badbat111 Posted December 19, 2014 Posted December 19, 2014 you could try devious chests the latest version has a safword in mcm which removes items it might remove the effects as well its worth a shot i doubt itll hurt your game unless you open a box or something with loot in it ie belts and stuff
BlueLight Posted December 19, 2014 Posted December 19, 2014 any chance of a quest for public show where the guy from cd shop takes you to a city with master and you end up being stripped and get random devices put on to boost buyers also that dibela building in makerth can you remove that from delivery i dont play skyrim normally i play for porn mods theres been a lot of times that master sent me to deliver in the temple but its always closed and the bitches attack me not good when your level 1 trying to play pornrim >.< So i tend to have to restart my games because of mods (What else) so what i did was screen capped all my stats, and used a mod to level my new character up. Still annoying that i have to do all the basic quest.
Veladarius Posted December 19, 2014 Author Posted December 19, 2014 Just uploaded a patch to fix the delivery quest where you may not meet any of the conditions for available dialogue and it drops out of it. There are 2 versions of the patch, a standard and localized version. The localized version includes both English and German dialogue files while the standard is the normal esp.
bill64800 Posted December 19, 2014 Posted December 19, 2014 hello, just here to say i'm fan of the 4 quests when the shop expand itself (and it's great to see the evolution ^^). But, the quest in the embassy is very long, i mean, scenes take time sometimes, very long time. I had to save each time i could and when npc didn't move, load the last save. That apart, i really like it. I'm at the last quest and wait the rest of days to have my surprise, but the quest to go to see the assistant of ulfric is marked as if I did not, then yes. will see if that will be ok when i'll got my surprise Also, i wanted to know if i do the update while i wait the surprise... is all the quest resets?
Veladarius Posted December 19, 2014 Author Posted December 19, 2014 hello, just here to say i'm fan of the 4 quests when the shop expand itself (and it's great to see the evolution ^^). But, the quest in the embassy is very long, i mean, scenes take time sometimes, very long time. I had to save each time i could and when npc didn't move, load the last save. That apart, i really like it. I'm at the last quest and wait the rest of days to have my surprise, but the quest to go to see the assistant of ulfric is marked as if I did not, then yes. will see if that will be ok when i'll got my surprise Also, i wanted to know if i do the update while i wait the surprise... is all the quest resets? You can update now with no issues and updating will not reset anything.
Slorm Posted December 19, 2014 Posted December 19, 2014 i havent had that but i have had odd events like her going to some cave down the road where theres a injured nord that begs for a healing potion i think he was a nord im not sure but she goes and sits on the chair next to him eats then goes back to the shop That's the location of the vanilla Moss Mother Cavern quest (http://www.uesp.net/wiki/Skyrim:Moss_Mother_Cavern_%28quest%29)
badbat111 Posted December 19, 2014 Posted December 19, 2014 i havent had that but i have had odd events like her going to some cave down the road where theres a injured nord that begs for a healing potion i think he was a nord im not sure but she goes and sits on the chair next to him eats then goes back to the shop That's the location of the vanilla Moss Mother Cavern quest (http://www.uesp.net/wiki/Skyrim:Moss_Mother_Cavern_%28quest%29) so why does she go to sit next to him to eat her food ? unless that was going to be a expansion that wasnt put into the game but ai ended up doing it hmmm i dont know the mod but there is a ghost of spriggan armour called grope maybe master was after that but got the wrong place XD
Slorm Posted December 19, 2014 Posted December 19, 2014 so why does she go to sit next to him to eat her food ? unless that was going to be a expansion that wasnt put into the game but ai ended up doing it I've no idea. The vanilla quest NPC (Valdr) is notoriously buggy but I can't see it having any effect on CD
chrshale Posted December 19, 2014 Posted December 19, 2014 Help?! I'm at the end of the Thalmor Quest after many tries. I'm trussed up and ready to be shipped back to CD Shop, but the scene cause CTD at the fade to black for the trip. Can anyone provide the console command to set the quest to when I've been dumped at the CD Shop, please?? I don't want to have to uninstall the entire CD mod but I can't get past this. Papyrus.0.log
bill64800 Posted December 19, 2014 Posted December 19, 2014 sorry, i can't answer you, but i've found another problem. The "master" is stuck near the 4 cages with a guard and don't go anywhere else. I've finished all quest and get my surprise but, when i came back for assist mr tavish, i've found her like that. i load my last save (of course it's one where i didn't have my surprise yet) and... on the scene in the manor she don't come... after "yes ma'am, what do you want i do?" nothing happens. Npcs and player wait here long time (5 minutesalong, and more when i decide to wait ).
Slorm Posted December 19, 2014 Posted December 19, 2014 I think I may have found the answer to the problem some are having with the sisters of Dibella, it looks like you need to have the mission from Degaine to steal the statue first then Hamal will give you the mission. It looks like if you just break in they go into attack mode and need a calm spell. Further details here http://elderscrolls.wikia.com/wiki/The_Heart_of_Dibella @Vel It might be an idea to put something in the OP as it looks like a potential vanilla game issue if the pc delivers to Hamal and doesn't pick up the "Steal the Statue" mission from Degaine.
Veladarius Posted December 19, 2014 Author Posted December 19, 2014 Master does not have anything in her AI packages that have her do anything outside. Once the expansion happens she will go between the Shop and the Manor house at the start and end of the day as well as for lunch. The only scenes that happen by the 4 cages are on the punishment outside but only the player and Herran do anything by them, the Master never goes there. As for the Sisters of Dibella I have not had any issues getting their dialogue to work and get the mission to find the Sybil, even if I don't speak with Degaine, if you don't speak with him first it does not give you the dialogue option of saying you are going to take the statue. When the sister says to wait for Hamal if you drop out of dialogue without answering it assumes you are going to attack, something may be causing you to end the dialogue early but I have no idea what.
Mord Sif Posted December 19, 2014 Posted December 19, 2014 Yeah. It's been a long time since I bothered talking to Degaine before breaking into the temple, and I've never had the priestesses attack me before. When Hamal challenges me I just don't have the option to say I came to steal the statue. Instead, I get an option to say I wanted to have a look inside or something like that. It looks like that particular Degaine problem has only been reported for the Xbox version, though.
Veladarius Posted December 19, 2014 Author Posted December 19, 2014 Help?! I'm at the end of the Thalmor Quest after many tries. I'm trussed up and ready to be shipped back to CD Shop, but the scene cause CTD at the fade to black for the trip. Can anyone provide the console command to set the quest to when I've been dumped at the CD Shop, please?? I don't want to have to uninstall the entire CD mod but I can't get past this. The log you posted just shows the startup of the game and mods initializing, what I expect is the cause is the activation of the items the npc's are wearing outside the shop but I don't see any of them starting the equip process in the log. Also, I have reduced the number of active items on the exterior npc's by quite a bit so that should not be a problem any more. You can try setting the stage to 535 on CDxExpQuest02 to move to the interior but there is no guarantee that it will work properly.
Slorm Posted December 19, 2014 Posted December 19, 2014 As for the Sisters of Dibella I have not had any issues getting their dialogue to work and get the mission to find the Sybil, even if I don't speak with Degaine, if you don't speak with him first it does not give you the dialogue option of saying you are going to take the statue. When the sister says to wait for Hamal if you drop out of dialogue without answering it assumes you are going to attack, something may be causing you to end the dialogue early but I have no idea what. I just tested this by going into the Temple without having the mission from Degaine and the dialogue option started as normal. They will attack if you escape out of the dialogue which I assume counts as a refusal to do the mission but otherwise it works as it should. The bug reported in the elderscrolls wiki may well have been corrected in one of the unofficial patches. I was hoping the wiki would solve Badbat111's problem but I just can't reproduce it, everything works as it should. I noticed this from yesterday i dont use loot i use skyrims data files from steam it shows the load order but doesnt allow to export it as text to show so maybe his load order is shot up and we're chasing a phantom
BelikrDscale Posted December 20, 2014 Posted December 20, 2014 was wondering if you planned on maybe adding some Gorean type slave silks to this mod. I think it would give a nice looks with some of the bondage available.
JDough Posted December 20, 2014 Posted December 20, 2014 Hi, I thought I check if anyone has encountered this, before I start doing some serious troubleshooting, disabling those many mods, etc. I have a little issue with the delivery quests, specifically when Bandits rob me of the package. I had it twice now (two separate player profiles) that the bandits were killed not far from where they subdued me, so I thought, "well, lucky me " Now the issue is that there is no dead bandit's body but the pointer for the package ("Should I go back to the Master or try to recover the delivery") sits there, pointing to somewhere on the ground where I assume the bandit died (I did not actually see them die as I was subdued but it was near enough to see that they were getting into a fight and at some point the fight was over). So, the pointer points to a place on the ground but there is nothing to be picked up. When I go back to the Master I do not have an entry for the "I was robbed" dialog in the New Jobs sub-dialog. At one point, after some restarts, I see a pointer on the wardrobe in the second of the small bedrooms in the CD Shop, seemingly hovering over the quill though nothing can be selected except opening the drawer with some default clothes... I started via ImmerSlave (0.94) with CD Shop 3.80, I have OBIS in case that might be a reason. All other LL mods are up-to-date as well. Everything is LOOT / MO organized and no other mod is overwriting any scripts of CD Shop. So far I could not find anyone reporting this behavior or I used the wrong keywords to find. I hope anyone has an idea before I start yet another playthrough (no biggie if necessary, it's the very first delivery, lvl 2, just annoying).
Verstort Posted December 20, 2014 Posted December 20, 2014 Hi, I thought I check if anyone has encountered this, before I start doing some serious troubleshooting, disabling those many mods, etc. I have a little issue with the delivery quests, specifically when Bandits rob me of the package. I had it twice now (two separate player profiles) that the bandits were killed not far from where they subdued me, so I thought, "well, lucky me " Now the issue is that there is no dead bandit's body but the pointer for the package ("Should I go back to the Master or try to recover the delivery") sits there, pointing to somewhere on the ground where I assume the bandit died (I did not actually see them die as I was subdued but it was near enough to see that they were getting into a fight and at some point the fight was over). So, the pointer points to a place on the ground but there is nothing to be picked up. When I go back to the Master I do not have an entry for the "I was robbed" dialog in the New Jobs sub-dialog. At one point, after some restarts, I see a pointer on the wardrobe in the second of the small bedrooms in the CD Shop, seemingly hovering over the quill though nothing can be selected except opening the drawer with some default clothes... I started via ImmerSlave (0.94) with CD Shop 3.80, I have OBIS in case that might be a reason. All other LL mods are up-to-date as well. Everything is LOOT / MO organized and no other mod is overwriting any scripts of CD Shop. So far I could not find anyone reporting this behavior or I used the wrong keywords to find. I hope anyone has an idea before I start yet another playthrough (no biggie if necessary, it's the very first delivery, lvl 2, just annoying). This sounds like the old bug from earlier 3.x where the bandits that are supposed to spawn in the fourth quest fail and there's a quest marker on the ground. Are any of the aliases in the sqv? I think the quest name is CDxPackageDelivery, or something like that. If the aliases aren't null, what happens if you try teleporting to them? "player.moveto <id>" or spawning them with "player.placeatme <id>" If you revert your save to before you took the delivery quest, get the quest again with likely a different delivery target, does the same thing happen? Edit: I went back and checked; the old solution for the old quest4 bug was to advance the stage of the quest. Check what stages are set with "sqs <quest name>" and set the stage after the last one that shows with "setstage <quest name> <stage>", you can use page up and page down to scroll if that wasn't obvious.
JDough Posted December 20, 2014 Posted December 20, 2014 Hi, I thought I check if anyone has encountered this, before I start doing some serious troubleshooting, disabling those many mods, etc. I have a little issue with the delivery quests, specifically when Bandits rob me of the package. I had it twice now (two separate player profiles) that the bandits were killed not far from where they subdued me, so I thought, "well, lucky me " Now the issue is that there is no dead bandit's body but the pointer for the package ("Should I go back to the Master or try to recover the delivery") sits there, pointing to somewhere on the ground where I assume the bandit died (I did not actually see them die as I was subdued but it was near enough to see that they were getting into a fight and at some point the fight was over). So, the pointer points to a place on the ground but there is nothing to be picked up. When I go back to the Master I do not have an entry for the "I was robbed" dialog in the New Jobs sub-dialog. At one point, after some restarts, I see a pointer on the wardrobe in the second of the small bedrooms in the CD Shop, seemingly hovering over the quill though nothing can be selected except opening the drawer with some default clothes... I started via ImmerSlave (0.94) with CD Shop 3.80, I have OBIS in case that might be a reason. All other LL mods are up-to-date as well. Everything is LOOT / MO organized and no other mod is overwriting any scripts of CD Shop. So far I could not find anyone reporting this behavior or I used the wrong keywords to find. I hope anyone has an idea before I start yet another playthrough (no biggie if necessary, it's the very first delivery, lvl 2, just annoying). This sounds like the old bug from earlier 3.x where the bandits that are supposed to spawn in the fourth quest fail and there's a quest marker on the ground. Are any of the aliases in the sqv? I think the quest name is CDxPackageDelivery, or something like that. If the aliases aren't null, what happens if you try teleporting to them? "player.moveto <id>" or spawning them with "player.placeatme <id>" If you revert your save to before you took the delivery quest, get the quest again with likely a different delivery target, does the same thing happen? Edit: I went back and checked; the old solution for the old quest4 bug was to advance the stage of the quest. Check what stages are set with "sqs <quest name>" and set the stage after the last one that shows with "setstage <quest name> <stage>", you can use page up and page down to scroll if that wasn't obvious. hey, thanks for the tips. Didn't know about sqv actually. very cool overview of the different parts of the mod. there are 6 bandit aliases with REF and bandit0x_var both NONE, banditsleft_var = 0 signedReceipt has a value, unsignedReceipt = NONE (though I never made it to the customer). I moved to the customer but no dialog shows up. looking at the stage the quest was set to 50. changed it to 60 ("Bandits want the delivery I am carrying...") eventually changed to 90 Now I have two similar entries: 50 = "I have been attacked on my way to make the delivery and it was stolen..." 90 = "I was attached by bandits and they have stolen the delivery..." I am currently fully wrapped up including armbinder, gag and blind. I moved myself to FF000E57 (standing on top of the drawer in the second bedroom in CD Shop). Went over to the master and she now reacted on me being wrapped up with parts of the delivery... So, at this moment I am not sure if it should have jumped to 90 by itself or if I broke things with it (CTD'd though can't say it is related to me messing with the stages and having both listed).
Veladarius Posted December 20, 2014 Author Posted December 20, 2014 Hi, I thought I check if anyone has encountered this, before I start doing some serious troubleshooting, disabling those many mods, etc. I have a little issue with the delivery quests, specifically when Bandits rob me of the package. I had it twice now (two separate player profiles) that the bandits were killed not far from where they subdued me, so I thought, "well, lucky me " Now the issue is that there is no dead bandit's body but the pointer for the package ("Should I go back to the Master or try to recover the delivery") sits there, pointing to somewhere on the ground where I assume the bandit died (I did not actually see them die as I was subdued but it was near enough to see that they were getting into a fight and at some point the fight was over). So, the pointer points to a place on the ground but there is nothing to be picked up. When I go back to the Master I do not have an entry for the "I was robbed" dialog in the New Jobs sub-dialog. At one point, after some restarts, I see a pointer on the wardrobe in the second of the small bedrooms in the CD Shop, seemingly hovering over the quill though nothing can be selected except opening the drawer with some default clothes... I started via ImmerSlave (0.94) with CD Shop 3.80, I have OBIS in case that might be a reason. All other LL mods are up-to-date as well. Everything is LOOT / MO organized and no other mod is overwriting any scripts of CD Shop. So far I could not find anyone reporting this behavior or I used the wrong keywords to find. I hope anyone has an idea before I start yet another playthrough (no biggie if necessary, it's the very first delivery, lvl 2, just annoying). This sounds like the old bug from earlier 3.x where the bandits that are supposed to spawn in the fourth quest fail and there's a quest marker on the ground. Are any of the aliases in the sqv? I think the quest name is CDxPackageDelivery, or something like that. If the aliases aren't null, what happens if you try teleporting to them? "player.moveto <id>" or spawning them with "player.placeatme <id>" If you revert your save to before you took the delivery quest, get the quest again with likely a different delivery target, does the same thing happen? Edit: I went back and checked; the old solution for the old quest4 bug was to advance the stage of the quest. Check what stages are set with "sqs <quest name>" and set the stage after the last one that shows with "setstage <quest name> <stage>", you can use page up and page down to scroll if that wasn't obvious. hey, thanks for the tips. Didn't know about sqv actually. very cool overview of the different parts of the mod. there are 6 bandit aliases with REF and bandit0x_var both NONE, banditsleft_var = 0 signedReceipt has a value, unsignedReceipt = NONE (though I never made it to the customer). I moved to the customer but no dialog shows up. looking at the stage the quest was set to 50. changed it to 60 ("Bandits want the delivery I am carrying...") eventually changed to 90 Now I have two similar entries: 50 = "I have been attacked on my way to make the delivery and it was stolen..." 90 = "I was attached by bandits and they have stolen the delivery..." I am currently fully wrapped up including armbinder, gag and blind. I moved myself to FF000E57 (standing on top of the drawer in the second bedroom in CD Shop). Went over to the master and she now reacted on me being wrapped up with parts of the delivery... So, at this moment I am not sure if it should have jumped to 90 by itself or if I broke things with it (CTD'd though can't say it is related to me messing with the stages and having both listed). Here is the progression through the stages that it is supposed to do: 10 - accepted the delivery, checks to see if bandits will be used *50 - Leave to make delivery. Will deploy bandits if supposed to. *60 - Bandits confront player. If player surrenders deliver go to stage 170, otherwise start combat *70 - Bandits have been killed 90 - Player has been defeated. Check to see if any bandits were killed and go to appropriate stage - 100 if no, 150 if yes 100 - Bandits won, none killed. Bandits will bind player, take delivery *105 - Bandits leave for hideout. Bandits leave for hideout, will wait about 1 day before leaving *110 - Player recovered Delivery. Continue with delivery 120 - Clean up of bandit starts. Done once player reaches customer, delivery made 150 - Bandits won, player killed some. Bandits will bind player, take delivery *160 - Player bound, bandits leave with delivery, return to Master 170 - Player Surrendered. *180 - Bandits take delivery, player bound, return to Master 200 - Made it to customer, check time 210 - Was Early, give tip 220 - Was On Time 230 - Was Late, punish *250 - Delivery completed, return to Master The colors group sections together, typically once it starts a group it will advance through to the end part of it which is where the quest will stay until something else happens. The stages marked with an * is where it will usually be during the quest while playing. Quest objectives are controlled at times by the package itself, especially where the player has either lost it or it has been recovered. In the case of getting it back from the Bandit Boss at stage 105 it will be what changes the stage to 110 if you recover it. If the delivery is stolen by bandits due to another mod (Death Alternative, Deviously Helpless or any other) it will not change stages, just change the objectives. The stage should not have stayed at 90, the script is set that if the # of bandits remaining is less than the starting number go to stage 150 otherwise go to 100. Also, it should not have cleaned up the bandits yet, they should stay there unless you were defeated and killed some of them (stage160) or you surrendered (stage 180), both of those sections will disable the bandits during the fade out. I suggest you take a look at your log and check for repeating errors, they may be the source of your crashes.
JDough Posted December 20, 2014 Posted December 20, 2014 Hi, I thought I check if anyone has encountered this, before I start doing some serious troubleshooting, disabling those many mods, etc. I have a little issue with the delivery quests, specifically when Bandits rob me of the package. I had it twice now (two separate player profiles) that the bandits were killed not far from where they subdued me, so I thought, "well, lucky me " Now the issue is that there is no dead bandit's body but the pointer for the package ("Should I go back to the Master or try to recover the delivery") sits there, pointing to somewhere on the ground where I assume the bandit died (I did not actually see them die as I was subdued but it was near enough to see that they were getting into a fight and at some point the fight was over). So, the pointer points to a place on the ground but there is nothing to be picked up. When I go back to the Master I do not have an entry for the "I was robbed" dialog in the New Jobs sub-dialog. At one point, after some restarts, I see a pointer on the wardrobe in the second of the small bedrooms in the CD Shop, seemingly hovering over the quill though nothing can be selected except opening the drawer with some default clothes... I started via ImmerSlave (0.94) with CD Shop 3.80, I have OBIS in case that might be a reason. All other LL mods are up-to-date as well. Everything is LOOT / MO organized and no other mod is overwriting any scripts of CD Shop. So far I could not find anyone reporting this behavior or I used the wrong keywords to find. I hope anyone has an idea before I start yet another playthrough (no biggie if necessary, it's the very first delivery, lvl 2, just annoying). This sounds like the old bug from earlier 3.x where the bandits that are supposed to spawn in the fourth quest fail and there's a quest marker on the ground. Are any of the aliases in the sqv? I think the quest name is CDxPackageDelivery, or something like that. If the aliases aren't null, what happens if you try teleporting to them? "player.moveto <id>" or spawning them with "player.placeatme <id>" If you revert your save to before you took the delivery quest, get the quest again with likely a different delivery target, does the same thing happen? Edit: I went back and checked; the old solution for the old quest4 bug was to advance the stage of the quest. Check what stages are set with "sqs <quest name>" and set the stage after the last one that shows with "setstage <quest name> <stage>", you can use page up and page down to scroll if that wasn't obvious. hey, thanks for the tips. Didn't know about sqv actually. very cool overview of the different parts of the mod. there are 6 bandit aliases with REF and bandit0x_var both NONE, banditsleft_var = 0 signedReceipt has a value, unsignedReceipt = NONE (though I never made it to the customer). I moved to the customer but no dialog shows up. looking at the stage the quest was set to 50. changed it to 60 ("Bandits want the delivery I am carrying...") eventually changed to 90 Now I have two similar entries: 50 = "I have been attacked on my way to make the delivery and it was stolen..." 90 = "I was attached by bandits and they have stolen the delivery..." I am currently fully wrapped up including armbinder, gag and blind. I moved myself to FF000E57 (standing on top of the drawer in the second bedroom in CD Shop). Went over to the master and she now reacted on me being wrapped up with parts of the delivery... So, at this moment I am not sure if it should have jumped to 90 by itself or if I broke things with it (CTD'd though can't say it is related to me messing with the stages and having both listed). Here is the progression through the stages that it is supposed to do: 10 - accepted the delivery, checks to see if bandits will be used *50 - Leave to make delivery. Will deploy bandits if supposed to. *60 - Bandits confront player. If player surrenders deliver go to stage 170, otherwise start combat *70 - Bandits have been killed 90 - Player has been defeated. Check to see if any bandits were killed and go to appropriate stage - 100 if no, 150 if yes 100 - Bandits won, none killed. Bandits will bind player, take delivery *105 - Bandits leave for hideout. Bandits leave for hideout, will wait about 1 day before leaving *110 - Player recovered Delivery. Continue with delivery 120 - Clean up of bandit starts. Done once player reaches customer, delivery made 150 - Bandits won, player killed some. Bandits will bind player, take delivery *160 - Player bound, bandits leave with delivery, return to Master 170 - Player Surrendered. *180 - Bandits take delivery, player bound, return to Master 200 - Made it to customer, check time 210 - Was Early, give tip 220 - Was On Time 230 - Was Late, punish *250 - Delivery completed, return to Master The colors group sections together, typically once it starts a group it will advance through to the end part of it which is where the quest will stay until something else happens. The stages marked with an * is where it will usually be during the quest while playing. Quest objectives are controlled at times by the package itself, especially where the player has either lost it or it has been recovered. In the case of getting it back from the Bandit Boss at stage 105 it will be what changes the stage to 110 if you recover it. If the delivery is stolen by bandits due to another mod (Death Alternative, Deviously Helpless or any other) it will not change stages, just change the objectives. The stage should not have stayed at 90, the script is set that if the # of bandits remaining is less than the starting number go to stage 150 otherwise go to 100. Also, it should not have cleaned up the bandits yet, they should stay there unless you were defeated and killed some of them (stage160) or you surrendered (stage 180), both of those sections will disable the bandits during the fade out. I suggest you take a look at your log and check for repeating errors, they may be the source of your crashes. Thanks a million for this in-depth answer. Originally my quest was still on 50 while the bandits were cleaned out (no REFs) so it did not recognize that I was defeated, probably due to being triggered by DA or D Helpless or D Captured .. Also it makes sense since I remember having read that the bandits are not hostile to anyone (even myself) so they shouldn't have been in a fight with, say, the whiterun guards patrolling the outskirts of whiterun... Anyway, I'll check my logs and will probably have to reduce the amount of LL mods :.(( to make it work better. Thanks again guys for the help.
formanfred Posted December 21, 2014 Posted December 21, 2014 Hi all , I have run into a slight problem when you go to the vip house with master and heron ,master talks to miss delius about erani then they call erani but there is no sign of her she never turns up ,you just stand there with folded arms waiting for ever .I am sorry if this has been discussed before and I have missed the post but is there a code to advance this stage, I also looked at the menu at the erani quest and it says quest not started
Kerna Posted December 21, 2014 Posted December 21, 2014 Hi all , I have run into a slight problem when you go to the vip house with master and heron ,master talks to miss delius about erani then they call erani but there is no sign of her she never turns up ,you just stand there with folded arms waiting for ever .I am sorry if this has been discussed before and I have missed the post but is there a code to advance this stage, I also looked at the menu at the erani quest and it says quest not started quick and dirty way to solve this is to go to the menu enable player controls and run a little way up the stairs erani then appears and continues on downstairs you'll need to get back in place and disable player controls for the scene to continue also Vel I'm looking to add some of the extra armours and you say in the spoiler for the Dark Disciple armour it requires the standalone version but I'm using CBBE bodyslide would the bodyslide version work or not?
formanfred Posted December 21, 2014 Posted December 21, 2014 Thank you Kerna I shall try this out I have just tried it from a game save in the vip house and went up the stairs and you where spot on she followed me down and the scene continued fine . thank you Kerna for your reply.
Kerna Posted December 21, 2014 Posted December 21, 2014 Thank you Kerna I shall try this out I have just tried it from a game save in the vip house and went up the stairs and you where spot on she followed me down and the scene continued fine . thank you Kerna for your reply. np glad it helped just wish I could help figure out what is happening so Vel could fix the bug but least there is a work-a-round
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