KomradePavlov Posted February 25, 2014 Posted February 25, 2014 Komrade... your name rings a bell... sorry THAT'S CAUSE I'M EVERYWHERE... it's also my 1st common alias so... yeah
carnifex Posted February 25, 2014 Posted February 25, 2014 Komrade... your name rings a bell... sorry Random ideas, anyone feel free to run with them or ignore. Vibrating chastity bra, further increases horny rate and increases chance to be forced to masturbate when paired with other devices. More revealing chastity devices, both for the alleged Mara cult, and for aspiring masters who want more eye candy while still torturing their slaves. Parasitic "living" devices. A creature bound by magic inside the chastity devices that has it's way with you, possible hook with pregnancy mods. (For inspiration, look at Aradia's living armor). Spreader bars... what, there is an armbinder, you can't tell me you didn't think of this. Furniture with mounted vibrating plugs you can bind//be bound to. You should probably post these ideas in DD - Assets or DD - Integration threads, as these are the two mods that together handle introducing new gadgets and their functionality.
darkfender666 Posted February 25, 2014 Posted February 25, 2014 I have still the same issue with Keys. They won t work...also using the command player.unequipall unequip just visually but when i check inventory its all equipped and get reequipped even visually. I can live with it since i can lockpick etc.... so its not an issue. Btw any eta on the new quests ? Unequipall will not work on getting rid of devices that are locked on, they will reequip themselves (Min thought of everything). The only custom keyed items I use are the belt and collar added during the quest, everything else is standard items. You may have to add the items via console or use another means of getting a key, I am not sure why those will not work. The ID's for the keys from Integration are: XX008A4F for chastity XX01775F for restraint I can tell this: Devious regulations quests works fine with Keys etc....i had Keys and equip from an old version and is working fine... the one i get if i answer badly to master instead can t be unlocked unless with picklock or magic. Same for gag. Do you think i should ask in devious devices thread?
Veladarius Posted February 25, 2014 Author Posted February 25, 2014 I have still the same issue with Keys. They won t work...also using the command player.unequipall unequip just visually but when i check inventory its all equipped and get reequipped even visually. I can live with it since i can lockpick etc.... so its not an issue. Btw any eta on the new quests ? Unequipall will not work on getting rid of devices that are locked on, they will reequip themselves (Min thought of everything). The only custom keyed items I use are the belt and collar added during the quest, everything else is standard items. You may have to add the items via console or use another means of getting a key, I am not sure why those will not work. The ID's for the keys from Integration are: XX008A4F for chastity XX01775F for restraint I can tell this: Devious regulations quests works fine with Keys etc....i had Keys and equip from an old version and is working fine... the one i get if i answer badly to master instead can t be unlocked unless with picklock or magic. Same for gag. Do you think i should ask in devious devices thread? The command that I used to add the ballgag was this: libs.ManipulateDevice(PlayerRef, libs.GagBall, true) This command is from Integration to equip a standard ballgag, nothing custom. Question on this statement: .i had Keys and equip from an old version and is working fine Did you update Integration to 2.6.6 during your current game?
Zydar Posted February 25, 2014 Posted February 25, 2014 If this would be expanded to be a small settlement, I wonder what kind of inn would be run around there xDP.S: Just met the Jarl of Falkreath, I can kinda guess why the Captured Dream shop is opened there instead of say in Whiterun. Maybe you could put hints of the shop paying tribute/bribe to the Jarl, kinda like a shady business thing, like in the Master's bedroom or something. Spice up the background story kinda thing.
Veladarius Posted February 25, 2014 Author Posted February 25, 2014 If this would be expanded to be a small settlement, I wonder what kind of inn would be run around there xD P.S: Just met the Jarl of Falkreath, I can kinda guess why the Captured Dream shop is opened there instead of say in Whiterun. Maybe you could put hints of the shop paying tribute/bribe to the Jarl, kinda like a shady business thing, like in the Master's bedroom or something. Spice up the background story kinda thing. I don't think the Master would pay tribute to anyone, especially someone as weak willed as he is. I could see hem being told by the Thalmor that she could put her shop there and he would like it. The random Sex mods may have tainted my view of him though as it always seems as though everyone else in the longhouse has made him their bitch.
nameless701 Posted February 25, 2014 Posted February 25, 2014 Veladarius, your Mod functions(works) very well. (for me) Making simply your thing(matter) in such a way, as you have thought it. (google translation) Veladarius,dein Mod funktioniert sehr gut. (für mich) Mach einfach dein Ding so,wie du es gedacht hast.
naaitsab Posted February 25, 2014 Posted February 25, 2014 Komrade... your name rings a bell... sorry Random ideas, anyone feel free to run with them or ignore. Vibrating chastity bra, further increases horny rate and increases chance to be forced to masturbate when paired with other devices. More revealing chastity devices, both for the alleged Mara cult, and for aspiring masters who want more eye candy while still torturing their slaves. Parasitic "living" devices. A creature bound by magic inside the chastity devices that has it's way with you, possible hook with pregnancy mods. (For inspiration, look at Aradia's living armor). Spreader bars... what, there is an armbinder, you can't tell me you didn't think of this. Furniture with mounted vibrating plugs you can bind//be bound to. Nice idea's but that would fit better in the "Devious Devices Assets" and/or "Devious Devices Integration" topic. The bra should be fairly easy to adapt since the plug script could be modified. OT: Just a little something to add as a cruel non-captive punishment. Add a ring/spell to the player when receiving the armbinder which reduces the stamina to a minimum of 1 armbinder escape attempt. So after every attempt you have to fully replenish the bar Or add some line of text which states that master/customer adds an extra strap to the binder which sets the chance to release to 0 so you can't get out until you reach your destination/master. If Min doesn't mind that you tweak the script a little that is.
Veladarius Posted February 25, 2014 Author Posted February 25, 2014 Komrade... your name rings a bell... sorry Random ideas, anyone feel free to run with them or ignore. Vibrating chastity bra, further increases horny rate and increases chance to be forced to masturbate when paired with other devices. More revealing chastity devices, both for the alleged Mara cult, and for aspiring masters who want more eye candy while still torturing their slaves. Parasitic "living" devices. A creature bound by magic inside the chastity devices that has it's way with you, possible hook with pregnancy mods. (For inspiration, look at Aradia's living armor). Spreader bars... what, there is an armbinder, you can't tell me you didn't think of this. Furniture with mounted vibrating plugs you can bind//be bound to. Nice idea's but that would fit better in the "Devious Devices Assets" and/or "Devious Devices Integration" topic. The bra should be fairly easy to adapt since the plug script could be modified. OT: Just a little something to add as a cruel non-captive punishment. Add a ring/spell to the player when receiving the armbinder which reduces the stamina to a minimum of 1 armbinder escape attempt. So after every attempt you have to fully replenish the bar Or add some line of text which states that master/customer adds an extra strap to the binder which sets the chance to release to 0 so you can't get out until you reach your destination/master. If Min doesn't mind that you tweak the script a little that is. He probably already has a way to make it so the player can't remove it, the other items do.
Veladarius Posted February 26, 2014 Author Posted February 26, 2014 Well, I am getting closer to getting the Bandits who try to take the delivery from you working, at least they show up now (a first for me). If it works right (big IF here) it will be a tough fight. Ok, who am I kidding, it is an unfair fight especially if (another big IF) everything works right. Doing a whole bunch of stuff I have never done with scripts and aliases (I hate aliases) and linking things. It is a pain in the ass to get a non-unique actor into an alias for a scene when the one you want can be 1 of 9 different guys.
KomradePavlov Posted February 26, 2014 Posted February 26, 2014 Well, I am getting closer to getting the Bandits who try to take the delivery from you working, at least they show up now (a first for me). If it works right (big IF here) it will be a tough fight. Ok, who am I kidding, it is an unfair fight especially if (another big IF) everything works right. Doing a whole bunch of stuff I have never done with scripts and aliases (I hate aliases) and linking things. It is a pain in the ass to get a non-unique actor into an alias for a scene when the one you want can be 1 of 9 different guys. I'm sure you'll get it, comrade!
Zydar Posted February 26, 2014 Posted February 26, 2014 If this would be expanded to be a small settlement, I wonder what kind of inn would be run around there xD P.S: Just met the Jarl of Falkreath, I can kinda guess why the Captured Dream shop is opened there instead of say in Whiterun. Maybe you could put hints of the shop paying tribute/bribe to the Jarl, kinda like a shady business thing, like in the Master's bedroom or something. Spice up the background story kinda thing. I don't think the Master would pay tribute to anyone, especially someone as weak willed as he is. I could see hem being told by the Thalmor that she could put her shop there and he would like it. The random Sex mods may have tainted my view of him though as it always seems as though everyone else in the longhouse has made him their bitch. Oh lol, just thought that for a Jarl he's incredibly irresponsible that we could connect the dots or something.
Veladarius Posted February 26, 2014 Author Posted February 26, 2014 Well, I am getting closer to getting the Bandits who try to take the delivery from you working, at least they show up now (a first for me). If it works right (big IF here) it will be a tough fight. Ok, who am I kidding, it is an unfair fight especially if (another big IF) everything works right. Doing a whole bunch of stuff I have never done with scripts and aliases (I hate aliases) and linking things. It is a pain in the ass to get a non-unique actor into an alias for a scene when the one you want can be 1 of 9 different guys. I'm sure you'll get it, comrade! I just need to get the Boss to talk to the player instead of him and bandits #2 & #3 from killing bandit #4 who is essential in robbing the player.
Aelie Posted February 26, 2014 Posted February 26, 2014 If it works right (big IF here) it will be a tough fight. Ok, who am I kidding, it is an unfair fight especially if (another big IF) everything works right. explain ;o
xboronx Posted February 26, 2014 Posted February 26, 2014 . Ok, who am I kidding, it is an unfair fight especially if (another big IF) everything works right. Might be cool if those bandits are an exeption and don't pause attacking you when your chastity belt triggers a masturbation scene. This would probably already be unfair enough as long as the bandits are also skilled fighters who can take a few hits . Or they could even have some kind of remote controller for your soulgem plugs, thus making it near impossible for you to defeat them. P.S.: Depending on some bandits to trigger the defeat scene properly sounds problematic, hopefully the script doesn't break if the player manages to kill some of the bandits before he loses and then there are too few surviving bandits for the scene to play as it should.
linadog123 Posted February 26, 2014 Posted February 26, 2014 cant wait for next release keep up the good work
Veladarius Posted February 26, 2014 Author Posted February 26, 2014 If it works right (big IF here) it will be a tough fight. Ok, who am I kidding, it is an unfair fight especially if (another big IF) everything works right. explain ;o Since I didn't want to require Defeat or Submit I had to come up with another way to beat the player without killing them so I made a spell to do just that. Then I made a staff that fires the spell and gave it to 2 of the 4 bandits. As I said, it is unfair (not impossible though). There are a number of things in this one part that I have never done before (or even tried) I just have to get the first scene started. If I can do that I am sure I can get the rest to work and I may have a way to do it. None of it is very pretty mechanics wise but since I could not find a suitable (ie any) example I had to make it up as I went. Considering this is the first time I was able to get npc's to appear at the proper locations and disappear when it is done I am happy so far. Currently, once the player is beaten they are bound, the delivery stolen and the bandits leave (during fade out). I may expand it later to let the player go get it back from them. It's fun being a bastard.
Aelie Posted February 26, 2014 Posted February 26, 2014 i assume the master is not pleased when you return, either (not knowing how they are bound, i assume you need to get out before you can move? or does it just add dd stuff?)
Veladarius Posted February 26, 2014 Author Posted February 26, 2014 i assume the master is not pleased when you return, either (not knowing how they are bound, i assume you need to get out before you can move? or does it just add dd stuff?) I was going to add the armbinder, not sure on anything else. I already have the punishment scene for the delivery quest done. The other method of stealing the delivery I was going to make was a thief who attempts to steal it while you are asleep. The player would wake either just before or just after it is taken.
permidion Posted February 26, 2014 Posted February 26, 2014 Extras Addon Im having some difficulties to find the required mods needed to run some of the Extras Addon. please could someone point me here I could get the following files? for CD - TSFetish Wardrobe addon, I need the file TS_FetishWardrobe_Uncut.esp (which is not listed on the TS_FetishWardrobe topic, only the "regular" TS_FetishWardrobe.esp is there) for CD - Calyps Sextoys addon, I need sextoys-calyps-2.esp, sadly I could not find any related mod (maybe im just bad at googling, though I did spend quite some time searching) big thanks to anyone who can point me in the right place
KomradePavlov Posted February 26, 2014 Posted February 26, 2014 i assume the master is not pleased when you return, either (not knowing how they are bound, i assume you need to get out before you can move? or does it just add dd stuff?) I was going to add the armbinder, not sure on anything else. I already have the punishment scene for the delivery quest done. The other method of stealing the delivery I was going to make was a thief who attempts to steal it while you are asleep. The player would wake either just before or just after it is taken. [Armbinder] AWWW YISS
Veladarius Posted February 26, 2014 Author Posted February 26, 2014 Extras Addon Im having some difficulties to find the required mods needed to run some of the Extras Addon. please could someone point me here I could get the following files? for CD - TSFetish Wardrobe addon, I need the file TS_FetishWardrobe_Uncut.esp (which is not listed on the TS_FetishWardrobe topic, only the "regular" TS_FetishWardrobe.esp is there) for CD - Calyps Sextoys addon, I need sextoys-calyps-2.esp, sadly I could not find any related mod (maybe im just bad at googling, though I did spend quite some time searching) big thanks to anyone who can point me in the right place The TS Fetish Wardrobe uncut version download links are just above the FAQ, it is labeled TSFW Risque and has 2 files. For the Calyps Sextoys use the download link in the 2nd post http://www.loverslab.com/topic/11506-re-upload-of-adult-toys/ There are links to all the original files needed in the spoiler listed under Merge patches.
Testin Posted February 26, 2014 Posted February 26, 2014 Random thought; Considering the delivery that is stolen actually consists of devious devices, does it really make sense to bind you up with (one of) those after the robbery? I don't want to sound like a party pooper, but it seems a bit counter-intuitive. Unless they want to, uh...try the merchandise or sth.
Veladarius Posted February 26, 2014 Author Posted February 26, 2014 Random thought; Considering the delivery that is stolen actually consists of devious devices, does it really make sense to bind you up with (one of) those after the robbery? I don't want to sound like a party pooper, but it seems a bit counter-intuitive. Unless they want to, uh...try the merchandise or sth. Bandits for For the Masses and other various mods have to get their stuff from somewhere . Considering the player already has a belt, collar and possibly other items there isn't need to put too many things on them, just enough to keep them occupied.
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