Debaster Posted March 7, 2014 Posted March 7, 2014 [03/06/2014 - 10:19:30PM] Property CDPlayer on script CDNote2forKeys attached to (8F0190F6) cannot be initialized because the script no longer contains that property [03/06/2014 - 10:19:30PM] Property CDKaraNote02 on script CDNote2forKeys attached to (8F0190F6) cannot be initialized because the script no longer contains that property [03/06/2014 - 10:19:30PM] Property CDPlayer on script CDNote3forKeys attached to (8F0190F7) cannot be initialized because the script no longer contains that property [03/06/2014 - 10:19:30PM] Property CDKaraNote03 on script CDNote3forKeys attached to (8F0190F7) cannot be initialized because the script no longer contains that property Getting these papyrus errors from this mod. should I reinstall it?
Veladarius Posted March 7, 2014 Author Posted March 7, 2014 [03/06/2014 - 10:19:30PM] Property CDPlayer on script CDNote2forKeys attached to (8F0190F6) cannot be initialized because the script no longer contains that property [03/06/2014 - 10:19:30PM] Property CDKaraNote02 on script CDNote2forKeys attached to (8F0190F6) cannot be initialized because the script no longer contains that property [03/06/2014 - 10:19:30PM] Property CDPlayer on script CDNote3forKeys attached to (8F0190F7) cannot be initialized because the script no longer contains that property [03/06/2014 - 10:19:30PM] Property CDKaraNote03 on script CDNote3forKeys attached to (8F0190F7) cannot be initialized because the script no longer contains that property Getting these papyrus errors from this mod. should I reinstall it? No, they are fine as they are. When I changed some things while setting up the quest to buy keys they were left over.
Veladarius Posted March 7, 2014 Author Posted March 7, 2014 Quest to purchase keys has turned into a small nightmare. I was expanding things a bit with the different stats I am tracking and has ended up more tangled than last years Christmas lights. I am going to rebuild it (again) but at least I have an organized plan this time and leaves some space to add "options and conditions". Just ditch it, we don't want any girls cheating out of the restraints . You could add the keys as a reward in your new quest/punishment scenes instead of buying them. Add's a little more to the slave setting in my opinion. The way it is being handled is changing quite a bit. The Master will be the only one selling actual keys while the others will get you out of the items you have on. There are some limitations as to when they will do all this so it won't be "ok they did it once so they will always do it again". Make them unhappy with you and no one will help you at all. Also, they will not remove an armbinder or gag. Also, they will not remove any custom (quest) items, just the standard ones. I think it's from Intergration but if you have the armbinder on and speak to a guard and get rude you get some d*ck and the binder goes back on Something like that would also fit quite nicely in the context. There will be worse things that happen for not staying on their good side.
Lesaronno Posted March 7, 2014 Posted March 7, 2014 Quest to purchase keys has turned into a small nightmare. I was expanding things a bit with the different stats I am tracking and has ended up more tangled than last years Christmas lights. I am going to rebuild it (again) but at least I have an organized plan this time and leaves some space to add "options and conditions". Just ditch it, we don't want any girls cheating out of the restraints . You could add the keys as a reward in your new quest/punishment scenes instead of buying them. Add's a little more to the slave setting in my opinion. The way it is being handled is changing quite a bit. The Master will be the only one selling actual keys while the others will get you out of the items you have on. There are some limitations as to when they will do all this so it won't be "ok they did it once so they will always do it again". Make them unhappy with you and no one will help you at all. Also, they will not remove an armbinder or gag. Also, they will not remove any custom (quest) items, just the standard ones. Sorry to hear about the little setback! Reminds me of when I did computer programming stuff, nothing is quite as frustrating as making a few changes to your code and having a million errors come up! Although, kind of like with Ashal rewriting the framework, it's pretty crazy how much better things can run after you've remade everything with all you've learned from your earlier attempts. I bet the new way of getting keys will put the old way to shame, haha. I've also been meaning to ask, you've mentioned before that one of the new stats you track is how submissive the player is at the shop. I was wondering if you could elaborate a little more on this particular feature. You've shared quite a bit about the new punishments and quests, but I don't I've seen anyting about this stat. Is it something that will change based on how you complete the quests, or is it more focused on dialog scenes with the master/assistants? Does it have much of an impact on your current designs, or is it part of your long-term goal with regards to player enslavement? Don't mean to be too pushy about it, it's just the part of your outline that has caught my attention the most. Can't wait to see what you've managed to put together while waiting for DD 2.7 to release! Keep it up!
Veladarius Posted March 7, 2014 Author Posted March 7, 2014 Quest to purchase keys has turned into a small nightmare. I was expanding things a bit with the different stats I am tracking and has ended up more tangled than last years Christmas lights. I am going to rebuild it (again) but at least I have an organized plan this time and leaves some space to add "options and conditions". Just ditch it, we don't want any girls cheating out of the restraints . You could add the keys as a reward in your new quest/punishment scenes instead of buying them. Add's a little more to the slave setting in my opinion. The way it is being handled is changing quite a bit. The Master will be the only one selling actual keys while the others will get you out of the items you have on. There are some limitations as to when they will do all this so it won't be "ok they did it once so they will always do it again". Make them unhappy with you and no one will help you at all. Also, they will not remove an armbinder or gag. Also, they will not remove any custom (quest) items, just the standard ones. Sorry to hear about the little setback! Reminds me of when I did computer programming stuff, nothing is quite as frustrating as making a few changes to your code and having a million errors come up! Although, kind of like with Ashal rewriting the framework, it's pretty crazy how much better things can run after you've remade everything with all you've learned from your earlier attempts. I bet the new way of getting keys will put the old way to shame, haha. I've also been meaning to ask, you've mentioned before that one of the new stats you track is how submissive the player is at the shop. I was wondering if you could elaborate a little more on this particular feature. You've shared quite a bit about the new punishments and quests, but I don't I've seen anyting about this stat. Is it something that will change based on how you complete the quests, or is it more focused on dialog scenes with the master/assistants? Does it have much of an impact on your current designs, or is it part of your long-term goal with regards to player enslavement? Don't mean to be too pushy about it, it's just the part of your outline that has caught my attention the most. Can't wait to see what you've managed to put together while waiting for DD 2.7 to release! Keep it up! There are basically 2 stats that I am tracking, Player Disposition and Relationship Ranking. Player Disposition is how submissive or dominant they see you and it is modified depending on how you react to different things (situations and questions). The stat goes from 1 to 20 and different things will be triggered depending on what level it is. Relationship Ranking is how much they like you, each npc type is tracked individually but I am mainly adjusting things for all at once. This is also a 1 to 20 scale where your success in quests and such will raise or lower it and how they talk to you is based on this quite a bit. This is why there is such a large amount of NPC dialogue. There will be a number of things that will be based on these including becoming a servant of the Master in the future.
xboronx Posted March 8, 2014 Posted March 8, 2014 There are basically 2 stats that I am tracking, Player Disposition and Relationship Ranking. Player Disposition is how submissive or dominant they see you and it is modified depending on how you react to different things (situations and questions). The stat goes from 1 to 20 and different things will be triggered depending on what level it is. Relationship Ranking is how much they like you, each npc type is tracked individually but I am mainly adjusting things for all at once. This is also a 1 to 20 scale where your success in quests and such will raise or lower it and how they talk to you is based on this quite a bit. This is why there is such a large amount of NPC dialogue. There will be a number of things that will be based on these including becoming a servant of the Master in the future. This system sounds really good. Looking forward to all the cruel stuff you will add. If you are very dominant will you be able to take over the shop and make the Master your servant instead? And iirc you mentioned a while ago that you think about removing the mini mannequin slaves. I always liked them, they are so cute, so have you decided upon their fate yet? If they don't add additional problems i still hope they stay in the shop one way or another . If you annoy the master too much it would be a fun punishment if you get shrinked then for a while if this is possible.
BlitAceRush Posted March 8, 2014 Posted March 8, 2014 I think, given what we've seen of the master, it would be more likely that the more dominant we are the worse things would end up, the Master doesn't seem to type to take kindly to that.
Veladarius Posted March 8, 2014 Author Posted March 8, 2014 At most the Master will see you as a near equal. Currently, I have removed the mini-mannequins and 3 slaves. While testing some of the scenes in the shop the scripts were starting to lag quite a bit. As the area around the shop is expanded they will all return somewhere as all I did was remove them from the shop. The new Device Removal quest works, Master sells keys while others will remove the belt, bra and restraints you have on but not gags, armbinders or plugs. Costs depend on the rankings listed above.
KomradePavlov Posted March 8, 2014 Posted March 8, 2014 At most the Master will see you as a near equal. Currently, I have removed the mini-mannequins and 3 slaves. While testing some of the scenes in the shop the scripts were starting to lag quite a bit. As the area around the shop is expanded they will all return somewhere as all I did was remove them from the shop. The new Device Removal quest works, Master sells keys while others will remove the belt, bra and restraints you have on but not gags, armbinders or plugs. Costs depend on the rankings listed above. Aw man this is starting to sound really awesome.... damn it, this isn't helping the wait... but at least you get to refine more of your mod!
Veladarius Posted March 8, 2014 Author Posted March 8, 2014 At most the Master will see you as a near equal. Currently, I have removed the mini-mannequins and 3 slaves. While testing some of the scenes in the shop the scripts were starting to lag quite a bit. As the area around the shop is expanded they will all return somewhere as all I did was remove them from the shop. The new Device Removal quest works, Master sells keys while others will remove the belt, bra and restraints you have on but not gags, armbinders or plugs. Costs depend on the rankings listed above. Aw man this is starting to sound really awesome.... damn it, this isn't helping the wait... but at least you get to refine more of your mod! Not to mention add more to it.
xboronx Posted March 8, 2014 Posted March 8, 2014 Very nice to hear. Do you plan to add a small stadium like the circus maximus? With Srende's new devious helpless mod maybe you could tweak those scripts and then have ponygirl races in the stadium. The participants wear an armbinder and additional devious devices, and there are some friends of the master for further difficulty. They will try to rape the ponygirls, thus making winning/losing very random. Might be too ambitious, but with 2, 3 or 4 ponygirls and one or two guests maybe it could work. The plugs would also start vibrating and thus forcing a stop, and if you are really unfair the poor player pony girl has to wear a blindfold, should make winning near impossible . Just suggestions of course, but such a circus maximus building would be a nice multi-purpose building, could also be used for gladiator fights, as punishment place etc. etc..
panther287 Posted March 8, 2014 Posted March 8, 2014 Need help.Game is crashing few moments after I enter shop.I found out it is because of slaves because when I enter shop at night when they are in basement game is not crashing unless I enter basement then game crashes.One more thing,when i added slave no clothes addon game crashes am main menu,when i used TES5Edit I got message [00:17] Background Loader: [CD - Slave No Clothes.esp] Adding master "Devious Devices - Integration.esp" [00:17] Background Loader: [Devious Devices - Integration.esp] Loading file [00:17] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> like Devious Devices - Integration.esp is missing but is there and other mods can load it fine. This is what I got in last papyrus while entering basement from main room before crash [03/08/2014 - 01:26:53PM] RNPC_MentalModel log opened (PC) [03/08/2014 - 01:26:53PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:27:23PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:29:49PM] -1 -2 0.000000 0.000000
pinky6225 Posted March 8, 2014 Posted March 8, 2014 Need help.Game is crashing few moments after I enter shop.I found out it is because of slaves because when I enter shop at night when they are in basement game is not crashing unless I enter basement then game crashes.One more thing,when i added slave no clothes addon game crashes am main menu,when i used TES5Edit I got message [00:17] Background Loader: [CD - Slave No Clothes.esp] Adding master "Devious Devices - Integration.esp" [00:17] Background Loader: [Devious Devices - Integration.esp] Loading file [00:17] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> like Devious Devices - Integration.esp is missing but is there and other mods can load it fine. This is what I got in last papyrus while entering basement from main room before crash [03/08/2014 - 01:26:53PM] RNPC_MentalModel log opened (PC) [03/08/2014 - 01:26:53PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:27:23PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:29:49PM] -1 -2 0.000000 0.000000 Does the game crash if your strip off your chars clothes/armour? since the slaves are all naked with that patch so if you are missing the naked textures it will cause a crash
panther287 Posted March 8, 2014 Posted March 8, 2014 Need help.Game is crashing few moments after I enter shop.I found out it is because of slaves because when I enter shop at night when they are in basement game is not crashing unless I enter basement then game crashes.One more thing,when i added slave no clothes addon game crashes am main menu,when i used TES5Edit I got message [00:17] Background Loader: [CD - Slave No Clothes.esp] Adding master "Devious Devices - Integration.esp" [00:17] Background Loader: [Devious Devices - Integration.esp] Loading file [00:17] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> like Devious Devices - Integration.esp is missing but is there and other mods can load it fine. This is what I got in last papyrus while entering basement from main room before crash [03/08/2014 - 01:26:53PM] RNPC_MentalModel log opened (PC) [03/08/2014 - 01:26:53PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:27:23PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:29:49PM] -1 -2 0.000000 0.000000 Does the game crash if your strip off your chars clothes/armour? since the slaves are all naked with that patch so if you are missing the naked textures it will cause a crash no I have DIMONIZED UNP female body and have no problems with nude NPC
Veladarius Posted March 8, 2014 Author Posted March 8, 2014 Need help.Game is crashing few moments after I enter shop.I found out it is because of slaves because when I enter shop at night when they are in basement game is not crashing unless I enter basement then game crashes.One more thing,when i added slave no clothes addon game crashes am main menu,when i used TES5Edit I got message [00:17] Background Loader: [CD - Slave No Clothes.esp] Adding master "Devious Devices - Integration.esp" [00:17] Background Loader: [Devious Devices - Integration.esp] Loading file [00:17] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> like Devious Devices - Integration.esp is missing but is there and other mods can load it fine. This is what I got in last papyrus while entering basement from main room before crash [03/08/2014 - 01:26:53PM] RNPC_MentalModel log opened (PC) [03/08/2014 - 01:26:53PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:27:23PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:29:49PM] -1 -2 0.000000 0.000000 Does the game crash if your strip off your chars clothes/armour? since the slaves are all naked with that patch so if you are missing the naked textures it will cause a crash no I have DIMONIZED UNP female body and have no problems with nude NPC If it is looking for the Integration esp then you need to download the current version of the Slave No Clothes addon. All of the addon files were updated for 2.6.6 of integration as well.
panther287 Posted March 8, 2014 Posted March 8, 2014 Need help.Game is crashing few moments after I enter shop.I found out it is because of slaves because when I enter shop at night when they are in basement game is not crashing unless I enter basement then game crashes.One more thing,when i added slave no clothes addon game crashes am main menu,when i used TES5Edit I got message [00:17] Background Loader: [CD - Slave No Clothes.esp] Adding master "Devious Devices - Integration.esp" [00:17] Background Loader: [Devious Devices - Integration.esp] Loading file [00:17] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> like Devious Devices - Integration.esp is missing but is there and other mods can load it fine. This is what I got in last papyrus while entering basement from main room before crash [03/08/2014 - 01:26:53PM] RNPC_MentalModel log opened (PC) [03/08/2014 - 01:26:53PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:27:23PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:29:49PM] -1 -2 0.000000 0.000000 Does the game crash if your strip off your chars clothes/armour? since the slaves are all naked with that patch so if you are missing the naked textures it will cause a crash no I have DIMONIZED UNP female body and have no problems with nude NPC If it is looking for the Integration esp then you need to download the current version of the Slave No Clothes addon. All of the addon files were updated for 2.6.6 of integration as well. I downloaded CD again and updated it to 1.61 and downloaded all required mods and reinstalled them and still game is crashing when i enter but at least no clothes patch is working and in those 2 seconds I had I saw that slaves are nude.I attached last papyrus log. Papyrus.0.rar
Luminara66 Posted March 8, 2014 Posted March 8, 2014 Hi, I love your stuff and first want to thank you for this great mod. I am not sure if you are open for suggestions to improve your mod but I noticed some little things and perhaps my oppinion might help. First I encountered a slight problem: some of the devices don't appear if I put them to npcs (male and female) (Armbinder, ballgag... not sure if it is something with my other mods or not). On my character the devices appears. I am using paradisehalls and so have a lot of slave to restrain. Another little thing I noticed: when I use the woodgag (one of those which appear) on my slaves, I consider he/she is muted... I thought, after the player is muted too, there is a similar function for npcs and I hear a moan then. But every time I get near to them, I hear them talk to me. XD I am not sure if it is a common bug or not, but the npcs in the captured dreams shop don't answer. At least, I don't see any lines from them. I can select my questions/responses but have no idea what they are actually telling me. The next thing I was wondering (perhaps I just didn't read everything good enough) can the devices (stock, cages....) be bought or do I have to use the spell from the zaz resources mod? At last, one little request: Any chances you get chastity belts for males, too? Keep up your good work.
Veladarius Posted March 8, 2014 Author Posted March 8, 2014 Need help.Game is crashing few moments after I enter shop.I found out it is because of slaves because when I enter shop at night when they are in basement game is not crashing unless I enter basement then game crashes.One more thing,when i added slave no clothes addon game crashes am main menu,when i used TES5Edit I got message [00:17] Background Loader: [CD - Slave No Clothes.esp] Adding master "Devious Devices - Integration.esp" [00:17] Background Loader: [Devious Devices - Integration.esp] Loading file [00:17] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> like Devious Devices - Integration.esp is missing but is there and other mods can load it fine. This is what I got in last papyrus while entering basement from main room before crash [03/08/2014 - 01:26:53PM] RNPC_MentalModel log opened (PC) [03/08/2014 - 01:26:53PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:27:23PM] -1 -2 0.000000 0.000000 [03/08/2014 - 01:29:49PM] -1 -2 0.000000 0.000000 Does the game crash if your strip off your chars clothes/armour? since the slaves are all naked with that patch so if you are missing the naked textures it will cause a crash no I have DIMONIZED UNP female body and have no problems with nude NPC If it is looking for the Integration esp then you need to download the current version of the Slave No Clothes addon. All of the addon files were updated for 2.6.6 of integration as well. I downloaded CD again and updated it to 1.61 and downloaded all required mods and reinstalled them and still game is crashing when i enter but at least no clothes patch is working and in those 2 seconds I had I saw that slaves are nude.I attached last papyrus log. Most of the errors I see are from the DLC's, a number of them are hitting the same time as the items are being equipped on the npc's in the shop. Are you using the Unofficial patches for Skyrim? If not that may help things. Other than that it may be the game is overwhelmed by everything happening at once. Hi, I love your stuff and first want to thank you for this great mod. I am not sure if you are open for suggestions to improve your mod but I noticed some little things and perhaps my oppinion might help. First I encountered a slight problem: some of the devices don't appear if I put them to npcs (male and female) (Armbinder, ballgag... not sure if it is something with my other mods or not). On my character the devices appears. I am using paradisehalls and so have a lot of slave to restrain. Another little thing I noticed: when I use the woodgag (one of those which appear) on my slaves, I consider he/she is muted... I thought, after the player is muted too, there is a similar function for npcs and I hear a moan then. But every time I get near to them, I hear them talk to me. XD I am not sure if it is a common bug or not, but the npcs in the captured dreams shop don't answer. At least, I don't see any lines from them. I can select my questions/responses but have no idea what they are actually telling me. The next thing I was wondering (perhaps I just didn't read everything good enough) can the devices (stock, cages....) be bought or do I have to use the spell from the zaz resources mod? At last, one little request: Any chances you get chastity belts for males, too? Keep up your good work. If you can't see the dialogue make sure you have Fuz Ro D-oh installed. There are a number of items that are sold in the shop that are from ZAZ Animations (such as the wood gag) and don't have the same functions as the items from Integration, also, I don't think that the gags from Integration stop any dialogue on the npc's yet. If you can't see items on the npc's but it is equipped make sure there isn't a conflict between them and something from Paradise Halls, especially if they show up on your character. As for male devices, there is a mod that adds models for males to the DD items: http://www.loverslab.com/topic/26415-devious-devices-males-addon/ just make sure it is loaded after other DD mods. Furniture from ZAZ is not for sale, the old Bondage Furniture mod was causing some conflicts for people and is being rebuilt. The mod is located in the Adult Download section but is a work in progress.
permidion Posted March 8, 2014 Posted March 8, 2014 If you can't see items on the npc's but it is equipped make sure there isn't a conflict between them and something from Paradise Halls, especially if they show up on your character. I tried to equip the prisoner woman in the Dark Brotherhood Dawn Star torture chamber. The only item that showed up was the bra, the other items (belt+plug, gag) werent being displayed, though they are marked as "worn" in the npc inventory. I guess they were somehow getting in the way of the npc script and ignored/discarded by the game engine. this is not really important and it's not a request for help or anything, just a remark while reading the thread.
Luminara66 Posted March 8, 2014 Posted March 8, 2014 Thank you for the answer. You are right, I forgot to install Fuz Ro D-oh. Now it's fixed I didn't know about the male addon. Now I got it but it isn't displayed. I start to believe my slave/former masters manipulates your devices so they can turn on me to enslave me again.
permidion Posted March 9, 2014 Posted March 9, 2014 if you steal the items on display, are they supposed to "respaw" after a while? also I noticed the armbinder display case cant be opened/picked and as soon as I open the display case which is on the shop desk (the one with the plugs), two of the 4 set are strangely falling through the desk, in a loop.
permidion Posted March 9, 2014 Posted March 9, 2014 another "interesting" side effect is when you are mounting a dragon (using the Bend Will shout from the Dragonborn extension) and the plug kick in and trigger the self touching animation, you end up unmounting the dragon and skydiving without a parachute
Uthyn Posted March 9, 2014 Posted March 9, 2014 Might be the wrong place to post but I downloaded the creation kit to see what all the back end scripts for the various mods do. Only issue is I can't load multiple master files. Is there a way to just see what the hell an enchantment does without modifying .ini files all over the place?
naaitsab Posted March 9, 2014 Posted March 9, 2014 Might be the wrong place to post but I downloaded the creation kit to see what all the back end scripts for the various mods do. Only issue is I can't load multiple master files. Is there a way to just see what the hell an enchantment does without modifying .ini files all over the place? Download the 'How to add items to the Captured Dreams shop v1.60.pdf' from this mod download page. You need to use Bash. But most of the times you can just select the masters and just select 1 as active (the one you want to mod). Reading and modding are 2 difrent things in the selection thingy.
Veladarius Posted March 9, 2014 Author Posted March 9, 2014 Might be the wrong place to post but I downloaded the creation kit to see what all the back end scripts for the various mods do. Only issue is I can't load multiple master files. Is there a way to just see what the hell an enchantment does without modifying .ini files all over the place? Download the 'How to add items to the Captured Dreams shop v1.60.pdf' from this mod download page. You need to use Bash. But most of the times you can just select the masters and just select 1 as active (the one you want to mod). Reading and modding are 2 difrent things in the selection thingy. You need to set the creation kit to be able to load multiple masters. Read the Notes section of this link and it will tell you how to do it: http://www.uesp.net/wiki/Skyrim:Creation_Kit. You have to modify the ini for the Creation Kit. As for different enchantments, all the custom ones from DD are in the scripts that Min made, I believe it is the zadlibs script. You can use a text editor to read them (Notepad++ is pretty good).
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