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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

Minor issue with this mod, when I equip things like the armbinder or blindfold they are impossible to remove even if I max my stats or ask a companion to help. Example: armbinder, fiddling with the lock so theres dirt on the padlock or something does nothing and the only way to get the binder off is to talk to the master or reload.

 

Integration controls the difficulty of removing devices without using keys not Captured Dreams. If you have one of my quest devices only the Master can remove them, typically at the end of the quest.

 

Ah, good to know. Sorry, new to loverslab mods. Its just the purchased items

Guest Irinotecan
Posted

So at the end of the Thalmor Embassy quest, when Master says "let's see about your reward...", she unequips all the devices (except the clit piercing) and they stay in my inventory (and I get no gold for a reward).  This includes keeping the special Captured Dreams harness, which if worn again cannot be removed, and Master gives no dialog option to remove it.

 

This this correct behavior, or a bug?  This happens to me every time I complete the Embassy quest.  Are the devices supposed to be my reward?  And if so, is there anything I special can do with the CD harness other than sell it back to her?

Posted

So at the end of the Thalmor Embassy quest, when Master says "let's see about your reward...", she unequips all the devices (except the clit piercing) and they stay in my inventory (and I get no gold for a reward).  This includes keeping the special Captured Dreams harness, which if worn again cannot be removed, and Master gives no dialog option to remove it.

 

This this correct behavior, or a bug?  This happens to me every time I complete the Embassy quest.  Are the devices supposed to be my reward?  And if so, is there anything I special can do with the CD harness other than sell it back to her?

 

It should have removed the harness entirely and given you some gold.

Posted

 

Is there any way to advance quest stages after i give Elenwen the Letter and stuff the guard takes my things it fades and when the fade stops im still in the same place and the guard wont take me any where i also cannot move unless i reset the player idle.

 

setstsge cdxexpquest 150

 

 

Thank you that worked :D , this is a really great mod. but i am just having another problem where i get a C++ Runtime Erro. (Pure Function Virtual Call or something). Idk whats up with that? I dont really think its the mod that is doing it but idk. Its only on the second scene with Elenwen where she puts the armbinder on you.

Posted

 

 

Is there any way to advance quest stages after i give Elenwen the Letter and stuff the guard takes my things it fades and when the fade stops im still in the same place and the guard wont take me any where i also cannot move unless i reset the player idle.

 

setstsge cdxexpquest 150

 

 

Thank you that worked :D , this is a really great mod. but i am just having another problem where i get a C++ Runtime Erro. (Pure Function Virtual Call or something). Idk whats up with that? I dont really think its the mod that is doing it but idk. Its only on the second scene with Elenwen where she puts the armbinder on

 

Disregard that i fixed this with the following links

 

 

 

https://steamcommunity.com/app/72850/discussions/0/540740500921363665/

https://www.loverslab.com/files/file/2551-crash-fixes/

Posted

 

 

Is there any way to advance quest stages after i give Elenwen the Letter and stuff the guard takes my things it fades and when the fade stops im still in the same place and the guard wont take me any where i also cannot move unless i reset the player idle.

 

setstsge cdxexpquest 150

 

 

Thank you that worked :D , this is a really great mod. but i am just having another problem where i get a C++ Runtime Erro. (Pure Function Virtual Call or something). Idk whats up with that? I dont really think its the mod that is doing it but idk. Its only on the second scene with Elenwen where she puts the armbinder on you.

 

C++ errors are random sexlab errors and can not be fixed, as far as I know. You have to simply replay the scene until it goes through.

Posted

 

 

 

Is there any way to advance quest stages after i give Elenwen the Letter and stuff the guard takes my things it fades and when the fade stops im still in the same place and the guard wont take me any where i also cannot move unless i reset the player idle.

 

setstsge cdxexpquest 150

 

 

Thank you that worked :D , this is a really great mod. but i am just having another problem where i get a C++ Runtime Erro. (Pure Function Virtual Call or something). Idk whats up with that? I dont really think its the mod that is doing it but idk. Its only on the second scene with Elenwen where she puts the armbinder on you.

 

C++ errors are random sexlab errors and can not be fixed, as far as I know. You have to simply replay the scene until it goes through.

 

 

It has been an issue since I created the quest. The only thing I have been able to tie together is the removal of the harness and the start of a sexlab scene. I have tested where I saved just after getting to Elenwen's bedroom, quit and reloaded and never had a crash. If I don't do that I will usually crash within the first few scenes but reloading a save made after the removal of the harness will let it play normally. Unfortunately this is not something that is a  normal interaction between Integration and SexLab or it would happen with other mods but there is something somewhere that is happening in mine. I will say though that in my initial testing of the quest it crashed at every sex scene.

Posted

One of the things that is being added to v4 is called 'Walk Away Dialogue', basically this is dialogue that if you drop out of dialogue it will go to that dialogue but it is used as a goodbye dialogue. For scenes where the dialogue ending in the middle of it breaks it I have made the walk away dialogue start a force greet so it should pick back up in about the same location or skip ahead if the dialogue in between was not necessarily needed. I have been adding it to all dialogue, typically starting at the point that any dialogue has run scripts or is part of a scene, if it was not really necessary or nothing happened I didn't bother. So far the places where is is set up it works well and there is only a momentary break in it.

Posted

One of the things that is being added to v4 is called 'Walk Away Dialogue', basically this is dialogue that if you drop out of dialogue it will go to that dialogue but it is used as a goodbye dialogue. For scenes where the dialogue ending in the middle of it breaks it I have made the walk away dialogue start a force greet so it should pick back up in about the same location or skip ahead if the dialogue in between was not necessarily needed. I have been adding it to all dialogue, typically starting at the point that any dialogue has run scripts or is part of a scene, if it was not really necessary or nothing happened I didn't bother. So far the places where is is set up it works well and there is only a momentary break in it.

 

Sounds great.

As you may have guessed, i can't wait.

Posted

 

Is there any way to advance quest stages after i give Elenwen the Letter and stuff the guard takes my things it fades and when the fade stops im still in the same place and the guard wont take me any where i also cannot move unless i reset the player idle.

 

setstsge cdxexpquest 150

 

 

I'm stuck at the same place, putting that into the console doesnt work, saying setstsge not found??

Posted

 

 

Is there any way to advance quest stages after i give Elenwen the Letter and stuff the guard takes my things it fades and when the fade stops im still in the same place and the guard wont take me any where i also cannot move unless i reset the player idle.

 

setstsge cdxexpquest 150

 

 

I'm stuck at the same place, putting that into the console doesnt work, saying setstsge not found??

 

 

sorry, it should be setstage

Posted

One of the things that is being added to v4 is called 'Walk Away Dialogue', basically this is dialogue that if you drop out of dialogue it will go to that dialogue but it is used as a goodbye dialogue. For scenes where the dialogue ending in the middle of it breaks it I have made the walk away dialogue start a force greet so it should pick back up in about the same location or skip ahead if the dialogue in between was not necessarily needed. I have been adding it to all dialogue, typically starting at the point that any dialogue has run scripts or is part of a scene, if it was not really necessary or nothing happened I didn't bother. So far the places where is is set up it works well and there is only a momentary break in it.

 

I get really impatient and spam speech skip pretty much constantly, as a result during DD mods I usually have to hang around the area until the NPC talking animation actually ends at which point they'll put devices on me if they were going to. If I forget and start doing things (read: trigger cursed loot events) it usually breaks everything hilariously. Will this catch that situation?

Posted

 

One of the things that is being added to v4 is called 'Walk Away Dialogue', basically this is dialogue that if you drop out of dialogue it will go to that dialogue but it is used as a goodbye dialogue. For scenes where the dialogue ending in the middle of it breaks it I have made the walk away dialogue start a force greet so it should pick back up in about the same location or skip ahead if the dialogue in between was not necessarily needed. I have been adding it to all dialogue, typically starting at the point that any dialogue has run scripts or is part of a scene, if it was not really necessary or nothing happened I didn't bother. So far the places where is is set up it works well and there is only a momentary break in it.

 

I get really impatient and spam speech skip pretty much constantly, as a result during DD mods I usually have to hang around the area until the NPC talking animation actually ends at which point they'll put devices on me if they were going to. If I forget and start doing things (read: trigger cursed loot events) it usually breaks everything hilariously. Will this catch that situation?

 

 

Interested to see how this 'Walk Away dialogue' works!

 

Just fyi in case you didn't know In skyrim you can bump/sprint into an NPC during their dialogue and they will instantly finish their current line of dialogue. I tend to bump npcs as force of habit because I tend to read subtitles very fast. That will also mean if its the final thing they are about to say - it will then trigger whatever papyrus script fragment is going to execute immediately i.e add devices and set a quest stage or whatever is meant to happen.

 

 

You can see this skyrim speedrunner do it at the 43 second mark to skip Hadvars dialogue

https://youtu.be/DQxojWRpayY?t=40

Posted

 

 

One of the things that is being added to v4 is called 'Walk Away Dialogue', basically this is dialogue that if you drop out of dialogue it will go to that dialogue but it is used as a goodbye dialogue. For scenes where the dialogue ending in the middle of it breaks it I have made the walk away dialogue start a force greet so it should pick back up in about the same location or skip ahead if the dialogue in between was not necessarily needed. I have been adding it to all dialogue, typically starting at the point that any dialogue has run scripts or is part of a scene, if it was not really necessary or nothing happened I didn't bother. So far the places where is is set up it works well and there is only a momentary break in it.

 

I get really impatient and spam speech skip pretty much constantly, as a result during DD mods I usually have to hang around the area until the NPC talking animation actually ends at which point they'll put devices on me if they were going to. If I forget and start doing things (read: trigger cursed loot events) it usually breaks everything hilariously. Will this catch that situation?

 

Typically at that point the dialogue has ended and there is a script lag before the devices are equipped. The Walk Away Dialogue is used where you are in the middle of a conversation and it drops out for whatever reason, as an example if you are in the process of getting a quest from Master and it exits early this will restart the dialogue automatically and should put you back at the appropriate part.

 

 

Interested to see how this 'Walk Away dialogue' works!

 

Just fyi in case you didn't know In skyrim you can bump/sprint into an NPC during their dialogue and they will instantly finish their current line of dialogue. I tend to bump npcs as force of habit because I tend to read subtitles very fast. That will also mean if its the final thing they are about to say - it will then trigger whatever papyrus script fragment is going to execute immediately i.e add devices and set a quest stage or whatever is meant to happen.

 

 

You can see this skyrim speedrunner do it at the 43 second mark to skip Hadvars dialogue

https://youtu.be/DQxojWRpayY?t=40

 

 

This is an example of the Walk Away dialogue, when it detects the dialogue did not proceed properly it will go where it is directed to, typically the last or next important part. Skyrim has it set up in quite a few places but usually only uses it to skip to the ending and not restart where it left off.

Posted

 

My work in the Manor was not good enough...

 

attachicon.gif2016-03-03_00002.jpg

 

you stepping against alot off problems in the mod vel?

 

or are things going fast now?

 

 

 

and BAD girl ;)

 

 

There have been a number of problems, mainly with the end of day system on the Manor Slave that required remaking it several times. It looks to be working now so I am checking the parts  that connect with other quests and such to make sure they all work. These parts are the hardest to get working correctly as they have to deal with a bunch of parts and decide what to do next. The punishment part starting to work is a step forward.

Posted

 

 

So, I'm having some problems with the thalmor embassy quest, I don't know the quest stages and stuff very well, but I'm at the point during the quest where my character is getting the armbinder removed and is about to get on the rack in elenwen's room that has a bookcase and a table with a cheese wheel.  (I didn't know what else to call it.) Elenwen's assistant says something like "on you go." But after the assistant says that, the quest freezes up, NOT my game. It says 'e' to continue, when I press e it just zooms out of first person and back into 1st person. I can't move or sheath/unsheath my weapons. I'm just wondering if there's anything in any of the settings in the MCM might cause a conflict and stop the quest at the rack.  I have all of the required mods for captured dreams and all of the other mods.  I'm just not sure, I'd try removing mods and trying to do the quest over again, but I'm afraid that removing some of them might corrupt or ruin my save game.

 

The 'Press E to continue' is not from my mod and is likely what is interrupting the scene. The scenes I built were made to pause if another tries to take control (a normal feature of scenes) so it does not just stop and break it all together. Usually once whatever interrupted has finished mine will continue but not always. If you are using any mods that can cause random things to occur (like the sex attacks from Cursed Loot and such) you should look in their MCM menu to see if they can be disabled temporarily.

 

 

Ah alright, I am using Cursed loot and Deviously Helpless, I'll try disabling them, thanks for the quick reply!

 

I'm having the same issue i tried uninstalling all other mods that interrupt the scene but still no effect after attempting to use the device when im able to control character it seems to come up with the prompt but nothing happens I gone in the next room tried other devices and still none of them work

Posted

 

 

 

So, I'm having some problems with the thalmor embassy quest, I don't know the quest stages and stuff very well, but I'm at the point during the quest where my character is getting the armbinder removed and is about to get on the rack in elenwen's room that has a bookcase and a table with a cheese wheel.  (I didn't know what else to call it.) Elenwen's assistant says something like "on you go." But after the assistant says that, the quest freezes up, NOT my game. It says 'e' to continue, when I press e it just zooms out of first person and back into 1st person. I can't move or sheath/unsheath my weapons. I'm just wondering if there's anything in any of the settings in the MCM might cause a conflict and stop the quest at the rack.  I have all of the required mods for captured dreams and all of the other mods.  I'm just not sure, I'd try removing mods and trying to do the quest over again, but I'm afraid that removing some of them might corrupt or ruin my save game.

 

The 'Press E to continue' is not from my mod and is likely what is interrupting the scene. The scenes I built were made to pause if another tries to take control (a normal feature of scenes) so it does not just stop and break it all together. Usually once whatever interrupted has finished mine will continue but not always. If you are using any mods that can cause random things to occur (like the sex attacks from Cursed Loot and such) you should look in their MCM menu to see if they can be disabled temporarily.

 

 

Ah alright, I am using Cursed loot and Deviously Helpless, I'll try disabling them, thanks for the quick reply!

 

I'm having the same issue i tried uninstalling all other mods that interrupt the scene but still no effect

 

 

Try the following to bypass the rack scene, you will need the load position of CD to do this.

 

stopscene XX0fbaa2     XX is the load position.

setstage cdxexpquest02 395

Posted

 

 

 

 

So, I'm having some problems with the thalmor embassy quest, I don't know the quest stages and stuff very well, but I'm at the point during the quest where my character is getting the armbinder removed and is about to get on the rack in elenwen's room that has a bookcase and a table with a cheese wheel.  (I didn't know what else to call it.) Elenwen's assistant says something like "on you go." But after the assistant says that, the quest freezes up, NOT my game. It says 'e' to continue, when I press e it just zooms out of first person and back into 1st person. I can't move or sheath/unsheath my weapons. I'm just wondering if there's anything in any of the settings in the MCM might cause a conflict and stop the quest at the rack.  I have all of the required mods for captured dreams and all of the other mods.  I'm just not sure, I'd try removing mods and trying to do the quest over again, but I'm afraid that removing some of them might corrupt or ruin my save game.

 

The 'Press E to continue' is not from my mod and is likely what is interrupting the scene. The scenes I built were made to pause if another tries to take control (a normal feature of scenes) so it does not just stop and break it all together. Usually once whatever interrupted has finished mine will continue but not always. If you are using any mods that can cause random things to occur (like the sex attacks from Cursed Loot and such) you should look in their MCM menu to see if they can be disabled temporarily.

 

 

Ah alright, I am using Cursed loot and Deviously Helpless, I'll try disabling them, thanks for the quick reply!

 

I'm having the same issue i tried uninstalling all other mods that interrupt the scene but still no effect

 

 

Try the following to bypass the rack scene, you will need the load position of CD to do this.

 

stopscene XX0fbaa2     XX is the load position.

setstage cdxexpquest02 395

 

I tried both of them and nothing worked i still get the same complication

Posted

 

 

 

 

 

So, I'm having some problems with the thalmor embassy quest, I don't know the quest stages and stuff very well, but I'm at the point during the quest where my character is getting the armbinder removed and is about to get on the rack in elenwen's room that has a bookcase and a table with a cheese wheel.  (I didn't know what else to call it.) Elenwen's assistant says something like "on you go." But after the assistant says that, the quest freezes up, NOT my game. It says 'e' to continue, when I press e it just zooms out of first person and back into 1st person. I can't move or sheath/unsheath my weapons. I'm just wondering if there's anything in any of the settings in the MCM might cause a conflict and stop the quest at the rack.  I have all of the required mods for captured dreams and all of the other mods.  I'm just not sure, I'd try removing mods and trying to do the quest over again, but I'm afraid that removing some of them might corrupt or ruin my save game.

 

The 'Press E to continue' is not from my mod and is likely what is interrupting the scene. The scenes I built were made to pause if another tries to take control (a normal feature of scenes) so it does not just stop and break it all together. Usually once whatever interrupted has finished mine will continue but not always. If you are using any mods that can cause random things to occur (like the sex attacks from Cursed Loot and such) you should look in their MCM menu to see if they can be disabled temporarily.

 

 

Ah alright, I am using Cursed loot and Deviously Helpless, I'll try disabling them, thanks for the quick reply!

 

I'm having the same issue i tried uninstalling all other mods that interrupt the scene but still no effect

 

 

Try the following to bypass the rack scene, you will need the load position of CD to do this.

 

stopscene XX0fbaa2     XX is the load position.

setstage cdxexpquest02 395

 

I tried both of them and nothing worked i still get the same complication

 

 

Are you getting the 'E to Continue' ? The only place that should be seen is if you are in the basement cell and have one of the activators in the cell in your crosshairs. If you get that someplace else then it is another mod doing it and that one has taken control.

Posted

 

 

 

 

 

 

So, I'm having some problems with the thalmor embassy quest, I don't know the quest stages and stuff very well, but I'm at the point during the quest where my character is getting the armbinder removed and is about to get on the rack in elenwen's room that has a bookcase and a table with a cheese wheel.  (I didn't know what else to call it.) Elenwen's assistant says something like "on you go." But after the assistant says that, the quest freezes up, NOT my game. It says 'e' to continue, when I press e it just zooms out of first person and back into 1st person. I can't move or sheath/unsheath my weapons. I'm just wondering if there's anything in any of the settings in the MCM might cause a conflict and stop the quest at the rack.  I have all of the required mods for captured dreams and all of the other mods.  I'm just not sure, I'd try removing mods and trying to do the quest over again, but I'm afraid that removing some of them might corrupt or ruin my save game.

 

The 'Press E to continue' is not from my mod and is likely what is interrupting the scene. The scenes I built were made to pause if another tries to take control (a normal feature of scenes) so it does not just stop and break it all together. Usually once whatever interrupted has finished mine will continue but not always. If you are using any mods that can cause random things to occur (like the sex attacks from Cursed Loot and such) you should look in their MCM menu to see if they can be disabled temporarily.

 

 

Ah alright, I am using Cursed loot and Deviously Helpless, I'll try disabling them, thanks for the quick reply!

 

I'm having the same issue i tried uninstalling all other mods that interrupt the scene but still no effect

 

 

Try the following to bypass the rack scene, you will need the load position of CD to do this.

 

stopscene XX0fbaa2     XX is the load position.

setstage cdxexpquest02 395

 

I tried both of them and nothing worked i still get the same complication

 

 

Are you getting the 'E to Continue' ? The only place that should be seen is if you are in the basement cell and have one of the activators in the cell in your crosshairs. If you get that someplace else then it is another mod doing it and that one has taken control.

 

i only had that come up once the other times the assistant constantly doing the animation of handing the items to the character

Posted

 

 

Is there any way to advance quest stages after i give Elenwen the Letter and stuff the guard takes my things it fades and when the fade stops im still in the same place and the guard wont take me any where i also cannot move unless i reset the player idle.

 

setstsge cdxexpquest 150

 

 

Thank you that worked :D , this is a really great mod. but i am just having another problem where i get a C++ Runtime Erro. (Pure Function Virtual Call or something). Idk whats up with that? I dont really think its the mod that is doing it but idk. Its only on the second scene with Elenwen where she puts the armbinder on yo

I am having the same problem but when I use the command my character has a sack on their back I think I may need to disable a mod.

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