mod that is responsible will be displayed there as well. If you find something simply fix it in the left pane (or the mod directory). Past that make sure that your mods on the left are properly sorted. The mods you want to be overwritten need to be up high, the mods you want to overwrite things need to be near the bottom. Also make sure that all required mods are checked on both the left side, and the right side. If all else fails make some Screenshots of the left pane and the file tree on the right and I can give you some more help. Right now it's 5am and I'm not near my computer, so I can't do anything better than this rudimentary stuff.
Curious_Nature Posted July 12, 2016 Posted July 12, 2016 Since you are using mod organizer, if you have ever used body slide or even not just in case, go to your mod organizer directory and delete the overwrite folder (MO will re-create it if it needs to use it). Might be some mesh files in the overwrite folder. There isn't anything in the overwrite folder.
Curious_Nature Posted July 12, 2016 Posted July 12, 2016 Any clue as to why for some reason when ever I put on a device either my hands and feet disappear if the device is for those parts, or it's just invisible in general? Effects and items are still on me, but they are invisible? Seems like that's how it is for all of my bondage gear from all my mods.Sounds like your meshes are missing. Either that or the meshes you're using have been assigned to the wrong body slots. Well I use MO so I just loaded the normal requirements for CDS and even when I go to Master and ask her to by something, the items display image to the right are invisible/not there? When you're installing mods using MO, it needs to look like this (see link below) when you open up a rar. If there's a DATA folder on top, you're doing it wrong. If this doesn't help, try manually installing Sexlab and Devious asset files directly into your skyrim data folder. http://imgur.com/AF1oTNJ Aight, well... Most of them have installers in them and MO always makes you check that the "data is on top" otherwise you haven't installed it properly on MO. I've been trying to not dirty my Skyrim folders by inserting mods into them, thus is why I use MO, but if that seems the only sure fire way then I guess that might be the only choice. In Mo you ha e a file tree view in the right pane, where the especially files are displayed. Switch the tabs to the file tree and check that all files are where they need to be. If something is wrong the mod that is responsible will be displayed there as well. If you find something simply fix it in the left pane (or the mod directory). Past that make sure that your mods on the left are properly sorted. The mods you want to be overwritten need to be up high, the mods you want to overwrite things need to be near the bottom. Also make sure that all required mods are checked on both the left side, and the right side. If all else fails make some Screenshots of the left pane and the file tree on the right and I can give you some more help. Right now it's 5am and I'm not near my computer, so I can't do anything better than this rudimentary stuff. Are you talking about this pane? Cause mainly on thing that's showing up is the Unofficial Legendary Edition Patch mostly.
Acejhm1 Posted July 12, 2016 Posted July 12, 2016 I'm getting an odd issue, and I've confirmed several times that the cause is this mod, but anytime Captured Dreams is in my load order it causes crashing on loading. I can make a new game, and play just fine, but if I load the file it crashes. Sometimes I can get into the save, and it crashes after a few seconds. Not really sure what to do....I can provide a load order if need be.
Kera Posted July 12, 2016 Posted July 12, 2016 Are you talking about this pane? Cause mainly on thing that's showing up is the Unofficial Legendary Edition Patch mostly. Yeah this is definitely showing a problem with assets installation. There should be a folder between character and dlc01 called devious. It not being there means that at the very least assets is not installed or activated on the left pane. In the list you provided earlier, you had assets, integration, and expansion ESMs in your list, and at least assets and expansion would both have created that folder in your filetree if installed correctly. At a guess, I think you may have manually installed the two, rather than having it run via the installer. I do not have the raw assets/expansion downloads on my machine to check, but I am 90% certain that they both contain CBBE and UNP variants within the download, and you have to choose to install one or the other in the installer. Failing to choose one, or not running the installer and just unzipping the archive, will cause the mesh paths to not work.
Curious_Nature Posted July 12, 2016 Posted July 12, 2016 Are you talking about this pane? Cause mainly on thing that's showing up is the Unofficial Legendary Edition Patch mostly. Yeah this is definitely showing a problem with assets installation. There should be a folder between character and dlc01 called devious. It not being there means that at the very least assets is not installed or activated on the left pane. In the list you provided earlier, you had assets, integration, and expansion ESMs in your list, and at least assets and expansion would both have created that folder in your filetree if installed correctly. At a guess, I think you may have manually installed the two, rather than having it run via the installer. I do not have the raw assets/expansion downloads on my machine to check, but I am 90% certain that they both contain CBBE and UNP variants within the download, and you have to choose to install one or the other in the installer. Failing to choose one, or not running the installer and just unzipping the archive, will cause the mesh paths to not work. I installed both with the installers though? Edit: upon looking at it WITHOUT show only conflicts I infact DO have a devices folder in/under my mesh folder?
123456garry Posted July 12, 2016 Posted July 12, 2016 Hey Vel, I don't know if this is already done, but what if after becoming submissive enough you can ask the master to become one of her slaves? Or maybe the master asks you to become one?
kronnos44 Posted July 12, 2016 Posted July 12, 2016 Hey Vel, I don't know if this is already done, but what if after becoming submissive enough you can ask the master to become one of her slaves? Or maybe the master asks you to become one? i think she'll just make you her slave tho without asking you
Guest Posted July 12, 2016 Posted July 12, 2016 Hey Vel, I don't know if this is already done, but what if after becoming submissive enough you can ask the master to become one of her slaves? Or maybe the master asks you to become one? Pretty sure this is one of the main features of v4 - due for release sometime the next weeks(?).
notmenotyou Posted July 12, 2016 Posted July 12, 2016 Aight, well... Most of them have installers in them and MO always makes you check that the "data is on top" otherwise you haven't installed it properly on MO. I've been trying to not dirty my Skyrim folders by inserting mods into them, thus is why I use MO, but if that seems the only sure fire way then I guess that might be the only choice. In Mo you ha e a file tree view in the right pane, where the especially files are displayed. Switch the tabs to the file tree and check that all files are where they need to be. If something is wrong the mod that is responsible will be displayed there as well. If you find something simply fix it in the left pane (or the mod directory). Past that make sure that your mods on the left are properly sorted. The mods you want to be overwritten need to be up high, the mods you want to overwrite things need to be near the bottom. Also make sure that all required mods are checked on both the left side, and the right side. If all else fails make some Screenshots of the left pane and the file tree on the right and I can give you some more help. Right now it's 5am and I'm not near my computer, so I can't do anything better than this rudimentary stuff. Are you talking about this pane? Cause mainly on thing that's showing up is the Unofficial Legendary Edition Patch mostly. Yep, that's the pane. You should have "data" at the very top of the pane, then the esp and esm files from your mod, then the usual data folders. Under meshes you should have the devious folder, and inside that one you should have "clutter", "CursedLoot" (if installed), "devices", and "expansion". If those folders are then filled with various nif files you should have installed it properly. Not sure if you've found this already but you can right click a mod in the left pane and select "Open in Explorer". Do that for your assets mod, the folder "devices" should have 98 files and 1 folder inside of it. Can you see the items in Master's inventory? Do the meshes show up when highlighting them in the shopping dialog (or in your inventory after buying them)? Does this only happen to the Devious Devices or other items added by mods as well? Your load list shows a SoulReaper Sword esp, does that model show up on your character/in the world? Are you talking about this pane? Cause mainly on thing that's showing up is the Unofficial Legendary Edition Patch mostly. Yeah this is definitely showing a problem with assets installation. There should be a folder between character and dlc01 called devious. It not being there means that at the very least assets is not installed or activated on the left pane. In the list you provided earlier, you had assets, integration, and expansion ESMs in your list, and at least assets and expansion would both have created that folder in your filetree if installed correctly. At a guess, I think you may have manually installed the two, rather than having it run via the installer. I do not have the raw assets/expansion downloads on my machine to check, but I am 90% certain that they both contain CBBE and UNP variants within the download, and you have to choose to install one or the other in the installer. Failing to choose one, or not running the installer and just unzipping the archive, will cause the mesh paths to not work. I installed both with the installers though? Edit: upon looking at it WITHOUT show only conflicts I infact DO have a devices folder in/under my mesh folder? Show Conflicts only shows you the files that are provided by more than one mod, and tells you which mod's version of the file gets shown to Skyrim.
DonQuiWho Posted July 12, 2016 Posted July 12, 2016 @ Cryogami Apologies if butting in, or maybe STBO I would think that your best bet right now would be to cut your losses and, using the R/H MO Pane, uninstall Devious Devices Assets and Integration from your set up, and then from within the R/H pane delete the original mod files. Then download both mods again, Assets 2.9.0 and Integration 2.9.2 (or 3.0 beta if you want to try that), put them in your raw mods folder and reinstall them. In doing that : - Use the FOMOD installer on Assets to install the body textures you need - and remember to change the mod name at the top to include the version number - see below at ** as to why this is a good thing to do :-) - Install the Integration mods using the 'manual' option and you will see that they are created with a correct file structure - MO gives you a great big clue by saying it looks ok LOL - and remember to also change the mod name to include the mod version number, so you again get consistent generations Also you might want to install the Integration Expansion mod. Its worth having ** It is worth the effort to use MO to get consistent Mod names and generations, so that for each mod's next update you can add that in as a 'new' mod with the next version number. This means you can have each mod's 'generations' appear separately in the L/H pane, with a consistent name, and suffixed version number [there are a number of mods here that change the mod name on almost every release! :-) ] This helps revert to earlier versions more easy if necessary, as they are separately 'tickable'. It also helps you to clearly see, when you add a mod's next generation - you should set it to have a priority number of (prior generation mod +1) - so that they appear in sequence when ordered by priority number, using the mod Information on 'conflicts', and Explorer options, what the later mod does relative to the prior mod, ie does it replace all the files, etc. Very helpful if the prior version doesn't just have a 'greyed out' lightening bolt in the 'Flags' column Hope that helps
Vintovka98 Posted July 13, 2016 Posted July 13, 2016 I'm stuck on stage 425 of the embassy quest (CDxExpQuest02). The stage is 425 and player control is disabled. I tried the tcl command on the guard and it's still the same. After I use the stone chair, I stand the cell, a guard stand outside of the cell. There's no words, no anything. Looks like this. Is there anything I can do to get the quest going again? Or do I have to setstage 900?
Veladarius Posted July 13, 2016 Author Posted July 13, 2016 I'm stuck on stage 425 of the embassy quest (CDxExpQuest02). The stage is 425 and player control is disabled. I tried the tcl command on the guard and it's still the same. After I use the stone chair, I stand the cell, a guard stand outside of the cell. There's no words, no anything. Looks like this. enb 2016_07_12 17_10_41_50.jpg Is there anything I can do to get the quest going again? Or do I have to setstage 900? Set it to 430 and see if that starts things, the stages run in intervals of 5. The only other issue may be that he is too far for the force greet to start, you can enable your controls, use tcl to get outside the cell and disable the controls again and see if that starts it as well.
DonQuiWho Posted July 13, 2016 Posted July 13, 2016 @ Veladaries Apologies if this has been asked before. My current game is @ LVL 43 and has never had CD installed. I have been saving the last few esp slots in my load order for V4. However I don't really know how many I am likely to require, and prior games using older versions used quite a few once all the add-ons were brought in , even after merging a lot of the jewellery, clothes etc Any clues as to how many separate .esps V4 itself is likely to have as a 'minimum' requirement, or in a 'full' set up? (TBC, if you can help me with this, please exclude from the esp count those of other base requirement mods, which I think it may be reasonable for me to assume that I may well already have installed ) TIA DKW
Veladarius Posted July 13, 2016 Author Posted July 13, 2016 @ Veladaries Apologies if this has been asked before. My current game is @ LVL 43 and has never had CD installed. I have been saving the last few esp slots in my load order for V4. However I don't really know how many I am likely to require, and prior games using older versions used quite a few once all the add-ons were brought in , even after merging a lot of the jewellery, clothes etc Any clues as to how many separate .esps V4 itself is likely to have as a 'minimum' requirement, or in a 'full' set up? (TBC, if you can help me with this, please exclude from the esp count those of other base requirement mods, which I think it may be reasonable for me to assume that I may well already have installed ) TIA DKW Captured Dreams itself is 1 esp. To run it requires DD Assets, Integration and the Expansion, SexLab, ZAZ Animation Pack and SkyUI though if you are using DD you likely have all of those. As for addons, there will end up being 2 versions: 1- Script only version (default - extra esp) - this will require the original mod be installed and its esp active. Between updates of the CD updates of these will be released as they are done and kept in a single download. Once CD is updated again all of the updates released between CD updates will be included with the new version of CD. 2- Single esp version (optional) - this will require the meshes and textures of the original mod be installed but does not require the esp and will work even if you have the original mod merged into your own merged mod. It will not include anything extra from the original mods like containers where the objects were available to find or npc's or shops, just the items.
Curious_Nature Posted July 13, 2016 Posted July 13, 2016 @ Cryogami Apologies if butting in, or maybe STBO I would think that your best bet right now would be to cut your losses and, using the R/H MO Pane, uninstall Devious Devices Assets and Integration from your set up, and then from within the R/H pane delete the original mod files. Then download both mods again, Assets 2.9.0 and Integration 2.9.2 (or 3.0 beta if you want to try that), put them in your raw mods folder and reinstall them. In doing that : - Use the FOMOD installer on Assets to install the body textures you need - and remember to change the mod name at the top to include the version number - see below at ** as to why this is a good thing to do :-) - Install the Integration mods using the 'manual' option and you will see that they are created with a correct file structure - MO gives you a great big clue by saying it looks ok LOL - and remember to also change the mod name to include the mod version number, so you again get consistent generations Also you might want to install the Integration Expansion mod. Its worth having ** It is worth the effort to use MO to get consistent Mod names and generations, so that for each mod's next update you can add that in as a 'new' mod with the next version number. This means you can have each mod's 'generations' appear separately in the L/H pane, with a consistent name, and suffixed version number [there are a number of mods here that change the mod name on almost every release! :-) ] This helps revert to earlier versions more easy if necessary, as they are separately 'tickable'. It also helps you to clearly see, when you add a mod's next generation - you should set it to have a priority number of (prior generation mod +1) - so that they appear in sequence when ordered by priority number, using the mod Information on 'conflicts', and Explorer options, what the later mod does relative to the prior mod, ie does it replace all the files, etc. Very helpful if the prior version doesn't just have a 'greyed out' lightening bolt in the 'Flags' column Hope that helps Well I tried it your way with no change, then I decided to just open the 2 rar archives and delete the FOMOD folder as well as the unp folders and I at least have textures and meshes now lol. They arn't installed entirely correct, but hey they have way work with only a couple devices still invisible. I'm gonna just call it a win lol. Thank you all for the ideas and suggested solutions. Now im'ma play me some Capture Dreams xD
MysticDaedra Posted July 13, 2016 Posted July 13, 2016 For anyone having problems with MO, please use the recommended tutorials on the STEP wiki: http://wiki.step-project.com/Guide:Mod_Organizer Very handy, should answer all your questions and then some. Mod Organizer is very powerful, and while it does have a steep initial learning curve, once you've got the hang of it you'll never go back.
DonQuiWho Posted July 13, 2016 Posted July 13, 2016 @ Veladaries Apologies if this has been asked before. My current game is @ LVL 43 and has never had CD installed. I have been saving the last few esp slots in my load order for V4. However I don't really know how many I am likely to require, and prior games using older versions used quite a few once all the add-ons were brought in , even after merging a lot of the jewellery, clothes etc Any clues as to how many separate .esps V4 itself is likely to have as a 'minimum' requirement, or in a 'full' set up? (TBC, if you can help me with this, please exclude from the esp count those of other base requirement mods, which I think it may be reasonable for me to assume that I may well already have installed ) TIA DKW Captured Dreams itself is 1 esp. To run it requires DD Assets, Integration and the Expansion, SexLab, ZAZ Animation Pack and SkyUI though if you are using DD you likely have all of those. As for addons, there will end up being 2 versions: 1- Script only version (default - extra esp) - this will require the original mod be installed and its esp active. Between updates of the CD updates of these will be released as they are done and kept in a single download. Once CD is updated again all of the updates released between CD updates will be included with the new version of CD. 2- Single esp version (optional) - this will require the meshes and textures of the original mod be installed but does not require the esp and will work even if you have the original mod merged into your own merged mod. It will not include anything extra from the original mods like containers where the objects were available to find or npc's or shops, just the items. Think I've got that, ie bottom line effectively being that with the other base mod requirements already being installed, V4 will require a max of two new esps dependent on how we choose to implement it Tyvm. Looking forward to the release! DKW @ Cryogami Apologies if butting in, or maybe STBO I would think that your best bet right now would be to cut your losses and, using the R/H MO Pane, uninstall Devious Devices Assets and Integration from your set up, and then from within the R/H pane delete the original mod files. Then download both mods again, Assets 2.9.0 and Integration 2.9.2 (or 3.0 beta if you want to try that), put them in your raw mods folder and reinstall them. In doing that : - Use the FOMOD installer on Assets to install the body textures you need - and remember to change the mod name at the top to include the version number - see below at ** as to why this is a good thing to do :-) - Install the Integration mods using the 'manual' option and you will see that they are created with a correct file structure - MO gives you a great big clue by saying it looks ok LOL - and remember to also change the mod name to include the mod version number, so you again get consistent generations Also you might want to install the Integration Expansion mod. Its worth having ** It is worth the effort to use MO to get consistent Mod names and generations, so that for each mod's next update you can add that in as a 'new' mod with the next version number. This means you can have each mod's 'generations' appear separately in the L/H pane, with a consistent name, and suffixed version number [there are a number of mods here that change the mod name on almost every release! :-) ] This helps revert to earlier versions more easy if necessary, as they are separately 'tickable'. It also helps you to clearly see, when you add a mod's next generation - you should set it to have a priority number of (prior generation mod +1) - so that they appear in sequence when ordered by priority number, using the mod Information on 'conflicts', and Explorer options, what the later mod does relative to the prior mod, ie does it replace all the files, etc. Very helpful if the prior version doesn't just have a 'greyed out' lightening bolt in the 'Flags' column Hope that helps Well I tried it your way with no change, then I decided to just open the 2 rar archives and delete the FOMOD folder as well as the unp folders and I at least have textures and meshes now lol. They arn't installed entirely correct, but hey they have way work with only a couple devices still invisible. I'm gonna just call it a win lol. Thank you all for the ideas and suggested solutions. Now im'ma play me some Capture Dreams xD Still sounds a bit weird, but as long as you're happy, have fun....
Wreaxz Posted July 14, 2016 Posted July 14, 2016 I'm having a problem with this mod which is ridiculously irritating. It happens with prison overhaul as well. The gist of my problem is that nothing happens, I've installed the Live an alternate live mod and chose the Captured Dreams start and My PC merely lies on the floor and does nothing, no matter how I long I wait. It will, however move on with the animations or whatever if I quicksave and reload. The animations work fine and all that, it's just getting to them is the problem. I have to reload to make the guard open the door, then reload to make him close it... otherwise he will just stand there. I've run FNIS, I've done a brand new save, I've run LOOT, I've reinstalled Prison overhaul and Captured dreams several times. My Load order is as follows: GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 Campfire.esm=1 SexLab.esm=1 SexLabAroused.esm=1 Devious Devices - Assets.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Integration.esm=1 ClimatesOfTamriel.esm=1 JSwords.esm=1 SPIKE.esm=1 RaceCompatibility.esm=1 Schlongs of Skyrim - Core.esm=1 Devious Devices - Expansion.esm=1 CreatureFramework.esm=1 dD - Realistic Ragdoll Force - Realistic.esp=1 Auto Unequip Ammo.esp=1 SkyRe_Main.esp=1 JKs Skyrim Major Cities.esp=1 Skyrim Immersive Creatures.esp=1 ZaForswornStory.esp=1 PerkusMaximus_Master.esp=1 PerkusMaximus_Mage.esp=1 xazPrisonOverhaul.esp=1 xazPrisonOverhaul - Patch.esp=1 Skyrim Immersive Creatures - DLC2.esp=1 SexLab_DibellaCult.esp=1 SkyRe_EncounterZones.esp=1 Captured Dreams.esp=1 Brows.esp=1 ClimatesOfTamriel-Nights-Level-1.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Cold.esp=1 dD - Enhanced Blood Main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 Feminine Females.esp=1 GoOnAhead.esp=1 HelmetToggle2.02b.esp=1 Painkiller's_Hrothmund's_Axe.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 iHUD.esp=1 JSwords_Load_Screens.esp=1 KS Hairdo's.esp=1 Book of UUNP Iron And Steel.esp=1 Hothtrooper44_ArmorCompilation.esp=1 Guard Dialogue Overhaul.esp=1 Immersive Weapons.esp=1 SkyRe_EnemyScaling.esp=1 PerkusMaximus_Thief.esp=1 NosPiercedEarsAll.esp=1 Purewaters.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 SkyRe_Survivalism.esp=1 UnrelentingForce200%.esp=1 Supreme Storms - Cot Version.esp=1 SkyRe_SIC Crossbowfix.esp=1 UIExtensions.esp=1 VioLens.esp=1 WereWolfBattleAxe.esp=1 WetandCold.esp=1 360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 HentaiCreatures.esp=1 animal_mansion.esp=1 Run For Your Lives.esp=1 UFO - Ultimate Follower Overhaul.esp=1 Nock2Tip.esp=0 PerkusMaximus_Warrior.esp=1 Duel - Combat Realism.esp=1 Schlongs of Skyrim.esp=1 Beards.esp=1 RaceCompatibilityUSKPOverride.esp=1 UFO - Dawnguard AddOn.esp=1 UFO - Dragonborn AddOn.esp=1 UFO - Heartfire AddOn.esp=1 PerMa_USKP master patch.esp=0 Character Creation Overhaul.esp=1 Pre PaMa SiC Patch.esp=1 Dual Sheath Redux.esp=1 SexLabDefeat.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 Frostfall.esp=1 SimpleSlavery.esp=1 JSwordsDistributionBalancePlugin.esp=1 Immersive Patrols II.esp=1 SkyRe_StandingStones.esp=1 SkyRe_Races.esp=1 Solitude Men's Club.esp=1 SexLab-StoriesDevious.esp=1 SkyRe_EnemyAI.esp=1 SOS - Shop.esp=1 Prison.esp=1 TemptressVixen.esp=1 Skyrim Flora Overhaul.esp=1 iNeed.esp=1 SkyRe_Combat.esp=1 SnakeBattleaxe.esp=1 Knight Of Thorns Armor.esp=1 GuildStarter.esp=1 TheEyesOfBeauty.esp=1 dc-untamed-000.esp=1 SOS - B3lisario UNP Addon.esp=1 Devious Deviants.esp=1 Devious Devices - Equip.esp=1 mslDeviousCaptures.esp=1 SexLab_DibellaCult_Sisters.esp=1 FNIS.esp=1 FNISspells.esp=1 MoreNastyCritters.esp=1 SexistGuards.esp=1 xazPrisonOverhaul - PatchPatch.esp=1 SexLabWerewolves.esp=1 SexLabWerewolvesMB.esp=1 Alternate Start - Live Another Life.esp=1 ccas_starts.esp=1 ReProccer.esp=1 (Note: The Perma patch and Nock2tip.esp are ticked off, Perma CTD's my game on startup for some reason and Nock2Tip should be there, I'll remove it now actually,) I've run google ragged trying to get these mods to work and I swear I'm losing my mind. Help me. Pls.
notmenotyou Posted July 14, 2016 Posted July 14, 2016 I'm having a problem with this mod which is ridiculously irritating. It happens with prison overhaul as well. The gist of my problem is that nothing happens, I've installed the Live an alternate live mod and chose the Captured Dreams start and My PC merely lies on the floor and does nothing, no matter how I long I wait. It will, however move on with the animations or whatever if I quicksave and reload. The animations work fine and all that, it's just getting to them is the problem. I have to reload to make the guard open the door, then reload to make him close it... otherwise he will just stand there. I've run FNIS, I've done a brand new save, I've run LOOT, I've reinstalled Prison overhaul and Captured dreams several times. My Load order is as follows: I've run google ragged trying to get these mods to work and I swear I'm losing my mind. Help me. Pls. Reinstall the newest ZAZ Animation Pack, this sounds like the issue ZAZ fixed with a hotfix and forgot to increase the version number. So, literally just download the new ZAZ and replace all files, it should work normally afterwards.
Veladarius Posted July 14, 2016 Author Posted July 14, 2016 I'm having a problem with this mod which is ridiculously irritating. It happens with prison overhaul as well. The gist of my problem is that nothing happens, I've installed the Live an alternate live mod and chose the Captured Dreams start and My PC merely lies on the floor and does nothing, no matter how I long I wait. It will, however move on with the animations or whatever if I quicksave and reload. The animations work fine and all that, it's just getting to them is the problem. I have to reload to make the guard open the door, then reload to make him close it... otherwise he will just stand there. I've run FNIS, I've done a brand new save, I've run LOOT, I've reinstalled Prison overhaul and Captured dreams several times. My Load order is as follows: GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 Campfire.esm=1 SexLab.esm=1 SexLabAroused.esm=1 Devious Devices - Assets.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Integration.esm=1 ClimatesOfTamriel.esm=1 JSwords.esm=1 SPIKE.esm=1 RaceCompatibility.esm=1 Schlongs of Skyrim - Core.esm=1 Devious Devices - Expansion.esm=1 CreatureFramework.esm=1 dD - Realistic Ragdoll Force - Realistic.esp=1 Auto Unequip Ammo.esp=1 SkyRe_Main.esp=1 JKs Skyrim Major Cities.esp=1 Skyrim Immersive Creatures.esp=1 ZaForswornStory.esp=1 PerkusMaximus_Master.esp=1 PerkusMaximus_Mage.esp=1 xazPrisonOverhaul.esp=1 xazPrisonOverhaul - Patch.esp=1 Skyrim Immersive Creatures - DLC2.esp=1 SexLab_DibellaCult.esp=1 SkyRe_EncounterZones.esp=1 Captured Dreams.esp=1 Brows.esp=1 ClimatesOfTamriel-Nights-Level-1.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Cold.esp=1 dD - Enhanced Blood Main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 Feminine Females.esp=1 GoOnAhead.esp=1 HelmetToggle2.02b.esp=1 Painkiller's_Hrothmund's_Axe.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 iHUD.esp=1 JSwords_Load_Screens.esp=1 KS Hairdo's.esp=1 Book of UUNP Iron And Steel.esp=1 Hothtrooper44_ArmorCompilation.esp=1 Guard Dialogue Overhaul.esp=1 Immersive Weapons.esp=1 SkyRe_EnemyScaling.esp=1 PerkusMaximus_Thief.esp=1 NosPiercedEarsAll.esp=1 Purewaters.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 SkyRe_Survivalism.esp=1 UnrelentingForce200%.esp=1 Supreme Storms - Cot Version.esp=1 SkyRe_SIC Crossbowfix.esp=1 UIExtensions.esp=1 VioLens.esp=1 WereWolfBattleAxe.esp=1 WetandCold.esp=1 360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 HentaiCreatures.esp=1 animal_mansion.esp=1 Run For Your Lives.esp=1 UFO - Ultimate Follower Overhaul.esp=1 Nock2Tip.esp=0 PerkusMaximus_Warrior.esp=1 Duel - Combat Realism.esp=1 Schlongs of Skyrim.esp=1 Beards.esp=1 RaceCompatibilityUSKPOverride.esp=1 UFO - Dawnguard AddOn.esp=1 UFO - Dragonborn AddOn.esp=1 UFO - Heartfire AddOn.esp=1 PerMa_USKP master patch.esp=0 Character Creation Overhaul.esp=1 Pre PaMa SiC Patch.esp=1 Dual Sheath Redux.esp=1 SexLabDefeat.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 Frostfall.esp=1 SimpleSlavery.esp=1 JSwordsDistributionBalancePlugin.esp=1 Immersive Patrols II.esp=1 SkyRe_StandingStones.esp=1 SkyRe_Races.esp=1 Solitude Men's Club.esp=1 SexLab-StoriesDevious.esp=1 SkyRe_EnemyAI.esp=1 SOS - Shop.esp=1 Prison.esp=1 TemptressVixen.esp=1 Skyrim Flora Overhaul.esp=1 iNeed.esp=1 SkyRe_Combat.esp=1 SnakeBattleaxe.esp=1 Knight Of Thorns Armor.esp=1 GuildStarter.esp=1 TheEyesOfBeauty.esp=1 dc-untamed-000.esp=1 SOS - B3lisario UNP Addon.esp=1 Devious Deviants.esp=1 Devious Devices - Equip.esp=1 mslDeviousCaptures.esp=1 SexLab_DibellaCult_Sisters.esp=1 FNIS.esp=1 FNISspells.esp=1 MoreNastyCritters.esp=1 SexistGuards.esp=1 xazPrisonOverhaul - PatchPatch.esp=1 SexLabWerewolves.esp=1 SexLabWerewolvesMB.esp=1 Alternate Start - Live Another Life.esp=1 ccas_starts.esp=1 ReProccer.esp=1 (Note: The Perma patch and Nock2tip.esp are ticked off, Perma CTD's my game on startup for some reason and Nock2Tip should be there, I'll remove it now actually,) I've run google ragged trying to get these mods to work and I swear I'm losing my mind. Help me. Pls. Make sure ZAZ Animation is updated to v6.11 as v6.10 will cause scenes to not end.
bicobus Posted July 14, 2016 Posted July 14, 2016 Reinstall the newest ZAZ Animation Pack, this sounds like the issue ZAZ fixed with a hotfix and forgot to increase the version number. So, literally just download the new ZAZ and replace all files, it should work normally afterwards. Wait, when was that? I downloaded the v6.1 and the 6.1.1 patch at June the 21st. Did ZAZ uploaded its fix after that date? The issue where the player just lay on the floor doing nothing happened to me too.
notmenotyou Posted July 14, 2016 Posted July 14, 2016 Reinstall the newest ZAZ Animation Pack, this sounds like the issue ZAZ fixed with a hotfix and forgot to increase the version number. So, literally just download the new ZAZ and replace all files, it should work normally afterwards. Wait, when was that? I downloaded the v6.1 and the 6.1.1 patch at June the 21st. Did ZAZ uploaded its fix after that date? The issue where the player just lay on the floor doing nothing happened to me too. I don't remember the actual date, but if it's happening to you too try it out as well.
Recommended Posts