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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I have a question regarding dialogue in the second quest of the expansion.

 

 

 

In the daily talks with the master, you can be asked a question which lets you very heavily suggest you would like being owned by the master, but when speaking with the nobles during the embassy quest, they suggest that you are already owned by master and none of the available dialogues seemed to fit my previously answered questions in the same theme. The closest I could come up with was a statement that I didn't belong to her and I wasn't a slave, which while technically accurate, showed more spine and a reluctance to be owned, despite having said previously that I would.

 

I would like a dialogue option during this event that would meekly state that I am not a slave of the master, but that I either hope to be or am amenable to the idea of, very soon being owned by her.

 

All this thinking is getting tiring and it would be nice to be told what to do. I mean, I have to save the world several times over because I am uniquely able to, you mean to tell me I have to do all the thinking too?

 

 

 

Now that I have that out of the way, holy hell your stuff is hot. It is very well thought out and I can't imagine that you came up with all of this on your own.

 

I don't know for certain how fluid your ideas are for the future of this mod as I have had drastically less time for months now with no end in sight so have been unable to keep up with all the posts on this mod. My suggestion for what to do with the player while enslaved would be to have the master periodically push you to do quests, I mean, dragons be bad for business right? Periodically make the player go do the main quest or one of the DLC quests, while heavily interspersed with going to find a new dragon word for her personal compendium, clearing out bandits, securing daedric artifacts for her (that she may let you borrow for your own personal use... for a price), or even just going to a specific mine and acquiring a set amount of ore or ingots of a specific type for... reasons. Not to mention, periodically showing you off to potential customers and ornamenting her shop and yard... again, for 'reasons.'

 

If you were feeling particularly fiesty, you could create an optional plug-in to allow an alternate start where your already enslaved to the master, and threw a set of specific quests, find the dragon leaving Helgen where you were on your way to make a delivery, where you promptly run back, get told how this is bad for business and you need to tell the Jarl of Whiterun about this.

 

I understand how messing with the Thalmore Embassy quest in vanilla would very easily be disastrous, but if there could be some way, with this in mind, to have the master send you to the embassy instead of Delphine, play out your scene, with a little bit of overheard dialogue, then threw scripts complete the vanilla embassy quest so that you can progress as intended without being disastrously incompatible with anything that interacts with that quest.

 

Again, I apologies if your already well past any of this or if it's beyond the scope of what you intend for this mod, just brain dumping 6 months of devious thoughts.

Posted

I have a question regarding dialogue in the second quest of the expansion.

 

 

 

In the daily talks with the master, you can be asked a question which lets you very heavily suggest you would like being owned by the master, but when speaking with the nobles during the embassy quest, they suggest that you are already owned by master and none of the available dialogues seemed to fit my previously answered questions in the same theme. The closest I could come up with was a statement that I didn't belong to her and I wasn't a slave, which while technically accurate, showed more spine and a reluctance to be owned, despite having said previously that I would.

 

I would like a dialogue option during this event that would meekly state that I am not a slave of the master, but that I either hope to be or am amenable to the idea of, very soon being owned by her.

 

All this thinking is getting tiring and it would be nice to be told what to do. I mean, I have to save the world several times over because I am uniquely able to, you mean to tell me I have to do all the thinking too?

 

 

 

Now that I have that out of the way, holy hell your stuff is hot. It is very well thought out and I can't imagine that you came up with all of this on your own.

 

I don't know for certain how fluid your ideas are for the future of this mod as I have had drastically less time for months now with no end in sight so have been unable to keep up with all the posts on this mod. My suggestion for what to do with the player while enslaved would be to have the master periodically push you to do quests, I mean, dragons be bad for business right? Periodically make the player go do the main quest or one of the DLC quests, while heavily interspersed with going to find a new dragon word for her personal compendium, clearing out bandits, securing daedric artifacts for her (that she may let you borrow for your own personal use... for a price), or even just going to a specific mine and acquiring a set amount of ore or ingots of a specific type for... reasons. Not to mention, periodically showing you off to potential customers and ornamenting her shop and yard... again, for 'reasons.'

 

If you were feeling particularly fiesty, you could create an optional plug-in to allow an alternate start where your already enslaved to the master, and threw a set of specific quests, find the dragon leaving Helgen where you were on your way to make a delivery, where you promptly run back, get told how this is bad for business and you need to tell the Jarl of Whiterun about this.

 

I understand how messing with the Thalmore Embassy quest in vanilla would very easily be disastrous, but if there could be some way, with this in mind, to have the master send you to the embassy instead of Delphine, play out your scene, with a little bit of overheard dialogue, then threw scripts complete the vanilla embassy quest so that you can progress as intended without being disastrously incompatible with anything that interacts with that quest.

 

Again, I apologies if your already well past any of this or if it's beyond the scope of what you intend for this mod, just brain dumping 6 months of devious thoughts.

 

I like these ideas! And, along this same line of potential dialogue changes for the embassy quest, I have this suggestion. You already discuss your previous trip to the embassy (from the main story line) with Master, but Elenwen never mentions it. Just a small comment showing she recognizes you would be nice.

 

I remember a conversation where you say something like "Why are you doing this?" and Elenwen responds that for one, " .. it is part of her payment .." and two, "..just because she can and you can't do anything to stop her ..". This dialogue would be the perfect place to add something like ".. I need to punish you for disrupting my party on your last visit .."

 

Posted

Hey, did anyone see my post? I need help figuring it out.

 

The last question you asked was about player slavery which Kendo 2 answered (it will be in v4). If there was something else please repost  the question.

Posted

I am starting on writing out the Player Slavery system to build in the CK. Out discussions earlier about slavery has helped me come up with what I believe to be the best way to handle things and how the player is treated. There will be 2 levels to the system: Property and Personal.

- Property: you are just that, property. The Master has no emotional investment in you and you are on the same level as many of the other slaves. You will be assigned a place to work which will determine where you sleep. You will be given special tasks from time to time which will give you a chance to increase your status and move to the Personal level. How well you do in your job will determine how often you are given these special tasks.

- Personal: your relationship with the Master is more of a relationship than just being property. Your Relationship Status (replaces Rank at this point) will determine a number of things from where you sleep, what devices you must wear, what jobs / tasks you are given and how much of a say you have in what things you will / will not do. Once you have made it to the Personal level you will not drop back to the Property level (though you may wish you did if you disappoint the Master too much).

 

There will be new dialogue and greetings depending on which type of slave you are for both the Master and other NPC's and you will be able to react to many of these in a positive or negative way (will likely add some reactions to the normal dialogue as well).

 

I am also making an option for use by LADL, Immerslave and any other alternate start mods where the Expansion has happened (you will still be able to do the quests) and are a slave of Property level.

Posted

That sounds interesting Vel, I'll look forward to that.

 

One question, how will the pc be able to do the normal Skyrim quests or will Master be happy to see one of her slaves disappear for a while to kill dragons etc?

Posted

Being considered Property will be rather intrusive to regular play, if you are let outside the compound it will be to do specific things. As a Personal slave you will be able to come and go as you please but there will be times you are given tasks around the compound to do. How quickly things advance in the Property stage will be configurable also whether or not the player starts as Property will be determined by several things but mostly how you became a slave.

Posted

Sounds good, though when enslaved as property, will i be able to free myself anymore? Or stop becoming a personal slave otherways than failing missions?

 

I suspect that at this rate, skyrim is going to be my most played game in 2015... Didnt expect that when i bought this game when it was released :lol:

Posted

I have been trying to think of how to get revenge for the Thalmor Quest and finally the plans are in motion.

 

It's a doosey, it has to include the Master, her lapdog Herran and Elenwen.

 

It may be a Happy Happy dragonborn dom New Year soon.

 

 

Posted

There may be a way to free yourself while you are a Property slave though I have not determined what it would be. Since being a Property slave will be the next step of being in debt to the Master it will likely involve paying a rather hefty amount of gold to buy yourself out of slavery or possibly the completion of some quest. Of course if you end up moving up to a Personal slave before then getting free will be much more difficult. As I develop the various tasks and quests and the system takes shape I will have a better idea as to what will be required to gain your freedom.

Posted

- Property:

- Personal: 

Would being sub or dom play much of a role in this or just how reliable you are in completing her tasks?

Posted

 

- Property:

- Personal: 

Would being sub or dom play much of a role in this or just how reliable you are in completing her tasks?

 

 

It will have some effect on things depending on the situation. The biggest difference will be dialogue options as the more dom you are the less sub dialogue is available and vice versa, depending on the task it may make it easier or harder to accomplish properly. It can also influence what tasks and punishments you receive, being bound and made to serve someone may not be as much of a punishment for a sub as it would a dom. Speechcraft may come into play as well in some places and let you attempt dialogue you normally would not have in some cases.

Posted

Do you have ideas how the player character should become a slave to the shop owner? Just going inside and talking to the master and becoming her property seams a little strange.. :D

Posted

Do you have ideas how the player character should become a slave to the shop owner? Just going inside and talking to the master and becoming her property seams a little strange.. :D

 

You mean besides the current debt angle?

 

Volunteering, with the proper relationship level or  should be an option

 

It could always be a strict punishment for failing a higher level quest like the expansion quests or the follow up of the quest that Vel wants to replace tavish's quest with.

 

If you get put in jail while on a CD quest was a previous suggestion of mine, but Vel said he had issues with implementation.

 

It could be a different ending depending on your actions/choices during certain important quests, I can imagine a situation where you come back from the second expansion quest and master decides it's not time to release you yet.

 

Failing to take care of any of your slaves might be an option, since they're actually master's slaves and she told you not to treat them badly.

 

Building on the quest failure option, there could be traps in certain quest that your character could trigger that could lead to alternate failure hidden quest outcomes, maybe you were sent to visit tavish mansion and wandered into the wrong room, or stumbled into a trap he set for his room, or something. Vel normally doesn't let you wander around in those kinds of situations, but if you could wander and get yourself into trouble because nosey/thief, that would be interesting.

 

I suppose master is a bit light on punishment if you have a low relationship rank with her or her assistants right now, low rank just leads to a 10k punishment right? You could always make it more severe.

 

From that same angle, I've never tried attacking master but she probably just kills you right now right? Shouldn't defeat mean slavery for master?

Posted

Maybe fail of Very Important Delivery?

With some chance when you take the delivery you would have to make it for VIP as Yarl, or some of Master's friends. In it you would have not 3 enemies, but maybe 10 or 20. Without cheating it would be big luck to make one of those deliveries. After you fail it Master would say smth like "You lose my credit. And credit of my client/friend. You would pay. Get her." and the guards(after expancion) attack you and trigger daymoyl event.

Posted

There will be a number of different ways to become a slave. High debt will be a quick route to becoming a property slave while being well liked and/or very submissive can result in becoming a slave on the relationship side. There may be some opportunities where you can request it, possibly on the dom side so you can learn from her (doms make useful slaves as well). Jail may be another route once I get it working, the biggest issue is getting the dialogue to surrender working properly. As I build quests and such if more opportunities arise I will add those as well.

Posted

What i had in mind was some kind of trap - Quest. The normal delivery and return of a lost delivery are tasks where the player character is not a servant to the master, more kind of an employee. Some bad guys or maybe a faction could use such tasks to capture the player character and sell the pc to the master of the shop.

 

Just my thoughts :D

 

 

Posted

I'm not sure how you want to handle the heavy debt slavery angle.

 

I imagined a system where there was a small chance of triggering a full slavery starter quest or event, maybe just a conversation starter like with confiscation, and that the chance rises as your debt grows, probably best for it to raise exponentially, something like  ~5% ~4,000,  ~10% ~8,000,  ~30 ~12,000, ~50 16,000 but never goes higher than 80% to make it possible to still work it off.

 

Percentage could be reduced if you pay off regularly, raising itself regularly so ignoring your debt increases chance of getting full slavery. Percentage increases if you fail a quest. Percentage can raise, if you don't start paying it off, exponentially, something like  4% per day for the first 3 days, 8 for the next three days, ect.

 

Similarly, I'm not sure if you can add a random element to punishments, such that there are several possible punishment scenes for the same punishment, but if you could add a switch there, you could make it a possible outcome to become her slave at the end of a punishment while indebted. Similar to above, you could increase the chance of getting slavery punishment with debt,  massive increase if heavy debt, or maybe you wanted to remove heavy slavery altogether.

 

Making the delivery quest more devious while indebted could be interesting, meaning send player to different locations where it's harder to fight off or avoid bandits, harder to find the recipient and/or can't fast travel to. Maybe you make a house with a "friend" of master, who likes to trap master's slaves to have fun with them, and then she returns you to master afterwards, although that would be fun even without debt, maybe debt or free trial or disposition.

 

The safe route would be to offer a new regular quest when debt > x, and that quest has a slavery fail condition.

 

Edit: then again maybe you're sick of percentage based systems which lead to users coming here to complain when they can't seem to find/trigger stuff

Posted

It isn't likely to be a percentage chance but once certain criteria are met for being made a slave.

- For the debt she would likely enslave you once your debt reached a value above the high debt mark, likely 1.5x - 2x that value (25000 high debt would be 32500 to 50000 owed to be taken as a slave).

- If you continue to fail jobs she may take you as property in exchange for all that you lost and would trigger once you hit a certain reputation on your delivery tasks.

- For other factors you will have to be liked by the Master, established as either a sub or dom with her and any other criteria I decide on. Once you meet a certain set of criteria that will determine when she makes you a slave as well as what sort of role you will have. A dom character will have more responsibilities and likely be responsible for others while a sub character will be in roles where they are serving others.

- I may make a trap quest where failure would result in being a slave but it would likely only be available under certain circumstances.

- The scene with Tavish could be a stepping stone to becoming a slave as well as a number of other quests (depending on how you do with them). Expect some changes in a number of the current quests.

 

Becoming property will likely be the fastest way to become a slave but it has its difficulties. Overall my goal is to have a number of ways to become a slave.

Posted

Sub with poor success rate - she could take you as property out of mercy. Weakling like you needs to be protected before you would get yourself killed... You're useless... But maybe at least you would be entertaining as a pet (display slave type?)

 

Sub with good success rate - could be taken as something in between property and personal - just because she finds it amusing to play with you. relationship of her manipulating with you. Checking how much you would bend before you break. Maybe with a path to become her lover?

 

Dom with poor success rate as property - because a failure like you needs to be thought a lesson... Would take a while before she would see you as something more than a trash (manual labor type?)

 

Dom with good success rate could get a proposition - she would teach you how to control others if you agree to be controlled by her. She could treat you as an asset, her "mademan". Possibly with advancement to different kind of relationship later.

 

Also - what would you say to the idea:

PC seeks revenge on the thalmor for what happened during 2nd expansion, but this leads to PC getting herself in serious trouble (Elenwen finds out that you are responsible for all those dead/injured/raped soldiers and wants to see you in chains at her feet once again - permanently this time...) and Master is the only person who can protect you from thalmor imprisonment.

But she wont protect you for free...

you could become "a slave in rubber mask" for a time  :P

Posted

Sub with poor success rate - she could take you as property out of mercy. Weakling like you needs to be protected before you would get yourself killed... You're useless... But maybe at least you would be entertaining as a pet (display slave type?)

 

Sub with good success rate - could be taken as something in between property and personal - just because she finds it amusing to play with you. relationship of her manipulating with you. Checking how much you would bend before you break. Maybe with a path to become her lover?

 

Dom with poor success rate as property - because a failure like you needs to be thought a lesson... Would take a while before she would see you as something more than a trash (manual labor type?)

 

Dom with good success rate could get a proposition - she would teach you how to control others if you agree to be controlled by her. She could treat you as an asset, her "mademan". Possibly with advancement to different kind of relationship later.

 

Also - what would you say to the idea:

PC seeks revenge on the thalmor for what happened during 2nd expansion, but this leads to PC getting herself in serious trouble (Elenwen finds out that you are responsible for all those dead/injured/raped soldiers and wants to see you in chains at her feet once again - permanently this time...) and Master is the only person who can protect you from thalmor imprisonment.

But she wont protect you for free...

 

I loved the "poor success rate" option.

Mainly because mods in general are always off-adjustment and the player has to compensate.

I'm trying to play "deviously enslaved" and there is a way (There must be) to complete a mission for master without getting enslaved by others enroute.

But say my character does get enslaved, Herran would drag them back and they'd get assigned to water the plants, or make chastity belts.

===================================================================

After cheating, my player finally managed to escape Sanguine's realm, where they were enslaved, and finish a delivery mission.

But Alicia the masochist is still following the player around, chained to a post (Alicia).

So Alicia's in the shop, out by the lake, etc.

She's immortal too, I think, so no way to off her.

Yeah, I get it, immersive.

But slightly insane.

Three mods fighting over who really owns the player.

And I came here to edit this before my 13th restart .

 

Posted

 

Sub with poor success rate - she could take you as property out of mercy. Weakling like you needs to be protected before you would get yourself killed... You're useless... But maybe at least you would be entertaining as a pet (display slave type?)

 

Sub with good success rate - could be taken as something in between property and personal - just because she finds it amusing to play with you. relationship of her manipulating with you. Checking how much you would bend before you break. Maybe with a path to become her lover?

 

Dom with poor success rate as property - because a failure like you needs to be thought a lesson... Would take a while before she would see you as something more than a trash (manual labor type?)

 

Dom with good success rate could get a proposition - she would teach you how to control others if you agree to be controlled by her. She could treat you as an asset, her "mademan". Possibly with advancement to different kind of relationship later.

 

Also - what would you say to the idea:

PC seeks revenge on the thalmor for what happened during 2nd expansion, but this leads to PC getting herself in serious trouble (Elenwen finds out that you are responsible for all those dead/injured/raped soldiers and wants to see you in chains at her feet once again - permanently this time...) and Master is the only person who can protect you from thalmor imprisonment.

But she wont protect you for free...

 

I loved the "poor success rate" option.

Mainly because mods in general are always off-adjustment and the player has to compensate.

I'm trying to play "deviously enslaved" and there is a way (There must be) to complete a mission for master without getting enslaved by others enroute.

But say my character does get enslaved, Herran would drag them back and they'd get assigned to water the plants, or make chastity belts.

===================================================================

After cheating, my player finally managed to escape Sanguine's realm, where they were enslaved, and finish a delivery mission.

But Alicia the masochist is still following the player around, chained to a post (Alicia).

So Alicia's in the shop, out by the lake, etc.

She's immortal too, I think, so no way to off her.

Yeah, I get it, immersive.

But slightly insane.

Three mods fighting over who really owns the player.

And I came here to edit this before my 13th restart .

 

 

Unfortunately many of the slavery mods that use DD only look to see if the player is wearing a collar and does not care about anything else (is it really that hard to look for the zad_blockgeneric keyword before doing something???). Unfortunately, some other mods seem to be removing quest items from other mods as well, not nice to do.

Posted

Really loving the new update. And the new expansion growing around the shop. It's really neat. Just finished the second quest and it was very well done, kudos on that.

 

Just had a quick question though. Any plans to add an SFO (Skyrim Flora Overhaul) patch? I have trees and rocks and things bursting through the village that are really out of place lol.

 

Otherwise, great work. :)

Posted

@Vel

 

Noticed a small bug (more of an exploit really). In the old version if you did the "Assist a Customer" items fitted when starting the scene would stay removed at the end.

 

In the latest version they are refitted once the scene ends (preferred them to remain removed myself tbh) but if you then go into Purchases you can sell them to Master even though they still remain fitted. Only tried it with slave boots but I would assume it's the same for other items. Basically you can continue selling the same item again and again.

Posted

@Vel

 

Noticed a small bug (more of an exploit really). In the old version if you did the "Assist a Customer" items fitted when starting the scene would stay removed at the end.

 

In the latest version they are refitted once the scene ends (preferred them to remain removed myself tbh) but if you then go into Purchases you can sell them to Master even though they still remain fitted. Only tried it with slave boots but I would assume it's the same for other items. Basically you can continue selling the same item again and again.

 

Are you talking about a different exploit than trying to sell a locked DD/CD item fails to remove but the money transaction still goes through, and the same for buying an item worn by the seller? Pretty sure this is a DD issue and there isn't a current solution. Then again, I haven't tried this in awhile, maybe it is a CD issue instead of a DD issue.

 

I think Vel said he wanted to completely redo the assist a customer quest in 4.0, I took that to mean he wasn't willing to put much more effort into fixing the current version, which has plenty of small bugs and gets more whenever he adds functionality elsewhere (like the re-equip for freetrial/debt)

 

Offtopic, I still want to know what "Effects linked" means in context of the tavish plugs.

 

Edit: My memory sucks, his actual words were "Update and make some changes to the Assist a Customer quest" so he might reuse most of what he has.

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