Uthyn Posted March 4, 2014 Posted March 4, 2014 Unfortunately, I won't be able to load that up until tonight. Man, teasing almost as bad as this mod does....
Veladarius Posted March 4, 2014 Author Posted March 4, 2014 The Soulgem plugs will vibrate when you cast a spell or use a shout, the stronger the it is the stronger it vibrates. Also, it will vibrate mildly from time to time.
Uthyn Posted March 4, 2014 Posted March 4, 2014 I meant the plugs from the shop meant for mages, thieves, assassins, or warriors. The ones that cost 7k gold. They say they have a special effect if you submit to them. Does that mean not carrying the key (stashing it at your house) or literally not owning a key for the belt? The normal soulgem plugs are wicked. A possible bug, casting in 3rd person didn't give me the interruption animation when the plugs vibrated like they did in first person. Could it be conflicting with Dance of Death mod?
Veladarius Posted March 4, 2014 Author Posted March 4, 2014 I meant the plugs from the shop meant for mages, thieves, assassins, or warriors. The ones that cost 7k gold. They say they have a special effect if you submit to them. Does that mean not carrying the key (stashing it at your house) or literally not owning a key for the belt? The normal soulgem plugs are wicked. A possible bug, casting in 3rd person didn't give me the interruption animation when the plugs vibrated like they did in first person. Could it be conflicting with Dance of Death mod? The special plugs sold at the shop have different enchantments that are beneficial for that class: Assassin: +20 sneak skill, +20 1 handed skill, backstab multiplier Fighter: +20 on 1 handed, 2 handed and block skills Thief: +20 on pick pocket, sneak, pick lock and archery skills Mage: +15% on the magnitude of a spell cast (more damage etc) There are some other effects as well: Edges the player (keeps them near orgasm) Magically sensitive (vibrates when you cast a spell) Random Vibration (level of vibration varies) Electrostim (emits a painful electric shock and reduces your arousal) You can not have a key in your inventory and your arousal must be at 80 or higher for the beneficial effects to work, the other effects work no matter what (even if you have a key) Not sure why the 3rd person isn't playing the animation for you, I use Dance of Death and it happens to my characters.
Uthyn Posted March 4, 2014 Posted March 4, 2014 Thanks for the info, I really appreciate it. Any idea if future updates will require a new game as well or if they can be added to existing saves? I just got skyrim a few weeks ago and it's the first game I've heavily modded. Not too keen on restarting characters for all the updates but the whole line of devious devices mods is too good to pass up on any updates. Is there any way to strip the slaves in the shop? They all are wearing rags with the devices. Seems to me, its more humiliating to be nude while mounted on a wall. Speaking of humiliation, is it possible to add a spell effect that increases as more people see you wearing the various devices, multiplied by the number of devices? Say, reduction in speechcraft, pickpocketing, and stamina? Basically, the more humiliated you are, the harder fine motor skills are, due to shaking hands, rapid breathing, and high stress. And resistance to humiliation could slowly increase over time, similar to frostfalls exposure? I can post this to the devious devices thread too, seems more appropriate for that topic. Finally, will mage NPCs or mage followers be similarly affected by the soulgem plugs? The random interruption of casting effect, that is. Or is it only to affect the player?
Veladarius Posted March 4, 2014 Author Posted March 4, 2014 Thanks for the info, I really appreciate it. Any idea if future updates will require a new game as well or if they can be added to existing saves? I just got skyrim a few weeks ago and it's the first game I've heavily modded. Not too keen on restarting characters for all the updates but the whole line of devious devices mods is too good to pass up on any updates. Is there any way to strip the slaves in the shop? They all are wearing rags with the devices. Seems to me, its more humiliating to be nude while mounted on a wall. Speaking of humiliation, is it possible to add a spell effect that increases as more people see you wearing the various devices, multiplied by the number of devices? Say, reduction in speechcraft, pickpocketing, and stamina? Basically, the more humiliated you are, the harder fine motor skills are, due to shaking hands, rapid breathing, and high stress. And resistance to humiliation could slowly increase over time, similar to frostfalls exposure? I can post this to the devious devices thread too, seems more appropriate for that topic. Finally, will mage NPCs or mage followers be similarly affected by the soulgem plugs? The random interruption of casting effect, that is. Or is it only to affect the player? Look in the addon files, there is one called Slave no Clothes which removes the rags from them. As for needing a new game, I don't think the next update will require one. The reason the last one did was the change in Integration from an esp to an esm file. Followers should be affected by the soulgem plugs as well but it is iffy sometimes, I know that Min has been working on getting it to work better.
Uthyn Posted March 4, 2014 Posted March 4, 2014 I assume I drop the add-on after the 1.6.1 patch in load order for mod organizer? Sorry for asking dumb questions, just trying to get everything working with breaking anything else. Gotta say, keep up the good work. Look forward to quest updates. Your mod has made skyrim a more interesting place to explore.
Veladarius Posted March 4, 2014 Author Posted March 4, 2014 I assume I drop the add-on after the 1.6.1 patch in load order for mod organizer? Sorry for asking dumb questions, just trying to get everything working with breaking anything else. Gotta say, keep up the good work. Look forward to quest updates. Your mod has made skyrim a more interesting place to explore. Yes, just put it after the Captured Dreams esp (same goes for any other addon files that I have made). If you use Wrye Bash it can be merged into the bashed patch as well. Currently, I am finishing up dialogue and testing some things. Once the new version of Integration is available I will add the items from it at which point it should be ready to go.
Uthyn Posted March 4, 2014 Posted March 4, 2014 What are the new items being added and any idea on the time frame for the updates? I tried a brief search but didn't find anything. Google does not seem to want to search within topics on Lovers Lab. Either I'm searching wrong or google is scared to search this site...
Veladarius Posted March 4, 2014 Author Posted March 4, 2014 There is a harness / collar combo and a new belt that has an opening in the back. There are some more variations on some current items as well but I will let Zadil reveal things. You can see images of them in the Assets thread towards the end. As for a release date I am thinking it will probably be at least next week, Min has been very busy as of late.
KomradePavlov Posted March 5, 2014 Posted March 5, 2014 There is a harness / collar combo and a new belt that has an opening in the back. There are some more variations on some current items as well but I will let Zadil reveal things. You can see images of them in the Assets thread towards the end. As for a release date I am thinking it will probably be at least next week, Min has been very busy as of late. Man I hope so! I really excited for some new context!
Veladarius Posted March 5, 2014 Author Posted March 5, 2014 There is a harness / collar combo and a new belt that has an opening in the back. There are some more variations on some current items as well but I will let Zadil reveal things. You can see images of them in the Assets thread towards the end. As for a release date I am thinking it will probably be at least next week, Min has been very busy as of late. Man I hope so! I really excited for some new context! A number of things in it have a small impact to Assets if used by itself but with Integration they will expand a number of features. There also seems to be a few changes to the file structure in Assets but will only really have an effect on the ones making custom items. They may not expand things immediately but it leaves a number of things the rest of us can take and inflict upon the world. My expectations on this is versatility - it has added options to a number of things and create a few more.
KomradePavlov Posted March 5, 2014 Posted March 5, 2014 There is a harness / collar combo and a new belt that has an opening in the back. There are some more variations on some current items as well but I will let Zadil reveal things. You can see images of them in the Assets thread towards the end. As for a release date I am thinking it will probably be at least next week, Min has been very busy as of late. Man I hope so! I really excited for some new context! A number of things in it have a small impact to Assets if used by itself but with Integration they will expand a number of features. There also seems to be a few changes to the file structure in Assets but will only really have an effect on the ones making custom items. They may not expand things immediately but it leaves a number of things the rest of us can take and inflict upon the world. My expectations on this is versatility - it has added options to a number of things and create a few more. Again, what I like about DD is the context. For some reason (and no offense to Zaz) it just seems to have more potential than the other bondage mods. It seems best to use them together, however. Then again, DD has more things the player actually interacts with and Zaz has more animations and props for modders and screen shots. My best hopes is for DD to be updated by the weekend. I know I shouldn't expect anything, I have no idea what goes on in people's lives, but I think it would be a great time for that. Especially if something doesn't work for some people. ... back to the grind
pinky6225 Posted March 5, 2014 Posted March 5, 2014 I meant the plugs from the shop meant for mages, thieves, assassins, or warriors. The ones that cost 7k gold. They say they have a special effect if you submit to them. Does that mean not carrying the key (stashing it at your house) or literally not owning a key for the belt? The normal soulgem plugs are wicked. A possible bug, casting in 3rd person didn't give me the interruption animation when the plugs vibrated like they did in first person. Could it be conflicting with Dance of Death mod? The special plugs sold at the shop have different enchantments that are beneficial for that class: Assassin: +20 sneak skill, +20 1 handed skill, backstab multiplier Fighter: +20 on 1 handed, 2 handed and block skills Thief: +20 on pick pocket, sneak, pick lock and archery skills Mage: +15% on the magnitude of a spell cast (more damage etc) There are some other effects as well: Edges the player (keeps them near orgasm) Magically sensitive (vibrates when you cast a spell) Random Vibration (level of vibration varies) Electrostim (emits a painful electric shock and reduces your arousal) You can not have a key in your inventory and your arousal must be at 80 or higher for the beneficial effects to work, the other effects work no matter what (even if you have a key) Not sure why the 3rd person isn't playing the animation for you, I use Dance of Death and it happens to my characters. Would it be possible to add in a magical "remote control" for the vibrating effect so either NPC's could trigger it for the PC or the PC could trigger it on NPC's they equipped belts on. Something along the lines of http://www.lovehoney.co.uk/product.cfm?p=22746 or http://www.lovehoney.co.uk/product.cfm?p=22794
Veladarius Posted March 6, 2014 Author Posted March 6, 2014 I meant the plugs from the shop meant for mages, thieves, assassins, or warriors. The ones that cost 7k gold. They say they have a special effect if you submit to them. Does that mean not carrying the key (stashing it at your house) or literally not owning a key for the belt? The normal soulgem plugs are wicked. A possible bug, casting in 3rd person didn't give me the interruption animation when the plugs vibrated like they did in first person. Could it be conflicting with Dance of Death mod? The special plugs sold at the shop have different enchantments that are beneficial for that class: Assassin: +20 sneak skill, +20 1 handed skill, backstab multiplier Fighter: +20 on 1 handed, 2 handed and block skills Thief: +20 on pick pocket, sneak, pick lock and archery skills Mage: +15% on the magnitude of a spell cast (more damage etc) There are some other effects as well: Edges the player (keeps them near orgasm) Magically sensitive (vibrates when you cast a spell) Random Vibration (level of vibration varies) Electrostim (emits a painful electric shock and reduces your arousal) You can not have a key in your inventory and your arousal must be at 80 or higher for the beneficial effects to work, the other effects work no matter what (even if you have a key) Not sure why the 3rd person isn't playing the animation for you, I use Dance of Death and it happens to my characters. Would it be possible to add in a magical "remote control" for the vibrating effect so either NPC's could trigger it for the PC or the PC could trigger it on NPC's they equipped belts on. Something along the lines of http://www.lovehoney.co.uk/product.cfm?p=22746 or http://www.lovehoney.co.uk/product.cfm?p=22794 Min is already working on a remote trigger but I am not sure when it will be ready.
krul Posted March 7, 2014 Posted March 7, 2014 having this an say live a deviate life work of each other would be cool, changing the wording in the notes so it say refers to the PC as the "escaped slave" could have alot of potential, then you could have the guy in the black armor as the slave hunter just a thought
KomradePavlov Posted March 7, 2014 Posted March 7, 2014 having this an say live a deviate life work of each other would be cool, changing the wording in the notes so it say refers to the PC as the "escaped slave" could have a lot of potential, then you could have the guy in the black armor as the slave hunter just a thought I think the guy is more-or-less Master's body guard. He's probably there to make sure the PC just doesn't attempt to kill all the NPCs, ya know?
xboronx Posted March 7, 2014 Posted March 7, 2014 I think the guy is more-or-less Master's body guard. He's probably there to make sure the PC just doesn't attempt to kill all the NPCs, ya know? He's also there because the shop gets travelling by NPCs as visitors too. And especially with mods like OBIS those visitors can be of the unwanted kind
Veladarius Posted March 7, 2014 Author Posted March 7, 2014 I think the guy is more-or-less Master's body guard. He's probably there to make sure the PC just doesn't attempt to kill all the NPCs, ya know? He's also there because the shop gets travelling by NPCs as visitors too. And especially with mods like OBIS those visitors can be of the unwanted kind He has quite a bit to do in the scenes I have added, have to make him earn his keep.
KomradePavlov Posted March 7, 2014 Posted March 7, 2014 He has quite a bit to do in the scenes I have added, have to make him earn his keep. Aw, no magical lesbian sex? For shame!
Veladarius Posted March 7, 2014 Author Posted March 7, 2014 He has quite a bit to do in the scenes I have added, have to make him earn his keep. Aw, no magical lesbian sex? For shame! The only scenes I have made are punishment scenes so no regular sex yet either. I have been testing the dialogue making sure it all links together as it should. Currently there are about 500 pieces of NPC dialogue so it gets a bit complex in a few places as there can be as many as 5 different replies to something you say.
Veladarius Posted March 7, 2014 Author Posted March 7, 2014 Quest to purchase keys has turned into a small nightmare. I was expanding things a bit with the different stats I am tracking and has ended up more tangled than last years Christmas lights. I am going to rebuild it (again) but at least I have an organized plan this time and leaves some space to add "options and conditions".
naaitsab Posted March 7, 2014 Posted March 7, 2014 Quest to purchase keys has turned into a small nightmare. I was expanding things a bit with the different stats I am tracking and has ended up more tangled than last years Christmas lights. I am going to rebuild it (again) but at least I have an organized plan this time and leaves some space to add "options and conditions". Just ditch it, we don't want any girls cheating out of the restraints . You could add the keys as a reward in your new quest/punishment scenes instead of buying them. Add's a little more to the slave setting in my opinion.
Veladarius Posted March 7, 2014 Author Posted March 7, 2014 Quest to purchase keys has turned into a small nightmare. I was expanding things a bit with the different stats I am tracking and has ended up more tangled than last years Christmas lights. I am going to rebuild it (again) but at least I have an organized plan this time and leaves some space to add "options and conditions". Just ditch it, we don't want any girls cheating out of the restraints . You could add the keys as a reward in your new quest/punishment scenes instead of buying them. Add's a little more to the slave setting in my opinion. The way it is being handled is changing quite a bit. The Master will be the only one selling actual keys while the others will get you out of the items you have on. There are some limitations as to when they will do all this so it won't be "ok they did it once so they will always do it again". Make them unhappy with you and no one will help you at all. Also, they will not remove an armbinder or gag. Also, they will not remove any custom (quest) items, just the standard ones.
naaitsab Posted March 7, 2014 Posted March 7, 2014 Quest to purchase keys has turned into a small nightmare. I was expanding things a bit with the different stats I am tracking and has ended up more tangled than last years Christmas lights. I am going to rebuild it (again) but at least I have an organized plan this time and leaves some space to add "options and conditions". Just ditch it, we don't want any girls cheating out of the restraints . You could add the keys as a reward in your new quest/punishment scenes instead of buying them. Add's a little more to the slave setting in my opinion. The way it is being handled is changing quite a bit. The Master will be the only one selling actual keys while the others will get you out of the items you have on. There are some limitations as to when they will do all this so it won't be "ok they did it once so they will always do it again". Make them unhappy with you and no one will help you at all. Also, they will not remove an armbinder or gag. Also, they will not remove any custom (quest) items, just the standard ones. I think it's from Intergration but if you have the armbinder on and speak to a guard and get rude you get some d*ck and the binder goes back on Something like that would also fit quite nicely in the context.
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